by Arctic0ne » 14 Jun 2009 09:56
by Arctic0ne » 15 Jun 2009 11:25
by Shilo » 15 Jun 2009 17:43
by Arctic0ne » 16 Jun 2009 14:37
by Shilo » 16 Jun 2009 18:01
by Arctic0ne » 16 Jun 2009 20:05
by Shilo » 16 Jun 2009 21:07
by xenoblackinc » 17 Jun 2009 14:59
by Arctic0ne » 17 Jun 2009 17:18
by Shilo » 17 Jun 2009 20:54
xenoblackinc wrote:Could you make a video tutorial on this. I seem to be getting lost trying to get my character into the engine.
Arctic0ne wrote:Ok, now I have another problem, I have never used MAX before so this is all new. When I go to rig the bones to the mesh, it already has a bunch of points selected, how to select the ones i want and deselect the ones I don't?
by Arctic0ne » 17 Jun 2009 21:33
by Shilo » 18 Jun 2009 04:13
by xenoblackinc » 18 Jun 2009 07:07
by Arctic0ne » 18 Jun 2009 11:34
by Shilo » 18 Jun 2009 21:01
xenoblackinc wrote:my models wont compile at all, i think a video tutorial will help a lot as there could be mistakes i'm making on my end, or how about this i send you my mesh and you compile it and send it back to me in a zip. I've got over 104 characters. I wish someone would come out with a app that handles all the custom content that'd be grand lol. In the meantime I'm going to e-mail you my model its' in 3ds max format let me know if there is anything wrong witht he model, and why it wont compile.
Arctic0ne wrote:Ok, but most of the points shouldn't be assigned at all, so what should I do then?
by Arctic0ne » 18 Jun 2009 21:13
by MTL » 19 Jun 2009 11:17
by Shilo » 19 Jun 2009 18:11
by MTL » 21 Jun 2009 17:37
by MTL » 23 Jun 2009 11:18
by Shilo » 23 Jun 2009 17:03
by MTL » 24 Jun 2009 19:22
by Shilo » 24 Jun 2009 21:20
by MTL » 24 Jun 2009 22:16
by fatdogm » 25 Jun 2009 11:13
by Shilo » 25 Jun 2009 18:36
MTL wrote:i have the model with the bone already now how you make a qc file and the tool mdldecompiler how you make it work
by Shilo » 26 Jun 2009 03:41
by Yokomoko » 29 Jun 2009 22:45
by Shilo » 30 Jun 2009 21:22
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