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        <diffuse_texture file="units/pd2_dlc_cop/masks/msk_hoxton_glow/msk_hoxton_glow_df"/>
        <bump_normal_texture file="units/pd2_dlc_cop/masks/msk_hoxton_glow/msk_hoxton_glow_nm"/>
        <reflection_texture file="units/payday2/matcaps/matcap_plastic_df"/>
        <material_texture file="units/payday2/masks/shared_textures/patterns/pattern_no_color_no_material_df"/>
        <variable value="0 0 0" type="vector3" name="tint_color_a"/>
        <variable value="0 0 0" type="vector3" name="tint_color_b"/>
        <variable value="1" type="scalar" name="material_amount"/>
    </material>
    <material render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE:DIFFUSE0_THRESHOLD_SWEEP" unique="true" name="sweep1" version="2">
        <diffuse_texture file="units/pd2_dlc_cop/masks/msk_hoxton_glow/msk_hoxton_glow_il"/>
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        <variable value="0.10000000596046" type="scalar" name="threshold_sweep_op_s"/>
        <variable value="0.5" type="scalar" name="threshold_sweep_op_e"/>
        <variable value="0.20000000298023" type="scalar" name="threshold_sweep_fuzziness_s"/>
        <variable value="0.20000000298023" type="scalar" name="threshold_sweep_fuzziness_e"/>
        <variable value="0.15000000596046" type="scalar" name="threshold_sweep_speed"/>
        <variable value="5" type="scalar" name="threshold_sweep_time_exp"/>
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    <material render_template="effect:BLEND_ADD:DIFFUSE0_TEXTURE" unique="true" version="2" name="glow2">
        <diffuse_texture file="units/pd2_dlc_cop/masks/msk_hoxton_glow/msk_hoxton_glow_constant_il"/>
        <variable value="streetlight" type="scalar" name="intensity"/>
    </material>
</materials>
