func_70000_a=addServerStatsToSnooper func_70001_b=addServerTypeToSnooper func_70002_Q=isSnooperEnabled func_70003_b=canCommandSenderUseCommand=2=Returns true if the command sender is allowed to use the given command. func_70005_c_=getCommandSenderName=2=Gets the name of this command sender (usually username, but possibly "Rcon") func_70007_b=resetLog=1=Clears the RCon log func_70008_c=getLogContents=1=Gets the contents of the RCon log func_70011_f=getDistance=2=Gets the distance to the position. Args: x, y, z func_70012_b=setLocationAndAngles=2=Sets the location and Yaw/Pitch of an entity in the world func_70013_c=getBrightness=2=Gets how bright this entity is. func_70014_b=writeEntityToNBT=2=(abstract) Protected helper method to write subclass entity data to NBT. func_70015_d=setFire=2=Sets entity to burn for x amount of seconds, cannot lower amount of existing fire. func_70016_h=setVelocity=0=Sets the velocity to the args. Args: x, y, z func_70018_K=setBeenAttacked=2=Sets that this entity has been attacked. func_70019_c=setEating=2= func_70020_e=readFromNBT=2=Reads the entity from NBT (calls an abstract helper method to read specialized data) func_70021_al=getParts=2=Return the Entity parts making up this Entity (currently only for dragons) func_70022_Q=getEntityString=2=Returns the string that identifies this Entity's class func_70024_g=addVelocity=2=Adds to the current velocity of the entity. Args: x, y, z func_70026_G=isWet=2=Checks if this entity is either in water or on an open air block in rain (used in wolves). func_70027_ad=isBurning=2=Returns true if the entity is on fire. Used by render to add the fire effect on rendering. func_70028_i=isEntityEqual=2=Returns true if Entity argument is equal to this Entity func_70029_a=setWorld=2=Sets the reference to the World object. func_70030_z=onEntityUpdate=2=Gets called every tick from main Entity class func_70031_b=setSprinting=2=Set sprinting switch for Entity. func_70032_d=getDistanceToEntity=2=Returns the distance to the entity. Args: entity func_70033_W=getYOffset=2=Returns the Y Offset of this entity. func_70034_d=setRotationYawHead=0=Sets the head's yaw rotation of the entity. func_70035_c=getLastActiveItems=2= func_70037_a=readEntityFromNBT=2=(abstract) Protected helper method to read subclass entity data from NBT. func_70038_c=isOffsetPositionInLiquid=2=Checks if the offset position from the entity's current position is inside of liquid. Args: x, y, z func_70039_c=writeToNBTOptional=2=Either write this entity to the NBT tag given and return true, or return false without doing anything. If this returns false the entity is not saved on disk. Ridden entities return false here as they are saved with their rider. func_70040_Z=getLookVec=2=returns a (normalized) vector of where this entity is looking func_70041_e_=canTriggerWalking=2=returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to prevent them from trampling crops func_70042_X=getMountedYOffset=2=Returns the Y offset from the entity's position for any entity riding this one. func_70043_V=updateRiderPosition=2= func_70044_A=setOnFireFromLava=2=Called whenever the entity is walking inside of lava. func_70045_F=isImmuneToFire=2= func_70046_E=getBoundingBox=2=returns the bounding box for this entity func_70047_e=getEyeHeight=2= func_70049_a=newFloatNBTList=2=Returns a new NBTTagList filled with the specified floats func_70050_g=setAir=2= func_70051_ag=isSprinting=2=Get if the Entity is sprinting. func_70052_a=setFlag=2=Enable or disable a entity flag, see getEntityFlag to read the know flags. func_70053_R=getShadowSize=0= func_70055_a=isInsideOfMaterial=2=Checks if the current block the entity is within of the specified material type func_70056_a=setPositionAndRotation2=0=Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX, posY, posZ, yaw, pitch func_70057_ab=performHurtAnimation=0=Setups the entity to do the hurt animation. Only used by packets in multiplayer. func_70058_J=handleLavaMovement=2=Whether or not the current entity is in lava func_70060_a=moveFlying=2=Used in both water and by flying objects func_70062_b=setCurrentItemOrArmor=2=Sets the held item, or an armor slot. Slot 0 is held item. Slot 1-4 is armor. Params: Item, slot func_70063_aa=setInPortal=2=Called by portal blocks when an entity is within it. func_70064_a=updateFallState=2=Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance and deal fall damage if landing on the ground. Args: distanceFallenThisTick, onGround func_70065_x=preparePlayerToSpawn=0=Keeps moving the entity up so it isn't colliding with blocks and other requirements for this entity to be spawned (only actually used on players though its also on Entity) func_70066_B=extinguish=2=Removes fire from entity. func_70067_L=canBeCollidedWith=2=Returns true if other Entities should be prevented from moving through this Entity. func_70068_e=getDistanceSqToEntity=2=Returns the squared distance to the entity. Args: entity func_70069_a=fall=2=Called when the mob is falling. Calculates and applies fall damage. func_70070_b=getBrightnessForRender=0= func_70071_h_=onUpdate=2=Called to update the entity's position/logic. func_70072_I=handleWaterMovement=2=Returns if this entity is in water and will end up adding the waters velocity to the entity func_70074_a=onKillEntity=2=This method gets called when the entity kills another one. func_70075_an=canAttackWithItem=2=If returns false, the item will not inflict any damage against entities. func_70076_C=kill=2=sets the dead flag. Used when you fall off the bottom of the world. func_70077_a=onStruckByLightning=2=Called when a lightning bolt hits the entity. func_70078_a=mountEntity=2=Called when a player mounts an entity. e.g. mounts a pig, mounts a boat. func_70079_am=getRotationYawHead=2= func_70080_a=setPositionAndRotation=2=Sets the entity's position and rotation. Args: posX, posY, posZ, yaw, pitch func_70081_e=dealFireDamage=2=Will deal the specified amount of damage to the entity if the entity isn't immune to fire damage. Args: amountDamage func_70082_c=setAngles=0=Adds par1*0.15 to the entity's yaw, and *subtracts* par2*0.15 from the pitch. Clamps pitch from -90 to 90. Both arguments in degrees. func_70083_f=getFlag=2=Returns true if the flag is active for the entity. Known flags: 0) is burning; 1) is sneaking; 2) is riding something; 3) is sprinting; 4) is eating func_70084_c=addToPlayerScore=2=Adds a value to the player score. Currently not actually used and the entity passed in does nothing. Args: entity, scoreToAdd func_70085_c=interact=2=Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig. func_70086_ai=getAir=2= func_70087_a=newDoubleNBTList=2=creates a NBT list from the array of doubles passed to this function func_70088_a=entityInit=2= func_70089_S=isEntityAlive=2=Checks whether target entity is alive. func_70090_H=isInWater=2=Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning true) func_70091_d=moveEntity=2=Tries to moves the entity by the passed in displacement. Args: x, y, z func_70092_e=getDistanceSq=2=Gets the squared distance to the position. Args: x, y, z func_70093_af=isSneaking=2=Returns if this entity is sneaking. func_70094_T=isEntityInsideOpaqueBlock=2=Checks if this entity is inside of an opaque block func_70095_a=setSneaking=2=Sets the sneaking flag. func_70096_w=getDataWatcher=2= func_70097_a=attackEntityFrom=2=Called when the entity is attacked. func_70098_U=updateRidden=2=Handles updating while being ridden by an entity func_70099_a=entityDropItem=2=Drops an item at the position of the entity. func_70100_b_=onCollideWithPlayer=2=Called by a player entity when they collide with an entity func_70101_b=setRotation=2=Sets the rotation of the entity func_70103_a=handleHealthUpdate=0= func_70104_M=canBePushed=2=Returns true if this entity should push and be pushed by other entities when colliding. func_70105_a=setSize=2=Sets the width and height of the entity. Args: width, height func_70106_y=setDead=2=Will get destroyed next tick. func_70107_b=setPosition=2=Sets the x,y,z of the entity from the given parameters. Also seems to set up a bounding box. func_70108_f=applyEntityCollision=2=Applies a velocity to each of the entities pushing them away from each other. Args: entity func_70109_d=writeToNBT=2=Save the entity to NBT (calls an abstract helper method to write extra data) func_70110_aj=setInWeb=2=Sets the Entity inside a web block. func_70111_Y=getCollisionBorderSize=2= func_70112_a=isInRangeToRenderDist=0=Checks if the entity is in range to render by using the past in distance and comparing it to its average edge length * 64 * renderDistanceWeight Args: distance func_70113_ah=isEating=0= func_70114_g=getCollisionBox=2=Returns a boundingBox used to collide the entity with other entities and blocks. This enables the entity to be pushable on contact, like boats or minecarts. func_70115_ae=isRiding=2=Returns true if the entity is riding another entity, used by render to rotate the legs to be in 'sit' position for players. func_70184_a=onImpact=2=Called when this EntityThrowable hits a block or entity. func_70185_h=getGravityVelocity=2=Gets the amount of gravity to apply to the thrown entity with each tick. func_70186_c=setThrowableHeading=2=Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction. func_70196_i=getPotionDamage=2=Returns the damage value of the thrown potion that this EntityPotion represents. func_70220_a=moveTowards=2=The location the eye should float/move towards. Currently used for moving towards the nearest stronghold. Args: strongholdX, strongholdY, strongholdZ func_70227_a=onImpact=2=Called when this EntityFireball hits a block or entity. func_70239_b=setDamage=2= func_70240_a=setKnockbackStrength=2=Sets the amount of knockback the arrow applies when it hits a mob. func_70241_g=getIsCritical=2=Whether the arrow has a stream of critical hit particles flying behind it. func_70242_d=getDamage=2= func_70243_d=setIsCritical=2=Whether the arrow has a stream of critical hit particles flying behind it. func_70265_b=setTimeSinceHit=2=Sets the time to count down from since the last time entity was hit. func_70266_a=setDamageTaken=2=Sets the damage taken from the last hit. func_70267_i=getForwardDirection=2=Gets the forward direction of the entity. func_70268_h=getTimeSinceHit=2=Gets the time since the last hit. func_70269_c=setForwardDirection=2=Sets the forward direction of the entity. func_70270_d=setIsBoatEmpty=0=true if no player in boat func_70271_g=getDamageTaken=2=Gets the damage taken from the last hit. func_70288_d=setAgeToCreativeDespawnTime=2=sets the age of the item so that it'll despawn one minute after it has been dropped (instead of five). Used when items are dropped from players in creative mode func_70289_a=combineItems=2=Tries to merge this item with the item passed as the parameter. Returns true if successful. Either this item or the other item will be removed from the world. func_70295_k_=openInventory=2= func_70296_d=markDirty=2=For tile entities, ensures the chunk containing the tile entity is saved to disk later - the game won't think it hasn't changed and skip it. func_70297_j_=getInventoryStackLimit=2=Returns the maximum stack size for a inventory slot. func_70298_a=decrStackSize=2=Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a new stack. func_70299_a=setInventorySlotContents=2=Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections). func_70300_a=isUseableByPlayer=2=Do not make give this method the name canInteractWith because it clashes with Container func_70301_a=getStackInSlot=2=Returns the stack in slot i func_70302_i_=getSizeInventory=2=Returns the number of slots in the inventory. func_70304_b=getStackInSlotOnClosing=2=When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem - like when you close a workbench GUI. func_70305_f=closeInventory=2= func_70429_k=decrementAnimations=2=Decrement the number of animations remaining. Only called on client side. This is used to handle the animation of receiving a block. func_70430_l=getTotalArmorValue=2=Based on the damage values and maximum damage values of each armor item, returns the current armor value. func_70431_c=hasItemStack=2=Returns true if the specified ItemStack exists in the inventory. func_70432_d=storeItemStack=2=stores an itemstack in the users inventory func_70436_m=dropAllItems=2=Drop all armor and main inventory items. func_70437_b=setItemStack=2= func_70440_f=armorItemInSlot=2=returns a player armor item (as itemstack) contained in specified armor slot. func_70441_a=addItemStackToInventory=2=Adds the item stack to the inventory, returns false if it is impossible. func_70442_a=writeToNBT=2=Writes the inventory out as a list of compound tags. This is where the slot indices are used (+100 for armor, +80 for crafting). func_70443_b=readFromNBT=2=Reads from the given tag list and fills the slots in the inventory with the correct items. func_70445_o=getItemStack=2= func_70447_i=getFirstEmptyStack=2=Returns the first item stack that is empty. func_70448_g=getCurrentItem=2=Returns the item stack currently held by the player. func_70449_g=damageArmor=2=Damages armor in each slot by the specified amount. func_70451_h=getHotbarSize=2=Get the size of the player hotbar inventory func_70452_e=storePartialItemStack=2=This function stores as many items of an ItemStack as possible in a matching slot and returns the quantity of left over items. func_70453_c=changeCurrentItem=0=Switch the current item to the next one or the previous one func_70455_b=copyInventory=2=Copy the ItemStack contents from another InventoryPlayer instance func_70463_b=getStackInRowAndColumn=2=Returns the itemstack in the slot specified (Top left is 0, 0). Args: row, column func_70468_h=getCurrentRecipe=2= func_70469_d=inventoryResetNeededOnSlotChange=2=if par1 slot has changed, does resetRecipeAndSlots need to be called? func_70470_g=resetRecipeAndSlots=2= func_70471_c=setCurrentRecipeIndex=2= func_70486_a=loadInventoryFromNBT=2= func_70487_g=saveInventoryToNBT=2= func_70491_i=getDamage=2=Gets the current amount of damage the minecart has taken. Decreases over time. The cart breaks when this is over 40. func_70492_c=setDamage=2=Sets the current amount of damage the minecart has taken. Decreases over time. The cart breaks when this is over 40. func_70493_k=getRollingDirection=2=Gets the rolling direction the cart rolls while being attacked. Can be 1 or -1. func_70494_i=setRollingDirection=2=Sets the rolling direction the cart rolls while being attacked. Can be 1 or -1. func_70496_j=getRollingAmplitude=2=Gets the rolling amplitude the cart rolls while being attacked. func_70497_h=setRollingAmplitude=2=Sets the rolling amplitude the cart rolls while being attacked. func_70515_d=explode=2= func_70518_d=onValidSurface=2=checks to make sure painting can be placed there func_70526_d=getXpValue=2=Returns the XP value of this XP orb. func_70527_a=getXPSplit=2=Get a fragment of the maximum experience points value for the supplied value of experience points value. func_70528_g=getTextureByXP=0=Returns a number from 1 to 10 based on how much XP this orb is worth. This is used by RenderXPOrb to determine what texture to use. func_70534_d=getRedColorF=0= func_70535_g=getBlueColorF=0= func_70536_a=setParticleTextureIndex=0=Public method to set private field particleTextureIndex. func_70537_b=getFXLayer=0= func_70538_b=setRBGColorF=0= func_70539_a=renderParticle=0= func_70541_f=multipleParticleScaleBy=0= func_70542_f=getGreenColorF=0= func_70543_e=multiplyVelocity=0= func_70589_b=setBaseSpellTextureIndex=0=Sets the base spell texture index func_70596_a=applyColourMultiplier=0=If the block has a colour multiplier, copies it to this particle and returns this particle. func_70599_aP=getSoundVolume=2=Returns the volume for the sounds this mob makes. func_70600_l=dropRareDrop=2= func_70601_bi=getCanSpawnHere=2=Checks if the entity's current position is a valid location to spawn this entity. func_70603_bj=getRenderSizeModifier=0=Returns render size modifier func_70604_c=setRevengeTarget=2= func_70605_aq=getMoveHelper=2= func_70606_j=setHealth=2= func_70608_bn=isPlayerSleeping=2=Returns whether player is sleeping or not func_70609_aI=onDeathUpdate=2=handles entity death timer, experience orb and particle creation func_70610_aX=isMovementBlocked=2=Dead and sleeping entities cannot move func_70612_e=moveEntityWithHeading=2=Moves the entity based on the specified heading. Args: strafe, forward func_70613_aW=isClientWorld=2=Returns whether the entity is in a local (client) world func_70614_a=rayTrace=0=Performs a ray trace for the distance specified and using the partial tick time. Args: distance, partialTickTime func_70615_aA=eatGrassBonus=2=This function applies the benefits of growing back wool and faster growing up to the acting entity. (This function is used in the AIEatGrass) func_70617_f_=isOnLadder=2=returns true if this entity is by a ladder, false otherwise func_70618_n=removePotionEffectClient=0=Remove the speified potion effect from this entity. func_70619_bc=updateAITasks=2= func_70620_b=getItemIcon=0=Gets the Icon Index of the item currently held func_70621_aR=getHurtSound=2=Returns the sound this mob makes when it is hurt. func_70623_bb=despawnEntity=2=Makes the entity despawn if requirements are reached func_70624_b=setAttackTarget=2=Sets the active target the Task system uses for tracking func_70625_a=faceEntity=2=Changes pitch and yaw so that the entity calling the function is facing the entity provided as an argument. func_70626_be=updateEntityActionState=2= func_70627_aG=getTalkInterval=2=Get number of ticks, at least during which the living entity will be silent. func_70628_a=dropFewItems=2=Drop 0-2 items of this living's type. @param par1 - Whether this entity has recently been hit by a player. @param par2 - Level of Looting used to kill this mob. func_70629_bd=updateAITick=2=main AI tick function, replaces updateEntityActionState func_70631_g_=isChild=2=If Animal, checks if the age timer is negative func_70632_aY=isBlocking=2= func_70634_a=setPositionAndUpdate=2=Sets the position of the entity, keeps yaw/pitch, and updates the 'last' variables func_70635_at=getEntitySenses=2=returns the EntitySenses Object for the EntityLiving func_70636_d=onLivingUpdate=2=Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons use this to react to sunlight and start to burn. func_70637_d=setJumping=2= func_70638_az=getAttackTarget=2=Gets the active target the Task system uses for tracking func_70639_aQ=getLivingSound=2=Returns the sound this mob makes while it's alive. func_70641_bl=getMaxSpawnedInChunk=2=Will return how many at most can spawn in a chunk at once. func_70642_aH=playLivingSound=2=Plays living's sound at its position func_70643_av=getAITarget=2= func_70644_a=isPotionActive=2= func_70645_a=onDeath=2=Called when the mob's health reaches 0. func_70646_bf=getVerticalFaceSpeed=2=The speed it takes to move the entityliving's rotationPitch through the faceEntity method. This is only currently use in wolves. func_70647_i=getSoundPitch=2=Gets the pitch of living sounds in living entities. func_70648_aU=canBreatheUnderwater=2= func_70650_aV=isAIEnabled=2=Returns true if the newer Entity AI code should be run func_70651_bq=getActivePotionEffects=2= func_70652_k=attackEntityAsMob=2= func_70653_a=knockBack=2=knocks back this entity func_70654_ax=getAge=2= func_70655_b=applyArmorCalculations=2=Reduces damage, depending on armor func_70656_aK=spawnExplosionParticle=2=Spawns an explosion particle around the Entity's location func_70657_f=setMoveForward=2= func_70658_aO=getTotalArmorValue=2=Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue func_70659_e=setAIMoveSpeed=2=set the movespeed used for the new AI system func_70660_b=getActivePotionEffect=2=returns the PotionEffect for the supplied Potion if it is active, null otherwise. func_70661_as=getNavigator=2= func_70662_br=isEntityUndead=2=Returns true if this entity is undead. func_70663_b=updateRotation=2=Arguments: current rotation, intended rotation, max increment. func_70664_aZ=jump=2=Causes this entity to do an upwards motion (jumping). func_70665_d=damageEntity=2=Deals damage to the entity. If its a EntityPlayer then will take damage from the armor first and then health second with the reduced value. Args: damageAmount func_70666_h=getPosition=0=interpolated position vector func_70668_bt=getCreatureAttribute=2=Get this Entity's EnumCreatureAttribute func_70669_a=renderBrokenItemStack=2=Renders broken item particles using the given ItemStack func_70670_a=onNewPotionEffect=2= func_70671_ap=getLookHelper=2= func_70672_c=applyPotionDamageCalculations=2=Reduces damage, depending on potions func_70673_aS=getDeathSound=2=Returns the sound this mob makes on death. func_70674_bp=clearActivePotions=2= func_70675_k=damageArmor=2= func_70676_i=getLook=2=interpolated look vector func_70678_g=getSwingProgress=0=Returns where in the swing animation the living entity is (from 0 to 1). Args: partialTickTime func_70679_bo=updatePotionEffects=2= func_70681_au=getRNG=2= func_70682_h=decreaseAirSupply=2=Decrements the entity's air supply when underwater func_70683_ar=getJumpHelper=2= func_70684_aJ=isPlayer=2=Only use is to identify if class is an instance of player for experience dropping func_70685_l=canEntityBeSeen=2=returns true if the entity provided in the argument can be seen. (Raytrace) func_70686_a=canAttackClass=2=Returns true if this entity can attack entities of the specified class. func_70687_e=isPotionApplicable=2= func_70688_c=onFinishedPotionEffect=2= func_70689_ay=getAIMoveSpeed=2=the movespeed used for the new AI system func_70690_d=addPotionEffect=2=adds