// Primary TraitEffects Doc TraitEffectsData { // // Trait-Effects are things that modify a character's Stats (Attributes/Abilities/etc.) or related game-system rules, // Such as Stat Buy/Sell Costs. // // There are 5 Categories: Clan, History, Discipline, Numina and Item, used to separate the different types of effects. // Inside each category, there are multiple Trait-Effect Groups, that may contain any number of Trait-Effects. So a // given Trait-Effect Group may actually do multiple things. A Trait-Effect Group is what you actually map to via its // "InternalName". // Each Trait-Effect is specified as in: // // TraitEffect // { // "Trait" -- The Trait (Attribute/Ability/etc.) to modify // "Modify" -- How to modify the Trait: // "+" or "-" -- Add or subtract to the base value // "*" -- Multiply the base value // "/" -- Divide the base value // "Max" -- The Maximum possible value is this // "Min" -- The Minimum possible value is this // "%" -- // "Value" -- Ignore the base value. Use this instead. // "Cost" -- Use this cost structure instead of the default. // "BloodCost" -- Modify the BloodCost to activate this (discipline) by a given value (+/-). // "Damage" -- Modify the Damage from this (discipline) by a given %. // "Duration" -- Modify the Duration of this (discipline) by a given %. // } // // Note that for changing Buy/Sell costs, you can skip the "Modify" field, but you need to add the Cost structure: // // TraitEffect // { // "Trait" -- The Trait (Attribute/Ability/etc.) to modify // Costs // { // "New" "5" -- Optional, only needed if you can sell down to "0". This is the initial cost to buy (from 0->1). // "Raise" "Current_Rating * 1" -- This is the cost of the Trait // } // } // // // Do *NOT* Localize *ANY* of these fields! // TraitEffectCategory // { // "InternalName" "Invalid" // "Name" "Invalid" // } TraitEffectCategory { "InternalName" "Clan" "Name" "Clan" TraitEffectGroup { "InternalName" "Clan (Brujah)" TraitEffect // added by wesp { "Trait" "VampHeal_Type" "Modifier" "Duration 200%" } TraitEffect { "Trait" "Close_Combat_Brawl" // Feat "Modifier" "+1" } TraitEffect { "Trait" "Frenzy_Check_Mod" "Modifier" "-2" } TraitEffect // added by wesp { "Trait" "Animalism" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Animalism" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Fortitude" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Fortitude" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Protean" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Protean" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "Clan (Gangrel)" // TraitEffect // { // "Trait" "Frenzy_Strength_Mod" // "Modifier" "+2" // } // TraitEffect // added by wesp { "Trait" "VampHeal_Type" "Modifier" "Duration 200%" } TraitEffect { "Trait" "Frenzy_Check_Mod" "Modifier" "-1" } TraitEffect // added by wesp { "Trait" "Celerity" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Celerity" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "Frenzy (Gangrel)" TraitEffect { "Trait" "Strength" "Modifier" "+10" } TraitEffect { "Trait" "Stamina" "Modifier" "+10" } TraitEffect { "Trait" "Wits" "Modifier" "+10" } TraitEffect { "Trait" "Excluded_Equipment" "Modifier" "Value Clawed_Form" } TraitEffect { "Trait" "item_w_fists" "Modifier" "-1" } TraitEffect { "Trait" "item_w_claws" // changed by wesp "Modifier" "+1" } TraitEffect // added by wesp { "Trait" "Close_Combat_Brawl" "Modifier" "+4" } } TraitEffectGroup { "InternalName" "Frenzy (Kindred)" TraitEffect { "Trait" "Strength" "Modifier" "+5" } TraitEffect { "Trait" "Stamina" "Modifier" "+5" } TraitEffect { "Trait" "Wits" "Modifier" "+5" } TraitEffect { "Trait" "Excluded_Equipment" "Modifier" "Value Clawed_Form" } TraitEffect { "Trait" "item_w_fists" "Modifier" "-1" } TraitEffect { "Trait" "item_w_claws" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Clan (Nosferatu)" /// TraitEffect /// { /// "Trait" "Animal_Ken" /// "Modifier" "+1" /// } TraitEffect // added by wesp { "Trait" "VampHeal_Type" "Modifier" "Duration 200%" } TraitEffect { "Trait" "Appearance" "Modifier" "Max 0" } TraitEffect { "Trait" "Subterfuge" "Modifier" "Max 0" } TraitEffect { "Trait" "FX_Increased_Rat_Feed" "Modifier" "+1" } TraitEffect { "Trait" "Seduction" // Feat "Modifier" "Max 0" } TraitEffect // added by wesp { "Trait" "Fortitude" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Fortitude" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Protean" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Protean" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "Clan (Malkavian)" TraitEffect // added by wesp { "Trait" "VampHeal_Type" "Modifier" "Duration 200%" } TraitEffect { "Trait" "Inspection" // Feat "Modifier" "+2" } // TraitEffect // { // "Trait" "Perception" // "Modifier" "+1" // } TraitEffect // added by wesp { "Trait" "Animalism" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Animalism" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Fortitude" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Fortitude" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Protean" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Protean" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "Clan (Toreador)" TraitEffect // added by wesp { "Trait" "VampHeal_Type" "Modifier" "Duration 200%" } TraitEffect { "Trait" "Fx_Humanity_Mods_Doubled" "Modifier" "+1" } TraitEffect { "Trait" "Humanity" Costs { "Raise" "Current_Rating * 1" } } TraitEffect // added by wesp { "Trait" "Animalism" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Animalism" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Fortitude" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Fortitude" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Protean" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Protean" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "Clan (Tremere)" TraitEffect // added by wesp { "Trait" "VampHeal_Type" "Modifier" "Duration 200%" } TraitEffect // added by wesp { "Trait" "Animalism" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Animalism" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Fortitude" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Fortitude" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Protean" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Protean" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "Clan (Ventrue)" TraitEffect // added by wesp { "Trait" "VampHeal_Type" "Modifier" "Duration 200%" } TraitEffect { "Trait" "Fx_Cannot_Rat_Feed" "Modifier" "+1" } TraitEffect // added by wesp { "Trait" "Animalism" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Animalism" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Protean" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect // added by wesp { "Trait" "Protean" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "Clan (TzimisceCreation1)" TraitEffect { "Trait" "Soak_Pool" "Modifier" "+10" } } } TraitEffectCategory { "InternalName" "History" "Name" "History" // =======-------------- Stat Shufflers -------------======== // ----------- Attributes ------------ TraitEffectGroup { "InternalName" "History (Stats PSM)" TraitEffect { "Trait" "Attrib_Order" "Modifier" "Value Physical_Social_Mental" } } TraitEffectGroup { "InternalName" "History (Stats PMS)" TraitEffect { "Trait" "Attrib_Order" "Modifier" "Value Physical_Mental_Social" } } TraitEffectGroup { "InternalName" "History (Stats MPS)" TraitEffect { "Trait" "Attrib_Order" "Modifier" "Value Mental_Physical_Social" } } TraitEffectGroup { "InternalName" "History (Stats MSP)" TraitEffect { "Trait" "Attrib_Order" "Modifier" "Value Mental_Social_Physical" } } TraitEffectGroup { "InternalName" "History (Stats SPM)" TraitEffect { "Trait" "Attrib_Order" "Modifier" "Value Social_Physical_Mental" } } TraitEffectGroup { "InternalName" "History (Stats SMP)" TraitEffect { "Trait" "Attrib_Order" "Modifier" "Value Social_Mental_Physical" } } // ----------- Abilities ------------ TraitEffectGroup { "InternalName" "History (Stats SKT)" TraitEffect { "Trait" "Ability_Order" "Modifier" "Value Skills_Knowledges_Talents" } } TraitEffectGroup { "InternalName" "History (Stats STK)" TraitEffect { "Trait" "Ability_Order" "Modifier" "Value Skills_Talents_Knowledges" } } TraitEffectGroup { "InternalName" "History (Stats KST)" TraitEffect { "Trait" "Ability_Order" "Modifier" "Value Knowledges_Skills_Talents" } } TraitEffectGroup { "InternalName" "History (Stats KTS)" TraitEffect { "Trait" "Ability_Order" "Modifier" "Value Knowledges_Talents_Skills" } } TraitEffectGroup { "InternalName" "History (Stats TKS)" TraitEffect { "Trait" "Ability_Order" "Modifier" "Value Talents_Knowledges_Skills" } } TraitEffectGroup { "InternalName" "History (Stats TSK)" TraitEffect { "Trait" "Ability_Order" "Modifier" "Value Talents_Skills_Knowledges" } } // =======-------------- Common -------------======== TraitEffectGroup { "InternalName" "History (Blunt Fangs)" TraitEffect { "Trait" "Experience_Modifier" // This is for 3 or more experience gained at a given time "Modifier" "+1" } TraitEffect { "Trait" "BloodPool" // This is a "Feeding" penalty "Modifier" "Damage -2" } } TraitEffectGroup { "InternalName" "History (Ex-Cop)" TraitEffect { "Trait" "Firearms" "Modifier" "+1" // changed by wesp } TraitEffect { "Trait" "Intimidation" "Modifier" "+1" } TraitEffect { "Trait" "Stamina" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "History (Perv)" TraitEffect { "Trait" "BloodPool" "Modifier" "+2" } TraitEffect { // Restrict it to only the opposite gender "Trait" "Fx_Feed_Bonus_Opp_Gender" "Modifier" "+1" } TraitEffect { "Trait" "Subterfuge" "Modifier" "Max 1" } } TraitEffectGroup { "InternalName" "History (Slut)" TraitEffect { "Trait" "BloodPool" "Modifier" "+2" } TraitEffect { // Restrict it to only the opposite gender "Trait" "Fx_Feed_Bonus_Opp_Gender" "Modifier" "+1" } // Mental Advancement Penalty TraitEffect { "Trait" "Perception" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } TraitEffect { "Trait" "Intelligence" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } TraitEffect { "Trait" "Wits" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } } TraitEffectGroup { "InternalName" "History (Chunk)" TraitEffect { "Trait" "Stamina" "Modifier" "+2" } // Mental Advancement Penalty TraitEffect { "Trait" "Perception" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } TraitEffect { "Trait" "Intelligence" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } TraitEffect { "Trait" "Wits" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } } TraitEffectGroup { "InternalName" "History (Glass Eye)" TraitEffect { "Trait" "Intimidation" "Modifier" "+2" } TraitEffect { "Trait" "Perception" "Modifier" "Max 3" // changed by wesp } } TraitEffectGroup { "InternalName" "History (Long Foot)" TraitEffect { "Trait" "Humanity" "Modifier" "+1" } TraitEffect { "Trait" "Charisma" "Modifier" "+1" } TraitEffect { "Trait" "Wits" "Modifier" "+1" } TraitEffect { "Trait" "Dexterity" "Modifier" "Max 1" } } TraitEffectGroup { "InternalName" "History (Lowborn)" TraitEffect { "Trait" "Fx_Feed_Bonus_Tramps" "Modifier" "+1" } TraitEffect { "Trait" "BloodPool" // This is a "Feeding" Bonus (Constrained by the above flag to only work for Tramps) "Modifier" "Damage 2" } // Knowledge Advancement Penalty TraitEffect { "Trait" "Computer" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Finance" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Investigation" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Academics" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } } TraitEffectGroup { "InternalName" "History (Runaway)" TraitEffect { "Trait" "Stealth" "Modifier" "+1" } TraitEffect { "Trait" "Brawl" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } } TraitEffectGroup { "InternalName" "History (Chica)" TraitEffect { "Trait" "Brawl" "Modifier" "+1" } TraitEffect { "Trait" "Melee" "Modifier" "+1" } TraitEffect { "Trait" "Firearms" "Modifier" "+1" } // TraitEffect // { // removed // Add thirtyeight // by wesp "Trait" "Starting_Equipment" // "Modifier" "Value Player_Chica" // } // Knowledge Advancement Penalty TraitEffect { "Trait" "Computer" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Finance" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Investigation" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Academics" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } } TraitEffectGroup { "InternalName" "History (Cholo)" TraitEffect { "Trait" "Brawl" "Modifier" "+1" } TraitEffect { "Trait" "Melee" "Modifier" "+1" } TraitEffect { "Trait" "Firearms" "Modifier" "+1" } // Knowledge Advancement Penalty TraitEffect { "Trait" "Computer" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Finance" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Investigation" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Academics" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } } TraitEffectGroup { "InternalName" "History (Drifter)" TraitEffect { "Trait" "Melee" "Modifier" "+1" } // TraitEffect // { // removed // Add knife // by wesp "Trait" "Starting_Equipment" // "Modifier" "Value Player_Drifter" // } TraitEffect { "Trait" "Humanity" Costs { "Raise" "Current_Rating * 4" // is this a penalty? Dunno how much Humanity costs to raise. } } TraitEffect // added by wesp { "Trait" "Frenzy_Check_Mod" "Modifier" "-1" } } TraitEffectGroup { "InternalName" "History (Burnout)" TraitEffect { "Trait" "Frenzy_Check_Mod" "Modifier" "+3" } TraitEffect { "Trait" "Wits" "Modifier" "Max 3" // changed by wesp } } TraitEffectGroup { "InternalName" "History (Cadaverous Flesh)" // Physical Advancement Bonus TraitEffect { "Trait" "Strength" Costs { "Raise" "Table: 2, 3, 6, 10, 12" } } TraitEffect { "Trait" "Dexterity" Costs { "Raise" "Table: 2, 3, 6, 10, 12" } } TraitEffect { "Trait" "Stamina" Costs { "Raise" "Table: 2, 3, 6, 10, 12" } } TraitEffect { "Trait" "Charisma" "Modifier" "Max 3" // changed by wesp } // Altered Healing Rate TraitEffect { "Trait" "VampHeal_Type" "Modifier" "Duration 300%" // 180, changed by wesp } // could use a penalty to feedheal, if we get support for it -TJP } TraitEffectGroup { "InternalName" "History (Eerie Presence)" // Mental Advancement Bonus, changed by wesp TraitEffect { "Trait" "Intelligence" Costs { "Raise" "Table: 2, 3, 6, 10, 12" } } TraitEffect { "Trait" "Perception" Costs { "Raise" "Table: 2, 3, 6, 10, 12" } } TraitEffect { "Trait" "Wits" Costs { "Raise" "Table: 2, 3, 6, 10, 12" } } // Social Advancement Penalty TraitEffect { "Trait" "Charisma" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } TraitEffect { "Trait" "Manipulation" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } TraitEffect { "Trait" "Appearance" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } // Stealth Advancement Penalty TraitEffect { "Trait" "Stealth" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } } TraitEffectGroup { "InternalName" "History (Transcendental)" TraitEffect { "Trait" "Corpus_Vampirus" "Modifier" "Duration 150%" // changed by wesp } TraitEffect { "Trait" "Dexterity" "Modifier" "Max 3" // changed by wesp } TraitEffect { "Trait" "Perception" "Modifier" "Max 3" // changed by wesp } } TraitEffectGroup { "InternalName" "History (Rapacious)" TraitEffect { "Trait" "Strength" "Modifier" "+1" } TraitEffect { "Trait" "Brawl" "Modifier" "+1" } TraitEffect { "Trait" "Frenzy_Check_Mod" "Modifier" "-1" } // Stealth Advancement Penalty TraitEffect { "Trait" "Stealth" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } } // =======-------------- Clan-Specific Discipline Tweakers -------------======== // Brujah TraitEffectGroup { "InternalName" "History (Quickling)" TraitEffect { "Trait" "Celerity" "Modifier" "Duration 125%" } TraitEffect { "Trait" "Potence" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } } TraitEffectGroup { "InternalName" "History (Anti Paladin)" TraitEffect { "Trait" "Presence" Costs { "Raise" "Table: 2, 4, 8, 12, 16" } } TraitEffect { "Trait" "Melee" "Modifier" "+1" } TraitEffect // changed by wesp { "Trait" "Humanity" Costs { "Raise" "Current_Rating * 2" // is this a penalty? Dunno how much Humanity costs to raise. } } TraitEffect { "Trait" "Celerity" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } } // Gangrel TraitEffectGroup { "InternalName" "History (Chupacabra)" TraitEffect { "Trait" "Protean" "Modifier" "+1" } TraitEffect { "Trait" "Fortitude" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "History (Beastmistress)" TraitEffect { "Trait" "Animalism" "Modifier" "Damage 135%" } TraitEffect { "Trait" "Animalism" "Modifier" "Duration 150%" } TraitEffect { "Trait" "Protean" "Modifier" "Duration 75%" } } TraitEffectGroup { "InternalName" "History (Insectoid)" TraitEffect { "Trait" "Protean" "Modifier" "Duration 120%" // changed by wesp } TraitEffect { "Trait" "Fortitude" "Modifier" "Duration 120%" // changed by wesp } TraitEffect { "Trait" "Wits" "Modifier" "Max 3" // changed by wesp } TraitEffect { "Trait" "Charisma" "Modifier" "Max 3" // changed by wesp } TraitEffect { "Trait" "Appearance" "Modifier" "Max 3" // changed by wesp } // TraitEffect // changed by wesp // { // "Trait" "Animalism" // "Modifier" "-1" // } } TraitEffectGroup { "InternalName" "History (Anda)" TraitEffect { "Trait" "Fortitude" "Modifier" "+1" } TraitEffect { "Trait" "Stamina" "Modifier" "+1" } // TraitEffect // changed by wesp // { // "Trait" "Animalism" // "Modifier" "-1" // } TraitEffect { "Trait" "Animalism" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } } // Malk TraitEffectGroup { "InternalName" "History (Ninja)" TraitEffect { "Trait" "Brawl" "Modifier" "+1" } TraitEffect { "Trait" "Melee" "Modifier" "+1" } TraitEffect { "Trait" "Stealth" "Modifier" "+1" } TraitEffect { "Trait" "Firearms" "Modifier" "Max 0" } } TraitEffectGroup { "InternalName" "History (Doomseer)" TraitEffect { "Trait" "Auspex" "Modifier" "Duration 120%" // changed by wesp } TraitEffect { "Trait" "Obfuscate" "Modifier" "Duration 80%" // changed by wesp } } TraitEffectGroup { "InternalName" "History (Batshit)" TraitEffect { "Trait" "Dementation" // changed by wesp "Modifier" "Duration 200%" } TraitEffect { "Trait" "Dementation" // changed by wesp "Modifier" "Damage 140%" } TraitEffect { "Trait" "Obfuscate" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } } // Nos TraitEffectGroup { "InternalName" "History (Pretty Boy)" TraitEffect { "Trait" "Stealth" // changed by wesp "Modifier" "+1" } TraitEffect { "Trait" "Obfuscate" "Modifier" "Duration 120%" // changed by wesp } TraitEffect { "Trait" "Animalism" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } } TraitEffectGroup { "InternalName" "History (Cleopatra)" TraitEffect { "Trait" "Stealth" // changed by wesp "Modifier" "+1" } TraitEffect { "Trait" "Obfuscate" "Modifier" "Duration 120%" // changed by wesp } TraitEffect { "Trait" "Animalism" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } } TraitEffectGroup { "InternalName" "History (Leatherface)" TraitEffect { "Trait" "Melee" "Modifier" "+1" } TraitEffect { "Trait" "Potence" "Modifier" "+1" } TraitEffect { "Trait" "Humanity" Costs { "Raise" "Current_Rating * 4" // is this a penalty? Dunno how much Humanity costs to raise. } } TraitEffect // added by wesp { "Trait" "Frenzy_Check_Mod" "Modifier" "-2" } } TraitEffectGroup { "InternalName" "History (Shepherd)" TraitEffect { "Trait" "Animalism" "Modifier" "Damage 135%" } TraitEffect { "Trait" "Animalism" "Modifier" "Duration 150%" } TraitEffect { "Trait" "Potence" "Modifier" "Duration 75%" } } // Tor TraitEffectGroup { "InternalName" "History (Enchantress)" TraitEffect { "Trait" "Appearance" "Modifier" "+1" } TraitEffect { "Trait" "Subterfuge" "Modifier" "+1" } TraitEffect { "Trait" "Celerity" "Modifier" "Duration 80%" } } TraitEffectGroup { "InternalName" "History (Monster)" TraitEffect { "Trait" "Presence" "Modifier" "Duration 120%" // changed by wesp } TraitEffect { "Trait" "Wits" "Modifier" "Max 3" // changed by wesp } TraitEffect { "Trait" "Frenzy_Check_Mod" "Modifier" "-1" } } TraitEffectGroup { "InternalName" "History (Awareness)" TraitEffect { "Trait" "Auspex" "Modifier" "Duration 120%" // changed by wesp } TraitEffect { "Trait" "Celerity" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } } TraitEffectGroup { "InternalName" "History (Faelike)" TraitEffect { "Trait" "Presence" "Modifier" "Duration 120%" // changed by wesp } TraitEffect { "Trait" "Celerity" "Modifier" "Duration 120%" // changed by wesp } // Stat Advancement Penalties TraitEffect { "Trait" "Strength" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } TraitEffect { "Trait" "Stamina" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } TraitEffect { "Trait" "Intimidation" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } TraitEffect { "Trait" "Firearms" Costs { "Raise" "Table: 3, 6, 10, 16, 20" } } } // Tremere TraitEffectGroup { "InternalName" "History (Eldritch Prodigy)" TraitEffect { "Trait" "Thaumaturgy" "Modifier" "+1" // changed by wesp } TraitEffect { "Trait" "Experience_Modifier" // This is for 3 or more experience gained at a given time "Modifier" "-1" } } TraitEffectGroup { "InternalName" "History (Infernal)" TraitEffect { "Trait" "Thaumaturgy" Costs { "Raise" "Table: 2, 4, 8, 12, 16" } } TraitEffect { "Trait" "Dominate" "Modifier" "Max 3" } TraitEffect { "Trait" "Auspex" "Modifier" "Duration 50%" } } // Ventrue TraitEffectGroup { "InternalName" "History (Dominatrix)" TraitEffect { "Trait" "Dominate" "Modifier" "Damage 140%" } TraitEffect { "Trait" "Dominate" "Modifier" "Duration 200%" } TraitEffect { "Trait" "Subterfuge" "Modifier" "+1" } // Skill Advancement Penalty TraitEffect { "Trait" "Firearms" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Melee" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Stealth" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } TraitEffect { "Trait" "Security" Costs { "Raise" "Table: 3, 4, 8, 12, 16" } } } TraitEffectGroup { "InternalName" "History (Diabolic)" TraitEffect { "Trait" "Presence" "Modifier" "Duration 120%" // changed by wesp } TraitEffect // changed by wesp { "Trait" "Humanity" Costs { "Raise" "Current_Rating * 2" // is this a penalty? Dunno how much Humanity costs to raise. } } TraitEffect { "Trait" "Frenzy_Check_Mod" "Modifier" "-1" } } TraitEffectGroup { "InternalName" "History (Enforcer)" TraitEffect { "Trait" "Firearms" "Modifier" "+1" } TraitEffect { "Trait" "Stamina" "Modifier" "+1" } TraitEffect { "Trait" "Fortitude" "Modifier" "+1" } TraitEffect { "Trait" "Presence" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect { "Trait" "Dominate" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } } TraitEffectGroup { "InternalName" "History (Chevalier)" TraitEffect { "Trait" "Presence" Costs { "Raise" "Table: 2, 4, 8, 12, 16" } } TraitEffect { "Trait" "Melee" "Modifier" "+1" } TraitEffect { "Trait" "Dominate" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } TraitEffect { "Trait" "Dominate" "Modifier" "Max 3" } } // =======-------------- XXXXXXXXXXXXXXXXXXX -------------======== TraitEffectGroup { "InternalName" "History (Old Timer)" TraitEffect { "Trait" "Computer" Costs { "New" "5" // "Raise" "Current_Rating * 5" "Raise" "Table: 5, 10, 15, 25, 50" } } TraitEffect // added by wesp { "Trait" "Academics" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "History (TEST Discipline Mods)" TraitEffect { "Trait" "Fortitude" // "Modifier" "BloodCost 2" "Modifier" "Duration 200" } TraitEffect { "Trait" "Thaumaturgy" "Modifier" "BloodCost 2" } TraitEffect { "Trait" "Thaumaturgy" "Modifier" "Damage 200%" } TraitEffect { "Trait" "Thaumaturgy" "Modifier" "Duration 200%" } TraitEffect { "Trait" "BloodPool" // "Modifier" "Damage 2" "Modifier" "Damage -2" } TraitEffect { "Trait" "VampHeal_Type" // "Modifier" "Value 1" "Modifier" "Value 2" } } TraitEffectGroup { "InternalName" "History (Megalomaniac)" // Double NPC reactions // TraitEffect // { // "Trait" "Reaction (Megalomaniac)" // "Modifier" "+1" // } TraitEffect // added by wesp { "Trait" "Charisma" "Modifier" "+1" } TraitEffect // added by wesp { "Trait" "Subterfuge" "Modifier" "Max 4" } } TraitEffectGroup { "InternalName" "History (All-Star Athlete)" /// TraitEffect /// { /// "Trait" "Athletics" /// "Modifier" "+1" /// } TraitEffect // changed by wesp { "Trait" "Strength" "Modifier" "+1" } TraitEffect { "Trait" "Intelligence" "Modifier" "Max 4" // changed by wesp } } TraitEffectGroup { "InternalName" "History (Close to the Beast)" TraitEffect { "Trait" "Protean" "Modifier" "+1" } TraitEffect // added by wesp { "Trait" "Appearance" "Modifier" "Max 3" } // TraitEffect // { // "Trait" "Reaction (Close to the Beast)" // "Modifier" "+1" // } } TraitEffectGroup { "InternalName" "History (Subtly Insane)" // Modifies (Overrides) Malkavian-specific dialog to *normal* // Hallucinate during combat TraitEffect // added by wesp { "Trait" "Dementation" "Modifier" "+1" } TraitEffect // added by wesp { "Trait" "Dodge" "Modifier" "Max 3" } } TraitEffectGroup { "InternalName" "History (Well Educated)" // Susceptible to Dominate & Intimidate, Frenzy does less damage /// TraitEffect /// { /// "Trait" "Athletics" /// "Modifier" "+1" /// } // TraitEffect // { // "Trait" "Firearms" // "Modifier" "+1" // } TraitEffect { "Trait" "Computer" "Modifier" "+1" } TraitEffect { "Trait" "Finance" "Modifier" "+1" } TraitEffect { "Trait" "Investigation" "Modifier" "+1" } TraitEffect { "Trait" "Academics" "Modifier" "+1" } TraitEffect // added by wesp { "Trait" "Dominate" "Modifier" "Max 3" } TraitEffect // added by wesp { "Trait" "Intimidation" "Modifier" "Max 3" } /// TraitEffect /// { /// "Trait" "Occult" /// "Modifier" "+1" /// } } TraitEffectGroup { "InternalName" "History (Affinity for Magic)" // TraitEffect // { // removed "Trait" "Intelligence" // by wesp "Modifier" "+1" // } // Learn Thaumaturgy Discipline more easily ((5*RANK)-1) TraitEffect // added by wesp { "Trait" "Thaumaturgy" Costs { "Raise" "Table: 2, 4, 8, 12, 16" } } TraitEffect { "Trait" "Experience_Modifier" "Modifier" "-1" } } TraitEffectGroup { "InternalName" "History (Presentable)" TraitEffect { "Trait" "Charisma" // changed by wesp "Modifier" "+1" // changed by wesp } TraitEffect // added by wesp { "Trait" "scarednpc_count" "Modifier" "Value 5" } TraitEffect // added by wesp { "Trait" "scarednpc_time" "Modifier" "Value 300" } // All Disciplines cost more to raise (6*RANK) TraitEffect // added by wesp { "Trait" "Obfuscate" Costs { "Raise" "Table: 6, 8, 12, 18, 24" } } } TraitEffectGroup { "InternalName" "History (Starving Artist)" // TraitEffect // { // removed // Starting money only $5 // by wesp // No equipment restrictions -- Overrides default Ventrue // "Trait" "Starting_Equipment" // "Modifier" "Value Player_Starving_Artist" // } TraitEffect { // BONUS: CHANGE IS PENDING...? "Trait" "Excluded_Equipment" "Modifier" "Value Default" } TraitEffect // added by wesp { "Trait" "Appearance" "Modifier" "Max 4" } TraitEffect // added by wesp { "Trait" "Perception" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "History (Black-Hearted)" TraitEffect { "Trait" "Humanity" "Modifier" "-2" } // TraitEffect // { // removed // Give starting gun // by wesp "Trait" "Starting_Equipment" // "Modifier" "Value Player_Black_Hearted" // } TraitEffect { "Trait" "Firearms" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "History (Occult Nut)" /// TraitEffect /// { /// "Trait" "Occult" /// "Modifier" "+1" /// } TraitEffect // added by wesp { "Trait" "Academics" "Modifier" "+1" } TraitEffect { "Trait" "Experience_Modifier" "Modifier" "+1" } TraitEffect // added by wesp { "Trait" "Charisma" "Modifier" "Max 3" } // TraitEffect // { // "Trait" "Reaction (Occult Nut)" // "Modifier" "+1" // } } TraitEffectGroup { "InternalName" "History (Academic)" TraitEffect { "Trait" "Attrib_Order" "Modifier" "Value Mental_Social_Physical" // changed by wesp } } TraitEffectGroup // added by wesp { "InternalName" "History (Eco-Terrorist Hacker)" TraitEffect { "Trait" "Ability_Order" "Modifier" "Value Knowledges_Skills_Talents" } } TraitEffectGroup // added by wesp { "InternalName" "History (Generalissimo)" TraitEffect { "Trait" "Attrib_Order" "Modifier" "Value Physical_Mental_Social" } } TraitEffectGroup // added by wesp { "InternalName" "History (Ex-SWAT)" TraitEffect { "Trait" "Firearms" "Modifier" "+2" } TraitEffect // added by wesp { "Trait" "Dexterity" "Modifier" "Max 1" } } TraitEffectGroup // added by wesp { "InternalName" "History (Tom)" TraitEffect { "Trait" "BloodPool" "Modifier" "+2" } TraitEffect { // Restrict it to only the opposite gender "Trait" "Fx_Feed_Bonus_Opp_Gender" "Modifier" "+1" } TraitEffect { "Trait" "Charisma" "Modifier" "Max 3" } } TraitEffectGroup // added by wesp { "InternalName" "History (Pot Head)" TraitEffect { "Trait" "Frenzy_Check_Mod" "Modifier" "+3" } TraitEffect { "Trait" "Intelligence" "Modifier" "Max 3" // changed by wesp } } TraitEffectGroup { "InternalName" "History (Deaf)" TraitEffect { "Trait" "Humanity" "Modifier" "+1" } TraitEffect { "Trait" "Perception" "Modifier" "Max 3" } //// Deafness? (-Perception?) //// Luck modifier? } } TraitEffectCategory { "InternalName" "Discipline" "Name" "Discipline" TraitEffectGroup { "InternalName" "Discipline (Animalism: Nightwisp Ravens)" TraitEffect { "Trait" "Defensive_Maneuvers" // Feat "Modifier" "-2" } TraitEffect { "Trait" "Hacking" // Feat "Modifier" "-2" } } TraitEffectGroup { "InternalName" "Discipline (Auspex1)" UNUSED_TraitEffect { "Trait" "default_fov" // "Modifier" "Value 75" // Default (default_fov) "Modifier" "+6" } TraitEffect { "Trait" "Wits" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Auspex2)" UNUSED_TraitEffect { "Trait" "default_fov" "Modifier" "+12" } TraitEffect { "Trait" "Perception" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Auspex3)" UNUSED_TraitEffect { "Trait" "default_fov" "Modifier" "+18" } TraitEffect { "Trait" "Wits" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Auspex4)" UNUSED_TraitEffect { "Trait" "default_fov" "Modifier" "+24" } TraitEffect { "Trait" "Perception" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Auspex5)" UNUSED_TraitEffect { "Trait" "default_fov" "Modifier" "+30" } TraitEffect { "Trait" "Wits" "Modifier" "+1" } TraitEffect { "Trait" "Perception" "Modifier" "+1" } } // Note: Blood Buffs are no longer used: // TraitEffectGroup // { // "InternalName" "Discipline (Blood_Buff_Dexterity)" // TraitEffect // { // "Trait" "Dexterity" // "Modifier" "+1" // } // } // TraitEffectGroup // { // "InternalName" "Discipline (Blood_Buff_Stamina)" // TraitEffect // { // "Trait" "Stamina" // "Modifier" "+1" // } // } // TraitEffectGroup // { // "InternalName" "Discipline (Blood_Buff_Strength)" // TraitEffect // { // "Trait" "Strength" // "Modifier" "+1" // } // } TraitEffectGroup // added by wesp { "InternalName" "Discipline (Blood_Heal)" TraitEffect { "Trait" "VampHeal_Type" "Modifier" "Duration 8%" } } TraitEffectGroup { "InternalName" "Discipline (Corpus_Vampirus)" TraitEffect { "Trait" "Dexterity" "Modifier" "Max 10" // changed by wesp } TraitEffect { "Trait" "Stamina" "Modifier" "Max 10" // changed by wesp } TraitEffect { "Trait" "Strength" "Modifier" "Max 10" // changed by wesp } TraitEffect { "Trait" "Dexterity" "Modifier" "+2" // added by wesp } TraitEffect { "Trait" "Stamina" "Modifier" "+2" // added by wesp } TraitEffect { "Trait" "Strength" "Modifier" "+2" // added by wesp } } TraitEffectGroup { "InternalName" "Discipline (Celerity1)" TraitEffect { "Trait" "Fx_Motion_Trail" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Celerity2)" TraitEffect { "Trait" "Fx_Motion_Trail" "Modifier" "+2" } } TraitEffectGroup { "InternalName" "Discipline (Celerity3)" TraitEffect { "Trait" "Fx_Motion_Trail" "Modifier" "+3" } } TraitEffectGroup { "InternalName" "Discipline (Celerity4)" TraitEffect { "Trait" "Fx_Motion_Trail" "Modifier" "+4" } } TraitEffectGroup { "InternalName" "Discipline (Celerity5)" TraitEffect { "Trait" "Fx_Motion_Trail" "Modifier" "+5" } } // WARNING: Old Discipline FX? // TraitEffectGroup // { // "InternalName" "Discipline (Dementation-Passion)" // TraitEffect // { // "Trait" "Reaction (Dementation-Passion)" // "Modifier" "+1" // } // } TraitEffectGroup { "InternalName" "Discipline (Dementation-Hysteria)" TraitEffect { "Trait" "Defensive_Maneuvers" // Feat "Modifier" "-2" } TraitEffect { "Trait" "Hacking" // Feat "Modifier" "-2" } } TraitEffectGroup { "InternalName" "Discipline (Dementation-Mass_Hallucination)" TraitEffect { "Trait" "Perception" "Modifier" "-2" } TraitEffect { // Changed 6/26/04 for TJ by JLR // "Trait" "Dexterity" "Trait" "Strength" "Modifier" "-2" } TraitEffect { "Trait" "Wits" "Modifier" "-2" } TraitEffect { "Trait" "Hacking" // Feat "Modifier" "-2" } } TraitEffectGroup { "InternalName" "Discipline (Dementation-Berserk)" TraitEffect { "Trait" "Fx_No_Resist_Feeding" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Dominate-Possession)" TraitEffect { "Trait" "Fx_No_Resist_Feeding" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Fortitude)" TraitEffect { "Trait" "Automatic_Soak_Successes" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (FortitudeFX)" TraitEffect { "Trait" "Fx_Fortitude" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Obfuscate1)" TraitEffect { "Trait" "Fx_Translucency" "Modifier" "+10" } } TraitEffectGroup { "InternalName" "Discipline (Obfuscate2)" TraitEffect { "Trait" "Fx_Translucency" "Modifier" "+30" } } TraitEffectGroup { "InternalName" "Discipline (Obfuscate3)" TraitEffect { "Trait" "Fx_Translucency" "Modifier" "+50" } } TraitEffectGroup { "InternalName" "Discipline (Obfuscate4)" TraitEffect { "Trait" "Fx_Translucency" "Modifier" "+70" } } TraitEffectGroup { "InternalName" "Discipline (Obfuscate5)" TraitEffect { "Trait" "Fx_Translucency" "Modifier" "+90" } } TraitEffectGroup { "InternalName" "Discipline (Potence)" TraitEffect { "DisplayOverride" "0" // Don't actually show this... // Changed for TJ (via Steve S) 6/26/04 by JLR ;) "Trait" "Automatic_Str_Successes" // changed by wesp "Modifier" "+1" } TraitEffect // seperated by wesp { "Trait" "Strength" "Modifier" "+1" } } // WARNING: Old Discipline FX? TraitEffectGroup { "InternalName" "Discipline (Presence-Awe)" TraitEffect { "Trait" "Reaction (Presence-Awe)" "Modifier" "+1" } TraitEffect { "Trait" "Fx_Presence" "Modifier" "+1" } } // WARNING: Old Discipline FX? TraitEffectGroup { "InternalName" "Discipline (Presence-General)" TraitEffect { "Trait" "Reaction (Presence-General)" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Presence-Dazed)" TraitEffect { "Trait" "Dexterity" "Modifier" "-1" } TraitEffect { "Trait" "Wits" "Modifier" "-1" } TraitEffect { "Trait" "Perception" "Modifier" "-1" } } TraitEffectGroup { "InternalName" "Discipline (Presence-Dazed2)" TraitEffect { "Trait" "Stamina" "Modifier" "-2" } } // New Presence 4/22/04 TraitEffectGroup { "InternalName" "Discipline (Presence-Level1)" TraitEffect { // Changed 6/26/04 for TJ by JLR // "Trait" "Dexterity" "Trait" "Strength" "Modifier" "-1" } TraitEffect { "Trait" "Wits" "Modifier" "-1" } TraitEffect { "Trait" "Perception" "Modifier" "-1" } } TraitEffectGroup { "InternalName" "Discipline (Presence-Level2)" TraitEffect { // Changed 6/26/04 for TJ by JLR // "Trait" "Dexterity" "Trait" "Strength" "Modifier" "-2" } TraitEffect { "Trait" "Wits" "Modifier" "-2" } TraitEffect { "Trait" "Perception" "Modifier" "-2" } } TraitEffectGroup { "InternalName" "Discipline (Presence-Level3)" TraitEffect { // Changed 6/26/04 for TJ by JLR // "Trait" "Dexterity" "Trait" "Strength" "Modifier" "-3" } TraitEffect { "Trait" "Wits" "Modifier" "-3" } TraitEffect { "Trait" "Perception" "Modifier" "-3" } } TraitEffectGroup { "InternalName" "Discipline (Presence-Level4)" TraitEffect { // Changed 6/26/04 for TJ by JLR // "Trait" "Dexterity" "Trait" "Strength" "Modifier" "-4" } TraitEffect { "Trait" "Wits" "Modifier" "-4" } TraitEffect { "Trait" "Perception" "Modifier" "-4" } TraitEffect { "Trait" "Stamina" "Modifier" "-2" } } TraitEffectGroup { "InternalName" "Discipline (Presence-Level5)" TraitEffect { // Changed 6/26/04 for TJ by JLR // "Trait" "Dexterity" "Trait" "Strength" "Modifier" "-5" } TraitEffect { "Trait" "Wits" "Modifier" "-5" } TraitEffect { "Trait" "Perception" "Modifier" "-5" } TraitEffect { "Trait" "Stamina" "Modifier" "-4" } } TraitEffectGroup { "InternalName" "Discipline (Protean-Eyes_of_the_Beast)" TraitEffect { "Trait" "Wits" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Protean-Feral_Claws)" TraitEffect { "Trait" "Excluded_Equipment" "Modifier" "Value Clawed_Form" } TraitEffect { "Trait" "item_w_fists" "Modifier" "-1" } TraitEffect { "Trait" "item_w_claws" "Modifier" "+1" } // Q: Change critter model? NO, this can be done entirely via the "Claw" weapon model (& character model)! } TraitEffectGroup { "InternalName" "Discipline (Protean-Feral_Claws-Toreador)" TraitEffect { "Trait" "Excluded_Equipment" "Modifier" "Value Clawed_Form_Toreador" } TraitEffect { "Trait" "item_w_fists" "Modifier" "-1" } TraitEffect { "Trait" "item_w_claws" "Modifier" "+1" } // Q: Change critter model? NO, this be done entirely via the "Claw" weapon model (& character model)! } TraitEffectGroup { "InternalName" "Discipline (Protean-Will_of_the_Wolf)" TraitEffect { "Trait" "Stamina" "Modifier" "+2" } } TraitEffectGroup { "InternalName" "Discipline (Protean-Hunter_of_Night)" TraitEffect // changed by wesp { "Trait" "Strength" "Modifier" "+4" } // TraitEffect // { // "Trait" "Excluded_Equipment" // "Modifier" "Value Wolf_Form" // } } TraitEffectGroup { "InternalName" "Discipline (Protean-Wolf_Form)" TraitEffect // added by wesp { "Trait" "Close_Combat_Brawl" "Modifier" "+8" } TraitEffect { "Trait" "Fx_Model_Wolf" "Modifier" "+1" } TraitEffect { "Trait" "item_w_claws" "Modifier" "-1" } TraitEffect { "Trait" "item_w_claws" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Thaumaturgy)" TraitEffect { "Trait" "Fx_Mild_Shake" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Discipline (Thaumaturgy-Blood Malady)" TraitEffect { "Trait" "Strength" "Modifier" "-1" } TraitEffect { "Trait" "Dexterity" "Modifier" "-1" } TraitEffect { "Trait" "Stamina" "Modifier" "-1" } } // New Disciplines 4/5/04 TraitEffectGroup { "InternalName" "Discipline (Thaumaturgy-Bloodshield)" // TraitEffect // { // "Trait" "Health_Buffer" // "Modifier" "+1" // 40-80 // } TraitEffect { "Trait" "Fx_Bloodshield" "Modifier" "+1" } TraitEffect // added by wesp { "Trait" "vamplight_enabled" "Modifier" "Value 1" } TraitEffect // added by wesp { "Trait" "vamplight_exponent" "Modifier" "Value 1" } } // New Disciplines 4/5/04 TraitEffectGroup { "InternalName" "Discipline (Thaumaturgy-BloodBoil)" TraitEffect { "Trait" "Fx_Bloodthrob" "Modifier" "+1" } } TraitEffectGroup // added by EntenSchreck { "InternalName" "Discipline (Cast)" // (Dominate, Dementation, Thaumaturgy 1-3, Animalism 1-4) TraitEffect { "Trait" "Excluded_Equipment" "Modifier" "Value Clawed_Form" } TraitEffect { "Trait" "item_w_tzimisce2_head" "Modifier" "+1" } TraitEffect { "Trait" "vdebug_wpn_anims_cycle" "Modifier" "Value 1" } } TraitEffectGroup // added by EntenSchreck { "InternalName" "Discipline (Cast_Alt)" // (Thaumaturgy 4+5, Animalism 5) TraitEffect { "Trait" "Excluded_Equipment" "Modifier" "Value Clawed_Form" } TraitEffect { "Trait" "item_w_tzimisce2_head" "Modifier" "+1" } TraitEffect { "Trait" "item_i_written" "Modifier" "+1" } TraitEffect { "Trait" "vdebug_wpn_anims_cycle" "Modifier" "Value 1" } //TraitEffect //{ // "Trait" "Fx_Mild_Shake" // "Modifier" "+1" //} } } TraitEffectCategory { "InternalName" "Numina" "Name" "Numina" TraitEffectGroup { "InternalName" "Numina (Divine_Vision1)" TraitEffect { "Trait" "default_fov" // "Modifier" "Value 75" // Default (default_fov) "Modifier" "+6" } } TraitEffectGroup { "InternalName" "Numina (Divine_Vision2)" TraitEffect { "Trait" "default_fov" "Modifier" "+12" } } TraitEffectGroup { "InternalName" "Numina (Divine_Vision3)" TraitEffect { "Trait" "default_fov" "Modifier" "+18" } } TraitEffectGroup { "InternalName" "Numina (Divine_Vision4)" TraitEffect { "Trait" "default_fov" "Modifier" "+24" } } TraitEffectGroup { "InternalName" "Numina (Divine_Vision5)" TraitEffect { "Trait" "default_fov" "Modifier" "+30" } } TraitEffectGroup { "InternalName" "Numina (Shield_of_Faith)" TraitEffect { "Trait" "Soak_Pool" "Modifier" "+1" } TraitEffect // added by wesp { "Trait" "DisciplineStrata" "Modifier" "+1" } } } TraitEffectCategory { "InternalName" "Item" "Name" "Item" TraitEffectGroup { "InternalName" "Item (Heavy Cloth)" TraitEffect { "Trait" "Armor_Rating" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Item (Light Leather)" TraitEffect { "Trait" "Armor_Rating" "Modifier" "+2" } } TraitEffectGroup { "InternalName" "Item (Heavy Leather)" TraitEffect { "Trait" "Armor_Rating" "Modifier" "+3" } } TraitEffectGroup { "InternalName" "Item (Body Armor)" TraitEffect { "Trait" "Armor_Rating" "Modifier" "+4" } } TraitEffectGroup { "InternalName" "Item (Flak Jacket)" TraitEffect { "Trait" "Armor_Rating" "Modifier" "+4" } } TraitEffectGroup { "InternalName" "Item (Riot Gear)" TraitEffect { "Trait" "Armor_Rating" "Modifier" "+5" } } // Occult Items: //---- newer ;P TraitEffectGroup { "InternalName" "Item (Occult Heal Rate)" // Altered Healing Rate TraitEffect { "Trait" "VampHeal_Type" "Modifier" "Duration 80%" // 160%(wesp), 80%(troika), changed by wesp } } TraitEffectGroup { "InternalName" "Item (Occult Long Durations)" TraitEffect { "Trait" "Celerity" "Modifier" "Duration 125%" } TraitEffect { "Trait" "Potence" "Modifier" "Duration 125%" } TraitEffect { "Trait" "Fortitude" "Modifier" "Duration 125%" } TraitEffect { "Trait" "Obfuscate" "Modifier" "Duration 125%" } TraitEffect { "Trait" "Presence" "Modifier" "Duration 125%" } TraitEffect { "Trait" "Protean" "Modifier" "Duration 125%" } TraitEffect { "Trait" "Auspex" "Modifier" "Duration 125%" } } TraitEffectGroup { "InternalName" "Item (Occult Thaumaturgy)" TraitEffect { "Trait" "Thaumaturgy" "Modifier" "Damage 140%" // changed by wesp from 138% } } TraitEffectGroup { "InternalName" "Item (Occult Dodge)" TraitEffect { "Trait" "Defensive_Maneuvers" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Item (Occult Strength)" TraitEffect { "Trait" "Close_Combat_Melee" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Item (Occult Dexterity)" TraitEffect { "Trait" "Dexterity" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Item (Occult Blood Buff)" TraitEffect { "Trait" "Corpus_Vampirus" "Modifier" "Duration 200%" } } TraitEffectGroup { "InternalName" "Item (Occult Experience)" TraitEffect { "Trait" "Experience_Modifier" // This is for 3 or more experience gained at a given time "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Item (Occult Obfuscate)" TraitEffect { "Trait" "Obfuscate" "Modifier" "Duration 140%" } } //---- TraitEffectGroup { "InternalName" "Item (Occult Frenzy)" TraitEffect { "Trait" "Frenzy_Check_Mod" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Item (Occult Presence)" TraitEffect { "Trait" "Soak_Pool" "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Item (Occult Hacking)" TraitEffect { // "Trait" "Hacking" // Feat "Trait" "Wits" // changed by wesp "Modifier" "+1" } } TraitEffectGroup { "InternalName" "Item (Occult Lockpicking)" TraitEffect { // "Trait" "Intrusion" // Feat "Trait" "Security" "Modifier" "+1" } } TraitEffectGroup // restored by wesp { "InternalName" "Item (Occult Celerity)" TraitEffect { "Trait" "Charisma" // changed by wesp from ??? "Modifier" "+1" } } } }