These are the easiest to place...
Toss one of these suckers into a map, give it the initial command of
trg player
and it will be on you like a 17 year old on a Friday night. This works for Simple_runner, simple_drone and simple_facehugger.
The problem with these simple AI, is they can't be
scripted. They are one notch above the Active Props we have studied
earlier. They just follow a straight line from their position to the
Player. They take up very little processing in game, cause they are
not really thinking and have very few options.
the only other command they respond to:
msg simpleAI47 REMOVE
which will get rid of it from the map.
The MULTISPAWNER can make good use of these pesky AIs in
some situations. For example remember when Harrison went into the
small hive to save HALL and then all hell broke loose when he had to
escape, that overwhelming barrage of alien AI was probably Simple,
coninuously being spawned by an MULTISPAWNER.
(The AI in AvP2 is infinitely suprerior to the simplistic AI
from the first game which was basically a SIMPLEAI) the problem came in
how it was utilized, not in the coding.