a PotionEffect to the entity func_70691_i=heal=2=Heal living entity (param: amount of half-hearts) func_70692_ba=canDespawn=2=Determines if an entity can be despawned, used on idle far away entities func_70693_a=getExperiencePoints=2=Get the experience points the entity currently has. func_70694_bm=getHeldItem=2=Returns the item that this EntityLiving is holding, if any. func_70695_b=onChangedPotionEffect=2= func_70777_m=getEntityToAttack=2=returns the target Entity func_70778_a=setPathToEntity=2=sets the EntityCreature's walk path func_70779_j=updateWanderPath=2=Time remaining during which the Animal is sped up and flees. func_70780_i=isMovementCeased=2=Disables a mob's ability to move on its own while true. func_70781_l=hasPath=2=if the entity has a PathEntity to follow, it returns true, else false func_70782_k=findPlayerToAttack=2=Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking (Animals, Spiders at day, peaceful PigZombies). func_70783_a=getBlockPathWeight=2=Takes a coordinate in and returns a weight to determine how likely this creature will try to path to the block. Args: x, y, z func_70784_b=setTarget=2=Sets the entity which is to be attacked. func_70785_a=attackEntity=2=Basic mob attack. Default to touch of death in EntityCreature. Overridden by each mob to define their attack. func_70790_a=isCourseTraversable=2=True if the ghast has an unobstructed line of travel to the waypoint. func_70799_a=setSlimeSize=2= func_70800_m=canDamagePlayer=2=Indicates weather the slime is able to damage the player (based upon the slime's size) func_70801_i=getSlimeParticle=2=Returns the name of a particle effect that may be randomly created by EntitySlime.onUpdate() func_70802_j=createInstance=2= func_70803_o=getJumpSound=2=Returns the name of the sound played when the slime jumps. func_70804_p=makesSoundOnLand=2=Returns true if the slime makes a sound when it lands after a jump (based upon the slime's size) func_70805_n=getAttackStrength=2=Gets the amount of damage dealt to the player when "attacked" by the slime. func_70806_k=getJumpDelay=2=Gets the amount of time the slime needs to wait between jumps. func_70807_r=makesSoundOnJump=2=Returns true if the slime makes a sound when it jumps (based upon the slime's size) func_70808_l=alterSquishAmount=2= func_70809_q=getSlimeSize=2=Returns the size of the slime. func_70814_o=isValidLightLevel=2=Checks to make sure the light is not too bright where the mob is spawning func_70816_c=teleportToEntity=2=Teleport the enderman to another entity func_70817_b=setCarryingData=2=Set the metadata of the block an enderman carries func_70819_e=setScreaming=2= func_70820_n=teleportRandomly=2=Teleport the enderman to a random nearby position func_70821_d=shouldAttackPlayer=2=Checks to see if this enderman should be attacking this player func_70823_r=isScreaming=2= func_70824_q=getCarryingData=2=Get the metadata of the block an enderman carries func_70825_j=teleportTo=2=Teleport the enderman func_70829_a=setCreeperState=2=Sets the state of creeper, -1 to idle and 1 to be 'in fuse' func_70830_n=getPowered=2=Returns true if the creeper is powered by a lightning bolt. func_70831_j=getCreeperFlashIntensity=0=Params: (Float)Render tick. Returns the intensity of the creeper's flash when it is ignited. func_70832_p=getCreeperState=2=Returns the current state of creeper, -1 is idle, 1 is 'in fuse' func_70835_c=becomeAngryAt=2=Causes this PigZombie to become angry at the supplied Entity (which will be a player). func_70839_e=setBesideClimbableBlock=2=Updates the WatchableObject (Byte) created in entityInit(), setting it to 0x01 if par1 is true or 0x00 if it is false. func_70841_p=isBesideClimbableBlock=2=Returns true if the WatchableObject (Byte) is 0x01 otherwise returns false. The WatchableObject is updated using setBesideClimableBlock. func_70849_f=setPlayerCreated=2= func_70850_q=isPlayerCreated=2= func_70851_e=setHoldingRose=2= func_70852_n=getVillage=2= func_70853_p=getHoldRoseTick=2= func_70854_o=getAttackTimer=0= func_70873_a=setGrowingAge=2=The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. With a negative value the Entity is considered a child. func_70874_b=getGrowingAge=2=The age value may be negative or positive or zero. If it's negative, it get's incremented on each tick, if it's positive, it get's decremented each tick. Don't confuse this with EntityLiving.getAge. With a negative value the Entity is considered a child. func_70875_t=resetInLove=2= func_70876_c=procreate=2=Creates a baby animal according to the animal type of the target at the actual position and spawns 'love' particles. func_70877_b=isBreedingItem=2=Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on the animal type) func_70878_b=canMateWith=2=Returns true if the mob is currently able to mate with the specified mob. func_70880_s=isInLove=2=Returns if the entity is currently in 'love mode'. func_70891_b=setFleeceColor=2= func_70892_o=getSheared=2=returns true if a sheeps wool has been sheared func_70893_e=setSheared=2=make a sheep sheared if set to true func_70895_a=getRandomFleeceColor=2=This method is called when a sheep spawns in the world to select the color of sheep fleece. func_70896_n=getFleeceColor=2= func_70900_e=setSaddled=2=Set or remove the saddle of the pig. func_70901_n=getSaddled=2=Returns true if the pig is saddled. func_70902_q=getOwner=2= func_70903_f=setTamed=2= func_70904_g=setSitting=2= func_70905_p=getOwnerName=2= func_70906_o=isSitting=2= func_70908_e=playTameEffect=2=Play the taming effect, will either be hearts or smoke depending on status func_70909_n=isTamed=2= func_70910_a=setOwner=2= func_70912_b=setTameSkin=2= func_70913_u=getTameSkin=2= func_70915_j=getShadingWhileShaking=0=Used when calculating the amount of shading to apply while the wolf is shaking. func_70916_h=setAngry=2=Sets whether this wolf is angry or not. func_70917_k=getInterestedAngle=0= func_70919_bu=isAngry=2=Determines whether this wolf is angry or not. func_70920_v=getTailRotation=0= func_70921_u=getWolfShaking=0= func_70923_f=getShakeAngle=0= func_70930_a=setRecipes=0= func_70931_l_=getCustomer=2= func_70932_a_=setCustomer=2= func_70933_a=useRecipe=2= func_70934_b=getRecipes=2= func_70938_b=setProfession=2= func_70939_f=setPlaying=2= func_70940_q=isTrading=2= func_70941_o=isMating=2= func_70942_a=generateRandomParticles=0=par1 is the particleName func_70945_p=isPlaying=2= func_70946_n=getProfession=2= func_70947_e=setMating=2= func_70950_c=addDefaultEquipmentAndRecipies=2=based on the villagers profession add items, equipment, and recipies adds par1 random items to the list of things that the villager wants to buy. (at most 1 of each wanted type is added) func_70965_a=attackEntityFromPart=2= func_70967_k=setNewTarget=2=Sets a new target for the flight AI. It can be a random coordinate or a nearby player. func_70969_j=updateDragonEnderCrystal=2=Updates the state of the enderdragon's current endercrystal. func_70970_a=collideWithEntities=2=Pushes all entities inside the list away from the enderdragon. func_70971_b=attackEntitiesInList=2=Attacks all entities inside this list, dealing 5 hearts of damage. func_70972_a=destroyBlocksInAABB=2=Destroys all blocks that aren't associated with 'The End' inside the given bounding box. func_70973_b=simplifyAngle=2=Simplifies the value of a number by adding/subtracting 180 to the point that the number is between -180 and 180. func_70974_a=getMovementOffsets=2=Returns a double[3] array with movement offsets, used to calculate trailing tail/neck positions. [0] = yaw offset, [1] = y offset, [2] = unused, always 0. Parameters: buffer index offset, partial ticks. func_70975_a=createEnderPortal=2=Creates the ender portal leading back to the normal world after defeating the enderdragon. func_70996_bM=shouldHeal=2=Checks if the player's health is not full and not zero. func_70997_bJ=getBedLocation=2=Returns the location of the bed the player will respawn at, or null if the player has not slept in a bed. func_70998_m=interactWith=2= func_70999_a=wakeUpPlayer=2=Wake up the player if they're sleeping. func_71000_j=addMovementStat=2=Adds a value to a movement statistic field - like run, walk, swin or climb. func_71001_a=onItemPickup=2=Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize func_71002_c=displayGUIEnchantment=2= func_71004_bE=respawnPlayer=0= func_71005_bN=getInventoryEnderChest=2=Returns the InventoryEnderChest of this player. func_71007_a=displayGUIChest=2=Displays the GUI for interacting with a chest inventory. Args: chestInventory func_71008_a=setItemInUse=2=sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration func_71009_b=onCriticalHit=2=Called when the player performs a critical hit on the Entity. Args: entity that was hit critically func_71010_c=updateItemUse=2=Plays sounds and makes particles for item in use state func_71011_bu=getItemInUse=0=returns the ItemStack containing the itemInUse func_71012_a=joinEntityItemWithWorld=2=Joins the passed in entity item with the world. Args: entityItem func_71015_k=addMountedMovementStat=2=Adds a value to a mounted movement statistic field - by minecart, boat, or pig. func_71016_p=sendPlayerAbilities=2=Sends the player's abilities to the server (if there is one). func_71018_a=sleepInBedAt=2=puts player to sleep on specified bed if possible func_71019_a=dropPlayerItemWithRandomChoice=2=Args: itemstack, flag func_71020_j=addExhaustion=2=increases exhaustion level by supplied amount func_71023_q=addExperience=2=Add experience points to player. func_71024_bL=getFoodStats=2=Returns the player's FoodStats object. func_71026_bH=isPlayerFullyAsleep=2=Returns whether or not the player is asleep and the screen has fully faded. func_71027_c=travelToDimension=2=Teleports the entity to another dimension. Params: Dimension number to teleport to func_71028_bD=destroyCurrentEquippedItem=2=Destroys the currently equipped item from the player's inventory. func_71029_a=triggerAchievement=2=Will trigger the specified trigger. func_71030_a=displayGUIMerchant=2= func_71033_a=setGameType=2=Sets the player's game mode and sends it to them. func_71034_by=stopUsingItem=2= func_71036_o=onItemUseFinish=2=Used for when item use count runs out, ie: eating completed func_71037_bA=getScore=2= func_71038_i=swingItem=2=Swings the item the player is holding. func_71039_bw=isUsingItem=2=Checks if the entity is currently using an item (e.g., bow, food, sword) by holding down the useItemButton func_71040_bB=dropOneItem=2=Called when player presses the drop item key func_71041_bz=clearItemInUse=2= func_71043_e=canEat=2= func_71044_o=collideWithPlayer=2= func_71045_bC=getCurrentEquippedItem=2=Returns the currently being used item by the player. func_71047_c=onEnchantmentCritical=2= func_71048_c=displayGUIBook=2=Displays the GUI for interacting with a book. func_71049_a=clonePlayer=2=Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest Inventory. func_71050_bK=xpBarCap=2=This method returns the cap amount of experience that the experience bar can hold. With each level, the experience cap on the player's experience bar is raised by 10. func_71051_bG=getBedOrientationInDegrees=0=Returns the orientation of the bed in degrees. func_71052_bv=getItemInUseCount=0=Returns the item in use count func_71053_j=closeScreen=2=sets current screen to null (used on escape buttons of GUIs); sets current crafting inventory back to the 2x2 square func_71056_a=verifyRespawnCoordinates=2=Ensure that a block enabling respawning exists at the specified coordinates and find an empty space nearby to spawn. func_71057_bx=getItemInUseDuration=0=gets the duration for how long the current itemInUse has been in use func_71058_b=displayGUIWorkbench=2=Displays the crafting GUI for a workbench. func_71059_n=attackTargetEntityWithCurrentItem=2=Attacks for the player the targeted entity with the currently equipped item. The equipped item has hitEntity called on it. Args: targetEntity func_71060_bI=getSleepTimer=0= func_71061_d_=resetHeight=2=sets the players height back to normal after doing things like sleeping and dieing func_71063_a=setSpawnChunk=2=Defines a spawn coordinate to player spawn. Used by bed after the player sleep on it. func_71064_a=addStat=2=Adds a value to a statistic field. func_71065_l=isInBed=2=Checks if the player is currently in a bed func_71110_a=sendContainerAndContentsToPlayer=2= func_71111_a=sendSlotContents=2=Sends the contents of an inventory slot to the client-side Container. This doesn't have to match the actual contents of that slot. Args: Container, slot number, slot contents func_71112_a=sendProgressBarUpdate=2=Sends two ints to the client-side Container. Used for furnace burning time, smelting progress, brewing progress, and enchanting level. Normally the first int identifies which variable to update, and the second contains the new value. Both are truncated to shorts in non-local SMP. func_71113_k=updateHeldItem=2=updates item held by mouse func_71114_r=getPlayerIP=2=Gets the player's IP address. Used in /banip. func_71116_b=addSelfToInternalCraftingInventory=2= func_71117_bO=getNextWindowId=2=get the next window id to use func_71118_n=setPlayerHealthUpdated=2=this function is called when a players inventory is sent to him, lastHealth is updated on any dimension transitions, then reset. func_71120_a=sendContainerToPlayer=2= func_71121_q=getServerForPlayer=2= func_71122_b=handleFalling=2=process player falling based on movement packet func_71123_m=mountEntityAndWakeUp=2= func_71124_b=getEquipmentInSlot=2=0: Tool in Hand; 1-4: Armor func_71127_g=onUpdateEntity=2= func_71128_l=closeContainer=2=Closes the container the player currently has open. func_71150_b=setPlayerSPHealth=0=Updates health locally. func_71151_f=getFOVMultiplier=0=Gets the player's field of view multiplier. (ex. when flying) func_71152_a=setXPStats=0=Sets the current XP, total XP, and level number. func_71153_f=isBlockTranslucent=0= func_71165_d=sendChatMessage=0=Sends a chat message from the player. Args: chatMessage func_71166_b=sendMotionUpdates=0=Send updated motion and position information to the server func_71187_D=getCommandManager=2= func_71188_g=setAllowPvp=2= func_71189_e=setHostname=1= func_71190_q=updateTimeLightAndEntities=2= func_71191_d=setBuildLimit=2= func_71192_d=setUserMessage=2=Typically "menu.convertingLevel","menu.loadingLevel" or others. func_71193_K=allowSpawnMonsters=2= func_71194_c=canCreateBonusChest=2= func_71195_b_=getUserMessage=0= func_71197_b=startServer=2=Initialises the server and starts it. func_71198_k=logDebug=1=If isDebuggingEnabled(), logs the message with a level of INFO. func_71199_h=isHardcore=2=Defaults to false. func_71200_ad=serverIsInRunLoop=0= func_71201_j=logSevere=1=Logs the error message with a level of SEVERE. func_71203_ab=getConfigurationManager=2= func_71204_b=setDemo=2=Sets whether this is a demo or not. func_71205_p=setMOTD=2= func_71206_a=shareToLAN=2=On dedicated does nothing. On integrated, sets commandsAllowedForAll, gameType and allows external connections. func_71207_Z=getBuildLimit=2= func_71208_b=setServerPort=1= func_71209_f=getFile=2=Returns a File object from the specified string. func_71210_a=setConfigurationManager=2= func_71211_k=getServerHostname=1="getHostname" is already taken, but both return the hostname. func_71213_z=getAllUsernames=2=Returns an array of the usernames of all the connected players. func_71214_G=getServerOwner=2=Returns the username of the server owner (for integrated servers) func_71215_F=getServerPort=1=Gets serverPort. func_71216_a_=outputPercentRemaining=2=Used to display a percent remaining given text and the percentage. func_71217_p=tick=2=Main function called by run() every loop. func_71218_a=worldServerForDimension=2=Gets the worldServer by the given dimension. func_71219_W=isPVPEnabled=2= func_71220_V=getCanSpawnNPCs=2= func_71221_J=getWorldName=0= func_71222_d=initialWorldChunkLoad=2= func_71223_ag=enableProfiling=2= func_71224_l=setServerOwner=2=Sets the username of the owner of this server (in the case of an integrated server) func_71225_e=canStructuresSpawn=2= func_71228_a=finalTick=2=Called on exit from the main run() loop. func_71229_d=setOnlineMode=2= func_71230_b=addServerInfoToCrashReport=2=Adds the server info, including from theWorldServer, to the crash report. func_71231_X=isFlightAllowed=2= func_71233_x=getCurrentPlayerCount=2=Returns the number of players currently on the server. func_71234_u=getPort=1=Never used, but "getServerPort" is already taken. func_71235_a=setGameType=2=Sets the game type for all worlds. func_71236_h=logWarning=2=Logs the message with a level of WARN. func_71237_c=convertMapIfNeeded=2= func_71238_n=getDataDirectory=2= func_71239_B=isDebuggingEnabled=1=Returns true if debugging is enabled, false otherwise. func_71240_o=systemExitNow=2=Directly calls System.exit(0), instantly killing the program. func_71241_aa=isServerStopped=1= func_71242_L=isDemo=2=Gets whether this is a demo or not. func_71243_i=clearCurrentTask=2=Set current task to null and set its percentage to 0. func_71244_g=logInfo=1=Logs the message with a level of INFO. func_71245_h=setAllowFlight=2= func_71246_n=setWorldName=0= func_71247_a=loadAllWorlds=2= func_71248_a=getPossibleCompletions=2=If par2Str begins with /, then it searches for commands, otherwise it returns players. func_71249_w=getMinecraftVersion=2=Returns the server's Minecraft version as string. func_71250_E=getKeyPair=2=Gets KeyPair instanced in MinecraftServer. func_71251_e=setCanSpawnAnimals=2= func_71252_i=handleRConCommand=1=Handle a command received by an RCon instance func_71253_a=setKeyPair=2= func_71254_M=getActiveAnvilConverter=2= func_71255_r=getAllowNether=2= func_71256_s=startServerThread=2= func_71257_f=setCanSpawnNPCs=2= func_71258_A=getPlugins=1=Used by RCon's Query in the form of "MajorServerMod 1.2.3: MyPlugin 1.3; AnotherPlugin 2.1; AndSoForth 1.0". func_71259_af=getTickCounter=2= func_71260_j=stopServer=2=Saves all necessary data as preparation for stopping the server. func_71261_m=setFolderName=2= func_71262_S=isDedicatedServer=2= func_71263_m=initiateShutdown=2=Sets the serverRunning variable to false, in order to get the server to shut down. func_71264_H=isSinglePlayer=2= func_71265_f=getGameType=2= func_71266_T=isServerInOnlineMode=2= func_71267_a=saveAllWorlds=2=par1 indicates if a log message should be output. func_71268_U=getCanSpawnAnimals=2= func_71270_I=getFolderName=2= func_71272_O=deleteWorldAndStopServer=2=WARNING : directly calls getActiveAnvilConverter().deleteWorldDirectory(theWorldServer[0].getSaveHandler().getWorldDirectoryName()); func_71273_Y=getMOTD=2= func_71274_v=getMotd=1=Returns the server message of the day func_71275_y=getMaxPlayers=2=Returns the maximum number of players allowed on the server. func_71276_C=getServer=2=Gets mcServer. func_71277_t=getHostname=1=Returns the server's hostname. func_71278_l=isServerRunning=2= func_71279_ae=getGuiEnabled=2= func_71326_a=saveProperties=1=Saves all of the server properties to the properties file. func_71327_a=getIntProperty=1=Gets an integer property. If it does not exist, set it to the specified value. func_71328_a=setProperty=1=Saves an Object with the given property name. func_71329_c=getSettingsFilename=1=Returns the filename where server properties are stored func_71330_a=getStringProperty=1=Gets a string property. If it does not exist, set it to the specified value. func_71331_a=addPendingCommand=1= func_71332_a=getBooleanProperty=1=Gets a boolean property. If it does not exist, set it to the specified value. func_71333_ah=executePendingCommands=1= func_71344_c=getPublic=0=Returns true if this integrated server is open to LAN func_71351_a=setServerData=0=Set the current ServerData instance. func_71352_k=toggleFullscreen=0=Toggles fullscreen mode. func_71353_a=loadWorld=0=par2Str is displayed on the loading screen to the user unloads the current world first func_71354_a=setDimensionAndSpawnPlayer=0= func_71355_q=isDemo=0=Gets whether this is a demo or not. func_71356_B=isSingleplayer=0=Returns true if there is only one player playing, and the current server is the integrated one. func_71357_I=loadScreen=0=Displays a new screen. func_71359_d=getSaveLoader=0=Returns the save loader that is currently being used func_71361_d=checkGLError=0=Checks for an OpenGL error. If there is one, prints the error ID and error string. func_71363_D=stopIntegratedServer=0= func_71364_i=setIngameNotInFocus=0=Resets the player keystate, disables the ingame focus, and ungrabs the mouse cursor. func_71365_K=screenshotListener=0=checks if keys are down func_71366_a=displayDebugInfo=0= func_71367_a=setServer=0= func_71369_N=getGLMaximumTextureSize=0=Used in the usage snooper. func_71370_a=resize=0=Called to resize the current screen. func_71371_a=launchIntegratedServer=0=Arguments: World foldername, World ingame name, WorldSettings func_71372_G=isFullScreen=0=Returns whether we're in full screen or not. func_71374_p=debugInfoEntities=0=A String of how many entities are in the world func_71375_t=isFancyGraphicsEnabled=0= func_71377_b=displayCrashReport=0=Wrapper around displayCrashReportInternal func_71378_E=getPlayerUsageSnooper=0=Returns the PlayerUsageSnooper instance. func_71379_u=isAmbientOcclusionEnabled=0=Returns if ambient occlusion is enabled func_71381_h=setIngameFocus=0=Will set the focus to ingame if the Minecraft window is the active with focus. Also clears any GUI screen currently displayed func_71382_s=isGuiEnabled=0= func_71383_b=updateDebugProfilerName=0=Update debugProfilerName in response to number keys in debug screen func_71384_a=startGame=0=Starts the game: initializes the