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[TUT]Getting Player Models InGame

Re: [TUT]Getting Player Models InGame

Postby Master Vezon » 18 Mar 2010 17:45

'Warning: falling back to autodetection of vproject directory.' The mdldecompiler.exe is in the ep1 section of the bin folder, as it won't even start otherwise.
Sorry my computer's so stupid. :-\
My target animation is 82x125, but ingame, it's very low-res due to the automatic 'inflation' to 256x256. Any suggestions?
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Re: [TUT]Getting Player Models InGame

Postby Shilo » 18 Mar 2010 21:16

Aww, it looks like some recent update of Steam tools may have broken the ability to use the decompilers... I know it worked fine a week or two ago.. I am having problems now too. It has happened before though.

I am going to look into it.
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Re: [TUT]Getting Player Models InGame

Postby Master Vezon » 19 Mar 2010 07:54

Thanks very much for the help!
Zoom in (real dimensions: 1280 x 960)Image
Zoom in (real dimensions: 542 x 750)Image The closest thing I have to a reward for ya. :P
My target animation is 82x125, but ingame, it's very low-res due to the automatic 'inflation' to 256x256. Any suggestions?
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Re: [TUT]Getting Player Models InGame

Postby Shilo » 23 Mar 2010 18:09

Not really a reward for me =P, though my boyfriend didn't mind it lol.


Ok, I managed to fix my tools.

Make sure your mdldecompiler is in :
C:\Program Files\Valve\Steam\SteamApps\username\sourcesdk\bin\ep1\bin

If you have any other problems, make sure you run the sourcesdk tools at least once and try again.

Hopefully one of those suggestions work.
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Re: [TUT]Getting Player Models InGame

Postby Master Vezon » 23 Mar 2010 18:17

How exactly do I run the sourcesdk thing?
Also, if I put it in the directory you mentioned, it starts whining about a .dll file being missing. :(
My target animation is 82x125, but ingame, it's very low-res due to the automatic 'inflation' to 256x256. Any suggestions?
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Re: [TUT]Getting Player Models InGame

Postby Shilo » 23 Mar 2010 21:19

It won't whine for the dll's if you run the tools first.

Do you have the source sdk tools first of all? I assume you do since you have the right bin folders. To run the tools, open up Steam, go to the Tools tab, find Source SDK and run it. I think it is possibly fine just to run that much of it, but I went the safe way with mine and just ran model viewer for a second as well.

After that, vstdlib.dll and tier0.dll should show up in your bin folder and mdldecompiler should work fine then!

Good luck.
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Re: [TUT]Getting Player Models InGame

Postby Master Vezon » 24 Mar 2010 08:32

I don't have Half-Life 2 or the Orange Box, so it won't even try to run the SDK.
Bah, too many errors. I may as well call it off.
My target animation is 82x125, but ingame, it's very low-res due to the automatic 'inflation' to 256x256. Any suggestions?
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Re: [TUT]Getting Player Models InGame

Postby Shilo » 24 Mar 2010 15:22

You still may be able to install the tools, check under the available things under the Tools tab.
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Re: [TUT]Getting Player Models InGame

Postby Master Vezon » 24 Mar 2010 15:32

I can install it and run it, but I can't use any of the programs.
I can't get the files to go into the folder you mentioned either, probably because I don't have Half-Life 2.
My target animation is 82x125, but ingame, it's very low-res due to the automatic 'inflation' to 256x256. Any suggestions?
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Re: [TUT]Getting Player Models InGame

Postby Nahka » 24 Mar 2010 15:55

Hey, l4dmods is back...

While I couldn't check this forum, I managed to fix most of the problems I mentioned earlier. I only changed one line in qc and that fixed the camera, performance and spawning problems in Gmod. The line was:
$sequence producer "producer" fps 30.00
Apparently I skipped that part when I was looking at the tutorial.

Only things left are the faceposing and the twisted hand, but I think I can fix those on my own. Huge thanks for your help, Shilo and Tsumetai, I never would have made it this far without you!
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Re: [TUT]Getting Player Models InGame

Postby Tsumetai » 24 Mar 2010 19:21

Do you not have the melee weapon problem? Or are you modding L4D1?
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Re: [TUT]Getting Player Models InGame

Postby Nahka » 25 Mar 2010 13:03

I'm modding L4D2, but I've had no problems with melee weapons. I have the original skeleton and original, slightly modified attachments, I only changed the coordinates a bit to get the pistol in the holster since I moved it to the belt.
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Re: [TUT]Getting Player Models InGame

Postby Tsumetai » 27 Mar 2010 21:07

Odd. Which character are you modding?
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Re: [TUT]Getting Player Models InGame

Postby Nahka » 28 Mar 2010 09:53

I'm modding Rochelle, but that shouldn't matter in this case. I never had problems with melee weapons. The first compile looked like a spiky jelly, but the axe was still where it was supposed to be.
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Re: [TUT]Getting Player Models InGame

Postby Morfeas333 » 05 May 2010 07:55

Well, I have a problem when I try to run the decompiler. It says "Extra App ID set to 211, but no SteamAppId" when I go to choose the Model File.

EDIT.
I used the 0.5 version and works fine. :D
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