canvas, the title, the settings, etcetera. func_71385_j=displayInGameMenu=0=Displays the ingame menu func_71386_F=getSystemTime=0=Gets the system time in milliseconds. func_71387_A=isIntegratedServerRunning=0= func_71388_o=getWorldProviderName=0=Gets the name of the world's current chunk provider func_71389_H=startTimerHackThread=0= func_71392_a=scaledTessellator=0=Loads Tessellator with a scaled resolution func_71393_m=debugInfoRenders=0=A String of renderGlobal.getDebugInfoRenders func_71396_d=addGraphicsAndWorldToCrashReport=0=adds core server Info (GL version , Texture pack, isModded, type), and the worldInfo to the crash report func_71398_f=freeMemory=0= func_71400_g=shutdown=0=Called when the window is closing. Sets 'running' to false which allows the game loop to exit cleanly. func_71401_C=getIntegratedServer=0=Returns the currently running integrated server func_71403_a=loadWorld=0=unloads the current world first func_71404_a=crashed=0= func_71405_e=shutdownMinecraftApplet=0=Shuts down the minecraft applet by stopping the resource downloads, and clearing up GL stuff; called when the application (or web page) is exited. func_71407_l=runTick=0=Runs the current tick. func_71408_n=getEntityDebug=0=Gets the information in the F3 menu about how many entities are infront/around you func_71410_x=getMinecraft=0=Return the singleton Minecraft instance for the game func_71411_J=runGameLoop=0=Called repeatedly from run() func_71497_f=getFile=0=Gets the file this crash report is saved into. func_71498_d=getCauseStackTraceOrString=2=Gets the stack trace of the Throwable that caused this crash report, or if that fails, the cause .toString(). func_71499_a=addCrashSectionThrowable=2=Adds a Crashreport section with the given name with the given Throwable func_71500_a=addCrashSectionCallable=2=Adds a Crashreport section with the given name with the value set to the result of the given Callable; func_71501_a=getDescription=2=Returns the description of the Crash Report. func_71502_e=getCompleteReport=2=Gets the complete report with headers, stack trace, and different sections as a string. func_71503_h=getWittyComment=2=Gets a random witty comment for inclusion in this CrashReport func_71504_g=populateEnvironment=2=Populates this crash report with initial information about the running server and operating system / java environment func_71505_b=getCrashCause=2=Returns the Throwable object that is the cause for the crash and Crash Report. func_71506_a=getSectionsInStringBuilder=2=Gets the various sections of the crash report into the given StringBuilder func_71507_a=addCrashSection=2=Adds a Crashreport section with the given name with the given value (convered .toString()) func_71514_a=getCommandAliases=2= func_71515_b=processCommand=2= func_71516_a=addTabCompletionOptions=2=Adds the strings available in this command to the given list of tab completion options. func_71517_b=getCommandName=2= func_71518_a=getCommandUsage=2= func_71519_b=canCommandSenderUseCommand=2=Returns true if the given command sender is allowed to use this command. func_71521_c=getCommandSenderAsPlayer=2=Returns the given ICommandSender as a EntityPlayer or throw an exception. func_71522_a=notifyAdmins=2= func_71523_a=doesStringStartWith=2=Returns true if the given substring is exactly equal to the start of the given string (case insensitive). func_71524_a=notifyAdmins=2= func_71526_a=parseInt=2=Parses an int from the given string. func_71527_a=joinNiceString=2=Creates a linguistic series joining the input objects together. Examples: 1) {} --> "", 2) {"Steve"} --> "Steve", 3) {"Steve","Phil"} --> "Steve and Phil", 4) {"Steve","Phil","Mark"} --> "Steve, Phil and Mark" func_71528_a=parseIntWithMin=2=Parses an int from the given sring with a specified minimum. func_71529_a=setAdminCommander=2=Sets the static IAdminCommander. func_71530_a=getListOfStringsMatchingLastWord=2=Returns a List of strings (chosen from the given strings) which the last word in the given string array is a beginning-match for. (Tab completion). func_71531_a=getListOfStringsFromIterableMatchingLastWord=2=Returns a List of strings (chosen from the given string iterable) which the last word in the given string array is a beginning-match for. (Tab completion). func_71532_a=parseIntBounded=2=Parses an int from the given string within a specified bound. func_71534_d=getSortedPossibleCommands=2=Returns a sorted list of all possible commands for the given ICommandSender. func_71535_c=getCommands=2= func_71536_c=getPlayers=2= func_71538_c=getListOfPlayerUsernames=2=Returns String array containing all player usernames in the server. func_71539_b=getGameModeFromCommand=2=Gets the Game Mode specified in the command. func_71541_a=setGameType=2= func_71542_c=getAllUsernames=2= func_71552_a=setTime=2=Set the time in the server object. func_71553_b=addTime=2=Adds (or removes) time in the server object. func_71554_c=toggleDownfall=2=Toggle rain and enable thundering. func_71555_a=getCommands=2=returns a map of string to commads. All commands are returned, not just ones which someone has permission to use. func_71556_a=executeCommand=2= func_71557_a=getPossibleCommands=2=returns all commands that the commandSender can use func_71558_b=getPossibleCommands=2=Performs a "begins with" string match on each token in par2. Only returns commands that par1 can use. func_71559_a=dropFirstString=2=creates a new array and sets elements 0..n-2 to be 0..n-1 of the input (n elements) func_71560_a=registerCommand=2=adds the command and any aliases it has to the internal map of available commands func_71563_a=notifyAdmins=2=Sends a message to the admins of the server from a given CommandSender with the given resource string and given extra srings. If the int par2 is even or zero, the original sender is also notified. func_71565_a=filerAllowedCharacters=2=Filter string by only keeping those characters for which isAllowedCharacter() returns true. func_71566_a=isAllowedCharacter=2= func_71569_e=getDistanceSquared=2=Returns the squared distance between this coordinates and the coordinates given as argument. func_71571_b=set=2= func_71575_a=getCrashReport=2=Gets the CrashReport wrapped by this exception. func_72298_a=cleanPool=2=Marks the pool as "empty", starting over when adding new entries. If this is called maxNumCleans times, the list size is reduced func_72299_a=getAABB=2=Creates a new AABB, or reuses one that's no longer in use. Parameters: minX, minY, minZ, maxX, maxY, maxZ. AABBs returned from this function should only be used for one frame or tick, as after that they will be reused. func_72300_b=clearPool=0=Clears the AABBPool func_72314_b=expand=2=Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x, y, z func_72315_c=isVecInXZ=2=Checks if the specified vector is within the XZ dimensions of the bounding box. Args: Vec3D func_72316_a=calculateXOffset=2=if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset. func_72317_d=offset=2=Offsets the current bounding box by the specified coordinates. Args: x, y, z func_72318_a=isVecInside=2=Returns if the supplied Vec3D is completely inside the bounding box func_72319_d=isVecInXY=2=Checks if the specified vector is within the XY dimensions of the bounding box. Args: Vec3D func_72320_b=getAverageEdgeLength=2=Returns the average length of the edges of the bounding box. func_72321_a=addCoord=2=Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z func_72322_c=calculateZOffset=2=if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset. func_72323_b=calculateYOffset=2=if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset. func_72324_b=setBounds=2=Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ func_72325_c=getOffsetBoundingBox=2=Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x, y, z func_72326_a=intersectsWith=2=Returns whether the given bounding box intersects with this one. Args: axisAlignedBB func_72327_a=calculateIntercept=2= func_72328_c=setBB=2=Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB func_72329_c=copy=2=Returns a copy of the bounding box. func_72330_a=getBoundingBox=2=Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ func_72331_e=contract=2=Returns a bounding box that is inset by the specified amounts func_72332_a=getAABBPool=2=Gets the ThreadLocal AABBPool func_72333_b=isVecInYZ=2=Checks if the specified vector is within the YZ dimensions of the bounding box. Args: Vec3D func_72343_a=clear=2=Will truncate the array everyN clears to the maximum size observed since the last truncation. func_72344_b=clearAndFreeCache=0= func_72345_a=getVecFromPool=2=extends the pool if all vecs are currently "out" func_72352_l=getMaxPlayers=2=Returns the maximum number of players allowed on the server. func_72353_e=isPlayerOpped=2=Returns true if the specified player is opped, even if they're currently offline. func_72354_b=updateTimeAndWeatherForPlayer=2=Updates the time and weather for the given player to those of the given world func_72355_a=initializeConnectionToPlayer=2= func_72356_a=transferPlayerToDimension=2= func_72357_a=setGameType=0= func_72358_d=updatePlayerPertinentChunks=2=Update which chunks the player needs info on. func_72359_h=addToWhiteList=2=Add the specified player to the white list. func_72360_c=removeOp=2=This removes a username from the ops list, then saves the op list func_72361_f=getPlayerForUsername=2= func_72362_j=loadWhiteList=2=Either does nothing, or calls readWhiteList. func_72363_f=getBannedIPs=2= func_72364_a=setPlayerManager=2=Sets the NBT manager to the one for the WorldServer given. func_72365_p=getServerInstance=2= func_72367_e=playerLoggedOut=2=Called when a player disconnects from the game. Writes player data to disk and removes them from the world. func_72368_a=respawnPlayer=2=creates and returns a respawned player based on the provided PlayerEntity. Args are the PlayerEntityMP to respawn, an INT for the dimension to respawn into (usually 0), and a boolean value that is true if the player beat the game rather than dying func_72369_d=getAllUsernames=2=Returns an array of the usernames of all the connected players. func_72370_d=isAllowedToLogin=2=Determine if the player is allowed to connect based on current server settings. func_72371_a=setWhiteListEnabled=2= func_72372_a=getEntityViewDistance=2= func_72373_m=getAvailablePlayerDat=2=Returns an array of usernames for which player.dat exists for. func_72374_b=sendPlayerInfoToAllPlayers=2=sends 1 player per tick, but only sends a player once every 600 ticks func_72376_i=getOps=2= func_72377_c=playerLoggedIn=2=Called when a player successfully logs in. Reads player data from disk and inserts the player into the world. func_72378_q=getHostPlayerData=2=On integrated servers, returns the host's player data to be written to level.dat. func_72379_i=removeFromWhitelist=2=Remove the specified player from the whitelist. func_72380_a=readPlayerDataFromFile=2=called during player login. reads the player information from disk. func_72382_j=getPlayerList=2= func_72383_n=isWhiteListEnabled=1= func_72385_f=syncPlayerInventory=2=sends the players inventory to himself func_72386_b=addOp=2=This adds a username to the ops list, then saves the op list func_72387_b=setCommandsAllowedForAll=0=Sets whether all players are allowed to use commands (cheats) on the server. func_72388_h=getWhiteListedPlayers=2=Returns the whitelisted players. func_72389_g=saveAllPlayerData=2=Saves all of the players' current states. func_72390_e=getBannedPlayers=2= func_72391_b=writePlayerData=2=also stores the NBTTags if this is an intergratedPlayerList func_72392_r=removeAllPlayers=2=Kicks everyone with "Server closed" as reason. func_72394_k=getCurrentPlayerCount=2=Returns the number of players currently on the server. func_72395_o=getViewDistance=2=Gets the View Distance. func_72398_c=getPlayerListAsString=2=returns a string containing a comma-seperated list of player names func_72417_t=loadOpsList=1= func_72418_v=readWhiteList=1= func_72419_u=saveOpsList=1= func_72421_w=saveWhiteList=1= func_72429_b=getIntermediateWithXValue=2=Returns a new vector with x value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible. func_72430_b=dotProduct=2= func_72431_c=crossProduct=0=Returns a new vector with the result of this vector x the specified vector. func_72432_b=normalize=2=Normalizes the vector to a length of 1 (except if it is the zero vector) func_72433_c=lengthVector=2=Returns the length of the vector. func_72434_d=getIntermediateWithZValue=2=Returns a new vector with z value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible. func_72435_c=getIntermediateWithYValue=2=Returns a new vector with y value equal to the second parameter, along the line between this vector and the passed in vector, or null if not possible. func_72436_e=squareDistanceTo=2=The square of the Euclidean distance between this and the specified vector. func_72438_d=distanceTo=2=Euclidean distance between this and the specified vector, returned as double. func_72439_b=setComponents=2=Sets the x,y,z components of the vector as specified. func_72440_a=rotateAroundX=2=Rotates the vector around the x axis by the specified angle. func_72441_c=addVector=2=Adds the specified x,y,z vector components to this vector and returns the resulting vector. Does not change this vector. func_72442_b=rotateAroundY=2=Rotates the vector around the y axis by the specified angle. func_72443_a=createVectorHelper=2=Static method for creating a new Vec3D given the three x,y,z values. This is only called from the other static method which creates and places it in the list. func_72444_a=subtract=0=Returns a new vector with the result of the specified vector minus this. func_72445_d=squareDistanceTo=2=The square of the Euclidean distance between this and the vector of x,y,z components passed in. func_72446_c=rotateAroundZ=0=Rotates the vector around the z axis by the specified angle. func_72591_c=getRequestId=1=Returns the request ID provided by the client. func_72592_a=getRandomChallenge=1=Returns the random challenge number assigned to this auth func_72593_a=hasExpired=1=Returns true if the auth's creation timestamp is less than the given time, otherwise false func_72594_b=getChallengeValue=1=Returns the auth challenge value func_72601_a=registerSocket=1=Registers a DatagramSocket with this thread func_72602_a=startThread=1=Creates a new Thread object from this class and starts running func_72603_d=getNumberOfPlayers=1=Returns the number of players on the server func_72604_a=closeSocket=1=Closes the specified DatagramSocket func_72605_a=closeServerSocket_do=1=Closes the specified ServerSocket func_72606_c=logWarning=1=Log warning message func_72607_a=logDebug=1=Log debug message func_72608_b=closeServerSocket=1=Closes the specified ServerSocket func_72609_b=logInfo=1=Log information message func_72610_d=logSevere=1=Log severe error message func_72611_e=closeAllSockets=1=Closes all of the opened sockets func_72612_a=closeAllSockets_do=1=Closes all of the opened sockets func_72613_c=isRunning=1=Returns true if the Thread is running, false otherwise func_72620_a=sendResponsePacket=1=Sends a byte array as a DatagramPacket response to the client who sent the given DatagramPacket func_72621_a=parseIncomingPacket=1=Parses an incoming DatagramPacket, returning true if the packet was valid func_72622_d=sendAuthChallenge=1=Sends an auth challenge DatagramPacket to the client and adds the client to the queryClients map func_72623_a=stopWithException=1=Stops the query server and reports the given Exception func_72624_b=createQueryResponse=1=Creates a query response as a byte array for the specified query DatagramPacket func_72625_a=getRequestID=1=Returns the request ID provided by the authorized client func_72626_g=initQuerySystem=1=Initializes the query system by binding it to a port func_72627_c=verifyClientAuth=1=Returns true if the client has a valid auth, otherwise false func_72628_f=cleanQueryClientsMap=1=Removes all clients whose auth is no longer valid func_72645_g=cleanClientThreadsMap=1=Cleans up the clientThreads map by removing client Threads that are not running func_72646_f=initClientThreadList=1= func_72653_g=closeSocket=1=Closes the client socket func_72654_a=sendResponse=1=Sends the given response message to the client func_72655_a=sendMultipacketResponse=1=Splits the response message into individual packets and sends each one func_72656_f=sendLoginFailedResponse=1=Sends the standard RCon 'authorization failed' response packet func_72661_a=getBytesAsString=1=Read a null-terminated string from the given byte array func_72662_b=getRemainingBytesAsLEInt=1=Read 4 bytes from the func_72663_a=getByteAsHexString=1=Returns a String representation of the byte in hexadecimal format func_72664_c=getBytesAsBEint=1=Read 4 bytes from the given array in big-endian format and return them as an int func_72665_b=getBytesAsLEInt=1=Read 4 bytes from the given array in little-endian format and return them as an int func_72667_a=writeInt=1=Writes the given int to the output stream func_72668_a=writeShort=1=Writes the given short to the output stream func_72669_b=reset=1=Resets the byte array output. func_72670_a=writeByteArray=1=Writes the given byte array to the output stream func_72671_a=writeString=1=Writes the given String to the output stream func_72672_a=toByteArray=1=Returns the contents of the output stream as a byte array func_72682_c=getChunkWatchersWithPlayers=2= func_72683_a=addPlayer=2=Adds an EntityPlayerMP to the PlayerManager. func_72684_a=overlaps=2=Determine if two rectangles centered at the given points overlap for the provided radius. Arguments: x1, z1, x2, z2, radius. func_72685_d=updatePlayerPertinentChunks=2=Update which chunks the player needs info on. func_72686_a=getFurthestViewableBlock=2=Get the furthest viewable block given player's view distance func_72688_a=getWorldServer=2= func_72689_b=getChunkWatchers=2= func_72690_a=getOrCreateChunkWatcher=2= func_72691_b=filterChunkLoadQueue=2=Removes all chunks from the given player's chunk load queue that are not in viewing range of the player. func_72692_a=getWorldServer=2= func_72693_b=updatePlayerInstances=2=updates all the player instances that need to be updated func_72694_a=isPlayerWatchingChunk=2= func_72695_c=removePlayer=2=Removes an EntityPlayerMP from the PlayerManager. func_72702_a=playRecord=2=Plays the specified record. Arg: recordName, x, y, z func_72703_a=onEntityCreate=2=Called on all IWorldAccesses when an entity is created or loaded. On client worlds, starts downloading any necessary textures. On server worlds, adds the entity to the entity tracker. func_72704_a=playSound=2=Plays the specified sound. Arg: soundName, x, y, z, volume, pitch func_72706_a=playAuxSFX=2=Plays a pre-canned sound effect along with potentially auxiliary data-driven one-shot behaviour (particles, etc). func_72708_a=spawnParticle=2=Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ func_72709_b=onEntityDestroy=2=Called on all IWorldAccesses when an entity is unloaded or destroyed. On client worlds, releases any downloaded textures. On server worlds, removes the entity from the entity tracker. func_72712_a=loadRenderers=0=Loads all the renderers and sets up the basic settings usage func_72714_a=renderSky=0=Renders the sky with the partial tick time. Args: partialTickTime func_72716_a=updateRenderers=0=Updates some of the renderers sorted by distance from the player func_72717_a=drawBlockDamageTexture=0= func_72718_b=renderClouds=0= func_72719_a=sortAndRender=0=Sorts all renderers based on the passed in entity. Args: entityLiving, renderPass, partialTickTime func_72720_a=checkOcclusionQueryResult=0= func_72721_a=hasCloudFog=0=Checks if the given position is to be rendered with cloud fog func_72722_c=markRenderersForNewPosition=0=Goes through all the renderers setting new positions on them and those that have their position changed are adding to be updated func_72723_d=getDebugInfoEntities=0=Gets the entities info for use on the Debug screen func_72724_a=renderSortedRenderers=0=Renders the sorted renders for the specified render pass. Args: startRenderer, numRenderers, renderPass, partialTickTime func_72725_b=markBlocksForUpdate=0=Marks the blocks in the given range for update func_72726_b=doSpawnParticle=0=Spawns a particle. Arg: particleType, x, y, z, velX, velY, velZ func_72728_f=deleteAllDisplayLists=0=Deletes all display lists func_72729_a=clipRenderersByFrustum=0=Checks all renderers that previously weren't in the frustum and 1/16th of those that previously were in the frustum for frustum clipping Args: frustum, partialTickTime func_72730_g=renderStars=0= func_72731_b=drawSelectionBox=0=Draws the selection box for the player. Args: entityPlayer, rayTraceHit, i, itemStack, partialTickTime func_72732_a=setWorldAndLoadRenderers=0=set null to clear func_72733_a=renderAllRenderLists=0=Render all render lists func_72734_e=updateClouds=0= func_72735_c=getDebugInfoRenders=0=Gets the render info for use on the Debug screen func_72736_c=renderCloudsFancy=0=Renders the 3d fancy clouds func_72785_a=addEntityToTracker=2= func_72786_a=addEntityToTracker=2=if entity is a player sends all tracked events to the player, otherwise, adds with a visibility and update arate based on the class type func_72787_a=removePlayerFromTrackers=2= func_72788_a=updateTrackedEntities=2= func_72790_b=removeEntityFromAllTrackingPlayers=2= func_72791_a=addEntityToTracker=2= func_72800_K=getHeight=2=Returns current world height. func_72801_o=getLightBrightness=2=Returns how bright the block is shown as which is the block's light value looked up in a lookup table (light values aren't linear for brightness). Args: x, y, z func_72802_i=getLightBrightnessForSkyBlocks=0=Any Light rendered on a 1.8 Block goes through here func_72805_g=getBlockMetadata=2=Returns the block metadata at coords x,y,z func_72806_N=extendedLevelsInChunkCache=0=set by !chunk.getAreLevelsEmpty func_72807_a=getBiomeGenForCoords=2=Gets the biome for a given set of x/z coordinates func_72810_a=getSkyBlockTypeBrightness=0=Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent. func_72812_b=getSpecialBlockBrightness=0=is only used on stairs and tilled fields func_72819_i=getWeightedThunderStrength=2= func_72820_D=getWorldTime=2= func_72823_a=setItemData=2=Assigns the given String id to the given MapDataBase using the MapStorage, removing any existing ones of the same id. func_72824_f=getCloudColour=0= func_72825_h=getTopSolidOrLiquidBlock=2=Finds the highest block on the x, z coordinate that is solid and returns its y coord. Args x, z func_72826_c=getCelestialAngle=2=calls calculateCelestialAngle func_72827_u=getProviderName=0=Returns the name of the current chunk provider, by calling chunkprovider.makeString() func_72828_b=unloadEntities=2=Adds a list of entities to be unloaded on the next pass of World.updateEntities() func_72829_c=checkBlockCollision=2=Returns true if there are any blocks in the region constrained by an AxisAlignedBB func_72830_b=isAABBInMaterial=2=checks if the given AABB is in the material given. Used while swimming. func_72833_a=getSkyColor=0=Calculates the color for the skybox func_72834_c=canBlockFreeze=2=checks to see if a given block is both water, and cold enough to freeze - if the par4 boolean is set, this will only return true if there is a non-water block immediately adjacent to the specified block func_72835_b=tick=2=Runs a single tick for the world func_72838_d=spawnEntityInWorld=2=Called to place all entities as part of a world func_72839_b=getEntitiesWithinAABBExcludingEntity=2=Will get all entities within the specified AABB excluding the one passed into it. Args: entityToExclude, aabb func_72841_b=getUniqueDataId=2=Returns an unique new data id from the MapStorage for the given prefix and saves the idCounts map to the 'idcounts' file. func_72842_a=getBlockDensity=2=Gets the percentage of real blocks within within a bounding box, along a specified vector. func_72843_D=setRandomSeed=2=puts the World Random seed to a specific state dependant on the inputs func_72844_a=getEntityPathToXYZ=2= func_72846_b=getClosestVulnerablePlayer=2=Returns the closest vulnerable player within the given radius, or null if none is found. func_72847_b=onEntityRemoved=2= func_72848_b=removeWorldAccess=0=Removes a worldAccess from the worldAccesses object func_72849_a=getBlockLightValue_do=2=Gets the light value of a block location. This is the actual function that gets the value and has a bool flag that indicates if its a half step block to get the maximum light value of a direct neighboring block (left, right, forward, back, and up) func_72850_v=isBlockFreezableNaturally=2=checks to see if a given block is both water and has at least one immediately adjacent non-water block func_72853_d=getMoonPhase=0= func_72854_c=updateAllPlayersSleepingFlag=2=Updates the flag that indicates whether or not all players in the world are sleeping. func_72855_b=checkNoEntityCollision=2=Returns true if there are no solid, live entities in the specified AxisAlignedBB func_72856_b=getClosestVulnerablePlayerToEntity=2=Returns the closest vulnerable player to this entity within the given radius, or null if none is found func_72857_a=findNearestEntityWithinAABB=2= func_72860_G=getSaveHandler=2=Returns this world's current save handler func_72861_E=getSpawnPoint=2=Returns the coordinates of the spawn point func_72863_F=getChunkProvider=2=gets the IChunkProvider this world uses. func_72864_z=isBlockIndirectlyGettingPowered=2=Used to see if one of the blocks next to you or your block is getting power from a neighboring block. Used by items like TNT or Doors so they don't have redstone going straight into them. Args: x, y, z func_72865_a=getPathEntityToEntity=2= func_72866_a=updateEntityWithOptionalForce=2=Will update the entity in the world if the chunk the entity is in is currently loaded or its forced to update. Args: entity, forceUpdate func_72867_j=getRainStrength=2=Not sure about this actually. Reverting this one myself. func_72868_a=addLoadedEntities=2=adds entities to the loaded entities list, and loads thier skins. func_72869_a=spawnParticle=2=Spawns a particle. Args particleName, x, y, z, velX, velY, velZ func_72870_g=updateEntity=2=Will update the entity in the world if the chunk the entity is in is currently loaded. Args: entity func_72872_a=getEntitiesWithinAABB=2=Returns all entities of the specified class type which intersect with the AABB. Args: entityClass, aabb func_72873_a=doChunksNearChunkExist=2=Checks if any of the chunks within distance (argument 4) blocks of the given block exist func_72874_g=getPrecipitationHeight=2=Gets the height to which rain/snow will fall. Calculates it if not already stored. func_72875_a=isMaterialInBB=2=Returns true if the given bounding box contains the given material func_72876_a=createExplosion=2=Creates an explosion. Args: entity, x, y, z, strength func_72877_b=setWorldTime=2=Sets the world time. func_72878_l=getIndirectPowerLevelTo=2=Gets the power level from a certain block face. Args: x, y, z, direction func_72879_k=isBlockProvidingPowerTo=2=Is this block powering in the specified direction Args: x, y, z, direction func_72880_h=getStarBrightness=0=How bright are stars in the sky func_72882_A=sendQuittingDisconnectingPacket=0=If on MP, sends a quitting packet. func_72883_k=getFullBlockLightValue=2=Does the same as getBlockLightValue_do but without checking if its not a normal block func_72884_u=isBlockFreezable=2=checks to see if a given block is both water and is cold enough to freeze func_72885_a=newExplosion=2=returns a new explosion. Does initiation (at time of writing Explosion is not finished) func_72886_a=extinguishFire=2=If the block in the given direction of the given coordinate is fire, extinguish it. Args: Player, X,Y,Z, blockDirection func_72889_a=playAuxSFXAtEntity=2=See description for playAuxSFX. func_72890_a=getClosestPlayerToEntity=2=Gets the closest player to the entity within the specified distance (if distance is less than 0 then ignored). Args: entity, dist func_72891_a=setAllowedSpawnTypes=2=Set which types of mobs are allowed to spawn (peaceful vs hostile). func_72894_k=setRainStrength=0=Sets the strength of the rain. func_72896_J=isRaining=2=Returns true if the current rain strength is greater than 0.2 func_72897_h=joinEntityInSurroundings=0=spwans an entity and loads surrounding chunks func_72899_e=blockExists=2=Returns whether a block exists at world coordinates x, y, z func_72900_e=removeEntity=2=Schedule the entity for removal during the next tick. Marks the entity dead in anticipation. func_72901_a=rayTraceBlocks=2=Performs a raycast against all blocks in the world, and optionally liquids. func_72903_x=setActivePlayerChunksAndCheckLight=2= func_72904_c=checkChunksExist=2=Checks between a min and max all the chunks inbetween actually exist. Args: minX, minY, minZ, maxX, maxY, maxZ func_72905_C=getSeed=2=Retrieve the world seed from level.dat func_72906_B=checkSessionLock=2=Checks whether the session lock file was modified by another process func_72907_a=countEntities=2=Counts how many entities of an entity class exist in the world. Args: entityClass func_72908_a=playSoundEffect=2=Play a sound effect. Many many parameters for this function. Not sure what they do, but a classic call is : (double)i + 0.5D, (double)j + 0.5D, (double)k + 0.5D, 'random.door_open', 1.0F, world.rand.nextFloat() * 0.1F + 0.9F with i,j,k position of the block. func_72910_y=getLoadedEntityList=0=Accessor for world Loaded Entity List func_72911_I=isThundering=2=Returns true if the current thunder strength (weighted with the rain strength) is greater than 0.9 func_72912_H=getWorldInfo=2=Gets the World's WorldInfo instance func_72914_a=addWorldInfoToCrashReport=2=Adds some basic stats of the world to the given crash report. func_72915_b=setLightValue=2=Sets the light value either into the sky map or block map depending on if enumSkyBlock is set to sky or block. Args: enumSkyBlock, x, y, z, lightValue func_72916_c=chunkExists=2=Returns whether a chunk exists at chunk coordinates x, y func_72917_a=checkNoEntityCollision=2=Returns true if there are no solid, live entities in the specified AxisAlignedBB, excluding the given entity func_72918_a=handleMaterialAcceleration=2=handles the acceleration of an object whilst in water. Not sure if it is used elsewhere. func_72919_O=getHorizon=0=Returns horizon height for use in rendering the sky. func_72920_a=getPendingBlockUpdates=2= func_72921_c=setBlockMetadataWithNotify=2=Sets the blocks metadata and if set will then notify blocks that this block changed, depending on the flag. Args: x, y, z, metadata, flag. See setBlock for flag description func_72923_a=onEntityAdded=2= func_72924_a=getPlayerEntityByName=2=Find a player by name in this world. func_72925_a=getSkyBlockTypeBrightness=0=Brightness for SkyBlock.Sky is clear white and (through color computing it is assumed) DEPENDENT ON DAYTIME. Brightness for SkyBlock.Block is yellowish and independent. func_72926_e=playAuxSFX=2=See description for func_72706_a. func_72929_e=getCelestialAngleRadians=2=Return getCelestialAngle()*2*PI func_72933_a=rayTraceBlocks=2=Performs a raycast against all blocks in the world except liquids. func_72934_a=playRecord=2=Plays a record at the specified coordinates of the specified name. Args: recordName, x, y, z func_72935_r=isDaytime=2=Checks whether its daytime by seeing if the light subtracted from the skylight is less than 4 func_72937_j=canBlockSeeTheSky=2=Checks if the specified block is able to see the sky func_72938_d=getChunkFromBlockCoords=2=Returns a chunk looked up by block coordinates. Args: x, z func_72939_s=updateEntities=2=Updates (and cleans up) entities and tile entities func_72940_L=getActualHeight=2=Returns current world height. func_72942_c=addWeatherEffect=2=adds a lightning bolt to the list of lightning bolts in this world. func_72943_a=loadItemData=2=Loads an existing MapDataBase corresponding to the given String id from disk using the MapStorage, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid func_72945_a=getCollidingBoundingBoxes=2=Returns a list of bounding boxes that collide with aabb excluding the passed in entity's collision. Args: entity, aabb func_72947_a=calculateInitialWeather=2=Called from World constructor to set rainingStrength and thunderingStrength func_72948_g=getFogColor=0=Returns vector(ish) with R/G/B for fog func_72950_A=setSpawnLocation=2= func_72951_B=canLightningStrikeAt=2= func_72953_d=isAnyLiquid=2=Returns if any of the blocks within the aabb are liquids. Args: aabb func_72954_a=addWorldAccess=2=Adds a IWorldAccess to the list of worldAccesses func_72955_a=tickUpdates=2=Runs through the list of updates to run and ticks them func_72956_a=playSoundAtEntity=2=Plays a sound at the entity's position. Args: entity, sound, volume (relative to 1.0), and frequency (or pitch, also relative to 1.0). func_72957_l=getBlockLightValue=2=Gets the light value of a block location func_72958_C=isBlockHighHumidity=2=Checks to see if the biome rainfall values for a given x,y,z coordinate set are extremely high func_72959_q=getWorldChunkManager=2= func_72960_a=setEntityState=2=sends a Packet 38 (Entity Status) to all tracked players of that entity func_72962_a=canMineBlock=2=Called when checking if a certain block can be mined or not. The 'spawn safe zone' check is located here. func_72963_a=initialize=2= func_72964_e=getChunkFromChunkCoords=2=Returns back a chunk looked up by chunk coordinates Args: x, y func_72966_v=calculateInitialSkylight=2=Called on construction of the World class to setup the initial skylight values func_72967_a=calculateSkylightSubtracted=2=Returns the amount of skylight subtracted for the current time func_72970_h=createChunkProvider=2=Creates the chunk provider for this world. Called in the constructor. Retrieves provider from worldProvider? func_72971_b=getSunBrightness=0=Returns the sun brightness - checks time of day, rain and thunder func_72972_b=getSavedLightValue=2=Returns saved light value without taking into account the time of day. Either looks in the sky light map or block light map based on the enumSkyBlock arg. func_72973_f=removePlayerEntityDangerously=2=Do NOT use this method to remove normal entities- use normal removeEntity func_72974_f=setSpawnLocation=0=Sets a new spawn location by finding an uncovered block at a random (x,z) location in the chunk. func_72975_g=markBlocksDirtyVertical=2=marks a vertical line of blocks as dirty func_72976_f=getHeightValue=2=Returns the y coordinate with a block in it at this x, z coordinate func_72977_a=getClosestPlayer=2=Gets the closest player to the point within the specified distance (distance can be set to less than 0 to not limit the distance). Args: x, y, z, dist func_72979_l=updateWeather=2=Updates all weather states. func_72980_b=playSound=2=par8 is loudness, all pars passed to minecraftInstance.sndManager.playSound func_72981_t=getDebugLoadedEntities=0=This string is 'All: (number of loaded entities)' Viewable by press ing F3 func_73022_a=removeAllEntities=0=also releases skins. func_73025_a=doPreChunk=0= func_73026_a=getEntityList=0= func_73027_a=addEntityToWorld=0=Add an ID to Entity mapping to entityHashSet func_73028_b=removeEntityFromWorld=0= func_73029_E=doVoidFogParticles=0= func_73030_b=getEntitySpawnQueue=0= func_73031_a=invalidateBlockReceiveRegion=0=Invalidates an AABB region of blocks from the receive queue, in the event that the block has been modified client-side in the intervening 80 receive ticks. func_73039_n=getEntityTracker=2=Gets the EntityTracker func_73040_p=getPlayerManager=2= func_73041_k=flush=2=Syncs all changes to disk and wait for completion. func_73042_a=saveLevel=2=Saves the chunks to disk. func_73044_a=saveAllChunks=2=Saves all chunks to disk while updating progress bar. func_73045_a=getEntityByID=2=Returns the Entity with the given ID, or null if it doesn't exist in this World. func_73047_i=createBonusChest=2=Creates the bonus chest in the world. func_73051_P=resetRainAndThunder=2= func_73052_b=createSpawnPosition=2=creates a spawn position at random within 256 blocks of 0,0 func_73053_d=wakeAllPlayers=2= func_73054_j=getEntrancePortalLocation=2=Gets the hard-coded portal location to use when entering this dimension. func_73056_e=areAllPlayersAsleep=2= func_73057_a=spawnRandomCreature=2=only spawns creatures allowed by the chunkProvider func_73073_c=cancelDestroyingBlock=2=note: this ignores the pars passed in and continues to destroy the onClickedBlock func_73074_a=onBlockClicked=2=if not creative, it calls destroyBlockInWorldPartially untill the block is broken first. par4 is the specific side. tryHarvestBlock can also be the result of this call func_73075_a=updateBlockRemoving=2= func_73076_a=setGameType=2= func_73077_b=initializeGameType=2=if the gameType is currently NOT_SET then change it to par1 func_73078_a=activateBlockOrUseItem=2=Activate the clicked on block, otherwise use the held item. Args: player, world, itemStack, x, y, z, side, xOffset, yOffset, zOffset func_73079_d=removeBlock=2=Removes a block and triggers the appropriate events func_73080_a=setWorld=2=Sets the world instance. func_73081_b=getGameType=2= func_73082_a=uncheckedTryHarvestBlock=2= func_73083_d=isCreative=2=Get if we are in creative game mode. func_73084_b=tryHarvestBlock=2=Attempts to harvest a block at the given coordinate func_73085_a=tryUseItem=2=Attempts to right-click use an item by the given EntityPlayer in the given World func_73101_e=sendDemoReminder=2=Sends a message to the player reminding them that this is the demo version func_73106_e=getPartialBlockDamage=0= func_73107_a=setPartialBlockDamage=0=inserts damage value into this partially destroyed Block. -1 causes client renderer to delete it, otherwise ranges from 1 to 10 func_73108_d=getPartialBlockZ=0= func_73109_c=getPartialBlockY=0= func_73110_b=getPartialBlockX=0= func_73117_b=tryStartWachingThis=2=if the player is more than the distance threshold (typically 64) then the player is removed instead func_73118_a=removeFromWatchingList=2= func_73119_a=informAllAssociatedPlayersOfItemDestruction=2= func_73121_d=isPlayerWatchingThisChunk=2= func_73122_a=sendLocationToAllClients=2=also sends velocity, rotation, and riding info. func_73123_c=removePlayerFromTracker=2= func_73125_b=sendEventsToPlayers=2= func_73148_d=makeString=2=Converts the instance data to a readable string. func_73149_a=chunkExists=2=Checks to see if a chunk exists at x, y func_73151_a=saveChunks=2=Two modes of operation: if passed true, save all Chunks in one go. If passed false, save up to two chunks. Return true if all chunks have been saved. func_73152_e=getLoadedChunkCount=2= func_73153_a=populate=2=Populates chunk with ores etc etc func_73154_d=provideChunk=2=Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the specified chunk from the map seed and chunk seed func_73155_a=getPossibleCreatures=2=Returns a list of creatures of the specified type that can spawn at the given location. func_73156_b=unloadQueuedChunks=2=Unloads chunks that are marked to be unloaded. This is not guaranteed to unload every such chunk. func_73157_c=canSave=2=Returns if the IChunkProvider supports saving. func_73158_c=loadChunk=2=loads or generates the chunk at the chunk location specified func_73164_a=initializeNoiseField=2=generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size. func_73187_a=initializeNoiseField=2=generates a subset of the level's terrain data. Takes 7 arguments: the [empty] noise array, the position, and the size. func_73234_b=unloadChunk=0=Unload chunk from ChunkProviderClient's hashmap. Called in response to a Packet50PreChunk with its mode field set to false func_73239_e=safeLoadChunk=2=used by loadChunk, but catches any exceptions if the load fails. func_73240_a=unloadAllChunks=2=marks all chunks for unload, ignoring those near the spawn func_73241_b=unloadChunksIfNotNearSpawn=2=marks chunk for unload by "unload100OldestChunks" if there is no spawn point, or if the center of the chunk is outside 200 blocks (x or z) of the spawn func_73242_b=safeSaveChunk=2=used by saveChunks, but catches any exceptions if the save fails. func_73243_a=safeSaveExtraChunkData=2=used by saveChunks, but catches any exceptions if the save fails. func_73252_b=removePlayer=2= func_73253_a=getChunkLocation=2= func_73254_a=sendChunkUpdate=2= func_73255_a=addPlayer=2= func_73258_b=getPlayersInChunk=2= func_73660_a=update=2=Updates the JList with a new model. func_73665_c=getPropertiesFile=1=Returns this PropertyManager's file object used for property saving. func_73666_a=generateNewProperties=1=Generates a new properties file. func_73667_a=setProperty=1=Saves an Object with the given property name. func_73668_b=saveProperties=1=Writes the properties to the properties file. func_73669_a=getIntProperty=1=Gets an integer property. If it does not exist, set it to the specified value. func_73670_a=getBooleanProperty=1=Gets a boolean property. If it does not exist, set it to the specified value. func_73671_a=getStringProperty=1=Returns a string property. If the property doesn't exist the default is returned. func_73680_d=getBanEndDate=2= func_73681_a=setBanStartDate=1=null == start ban now func_73682_e=hasBanExpired=2= func_73683_b=getBanStartDate=2= func_73684_a=getBannedUsername=2= func_73685_g=buildBanString=2= func_73686_f=getBanReason=2= func_73687_a=setBannedBy=2= func_73688_c=parse=1= func_73689_b=setBanReason=2= func_73690_c=getBannedBy=2= func_73691_b=setBanEndDate=1= func_73703_b=saveToFile=2=par1: include header func_73704_a=isBanned=2= func_73705_d=removeExpiredBans=2= func_73706_a=put=2= func_73707_e=loadBanList=1=Loads the ban list from the file (adds every entry, does not clear the current list). func_73708_a=setListActive=2= func_73709_b=remove=2= func_73710_b=isListActive=2= func_73711_f=saveToFileWithHeader=2= func_73712_c=getBannedList=2=removes expired Bans before returning func_73718_a=setLoadingProgress=2=Updates the progress bar on the loading screen to the specified amount. Args: loadProgress func_73719_c=resetProgresAndWorkingMessage=2=This is called with "Working..." by resetProgressAndMessage func_73720_a=displayProgressMessage=2="Saving level", or the loading,or downloading equivelent func_73721_b=resetProgressAndMessage=0=this string, followed by "working..." and then the "% complete" are the 3 lines shown. This resets progress to 0, and the WorkingString to "working...". func_73728_b=drawVerticalLine=0= func_73729_b=drawTexturedModalRect=0=Draws a textured rectangle at the stored z-value. Args: x, y, u, v, width, height func_73730_a=drawHorizontalLine=0= func_73731_b=drawString=0=Renders the specified text to the screen. func_73732_a=drawCenteredString=0=Renders the specified text to the screen, center-aligned. func_73733_a=drawGradientRect=0=Draws a rectangle with a vertical gradient between the specified colors. func_73734_a=drawRect=0=Draws a solid color rectangle with the specified coordinates and color. Args: x1, y1, x2, y2, color func_73828_d=renderBossHealth=0=Renders dragon's (boss) health on the HUD func_73829_a=renderVignette=0=Renders the vignette. Args: vignetteBrightness, width, height func_73830_a=renderGameOverlay=0=Render the ingame overlay with quick icon bar, ... func_73831_a=updateTick=0=The update tick for the ingame UI func_73832_a=renderInventorySlot=0=Renders the specified item of the inventory slot at the specified location. Args: slot, x, y, partialTick func_73833_a=setRecordPlayingMessage=0= func_73834_c=getUpdateCounter=0= func_73836_a=renderPumpkinBlur=0= func_73863_a=drawScreen=0=Draws the screen and all the components in it. func_73864_a=mouseClicked=0=Called when the mouse is clicked. func_73866_w_=initGui=0=Adds the buttons (and other controls) to the screen in question. func_73868_f=doesGuiPauseGame=0=Returns true if this GUI should pause the game when it is displayed in single-player func_73869_a=keyTyped=0=Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e). func_73876_c=updateScreen=0=Called from the main game loop to update the screen. func_73878_a=confirmClicked=0= func_73968_a=rotateAndBlurSkybox=0=Rotate and blurs the skybox view in the main menu func_73969_a=addSingleplayerMultiplayerButtons=0=Adds Singleplayer and Multiplayer buttons on Main Menu for players who have bought the game. func_73970_b=drawPanorama=0=Draws the main menu panorama func_73971_c=renderSkybox=0=Renders the skybox in the main menu func_73972_b=addDemoButtons=0=Adds Demo buttons on Main Menu for players who are playing Demo. func_74275_a=updateTimer=0=Updates all fields of the Timer using the current time func_74290_a=getTimestampedPNGFileForDirectory=0=Creates a unique PNG file in the given directory named by a timestamp. Handles cases where the timestamp alone is not enough to create a uniquely named file, though it still might suffer from an unlikely race condition where the filename was unique when this method was called, but another process or thread created a file at the same path immediately after this method returned. func_74296_a=getOptionFloatValue=0= func_74297_c=getKeyBinding=0=Gets a key binding. func_74298_c=getKeyDisplayString=0=Represents a key or mouse button as a string. Args: key func_74299_a=getTranslation=0=Returns the translation of the given index in the given String array. If the index is smaller than 0 or greater than/equal to the length of the String array, it is changed to 0. func_74300_a=loadOptions=0=Loads the options from the options file. It appears that this has replaced the previous 'loadOptions' func_74303_b=saveOptions=0=Saves the options to the options file. func_74304_a=setOptionFloatValue=0=If the specified option is controlled by a slider (float value), this will set the float value. func_74305_a=parseFloat=0=Parses a string into a float. func_74306_a=setOptionValue=0=For non-float options. Toggles the option on/off, or cycles through the list i.e. render distances. func_74308_b=getOptionOrdinalValue=0= func_74309_c=shouldRenderClouds=0=Should render clouds func_74371_a=checkARBOcclusion=0=Checks if we support OpenGL occlusion. func_74372_a=grabMouseCursor=0=Grabs the mouse cursor it doesn't move and isn't seen. func_74373_b=ungrabMouseCursor=0=Ungrabs the mouse cursor so it can be moved and set it to the center of the screen func_74374_c=mouseXYChange=0= func_74378_d=getEnumString=0= func_74379_a=getEnumOptions=0= func_74380_a=getEnumFloat=0= func_74381_c=returnEnumOrdinal=0= func_74382_b=getEnumBoolean=0= func_74428_b=processReceivedPackets=2=Checks timeouts and processes all packets received func_74430_c=getSocketAddress=2=Return the InetSocketAddress of the remote endpoint func_74505_d=unpressKey=0= func_74506_a=unPressAllKeys=0= func_74507_a=onTick=0= func_74508_b=resetKeyBindingArrayAndHash=0= func_74510_a=setKeyBindState=0= func_74517_a=setColorBuffer=0=Update and return colorBuffer with the RGBA values passed as arguments func_74518_a=disableStandardItemLighting=0=Disables the OpenGL lighting properties enabled by enableStandardItemLighting func_74519_b=enableStandardItemLighting=0=Sets the OpenGL lighting properties to the values used when rendering blocks as items func_74520_c=enableGUIStandardItemLighting=0=Sets OpenGL lighting for rendering blocks as items inside GUI screens (such as containers). func_74521_a=setColorBuffer=0=Update and return colorBuffer with the RGBA values passed as arguments func_74523_b=deleteDisplayLists=0= func_74524_c=createDirectByteBuffer=0=Creates and returns a direct byte buffer with the specified capacity. Applies native ordering to speed up access. func_74525_a=deleteTexturesAndDisplayLists=0=Deletes all textures and display lists. Called when Minecraft is shutdown to free up resources. func_74526_a=generateDisplayLists=0=Generates the specified number of display lists and returns the first index. func_74527_f=createDirectIntBuffer=0=Creates and returns a direct int buffer with the specified capacity. Applies native ordering to speed up access. func_74529_h=createDirectFloatBuffer=0=Creates and returns a direct float buffer with the specified capacity. Applies native ordering to speed up access. func_74535_a=formatString=0=Formats the strings based on 'IStatStringFormat' interface. func_74539_c=getChatLineID=0= func_74540_b=getUpdatedCounter=0= func_74583_a=updateRenderInfo=0=Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode func_74585_b=projectViewFromEntity=0=Returns a vector representing the projection along the given entity's view for the given distance func_74732_a=getId=2=Gets the type byte for the tag. func_74734_a=write=2=Write the actual data contents of the tag, implemented in NBT extension classes func_74735_a=load=2=Read the actual data contents of the tag, implemented in NBT extension classes func_74737_b=copy=2=Creates a clone of the tag. func_74742_a=appendTag=2=Adds the provided tag to the end of the list. There is no check to verify this tag is of the same type as any previous tag. func_74744_a=removeTag=0=Removes a tag at the given index. func_74745_c=tagCount=2=Returns the number of tags in the list. func_74757_a=setBoolean=2=Stores the given boolean value as a NBTTagByte, storing 1 for true and 0 for false, using the given string key. func_74759_k=getIntArray=2=Retrieves an int array using the specified key, or a zero-length array if no such key was stored. func_74760_g=getFloat=2=Retrieves a float value using the specified key, or 0 if no such key was stored. func_74762_e=getInteger=2=Retrieves an integer value using the specified key, or 0 if no such key was stored. func_74763_f=getLong=2=Retrieves a long value using the specified key, or 0 if no such key was stored. func_74764_b=hasKey=2=Returns whether the given string has been previously stored as a key in the map. func_74765_d=getShort=2=Retrieves a short value using the specified key, or 0 if no such key was stored. func_74767_n=getBoolean=2=Retrieves a boolean value using the specified key, or false if no such key was stored. This uses the getByte method. func_74768_a=setInteger=2=Stores a new NBTTagInt with the given integer value into the map with the given string key. func_74769_h=getDouble=2=Retrieves a double value using the specified key, or 0 if no such key was stored. func_74770_j=getByteArray=2=Retrieves a byte array using the specified key, or a zero-length array if no such key was stored. func_74771_c=getByte=2=Retrieves a byte value using the specified key, or 0 if no such key was stored. func_74772_a=setLong=2=Stores a new NBTTagLong with the given long value into the map with the given string key. func_74773_a=setByteArray=2=Stores a new NBTTagByteArray with the given array as data into the map with the given string key. func_74774_a=setByte=2=Stores a new NBTTagByte with the given byte value into the map with the given string key. func_74775_l=getCompoundTag=2=Retrieves a NBTTagCompound subtag matching the specified key, or a new empty NBTTagCompound if no such key was stored. func_74776_a=setFloat=2=Stores a new NBTTagFloat with the given float value into the map with the given string key. func_74777_a=setShort=2=Stores a new NBTTagShort with the given short value into the map with the given string key. func_74778_a=setString=2=Stores a new NBTTagString with the given string value into the map with the given string key. func_74779_i=getString=2=Retrieves a string value using the specified key, or an empty string if no such key was stored. func_74780_a=setDouble=2=Stores a new NBTTagDouble with the given double value into the map with the given string key. func_74781_a=getTag=2=gets a generic tag with the specified name func_74782_a=setTag=2=Stores the given tag into the map with the given string key. This is mostly used to store tag lists. func_74783_a=setIntArray=2=Stores a new NBTTagIntArray with the given array as data into the map with the given string key. func_74792_a=decompress=2= func_74793_a=safeWrite=0= func_74794_a=read=2=Reads from a CompressedStream. func_74795_b=write=0= func_74796_a=readCompressed=2=Load the gzipped compound from the inputstream. func_74797_a=read=0= func_74798_a=compress=2= func_74799_a=writeCompressed=2=Write the compound, gzipped, to the outputstream. func_74800_a=write=2= func_74803_a=translateKeyFormat=2=Translate a key to current language applying String.format() func_74805_b=translateKey=2=Translate a key to current language. func_74808_a=getInstance=2=Return the StringTranslate singleton instance func_74837_a=translateToLocalFormatted=2=Translates a Stat name with format args func_74838_a=translateToLocal=2=Translates a Stat name func_74844_a=getErrorOjbects=2= func_74860_a=isLiquidInStructureBoundingBox=2=checks the entire StructureBoundingBox for Liquids func_74861_a=buildComponent=2=Initiates construction of the Structure Component picked, at the current Location of StructGen func_74862_a=getYWithOffset=2= func_74865_a=getXWithOffset=2= func_74869_a=generateStructureDispenserContents=2=Used to generate dispenser contents for structures. ex: Jungle Temples. func_74871_b=clearCurrentPositionBlocksUpwards=2=Deletes all continuous blocks from selected position upwards. Stops at hitting air. func_74873_b=getZWithOffset=2= func_74874_b=getBoundingBox=2= func_74875_a=addComponentParts=2=second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at the end, it adds Fences... func_74877_c=getComponentType=2=Returns the component type ID of this component. func_74878_a=fillWithAir=2=arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ) func_74879_a=generateStructureChestContents=2=Used to generate chests with items in it. ex: Temple Chests, Village Blacksmith Chests, Mineshaft Chests. func_74881_a=placeDoorAtCurrentPosition=2= func_74882_a=fillWithRandomizedBlocks=2=arguments: World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, boolean alwaysreplace, Random rand, StructurePieceBlockSelector blockselector func_74883_a=findIntersecting=2=Discover if bounding box can fit within the current bounding box object. func_74888_b=getVillagerType=2=Returns the villager type to spawn in this component, based on the number of villagers already spawned. func_74889_b=getAverageGroundLevel=2=Discover the y coordinate that will serve as the ground level of the supplied BoundingBox. (A median of all the levels in the BB's horizontal rectangle). func_74891_a=getNextComponentNN=2=Gets the next village component, with the bounding box shifted -1 in the X and Z direction. func_74893_a=spawnVillagers=2=Spawns a number of villagers in this component. Parameters: world, component bounding box, x offset, y offset, z offset, number of villagers func_74894_b=getNextComponentPP=2=Gets the next village component, with the bounding box shifted +1 in the X and Z direction. func_74895_a=canVillageGoDeeper=2= func_74925_d=getWorldChunkManager=2= func_74950_a=findValidPlacement=2=Trys to find a valid place to put this component. func_74951_a=findValidPlacement=2= func_74954_a=findValidPlacement=2= func_74959_a=getNextComponent=2= func_74960_a=getTotalWeight=2= func_74961_b=getNextComponentX=2=Gets the next component in the +/- X direction func_74962_a=getNextComponent=2=Finds a random component to tack on to the bridge. Or builds the end. func_74963_a=getNextComponentNormal=2=Gets the next component in any cardinal direction func_74964_a=isAboveGround=2=Checks if the bounding box's minY is > 10 func_74965_c=getNextComponentZ=2=Gets the next component in the +/- Z direction func_74966_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74973_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74974_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74975_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74977_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74978_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74979_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74980_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74981_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74982_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74983_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74984_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74985_a=createValidComponent=2=Creates and returns a new component piece. Or null if it could not find enough room to place it. func_74986_a=getNextComponentNormal=2=Gets the next component in any cardinal direction func_74987_c=getNextComponentZ=2=Gets the next component in the +/- Z direction func_74988_a=getRandomDoor=2= func_74989_b=getNextComponentX=2=Gets the next component in the +/- X direction func_74990_a=placeDoor=2=builds a door of the enumerated types (empty opening is a door) func_74991_a=canStrongholdGoDeeper=2=returns false if the Structure Bounding Box goes below 10 func_74994_a=findValidPlacement=2= func_75000_a=findValidPlacement=2= func_75004_a=findValidPlacement=2= func_75006_a=findValidPlacement=2= func_75010_a=findValidPlacement=2= func_75012_a=findValidPlacement=2= func_75016_a=findValidPlacement=2= func_75018_a=findValidPlacement=2= func_75022_a=getStrongholdStairsComponent=2=performs some checks, then gives out a fresh Stairs component func_75028_a=findValidPlacement=2= func_75047_a=canSpawnStructureAtCoords=2= func_75048_a=hasStructureAt=2=Returns true if the structure generator has generated a structure located at the given position tuple. func_75049_b=getStructureStart=2= func_75051_a=generateStructuresInChunk=2=Generates structures in specified chunk next to existing structures. Does *not* generate StructureStarts. func_75052_o_=getCoordList=2=Returns a list of other locations at which the structure generation has been run, or null if not relevant to this structure generator. func_75059_a=getSpawnList=2= func_75062_a=selectBlocks=2=picks Block Ids and Metadata (Silverfish) func_75064_b=getSelectedBlockMetaData=2= func_75067_a=markAvailableHeight=2=offsets the structure Bounding Boxes up to a certain height, typically 63 - 10 func_75068_a=generateStructure=2=Keeps iterating Structure Pieces and spawning them until the checks tell it to stop func_75069_d=isSizeableStructure=2=currently only defined for Villages, returns true if Village has more than 2 non-road components func_75070_a=setRandomHeight=2= func_75071_a=getBoundingBox=2= func_75072_c=updateBoundingBox=2=Calculates total bounding box based on components' bounding boxes and saves it to boundingBox func_75073_b=getComponents=2= func_75077_d=getNextVillageStructureComponent=2=attempts to find a next Structure Component to be spawned, private Village function func_75078_a=getNextStructureComponent=2=attempts to find a next Structure Component to be spawned func_75080_e=getNextComponentVillagePath=2= func_75081_c=getNextVillageComponent=2=attempts to find a next Village Component to be spawned func_75082_b=getNextStructureComponentVillagePath=2= func_75084_a=getStructureVillageWeightedPieceList=2= func_75085_a=canSpawnMoreVillagePiecesOfType=2= func_75086_a=canSpawnMoreVillagePieces=2= func_75091_a=writeCapabilitiesToNBT=2= func_75092_a=setFlySpeed=0= func_75093_a=getFlySpeed=2= func_75094_b=getWalkSpeed=2= func_75095_b=readCapabilitiesFromNBT=2= func_75112_a=readNBT=2=Reads food stats from an NBT object. func_75113_a=addExhaustion=2=adds input to foodExhaustionLevel to a max of 40 func_75114_a=setFoodLevel=0= func_75115_e=getSaturationLevel=2=Get the player's food saturation level. func_75116_a=getFoodLevel=2=Get the player's food level. func_75117_b=writeNBT=2=Writes food stats to an NBT object. func_75118_a=onUpdate=2=Handles the food game logic. func_75119_b=setFoodSaturationLevel=0= func_75120_b=getPrevFoodLevel=0= func_75121_c=needFood=2=If foodLevel is not max. func_75122_a=addStats=2=Args: int foodLevel, float foodSaturationModifier func_75128_a=setPlayerIsPresent=2=adds or removes the player from the container based on par2 func_75129_b=isPlayerNotUsingContainer=2=NotUsing because adding a player twice is an error func_75130_a=onCraftMatrixChanged=2=Callback for when the crafting matrix is changed. func_75131_a=putStacksInSlots=0=places itemstacks in first x slots, x being aitemstack.lenght func_75132_a=addCraftingToCrafters=2= func_75133_b=retrySlotClick=2= func_75134_a=onContainerClosed=2=Called when the container is closed. func_75135_a=mergeItemStack=2=merges provided ItemStack with the first avaliable one in the container/player inventory func_75136_a=getNextTransactionID=0=Gets a unique transaction ID. Parameter is unused. func_75137_b=updateProgressBar=0= func_75138_a=getInventory=2=returns a list if itemStacks, for each slot. func_75139_a=getSlot=2= func_75140_a=enchantItem=2=enchants the item on the table using the specified slot; also deducts XP from player func_75141_a=putStackInSlot=2=args: slotID, itemStack to put in slot func_75142_b=detectAndSendChanges=2=Looks for changes made in the container, sends them to every listener. func_75144_a=slotClick=2= func_75145_c=canInteractWith=2= func_75146_a=addSlotToContainer=2=the slot is assumed empty func_75147_a=getSlotFromInventory=2= func_75174_d=getMerchantInventory=2= func_75175_c=setCurrentRecipeIndex=2= func_75189_a=canSpawnMoreStructuresOfType=2= func_75190_a=canSpawnMoreStructures=2= func_75195_a=getNextValidComponentAccess=2= func_75196_c=getNextValidComponent=2= func_75197_b=getStrongholdStones=2= func_75198_a=prepareStructurePieces=2=sets up Arrays with the Structure pieces and their weights func_75199_a=setComponentType=2= func_75200_a=getStrongholdComponentFromWeightedPiece=2=translates the PieceWeight class to the Component class func_75201_b=getNextComponent=2= func_75202_c=canAddStructurePieces=2= func_75208_c=onCrafting=2=the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. func_75209_a=decrStackSize=2=Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new stack. func_75210_a=onCrafting=2=the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an internal count then calls onCrafting(item). func_75211_c=getStack=2=Helper fnct to get the stack in the slot. func_75212_b=getBackgroundIconIndex=0=Returns the icon index on items.png that is used as background image of the slot. func_75214_a=isItemValid=2=Check if the stack is a valid item for this slot. Always true beside for the armor slots. func_75215_d=putStack=2=Helper method to put a stack in the slot. func_75216_d=getHasStack=2=Returns if this slot contains a stack. func_75217_a=isSlotInInventory=2=returns true if this slot is in par2 of par1 func_75218_e=onSlotChanged=2=Called when the stack in a Slot changes func_75219_a=getSlotStackLimit=2=Returns the maximum stack size for a given slot (usually the same as getInventoryStackLimit(), but 1 in the case of armor slots) func_75220_a=onSlotChange=2=if par2 has more items than par1, onCrafting(item,countIncrease) is called func_75243_a_=canHoldPotion=2=Returns true if this itemstack can be filled with a potion func_75246_d=updateTask=2=Updates the task func_75247_h=getMutexBits=2=Get a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other. func_75248_a=setMutexBits=2=Sets a bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other. func_75249_e=startExecuting=2=Execute a one shot task or start executing a continuous task func_75250_a=shouldExecute=2=Returns whether the EntityAIBase should begin execution. func_75251_c=resetTask=2=Resets the task func_75252_g=isInterruptible=2=Determine if this AI Task is interruptible by a higher (= lower value) priority task. func_75253_b=continueExecuting=2=Returns whether an in-progress EntityAIBase should continue executing func_75270_a=setSitting=2=Sets the sitting flag. func_75277_f=isRunning=2=@see #isRunning func_75295_a=canEasilyReach=2=Checks to see if this entity can find a short path to the given target. func_75296_a=isSuitableTarget=2=A method used to see if an entity is a suitable target through a number of checks. func_75366_f=findPossibleShelter=2= func_75382_a=hasPlayerGotBoneInHand=2=Gets if the Player has the Bone in the hand. func_75388_i=spawnBaby=2=Spawns a baby animal of the same type. func_75389_f=getNearbyMate=2=Loops through nearby animals and finds another animal of the same type that can be mated with. Returns the first valid mate found. func_75446_f=checkSufficientDoorsPresentForNewVillager=2= func_75447_i=giveBirth=2= func_75461_b=findRandomTargetBlockAwayFrom=2=finds a random target within par1(x,z) and par2 (y) blocks in the reverse direction of the point par3 func_75462_c=findRandomTargetBlock=2=searches 10 blocks at random in a within par1(x,z) and par2 (y) distance, ignores those not in the direction of par3Vec3, then points to the tile for which creature.getBlockPathWeight returns the highest number func_75463_a=findRandomTarget=2=finds a random target within par1(x,z) and par2 (y) blocks func_75464_a=findRandomTargetBlockTowards=2=finds a random target within par1(x,z) and par2 (y) blocks in the direction of the point par3 func_75466_d=resetDoorOpeningRestrictionCounter=2= func_75467_a=isInside=2= func_75468_f=getDoorOpeningRestrictionCounter=2= func_75469_c=getInsideDistanceSquare=2=Get the square of the distance from a location 2 blocks away from the door considered 'inside' and the given arguments func_75470_e=incrementDoorOpeningRestrictionCounter=2= func_75471_a=getInsidePosX=2= func_75472_c=getInsidePosZ=2= func_75473_b=getInsidePosY=2= func_75474_b=getDistanceSquared=2=Returns the squared distance between this door and the given coordinate. func_75483_a=isSafeToStandAt=2=Returns true when an entity could stand at a position, including solid blocks under the entire entity. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ func_75484_a=setPath=2=sets the active path data if path is 100% unique compared to old path, checks to adjust path for sun avoiding ents and stores end coords func_75485_k=canNavigate=2=If on ground or swimming and can swim func_75486_a=getAvoidsWater=2= func_75487_m=removeSunnyPath=2=Trims path data from the end to the first sun covered block func_75488_a=getPathToXYZ=2=Returns the path to the given coordinates func_75489_a=setSpeed=2=Sets the speed func_75490_c=setEnterDoors=2=Sets if the entity can enter open doors func_75491_a=setAvoidsWater=2= func_75492_a=tryMoveToXYZ=2=Try to find and set a path to XYZ. Returns true if successful. func_75493_a=isDirectPathBetweenPoints=2=Returns true when an entity of specified size could safely walk in a straight line between the two points. Args: pos1, pos2, entityXSize, entityYSize, entityZSize func_75494_a=getPathToEntityLiving=2=Returns the path to the given EntityLiving func_75495_e=setCanSwim=2=Sets if the entity can swim func_75496_b=isPositionClear=2=Returns true if an entity does not collide with any solid blocks at the position. Args: xOffset, yOffset, zOffset, entityXSize, entityYSize, entityZSize, originPosition, vecX, vecZ func_75497_a=tryMoveToEntityLiving=2=Try to find and set a path to EntityLiving. Returns true if successful. func_75498_b=setBreakDoors=2= func_75499_g=clearPathEntity=2=sets active PathEntity to null func_75500_f=noPath=2=If null path or reached the end func_75501_e=onUpdateNavigation=2= func_75502_i=getEntityPosition=2= func_75503_j=getPathableYPos=2=Gets the safe pathing Y position for the entity depending on if it can path swim or not func_75504_d=setAvoidSun=2=Sets if the path should avoid sunlight func_75505_d=getPath=2=gets the actively used PathEntity func_75506_l=isInLiquid=2=Returns true if the entity is in water or lava, false otherwise func_75507_c=getCanBreakDoors=2=Returns true if the entity can break doors, false otherwise func_75508_h=pathFollow=2= func_75522_a=canSee=2=Checks, whether 'our' entity can see the entity given as argument (true) or not (false), caching the result. func_75523_a=clearSensingCache=2=Clears canSeeCachePositive and canSeeCacheNegative. func_75528_a=tick=2=Runs a single tick for the village siege func_75530_c=spawnZombie=2= func_75540_b=getVillageList=2=Get a list of villages. func_75541_e=isWoodenDoorAt=2= func_75542_c=addDoorToNewListIfAppropriate=2= func_75543_d=dropOldestVillagerPosition=2= func_75544_a=tick=2=Runs a single tick for the village collection func_75545_e=addNewDoorsToVillageOrCreateVillage=2= func_75546_a=addUnassignedWoodenDoorsAroundToNewDoorsList=2= func_75547_b=getVillageDoorAt=2= func_75548_d=isVillagerPositionPresent=2= func_75549_c=removeAnnihilatedVillages=2= func_75550_a=findNearestVillage=2=Finds the nearest village, but only the given coordinates are withing it's bounding box plus the given the distance. func_75551_a=addVillagerPosition=2=This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either. func_75557_k=removeDeadAndOutOfRangeDoors=2= func_75558_f=getVillageDoorInfoList=2=called only by class EntityAIMoveThroughVillage func_75559_a=tryGetIronGolemSpawningLocation=2=Tries up to 10 times to get a valid spawning location before eventually failing and returning null. func_75560_a=tick=2=Called periodically by VillageCollection func_75561_d=getTicksSinceLastDoorAdding=2= func_75562_e=getNumVillagers=2= func_75563_b=isValidIronGolemSpawningLocation=2= func_75564_b=findNearestDoor=2= func_75565_j=removeDeadAndOldAgressors=2= func_75566_g=isAnnihilated=2=Returns true, if there is not a single village door left. Called by VillageCollection func_75567_c=getNumVillageDoors=2=Actually get num village door info entries, but that boils down to number of doors. Called by EntityAIVillagerMate and VillageSiege func_75568_b=getVillageRadius=2= func_75569_c=findNearestDoorUnrestricted=2=Find a door suitable for shelter. If there are more doors in a distance of 16 blocks, then the least restricted one (i.e. the one protecting the lowest number of villagers) of them is chosen, else the nearest one regardless of restriction. func_75570_a=isInRange=2=Returns true, if the given coordinates are within the bounding box of the village. func_75571_b=findNearestVillageAggressor=2= func_75572_i=updateNumVillagers=2= func_75573_l=updateVillageRadiusAndCenter=2= func_75574_f=isBlockDoor=2= func_75575_a=addOrRenewAgressor=2= func_75576_a=addVillageDoorInfo=2= func_75577_a=getCenter=2= func_75578_e=getVillageDoorAt=2= func_75579_h=updateNumIronGolems=2= func_75598_a=getCreatureClass=2= func_75599_d=getPeacefulCreature=2=Gets whether or not this creature type is peaceful. func_75600_c=getCreatureMaterial=2= func_75601_b=getMaxNumberOfCreature=2= func_75614_a=addMapping=2=Adds a entity mapping with egg info. func_75615_a=createEntityFromNBT=2=create a new instance of an entity from NBT store func_75616_a=createEntityByID=2=Create a new instance of an entity in the world by using an entity ID. func_75617_a=getStringFromID=2=Finds the class using IDtoClassMapping and classToStringMapping func_75618_a=addMapping=2=adds a mapping between Entity classes and both a string representation and an ID func_75619_a=getEntityID=2=gets the entityID of a specific entity func_75620_a=createEntityByName=2=Create a new instance of an entity in the world by using the entity name. func_75621_b=getEntityString=2=Gets the string representation of a specific entity. func_75630_a=multiplyBy32AndRound=2= func_75638_b=getSpeed=2= func_75639_a=limitAngle=2=Limits the given angle to a upper and lower limit. func_75640_a=isUpdating=2= func_75641_c=onUpdateMoveHelper=2= func_75642_a=setMoveTo=2=Sets the speed and location to move to func_75649_a=onUpdateLook=2=Updates look func_75650_a=setLookPosition=2=Sets position to look at func_75651_a=setLookPositionWithEntity=2=Sets position to look at using entity func_75652_a=updateRotation=2= func_75660_a=setJumping=2= func_75661_b=doJump=2=Called to actually make the entity jump if isJumping is true. func_75669_b=getObject=2= func_75670_d=isWatched=2= func_75671_a=setWatched=2= func_75672_a=getDataValueId=2= func_75673_a=setObject=2= func_75674_c=getObjectType=2= func_75679_c=getWatchableObjectInt=2=gets a watchable object and returns it as a Integer func_75681_e=getWatchableObjectString=2=gets a watchable object and returns it as a String func_75682_a=addObject=2=adds a new object to dataWatcher to watch, to update an already existing object see updateObject. Arguments: data Value Id, Object to add func_75683_a=getWatchableObjectByte=2=gets the bytevalue of a watchable object func_75684_a=hasChanges=2= func_75685_c=getAllWatched=2= func_75687_a=updateWatchedObjectsFromList=0= func_75688_b=getChanged=2= func_75691_i=getWatchedObject=2=is threadsafe, unless it throws an exception, then func_75692_b=updateObject=2=updates an already existing object func_75693_b=getWatchableObjectShort=2= func_75734_a=waitForFinish=2= func_75735_a=queueIO=2=threaded io func_75736_b=processQueue=2=Process the items that are in the queue func_75742_a=loadData=2=Loads an existing MapDataBase corresponding to the given String id from disk, instantiating the given Class, or returns null if none such file exists. args: Class to instantiate, String dataid func_75743_a=getUniqueDataId=2=Returns an unique new data id for the given prefix and saves the idCounts map to the 'idcounts' file. func_75744_a=saveAllData=2=Saves all dirty loaded MapDataBases to disk. func_75745_a=setData=2=Assigns the given String id to the given MapDataBase, removing any existing ones of the same id. func_75746_b=loadIdCounts=2=Loads the idCounts Map from the 'idcounts' file. func_75747_a=saveData=2=Saves the given MapDataBase to disk. func_75752_b=readPlayerData=2=Reads the player data from disk into the specified PlayerEntityMP. func_75753_a=writePlayerData=2=Writes the player data to disk from the specified PlayerEntityMP. func_75754_f=getAvailablePlayerDat=2=Returns an array of usernames for which player.dat exists for. func_75755_a=saveWorldInfoWithPlayer=2=Saves the given World Info with the given NBTTagCompound as the Player. func_75756_e=getSaveHandler=2=returns null if no saveHandler is relevent (eg. SMP) func_75757_d=loadWorldInfo=2=Loads and returns the world info func_75758_b=getMapFileFromName=2=Gets the file location of the given map func_75759_a=flush=2=Called to flush all changes to disk, waiting for them to complete. func_75760_g=getWorldDirectoryName=2=Returns the name of the directory where world information is saved. func_75761_a=saveWorldInfo=2=Saves the passed in world info. func_75762_c=checkSessionLock=2=Checks the session lock to prevent save collisions func_75763_a=getChunkLoader=2=Returns the chunk loader with the provided world provider func_75764_a=getPlayerData=2=Gets the player data for the given playername as a NBTTagCompound. func_75765_b=getWorldDirectory=2=Gets the File object corresponding to the base directory of this world. func_75766_h=setSessionLock=2=Creates a session lock file for this process func_75773_a=canContinue=2=Determine if a specific AI Task should continue being executed. func_75774_a=onUpdateTasks=2= func_75775_b=canUse=2=Determine if a specific AI Task can be executed, which means that all running higher (= lower int value) priority tasks are compatible with it or all lower priority tasks can be interrupted. func_75776_a=addTask=2= func_75777_a=areTasksCompatible=2=Returns whether two EntityAITaskEntries can be executed concurrently func_75783_h=getCheatsEnabled=0=@return {@code true} if cheats are enabled for this world func_75784_e=getLastTimePlayed=0= func_75785_d=requiresConversion=0= func_75786_a=getFileName=0=return the file name func_75788_b=getDisplayName=0=return the display name of the save func_75789_g=isHardcoreModeEnabled=0= func_75790_f=getEnumGameType=0=Gets the EnumGameType. func_75799_b=getSaveList=0= func_75800_d=flushCache=2= func_75801_b=isOldMapFormat=2=Checks if the save directory uses the old map format func_75802_e=deleteWorldDirectory=2=@args: Takes one argument - the name of the directory of the world to delete. @desc: Delete the world by deleting the associated directory recursively. func_75803_c=getWorldInfo=2=gets the world info func_75804_a=getSaveLoader=2=Returns back a loader for the specified save directory func_75805_a=convertMapFormat=2=Converts the specified map to the new map format. Args: worldName, loadingScreen func_75806_a=renameWorld=0=@args: Takes two arguments - first the name of the directory containing the world and second the new name for that world. @desc: Renames the world by storing the new name in level.dat. It does *not* rename the directory containing the world data. func_75807_a=deleteFiles=2=@args: Takes one argument - the list of files and directories to delete. @desc: Deletes the files and directory listed in the list recursively. func_75809_f=createFile=2=par: filename for the level.dat_mcr backup func_75810_a=addRegionFilesToCollection=2=filters the files in the par1 directory, and adds them to the par2 collections func_75811_a=convertChunks=2=copies a 32x32 chunk set from par2File to par1File, via AnvilConverterData func_75812_c=getSaveVersion=2= func_75813_a=convertFile=2= func_75814_c=writeNextIO=2=Returns a boolean stating if the write was unsuccessful. func_75815_a=loadChunk=2=Loads the specified(XZ) chunk into the specified world. func_75816_a=saveChunk=2= func_75817_a=chunkTick=2=Called every World.tick() func_75818_b=saveExtraData=2=Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently unused. func_75819_b=saveExtraChunkData=2=Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload. Currently unused. func_75820_a=writeChunkToNBT=2=Writes the Chunk passed as an argument to the NBTTagCompound also passed, using the World argument to retrieve the Chunk's last update time. func_75821_a=writeChunkNBTTags=2= func_75822_a=checkedReadChunkFromNBT=2=Wraps readChunkFromNBT. Checks the coordinates and several NBT tags. func_75823_a=readChunkFromNBT=2=Reads the data stored in the passed NBTTagCompound and creates a Chunk with that data in the passed World. Returns the created Chunk. func_75824_a=addChunkToPending=2= func_75829_a=distanceTo=2=Returns the linear distance to another path point func_75830_a=makeHash=2= func_75831_a=isAssigned=2=Returns true if this point has already been assigned to a path func_75832_b=distanceToSquared=2=Returns the squared distance to another path point func_75843_a=format=0=Formats a given stat for human consumption. func_75844_c=dequeue=2=Returns and removes the first point in the path func_75845_e=isPathEmpty=2=Returns true if this path contains no points func_75846_b=sortForward=2=Sorts a point to the right func_75847_a=sortBack=2=Sorts a point to the left func_75848_a=clearPath=2=Clears the path func_75849_a=addPoint=2=Adds a point to the path func_75850_a=changeDistance=2=Changes the provided point's distance to target func_75853_a=createEntityPath=2=Returns a new PathEntity for a given start and end point func_75854_a=openPoint=2=Returns a mapped point or creates and adds one func_75855_a=getVerticalOffset=2=Checks if an entity collides with blocks at a position. Returns 1 if clear, 0 for colliding with any solid block, -1 for water(if avoiding water) but otherwise clear, -2 for lava, -3 for fence, -4 for closed trapdoor, 2 if otherwise clear except for open trapdoor or water(if not avoiding) func_75856_a=createEntityPathTo=2=Creates a path from one entity to another within a minimum distance func_75857_a=createEntityPathTo=2=Internal implementation of creating a path from an entity to a point func_75858_a=getSafePoint=2=Returns a point that the entity can safely move to func_75859_a=createEntityPathTo=2=Creates a path from an entity to a specified location within a minimum distance func_75860_b=findPathOptions=2=populates pathOptions with available points and returns the number of options found (args: unused1, currentPoint, unused2, targetPoint, maxDistance) func_75861_a=addToPath=2=Adds a path from start to end and returns the whole path (args: unused, start, end, unused, maxDistance) func_75870_c=getFinalPathPoint=2=returns the last PathPoint of the Array func_75871_b=setCurrentPathLength=2= func_75872_c=setCurrentPathIndex=2= func_75873_e=getCurrentPathIndex=2= func_75874_d=getCurrentPathLength=2= func_75875_a=incrementPathIndex=2=Directs this path to the next point in its array func_75876_a=isSamePath=2=Returns true if the EntityPath are the same. Non instance related equals. func_75877_a=getPathPointFromIndex=2=return the PathPoint located at the specified PathIndex, usually the current one func_75878_a=getPosition=2=returns the current PathEntity target node as Vec3D func_75879_b=isFinished=2=Returns true if this path has reached the end func_75880_b=isDestinationSame=2=Returns true if the final PathPoint in the PathEntity is equal to Vec3D coords. func_75881_a=getVectorFromIndex=2=Gets the vector of the PathPoint associated with the given index. func_75885_a=cipherOperation=2=Encrypt or decrypt byte[] data using the specified key func_75886_a=createTheCipherInstance=2=Creates the Cipher Instance. func_75887_a=decryptSharedKey=2=Decrypt shared secret AES key using RSA private key func_75889_b=decryptData=2=Decrypt byte[] data with RSA private key func_75890_a=createNewSharedKey=0=Generate a new shared secret AES key from a secure random source func_75891_b=createNewKeyPair=2= func_75893_a=digestOperation=2=Compute a message digest on arbitrary byte[] data func_75894_a=encryptData=0=Encrypt byte[] data with RSA public key func_75895_a=getServerIdHash=2=Compute a serverId hash for use by sendSessionRequest() func_75896_a=decodePublicKey=2=Create a new PublicKey from encoded X.509 data func_75901_a=initializeAllBiomeGenerators=2=the first array item is a linked list of the bioms, the second is the zoom function, the third is the same as the first. func_75902_a=nextInt=2=returns a LCG pseudo random number from [0, x). Args: int x func_75903_a=initChunkSeed=2=Initialize layer's current chunkSeed based on the local worldGenSeed and the (x,z) chunk coordinates. func_75904_a=getInts=2=Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall amounts, or biomeList[] indices based on the particular GenLayer subclass. func_75905_a=initWorldGenSeed=2=Initialize layer's local worldGenSeed based on its own baseSeed and the world's global seed (passed in as an argument). func_75915_a=magnify=2=Magnify a layer. Parms are seed adjustment, layer, number of times to magnify func_75918_d=initCraftableStats=2=Initializes statistics related to craftable items. Is only called after both block and item stats have been initialized. func_75924_a=replaceAllSimilarBlocks=2=Forces all dual blocks to count for each other on the stats list func_75925_c=initStats=2= func_75965_j=getNumberFormat=0= func_75966_h=initIndependentStat=2=Initializes the current stat as independent (i.e., lacking prerequisites for being updated) and returns the current instance. func_75967_d=isAchievement=2=Returns whether or not the StatBase-derived class is a statistic (running counter) or an achievement (one-shot). func_75969_k=getDecimalFormat=0= func_75971_g=registerStat=2=Register the stat into StatList. func_75984_f=getSpecial=2=Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve. func_75987_b=setSpecial=2=Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve. func_75988_a=setStatStringFormatter=0=Defines a string formatter for the achievement. func_75989_e=getDescription=0=Returns the fully description of the achievement - ready to be displayed on screen. func_75997_a=init=2=A stub functions called to make the static initializer for this class run. func_76030_b=getValue=2=Returns the object stored in this entry func_76031_a=getHash=2=Returns the hash code for this entry func_76036_e=removeEntry=2=Removes the specified entry from the map and returns it func_76037_b=containsItem=2=Return true if an object is associated with the given key func_76038_a=addKey=2=Adds a key and associated value to this map func_76040_a=insert=2=Adds an object to a slot func_76041_a=lookup=2=Returns the object associated to a key func_76042_f=getHash=2=Returns the hash code for a key func_76043_a=getSlotIndex=2=Computes the index of the slot for the hash and slot count passed in. func_76044_g=computeHash=2=Makes the passed in integer suitable for hashing by a number of shifts func_76045_c=lookupEntry=2=Returns the key/object mapping for a given key as a MCHashEntry func_76046_c=clearMap=2=Removes all entries from the map func_76047_h=grow=2=Increases the number of hash slots func_76048_a=copyTo=2=Copies the hash slots to a new array func_76049_d=removeObject=2=Removes the specified object from the map and returns it func_76056_b=setSpawnY=0=Sets the y spawn position func_76057_l=getLastTimePlayed=0=Return the last time the player was in this world. func_76058_a=setSpawnX=0=Set the x spawn position to the passed in value func_76059_o=isRaining=2=Returns true if it is raining, false otherwise. func_76060_a=setGameType=2=Sets the GameType. func_76061_m=isThundering=2=Returns true if it is thundering, false otherwise. func_76062_a=setWorldName=2= func_76063_b=getSeed=2=Returns the seed of current world. func_76064_a=updateTagCompound=2= func_76065_j=getWorldName=2=Get current world name func_76066_a=getNBTTagCompound=2=Gets the NBTTagCompound for the worldInfo func_76067_t=getTerrainType=2= func_76068_b=setWorldTime=2=Set current world time func_76069_a=setThundering=2=Sets whether it is thundering or not. func_76070_v=isInitialized=2=Returns true if the World is initialized. func_76071_n=getThunderTime=2=Returns the number of ticks until next thunderbolt. func_76072_h=getPlayerNBTTagCompound=2=Returns the player's NBTTagCompound to be loaded func_76073_f=getWorldTime=2=Get current world time func_76074_e=getSpawnZ=2=Returns the z spawn position func_76075_d=getSpawnY=2=Return the Y axis spawning point of the player. func_76076_i=getVanillaDimension=2=Returns vanilla MC dimension (-1,0,1). For custom dimension compatibility, always prefer WorldProvider.dimensionID accessed from World.provider.dimensionID func_76077_q=getGameType=2=Gets the GameType. func_76078_e=setSaveVersion=2=Sets the save version of the world func_76079_c=getSpawnX=2=Returns the x spawn position func_76080_g=setRainTime=2=Sets the number of ticks until rain. func_76081_a=setSpawnPosition=2=Sets the spawn zone position. Args: x, y, z func_76082_a=cloneNBTCompound=2=Creates a new NBTTagCompound for the world, with the given NBTTag as the "Player" func_76083_p=getRainTime=2=Return the number of ticks until rain. func_76084_b=setRaining=2=Sets whether it is raining or not. func_76085_a=setTerrainType=2= func_76086_u=areCommandsAllowed=2=Returns true if commands are allowed on this World. func_76087_c=setSpawnZ=0=Set the z spawn position to the passed in value func_76088_k=getSaveVersion=2=Returns the save version of this world func_76089_r=isMapFeaturesEnabled=2=Get whether the map features (e.g. strongholds) generation is enabled or disabled. func_76090_f=setThunderTime=2=Defines the number of ticks until next thunderbolt. func_76091_d=setServerInitialized=2=Sets the initialization status of the World. func_76092_g=getSizeOnDisk=0= func_76093_s=isHardcoreModeEnabled=2=Returns true if hardcore mode is enabled, otherwise false func_76123_f=ceiling_float_int=2= func_76124_d=floor_double_long=2=Long version of floor_double func_76125_a=clamp_int=2=Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters. func_76126_a=sin=2=sin looked up in a table func_76127_a=average=2= func_76128_c=floor_double=2=Returns the greatest integer less than or equal to the double argument func_76129_c=sqrt_float=2= func_76130_a=abs_int=2=Returns the unsigned value of an int. func_76131_a=clamp_float=2=Returns the value of the first parameter, clamped to be within the lower and upper limits given by the second and third parameters func_76132_a=abs_max=2=Maximum of the absolute value of two numbers. func_76133_a=sqrt_double=2= func_76134_b=cos=2=cos looked up in the sin table with the appropriate offset func_76135_e=abs=2= func_76136_a=getRandomIntegerInRange=2= func_76137_a=bucketInt=0=Buckets an integer with specifed bucket sizes. Args: i, bucketSize func_76138_g=wrapAngleTo180_double=2=the angle is reduced to an angle between -180 and +180 by mod, and a 360 check func_76139_a=stringNullOrLengthZero=0=Tests if a string is null or of length zero func_76140_b=truncateDoubleToInt=0=returns par0 cast as an int, and no greater than Integer.MAX_VALUE-1024 func_76141_d=floor_float=2=Returns the greatest integer less than or equal to the float argument func_76142_g=wrapAngleTo180_float=2=the angle is reduced to an angle between -180 and +180 by mod, and a 360 check func_76143_f=ceiling_double_int=2= func_76145_b=getValue=2= func_76146_a=getKey=2= func_76151_f=getHashCode=2=public method to get the hashed key(hashCode) func_76152_e=removeKey=2=removes the key from the hash linked list func_76153_b=resizeTable=2=resizes the table func_76154_a=copyHashTableTo=2=copies the hash table to the specified array func_76155_g=getHashedKey=2=returns the hashed key given the original key func_76156_a=createKey=2=creates the key in the hash table func_76157_a=hash=2=the hash function func_76158_a=getHashIndex=2=gets the index in the hash given the array length and the hashed key func_76159_d=remove=2=calls the removeKey method and returns removed object func_76160_c=getEntry=2= func_76161_b=containsItem=2= func_76162_a=getNumHashElements=2= func_76163_a=add=2=Add a key-value pair. func_76164_a=getValueByKey=2=get the value from the map given the key func_76179_a=buildPostString=2=Builds an encoded HTTP POST content string from a string map func_76184_a=readFromNBT=2=reads in data from the NBTTagCompound into this MapDataBase func_76185_a=markDirty=2=Marks this MapDataBase dirty, to be saved to disk when the level next saves. func_76186_a=setDirty=2=Sets the dirty state of this MapDataBase, whether it needs saving to disk. func_76187_b=writeToNBT=2=write data to NBTTagCompound from this MapDataBase, similar to Entities and TileEntities func_76188_b=isDirty=2=Whether this MapDataBase needs saving to disk. func_76191_a=updateVisiblePlayers=2=Adds the player passed to the list of visible players and checks to see which players are visible func_76192_a=updateMPMapData=0=Updates the client's map with information from other players in MP func_76193_a=getUpdatePacketData=2=Get byte array of packet data to send to players on map for updating map data func_76194_a=setColumnDirty=2=Marks a vertical range of pixels as being modified so they will be resent to clients. Parameters: X, lowest Y, highest Y func_76204_a=getPlayersOnMap=2=returns a 1+players*3 array, of x,y, and color . the name of this function may be partially wrong, as there is a second branch to the code here func_76217_h=getCanBurn=2=Returns if the block can burn or not. func_76218_k=isOpaque=2=Indicate if the material is opaque func_76219_n=setNoPushMobility=2=This type of material can't be pushed, but pistons can move over it. func_76220_a=isSolid=2= func_76221_f=setRequiresTool=2=Makes blocks with this material require the correct tool to be harvested. func_76222_j=isReplaceable=2=Returns whether the material can be replaced by other blocks when placed - eg snow, vines and tall grass. func_76223_p=setTranslucent=2=Marks the material as translucent func_76224_d=isLiquid=2=Returns if blocks of these materials are liquids. func_76225_o=setImmovableMobility=2=This type of material can't be pushed, and pistons are blocked to move. func_76226_g=setBurning=2=Set the canBurn bool to True and return the current object. func_76227_m=getMaterialMobility=2=Returns the mobility information of the material, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons. func_76228_b=getCanBlockGrass=2=Will prevent grass from growing on dirt underneath and kill any grass below it if it returns true func_76229_l=isToolNotRequired=2=Returns true if the material can be harvested without a tool (or with the wrong tool) func_76230_c=blocksMovement=2=Returns if this material is considered solid or not func_76231_i=setReplaceable=2=Sets {@link #replaceable} to true. func_76269_a=getRandomItem=2=Returns a random choice from the input array of items, with a total weight value. func_76270_a=getTotalWeight=2=Returns the total weight of all items in a array. func_76271_a=getRandomItem=2=Returns a random choice from the input items. func_76272_a=getTotalWeight=2=Returns the total weight of all items in a collection. func_76273_a=getRandomItem=2=Returns a random choice from the input items, with a total weight value. func_76274_a=getRandomItem=2=Returns a random choice from the input items. func_76293_a=generateChestContents=2=Generates the Chest contents. func_76304_a=generateNoiseOctaves=2=pars:(par2,3,4=noiseOffset ; so that adjacent noise segments connect) (pars5,6,7=x,y,zArraySize),(pars8,10,12 = x,y,z noiseScale) func_76305_a=generateNoiseOctaves=2=Bouncer function to the main one with some default arguments. func_76308_a=populateNoiseArray=2=pars: noiseArray , xOffset , yOffset , zOffset , xSize , ySize , zSize , xScale, yScale , zScale , noiseScale. noiseArray should be xSize*ySize*zSize in size func_76310_a=grad=2= func_76311_b=lerp=2= func_76316_a=onInventoryChanged=2=Called by InventoryBasic.onInventoryChanged() on a array that is never filled. func_76317_a=clearProfiling=2=Clear profiling. func_76318_c=endStartSection=2=End current section and start a new section func_76319_b=endSection=2=End section func_76320_a=startSection=2=Start section func_76321_b=getProfilingData=2=Get profiling data func_76322_c=getNameOfLastSection=2= func_76333_a=smooth=0=Smooths mouse input func_76337_a=ticksToElapsedTime=0=Returns the time elapsed for the given number of ticks, in "mm:ss" format. func_76338_a=stripControlCodes=0= func_76340_b=getSecond=2=Get the second Object in the Tuple func_76341_a=getFirst=2=Get the first Object in the Tuple func_76345_d=getHungerDamage=2=How much satiate(food) is consumed by this DamageSource func_76346_g=getEntity=2= func_76347_k=isFireDamage=2=Returns true if the damage is fire based. func_76348_h=setDamageBypassesArmor=2= func_76349_b=setProjectile=2=Define the damage type as projectile based. func_76350_n=isDifficultyScaled=2=Return whether this damage source will have its damage amount scaled based on the current difficulty. func_76351_m=setDifficultyScaled=2=Set whether this damage source will have its damage amount scaled based on the current difficulty. func_76352_a=isProjectile=2=Returns true if the damage is projectile based. func_76353_a=causeArrowDamage=2=returns EntityDamageSourceIndirect of an arrow func_76354_b=causeIndirectMagicDamage=2= func_76355_l=getDamageType=2=Return the name of damage type. func_76356_a=causeThrownDamage=2= func_76357_e=canHarmInCreative=2= func_76358_a=causeMobDamage=2= func_76359_i=setDamageAllowedInCreativeMode=2= func_76361_j=setFireDamage=2=Define the damage type as fire based. func_76362_a=causeFireballDamage=2=returns EntityDamageSourceIndirect of a fireball func_76363_c=isUnblockable=2= func_76364_f=getSourceOfDamage=2= func_76365_a=causePlayerDamage=2=returns an EntityDamageSource of type player func_76388_g=getEffectiveness=2= func_76389_a=getDurationString=0= func_76390_b=setPotionName=2=Set the potion name. func_76392_e=getStatusIconIndex=0=Returns the index for the icon to display when the potion is active. func_76393_a=getName=2=returns the name of the potion func_76394_a=performEffect=2= func_76395_i=isUsable=2= func_76396_c=getId=2=returns the ID of the potion func_76397_a=isReady=2=checks if Potion effect is ready to be applied this tick. func_76398_f=isBadEffect=0=This method returns true if the potion effect is bad - negative - for the entity. func_76399_b=setIconIndex=2=Sets the index for the icon displayed in the player's inventory when the status is active. func_76400_d=hasStatusIcon=0=Returns true if the potion has a associated status icon to display in then inventory when active. func_76401_j=getLiquidColor=2=Returns the color of the potion liquid. func_76402_a=affectEntity=2=Hits the provided entity with this potion's instant effect. func_76403_b=isInstant=2=Returns true if the potion has an instant effect instead of a continuous one (eg Harming) func_76404_a=setEffectiveness=2= func_76445_a=getIntCache=2= func_76446_a=resetIntCache=2=Mark all pre-allocated arrays as available for re-use by moving them to the appropriate free lists. func_76452_a=combine=2=merges the input PotionEffect into this one if this.amplifier <= tomerge.amplifier. The duration in the supplied potion effect is assumed to be greater. func_76453_d=getEffectName=2= func_76454_e=deincrementDuration=2= func_76455_a=onUpdate=2= func_76456_a=getPotionID=2=Retrieve the ID of the potion this effect matches. func_76457_b=performEffect=2= func_76458_c=getAmplifier=2= func_76459_b=getDuration=2= func_76463_a=startSnooper=2=Note issuing start multiple times is not an error. func_76464_f=addBaseDataToSnooper=2= func_76465_c=getCurrentStats=0= func_76466_d=getSelfCounterFor=2=returns a value indicating how many times this function has been run on the snooper func_76467_g=addJvmArgsToSnooper=2= func_76468_d=isSnooperRunning=2= func_76469_c=getDataMapFor=2= func_76470_e=stopSnooper=2= func_76471_b=addMemoryStatsToSnooper=2= func_76472_a=addData=2=Adds information to the report func_76473_a=getStatsCollectorFor=2= func_76474_b=getSyncLockFor=2= func_76475_e=getServerUrlFor=2= func_76484_a=generate=2= func_76487_a=setScale=2=Rescales the generator settings, only used in WorldGenBigTree func_76489_a=generateLeafNodeList=2=Generates a list of leaf nodes for the tree, to be populated by generateLeaves. func_76490_a=layerSize=2=Gets the rough size of a layer of the tree. func_76491_a=generateLeafNode=2=Generates the leaves surrounding an individual entry in the leafNodes list. func_76493_c=leafNodeNeedsBase=2=Indicates whether or not a leaf node requires additional wood to be added to preserve integrity. func_76494_d=generateLeafNodeBases=2=Generates additional wood blocks to fill out the bases of different leaf nodes that would otherwise degrade. func_76495_b=leafSize=2= func_76496_a=checkBlockLine=2=Checks a line of blocks in the world from the first coordinate to triplet to the second, returning the distance (in blocks) before a non-air, non-leaf block is encountered and/or the end is encountered. func_76497_e=validTreeLocation=2=Returns a boolean indicating whether or not the current location for the tree, spanning basePos to to the height limit, is valid. func_76498_b=generateLeaves=2=Generates the leaf portion of the tree as specified by the leafNodes list. func_76499_c=generateTrunk=2=Places the trunk for the big tree that is being generated. Able to generate double-sized trunks by changing a field that is always 1 to 2. func_76529_b=growVines=2=Grows vines downward from the given block for a given length. Args: World, x, starty, z, vine-length func_76536_b=generateVines=2=Generates vines at the given position until it hits a block. func_76543_b=pickMobSpawner=2=Randomly decides which spawner to use in a dungeon func_76549_c=getChunkInputStream=2=Returns an input stream for the specified chunk. Args: worldDir, chunkX, chunkZ func_76550_a=createOrLoadRegionFile=2= func_76551_a=clearRegionFileReferences=2=Saves the current Chunk Map Cache func_76552_d=getChunkOutputStream=2=Returns an output stream for the specified chunk. Args: worldDir, chunkX, chunkZ func_76554_h=getEntrancePortalLocation=2=Gets the hard-coded portal location to use when entering this dimension. func_76555_c=createChunkGenerator=2=Returns a new chunk provider which generates chunks for this world func_76556_a=generateLightBrightnessTable=2=Creates the light to brightness table func_76557_i=getAverageGroundLevel=2= func_76558_a=registerWorld=2=associate an existing world with a World provider, and setup its lightbrightness table func_76559_b=getMoonPhase=2= func_76560_a=calcSunriseSunsetColors=0=Returns array with sunrise/sunset colors func_76561_g=isSkyColored=0= func_76562_b=getFogColor=0=Return Vec3D with biome specific fog color func_76563_a=calculateCelestialAngle=2=Calculates the angle of sun and moon in the sky relative to a specified time (usually worldTime) func_76564_j=getWorldHasVoidParticles=0=returns true if this dimension is supposed to display void particles and pull in the far plane based on the user's Y offset. func_76565_k=getVoidFogYFactor=0=Returns a double value representing the Y value relative to the top of the map at which void fog is at its maximum. The default factor of 0.03125 relative to 256, for example, means the void fog will be at its maximum at (256*0.03125), or 8. func_76566_a=canCoordinateBeSpawn=2=Will check if the x, z position specified is alright to be set as the map spawn point func_76567_e=canRespawnHere=2=True if the player can respawn in this dimension (true = overworld, false = nether). func_76568_b=doesXZShowFog=0=Returns true if the given X,Z coordinate should show environmental fog. func_76569_d=isSurfaceWorld=2=Returns 'true' if in the "main surface world", but 'false' if in the Nether or End dimensions. func_76570_a=getProviderForDimension=2= func_76571_f=getCloudHeight=0=the y level at which clouds are rendered. func_76572_b=registerWorldChunkManager=2=creates a new world chunk manager for WorldProvider func_76581_a=set=2=Arguments are x, y, z, val. Sets the nibble of data at x << 11 | z << 7 | y to val. func_76582_a=get=2=Returns the nibble of data corresponding to the passed in x, y, z. y is at most 6 bits, z is at most 4. func_76587_i=getBlockStorageArray=2=Returns the ExtendedBlockStorage array for this Chunk. func_76588_a=getEntitiesWithinAABBForEntity=2=Fills the given list of all entities that intersect within the given bounding box that aren't the passed entity Args: entity, aabb, listToFill func_76589_b=setBlockMetadata=2=Set the metadata of a block in the chunk func_76590_a=generateHeightMap=0=Generates the height map for a chunk from scratch func_76591_a=getBiomeGenForWorldCoords=2=This method retrieves the biome at a set of coordinates func_76594_o=enqueueRelightChecks=2=Called once-per-chunk-per-tick, and advances the round-robin relight check index per-storage-block by up to 8 blocks at a time. In a worst-case scenario, can potentially take up to 1.6 seconds, calculated via (4096/(8*16))/20, to re-check all blocks in a chunk, which could explain both lagging light updates in certain cases as well as Nether relight func_76595_e=propagateSkylightOcclusion=2=Propagates a given sky-visible block's light value downward and upward to neighboring blocks as necessary. func_76599_g=checkSkylightNeighborHeight=2=Checks the height of a block next to a sky-visible block and schedules a lighting update as necessary. func_76600_a=isAtLocation=2=Checks whether the chunk is at the X/Z location specified func_76601_a=needsSaving=2=Returns true if this Chunk needs to be saved func_76602_a=setStorageArrays=2= func_76603_b=generateSkylightMap=2=Generates the initial skylight map for the chunk upon generation or load. func_76605_m=getBiomeArray=2=Returns an array containing a 16x16 mapping on the X/Z of block positions in this Chunk to biome IDs. func_76606_c=getAreLevelsEmpty=2=Returns whether the ExtendedBlockStorages containing levels (in blocks) from arg 1 to arg 2 are fully empty (true) or not (false). func_76607_a=fillChunk=0=Initialise this chunk with new binary data func_76608_a=removeEntityAtIndex=2=Removes entity at the specified index from the entity array. func_76609_d=updateSkylightNeighborHeight=2= func_76611_b=getHeightValue=2=Returns the value in the height map at this x, z coordinate in the chunk func_76612_a=addEntity=2=Adds an entity to the chunk. Args: entity func_76613_n=resetRelightChecks=2=Resets the relight check index to 0 for this Chunk. func_76614_a=getSavedLightValue=2=Gets the amount of light saved in this block (doesn't adjust for daylight) func_76615_h=relightBlock=2=Initiates the recalculation of both the block-light and sky-light for a given block inside a chunk. func_76616_a=setBiomeArray=2=Accepts a 256-entry array that contains a 16x16 mapping on the X/Z plane of block positions in this Chunk to biome IDs. func_76617_a=getRandomWithSeed=2= func_76618_a=getEntitiesOfTypeWithinAAAB=2=Gets all entities that can be assigned to the specified class. Args: entityClass, aabb, listToFill func_76619_d=canBlockSeeTheSky=2=Returns whether is not a block above this one blocking sight to the sky (done via checking against the heightmap) func_76621_g=isEmpty=2= func_76622_b=removeEntity=2=removes entity using its y chunk coordinate as its index func_76623_d=onChunkUnload=2=Called when this Chunk is unloaded by the ChunkProvider func_76624_a=populateChunk=2= func_76625_h=getTopFilledSegment=2=Returns the topmost ExtendedBlockStorage instance for this Chunk that actually contains a block. func_76626_d=getPrecipitationHeight=2=Gets the height to which rain/snow will fall. Calculates it if not already stored. func_76628_c=getBlockMetadata=2=Return the metadata corresponding to the given coordinates inside a chunk. func_76629_c=getBlockLightValue=2=Gets the amount of light on a block taking into account sunlight func_76630_e=setChunkModified=2=Sets the isModified flag for this Chunk func_76631_c=onChunkLoad=2=Called when this Chunk is loaded by the ChunkProvider func_76632_l=getChunkCoordIntPair=2=Gets a ChunkCoordIntPair representing the Chunk's position. func_76633_a=setLightValue=2=Sets the light value at the coordinate. If enumskyblock is set to sky it sets it in the skylightmap and if its a block then into the blocklightmap. Args enumSkyBlock, x, y, z, lightValue func_76654_b=setExtBlockMetadata=2=Sets the metadata of the Block at the given coordinates in this ExtendedBlockStorage to the given metadata. func_76657_c=setExtSkylightValue=2=Sets the saved Sky-light value in the extended block storage structure. func_76658_g=getBlockLSBArray=2= func_76659_c=setBlocklightArray=2=Sets the NibbleArray instance used for Block-light values in this particular storage block. func_76660_i=getBlockMSBArray=2=Returns the block ID MSB (bits 11..8) array for this storage array's Chunk. func_76661_k=getBlocklightArray=2=Returns the NibbleArray instance containing Block-light data. func_76662_d=getYLocation=2=Returns the Y location of this ExtendedBlockStorage. func_76663_a=isEmpty=2=Returns whether or not this block storage's Chunk is fully empty, based on its internal reference count. func_76664_a=setBlockLSBArray=2=Sets the array of block ID least significant bits for this ExtendedBlockStorage. func_76665_b=getExtBlockMetadata=2=Returns the metadata associated with the block at the given coordinates in this ExtendedBlockStorage. func_76666_d=setSkylightArray=2=Sets the NibbleArray instance used for Sky-light values in this particular storage block. func_76667_m=createBlockMSBArray=0=Called by a Chunk to initialize the MSB array if getBlockMSBArray returns null. Returns the newly-created NibbleArray instance. func_76668_b=setBlockMetadataArray=2=Sets the NibbleArray of block metadata (blockMetadataArray) for this ExtendedBlockStorage. func_76669_j=getMetadataArray=2= func_76670_c=getExtSkylightValue=2=Gets the saved Sky-light value in the extended block storage structure. func_76671_l=getSkylightArray=2=Returns the NibbleArray instance containing Sky-light data. func_76672_e=removeInvalidBlocks=2= func_76673_a=setBlockMSBArray=2=Sets the array of blockID most significant bits (blockMSBArray) for this ExtendedBlockStorage. func_76674_d=getExtBlocklightValue=2=Gets the saved Block-light value in the extended block storage structure. func_76675_b=getNeedsRandomTick=2=Returns whether or not this block storage's Chunk will require random ticking, used to avoid looping through random block ticks when there are no blocks that would randomly tick. func_76676_h=clearMSBArray=0= func_76677_d=setExtBlocklightValue=2=Sets the saved Block-light value in the extended block storage structure. func_76686_a=get=2= func_76690_a=convertToAnvilFormat=2= func_76691_a=load=2= func_76704_a=getChunkDataInputStream=2=args: x, y - get uncompressed chunk stream from the region file func_76705_d=outOfBounds=2=args: x, z - check region bounds func_76706_a=write=2=args: x, z, data, length - write chunk data at (x, z) to disk func_76707_e=getOffset=2=args: x, y - get chunk's offset in region file func_76708_c=close=2=close this RegionFile and prevent further writes func_76709_c=isChunkSaved=2=args: x, z, - true if chunk has been saved / converted func_76710_b=getChunkDataOutputStream=2=args: x, z - get an output stream used to write chunk data, data is on disk when the returned stream is closed func_76711_a=setOffset=2=args: x, z, offset - sets the chunk's offset in the region file func_76712_a=write=2=args: sectorNumber, data, length - write the chunk data to this RegionFile func_76713_b=setChunkTimestamp=2=args: x, z, timestamp - sets the chunk's write timestamp func_76727_i=getFloatRainfall=0=Gets a floating point representation of this biome's rainfall func_76728_a=decorate=2= func_76729_a=createBiomeDecorator=2=Allocate a new BiomeDecorator for this BiomeGenBase func_76730_b=getRandomWorldGenForGrass=2=Gets a WorldGen appropriate for this biome. func_76731_a=getSkyColorByTemp=0=takes temperature, returns color func_76732_a=setTemperatureRainfall=2=Sets the temperature and rainfall of this biome. func_76735_a=setBiomeName=2= func_76736_e=isHighHumidity=2=Checks to see if the rainfall level of the biome is extremely high func_76738_d=canSpawnLightningBolt=2=Return true if the biome supports lightning bolt spawn, either by have the bolts enabled and have rain enabled. func_76739_b=setColor=2= func_76741_f=getSpawningChance=2=returns the chance a creature has to spawn. func_76742_b=setEnableSnow=2=sets enableSnow to true during biome initialization. returns BiomeGenBase. func_76744_g=getIntRainfall=2=Gets an integer representation of this biome's rainfall func_76745_m=setDisableRain=2=Disable the rain for the biome. func_76746_c=getEnableSnow=2=Returns true if the biome have snowfall instead a normal rain. func_76747_a=getSpawnableList=2=Returns the correspondent list of the EnumCreatureType informed. func_76793_b=genStandardOre2=2=Standard ore generation helper. Generates Lapis Lazuli. func_76795_a=genStandardOre1=2=Standard ore generation helper. Generates most ores. func_76797_b=generateOres=2=Generates ores in the current chunk func_76836_a=getChunkManager=2=Get the world chunk manager object for a biome list. func_76837_b=getBiomeGenAt=2=Returns the BiomeGenBase related to the x, z position from the cache. func_76838_a=cleanupCache=2=Removes BiomeCacheBlocks from this cache that haven't been accessed in at least 30 seconds. func_76839_e=getCachedBiomes=2=Returns the array of cached biome types in the BiomeCacheBlock at the given location. func_76840_a=getBiomeCacheBlock=2=Returns a biome cache block at location specified. func_76885_a=getBiomeGenAt=2=Returns the BiomeGenBase related to the x, z position from the cache block. func_76931_a=getBiomeGenAt=2=Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock) func_76932_a=getBiomesToSpawnIn=2=Gets the list of valid biomes for the player to spawn in. func_76933_b=loadBlockGeneratorData=2=Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth func_76935_a=getBiomeGenAt=2=Returns the BiomeGenBase related to the x, z position on the world. func_76936_a=getRainfall=2=Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length. func_76937_a=getBiomesForGeneration=2=Returns an array of biomes for the location input. func_76938_b=cleanupCache=2=Calls the WorldChunkManager's biomeCache.cleanupCache() func_76939_a=getTemperatureAtHeight=0=Return an adjusted version of a given temperature based on the y height func_76940_a=areBiomesViable=2=checks given Chunk's Biomes against List of allowed ones func_76975_c=renderShadow=0=Renders the entity shadows at the position, shadow alpha and partialTickTime. Args: entity, x, y, z, shadowAlpha, partialTickTime func_76976_a=setRenderManager=0=Sets the RenderManager. func_76977_a=renderEntityOnFire=0=Renders fire on top of the entity. Args: entity, x, y, z, partialTickTime func_76978_a=renderOffsetAABB=0=Renders a white box with the bounds of the AABB translated by the offset. Args: aabb, x, y, z func_76979_b=doRenderShadowAndFire=0=Renders the entity's shadow and fire (if its on fire). Args: entity, x, y, z, yaw, partialTickTime func_76980_a=renderAABB=0=Adds to the tesselator a box using the aabb for the bounds. Args: aabb func_76982_b=getWorldFromRenderManager=0=Returns the render manager's world object func_76983_a=getFontRendererFromRenderManager=0=Returns the font renderer from the set render manager func_76986_a=doRender=0=Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic (Render of all recipes func_77594_a=getInstance=2=Returns the static instance of this class func_77596_b=addShapelessRecipe=2= func_77599_b=getSmeltingList=2= func_77602_a=smelting=2=Used to call methods addSmelting and getSmeltingResult. func_77607_a=addRecipes=2=Adds the dye recipes to the CraftingManager. func_77608_a=addRecipes=2=Adds the food recipes to the CraftingManager. func_77609_a=addRecipes=2=Adds the armor recipes to the CraftingManager. func_77612_l=getMaxDamage=2=Returns the maximum damage an item can take. func_77613_e=getRarity=2=Return an item rarity from EnumRarity func_77614_k=getHasSubtypes=2= func_77615_a=onPlayerStoppedUsing=2=called when the player releases the use item button. Args: itemstack, world, entityplayer, itemInUseCount func_77616_k=isItemTool=2=Checks isDamagable and if it cannot be stacked func_77617_a=getIconFromDamage=0=Gets an icon index based on an item's damage value func_77618_c=getIconFromDamageForRenderPass=0=Gets an icon index based on an item's damage value and the given render pass func_77619_b=getItemEnchantability=2=Return the enchantability factor of the item, most of the time is based on material. func_77620_a=getColorFromDamage=0= func_77621_a=getMovingObjectPositionFromPlayer=2= func_77622_d=onCreated=2=Called when item is crafted/smelted. Used only by maps so far. func_77623_v=requiresMultipleRenderPasses=0= func_77624_a=addInformation=0=allows items to add custom lines of information to the mouseover description func_77625_d=setMaxStackSize=2= func_77626_a=getMaxItemUseDuration=2=How long it takes to use or consume an item func_77627_a=setHasSubtypes=2= func_77629_n_=shouldRotateAroundWhenRendering=0=Returns true if this item should be rotated by 180 degrees around the Y axis when being held in an entities hands. func_77630_h=doesContainerItemLeaveCraftingGrid=2=If this returns true, after a recipe involving this item is crafted the container item will be added to the player's inventory instead of remaining in the crafting grid. func_77631_c=setPotionEffect=2=Sets the string representing this item's effect on a potion when used as an ingredient. func_77634_r=hasContainerItem=2=True if this Item has a container item (a.k.a. crafting result) func_77636_d=hasEffect=0= func_77637_a=setCreativeTab=2=returns this; func_77639_j=getItemStackLimit=2=Returns the maximum size of the stack for a specific item. func_77640_w=getCreativeTab=0=gets the CreativeTab this item is displayed on func_77642_a=setContainerItem=2= func_77643_m_=isMap=2=false for all Items except sub-classes of ItemMapBase func_77644_a=hitEntity=2=Current implementations of this method in child classes do not use the entry argument beside ev. They just raise the damage on the stack. func_77645_m=isDamageable=2= func_77647_b=getMetadata=2=Returns the metadata of the block which this Item (ItemBlock) can place func_77648_a=onItemUse=2=Callback for item usage. If the item does something special on right clicking, he will have one of those. Return True if something happen and false if it don't. This is for ITEMS, not BLOCKS func_77650_f=getIconIndex=0=Returns the icon index of the stack given as argument. func_77651_p=getShareTag=2=If this function returns true (or the item is damageable), the ItemStack's NBT tag will be sent to the client. func_77653_i=getItemStackDisplayName=2= func_77654_b=onEaten=2= func_77655_b=setUnlocalizedName=2=Sets the unlocalized name of this item to the string passed as the parameter, prefixed by "item." func_77656_e=setMaxDamage=2=set max damage of an Item func_77657_g=getUnlocalizedNameInefficiently=2=Translates the unlocalized name of this item, but without the .name suffix, so the translation fails and the unlocalized name itself is returned. func_77658_a=getUnlocalizedName=2=Returns the unlocalized name of this item. func_77659_a=onItemRightClick=2=Called whenever this item is equipped and the right mouse button is pressed. Args: itemStack, world, entityPlayer func_77661_b=getItemUseAction=2=returns the action that specifies what animation to play when the items is being used func_77662_d=isFull3D=0=Returns True is the item is renderer in full 3D when hold. func_77663_a=onUpdate=2=Called each tick as long the item is on a player inventory. Uses by maps to check if is on a player hand and update it's contents. func_77664_n=setFull3D=2=Sets bFull3D to True and return the object. func_77667_c=getUnlocalizedName=2=Returns the unlocalized name of this item. This version accepts an ItemStack so different stacks can have different names based on their damage or NBT. func_77668_q=getContainerItem=2= func_77828_a=validBookTagContents=2= func_77831_g=isSplash=2=returns wether or not a potion is a throwable splash potion based on damage value func_77832_l=getEffects=2=Returns a list of potion effects for the specified itemstack. func_77833_h=isEffectInstant=0= func_77834_f=getEffects=2=Returns a list of effects for the specified potion damage value. func_77840_a=spawnCreature=2=Spawns the creature specified by the egg's type in the location specified by the last three parameters. Parameters: world, entityID, x, y, z. func_77842_f=getToolMaterialName=2=Returns the name of the material this tool is made from as it is declared in Item.ToolMaterial (meaning diamond would return "EMERALD") func_77844_a=setPotionEffect=2=sets a potion effect on the item. Args: int potionId, int duration (will be multiplied by 20), int amplifier, float probability of effect happening func_77845_h=isWolfsFavoriteMeat=2=Whether wolves like this food (true for raw and cooked porkchop). func_77848_i=setAlwaysEdible=2=Set the field 'alwaysEdible' to true, and make the food edible even if the player don't need to eat. func_77849_c=onFoodEaten=2= func_77861_e=getToolMaterialName=2=Return the name for this tool's material. func_77872_a=updateMapData=2= func_77873_a=getMapData=2= func_77875_a=tryPlaceContainedLiquid=2=Attempts to place the liquid contained inside the bucket. func_77877_c=getMaxDamageArray=2=Returns the 'max damage' factor array for the armor, each piece of armor have a durability factor (that gets multiplied by armor material factor) func_77906_a=brewBitOperations=2=Does bit operations for brewPotionData, given data, the index of the bit being operated upon, whether the bit will be removed, whether the bit will be toggled (NOT), or whether the data field will be set to 0 if the bit is not present. func_77907_h=countSetFlags=2=Count the number of bits in an integer set to ON. func_77910_c=isFlagSet=2=Returns 1 if the flag is set, 0 if it is not set. func_77911_a=calcPotionLiquidColor=2=Given a {@link Collection}<{@link PotionEffect}> will return an Integer color. func_77912_a=parsePotionEffects=2= func_77913_a=applyIngredient=2=Generate a data value for a potion, given its previous data value and the encoded string of new effects it will receive func_77914_a=checkFlag=2=Is the bit given set to 1? func_77916_d=isFlagUnset=2=Returns 0 if the flag is set, 1 if it is not set. func_77917_b=getPotionEffects=2=Returns a list of effects for the specified potion damage value. func_77942_o=hasTagCompound=2=Returns true if the ItemStack has an NBTTagCompound. Currently used to store enchantments. func_77943_a=tryPlaceItemIntoWorld=2= func_77944_b=copyItemStack=2=Creates a copy of a ItemStack, a null parameters will return a null. func_77945_a=updateAnimation=2=Called each tick as long the ItemStack in on player inventory. Used to progress the pickup animation and update maps. func_77946_l=copy=2=Returns a new stack with the same properties. func_77948_v=isItemEnchanted=2=True if the item has enchantment data func_77949_a=loadItemStackFromNBT=2= func_77950_b=onFoodEaten=2= func_77951_h=isItemDamaged=2=returns true when a damageable item is damaged func_77952_i=getItemDamageForDisplay=2=gets the damage of an itemstack, for displaying purposes func_77953_t=getRarity=2= func_77954_c=getIconIndex=0=Returns the icon index of the current stack. func_77955_b=writeToNBT=2=Write the stack fields to a NBT object. Return the new NBT object. func_77956_u=isItemEnchantable=2=True if it is a tool and has no enchantments to begin with func_77957_a=useItemRightClick=2=Called whenever this item stack is equipped and right clicked. Returns the new item stack to put in the position where this item is. Args: world, player func_77958_k=getMaxDamage=2=Returns the max damage an item in the stack can take. func_77959_d=isItemStackEqual=2=compares ItemStack argument to the instance ItemStack; returns true if both ItemStacks are equal func_77960_j=getItemDamage=2=gets the damage of an itemstack func_77961_a=hitEntity=2=Calls the corresponding fct in di func_77962_s=hasEffect=0= func_77963_c=readFromNBT=2=Read the stack fields from a NBT object. func_77964_b=setItemDamage=2=Sets the item damage of the ItemStack. func_77966_a=addEnchantment=2=Adds an enchantment with a desired level on the ItemStack. func_77969_a=isItemEqual=2=compares ItemStack argument to the instance ItemStack; returns true if the Items contained in both ItemStacks are equal func_77970_a=areItemStackTagsEqual=2= func_77972_a=damageItem=2=Damages the item in the ItemStack func_77973_b=getItem=2=Returns the object corresponding to the stack. func_77974_b=onPlayerStoppedUsing=2=Called when the player releases the use item button. Args: world, entityplayer, itemInUseCount func_77975_n=getItemUseAction=2= func_77976_d=getMaxStackSize=2=Returns maximum size of the stack. func_77977_a=getUnlocalizedName=2= func_77978_p=getTagCompound=2=Returns the NBTTagCompound of the ItemStack. func_77979_a=splitStack=2=Remove the argument from the stack size. Return a new stack object with argument size. func_77980_a=onCrafting=2= func_77981_g=getHasSubtypes=2= func_77982_d=setTagCompound=2=Assigns a NBTTagCompound to the ItemStack, minecraft validates that only non-stackable items can have it. func_77983_a=setTagInfo=2= func_77984_f=isItemStackDamageable=2=true if this itemStack is damageable func_77985_e=isStackable=2=Returns true if the ItemStack can hold 2 or more units of the item. func_77986_q=getEnchantmentTagList=2= func_77988_m=getMaxItemUseDuration=2= func_77989_b=areItemStacksEqual=2=compares ItemStack argument1 with ItemStack argument2; returns true if both ItemStacks are equal func_77995_e=getEnchantability=2=Return the natural enchantability factor of the material. func_77996_d=getHarvestLevel=2=The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = IRON/GOLD) func_77997_a=getMaxUses=2=The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32) func_77998_b=getEfficiencyOnProperMaterial=2=The strength of this tool material against blocks which it is effective against. func_78000_c=getDamageVsEntity=2=Damage versus entities. func_78013_b=getTabLabel=0= func_78014_h=setNoTitle=2= func_78015_f=getBackgroundImageName=0= func_78016_d=getTabIconItem=0= func_78017_i=shouldHidePlayerInventory=0= func_78018_a=displayAllReleventItems=0=only shows items which have tabToDisplayOn == this func_78019_g=drawInForegroundOfTab=0= func_78020_k=getTabColumn=0=returns index % 6 func_78021_a=getTabIndex=0= func_78022_j=setNoScrollbar=2= func_78023_l=isTabInFirstRow=0=returns tabIndex < 6 func_78024_c=getTranslatedTabLabel=0=Gets the translated Label. func_78025_a=setBackgroundImageName=2= func_78044_b=getDamageReductionAmount=2=Return the damage reduction (each 1 point is a half a shield on gui) of the piece index passed (0 = helmet, 1 = plate, 2 = legs and 3 = boots) func_78045_a=getEnchantability=2=Return the enchantability factor of the material. func_78046_a=getDurability=2=Returns the durability for a armor slot of for this type. func_78084_a=getTextureOffset=0= func_78085_a=setTextureOffset=0= func_78086_a=setLivingAnimations=0=Used for easily adding entity-dependent animations. The second and third float params here are the same second and third as in the setRotationAngles method. func_78087_a=setRotationAngles=0=Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how "far" arms and legs can swing at most. func_78088_a=render=0=Sets the models various rotation angles then renders the model. func_78110_b=renderEars=0=renders the ears (specifically, deadmau5's) func_78111_c=renderCloak=0=Renders the cloak of the current biped (in most cases, it's a player) func_78164_a=renderSign=0=Renders the sign model through TileEntitySignRenderer func_78214_a=updateRotations=0=Updates the rotations in the parameters for rotations greater than 180 degrees or less than -180 degrees. It adds or subtracts 360 degrees, so that the appearance is the same, although the numbers are then simplified to range -180 to 180 func_78231_a=renderAll=0=This method renders out all parts of the chest model. func_78235_a=flipFace=0= func_78236_a=draw=0= func_78240_a=setTexturePosition=0= func_78245_a=render=0=Draw the six sided box defined by this ModelBox func_78255_a=renderStringAtPos=0=Render a single line string at the current (posX,posY) and update posX func_78256_a=getStringWidth=0=Returns the width of this string. Equivalent of FontMetrics.stringWidth(String s). func_78257_a=loadGlyphTexture=0=Load one of the /font/glyph_XX.png into a new GL texture and store the texture ID in glyphTextureName array. func_78258_a=renderString=0=Render single line string by setting GL color, current (posX,posY), and calling renderStringAtPos() func_78259_e=sizeStringToWidth=0=Determines how many characters from the string will fit into the specified width. func_78260_a=getBidiFlag=0=Get bidiFlag that controls if the Unicode Bidirectional Algorithm should be run before rendering any string func_78261_a=drawStringWithShadow=0=Draws the specified string with a shadow. func_78262_a=trimStringToWidth=0=Trims a string to a specified width, and will reverse it if par3 is set. func_78263_a=getCharWidth=0=Returns the width of this character as rendered. func_78264_a=setUnicodeFlag=0=Set unicodeFlag controlling whether strings should be rendered with Unicode fonts instead of the default.png font. func_78265_b=resetStyles=0=Reset all style flag fields in the class to false; called at the start of string rendering func_78266_a=renderDefaultChar=0=Render a single character with the default.png font at current (posX,posY) location... func_78267_b=splitStringWidth=0=Returns the width of the wordwrapped String (maximum length is parameter k) func_78268_b=renderSplitString=0=Perform actual work of rendering a multi-line string with wordwrap and with darker drop shadow color if flag is set func_78269_a=trimStringToWidth=0=Trims a string to fit a specified Width. func_78270_c=isFormatSpecial=0=Checks if the char code is O-K...lLrRk-o... used to set special formatting. func_78271_c=listFormattedStringToWidth=0=Breaks a string into a list of pieces that will fit a specified width. func_78272_b=isFormatColor=0=Checks if the char code is a hexadecimal character, used to set colour. func_78273_d=trimStringNewline=0=Remove all newline characters from the end of the string func_78274_b=renderStringAligned=0=Render string either left or right aligned depending on bidiFlag func_78275_b=setBidiFlag=0=Set bidiFlag to control if the Unicode Bidirectional Algorithm should be run before rendering any string. func_78276_b=drawString=0=Draws the specified string. func_78277_a=renderUnicodeChar=0=Render a single Unicode character at current (posX,posY) location using one of the /font/glyph_XX.png files... func_78278_a=renderCharAtPos=0=Pick how to render a single character and return the width used. func_78279_b=drawSplitString=0=Splits and draws a String with wordwrap (maximum length is parameter k) func_78280_d=wrapFormattedStringToWidth=0=Inserts newline and formatting into a string to wrap it within the specified width. func_78282_e=getFormatFromString=0=Digests a string for nonprinting formatting characters then returns a string containing only that formatting. func_78324_d=getScaledHeight_double=0= func_78325_e=getScaleFactor=0= func_78326_a=getScaledWidth=0= func_78327_c=getScaledWidth_double=0= func_78328_b=getScaledHeight=0= func_78369_a=setColorRGBA_F=0=Sets the RGBA values for the color, converting from floats between 0 and 1 to integers from 0-255. func_78370_a=setColorRGBA=0=Sets the RGBA values for the color. Also clamps them to 0-255. func_78371_b=startDrawing=0=Resets tessellator state and prepares for drawing (with the specified draw mode). func_78372_c=addTranslation=0=Offsets the translation for all vertices in the current draw call. func_78373_b=setTranslation=0=Sets the translation for all vertices in the current draw call. func_78374_a=addVertexWithUV=0=Adds a vertex specifying both x,y,z and the texture u,v for it. func_78375_b=setNormal=0=Sets the normal for the current draw call. func_78376_a=setColorOpaque=0=Sets the RGB values as specified, and sets alpha to opaque. func_78377_a=addVertex=0=Adds a vertex with the specified x,y,z to the current draw call. It will trigger a draw() if the buffer gets full. func_78378_d=setColorOpaque_I=0=Sets the color to the given opaque value (stored as byte values packed in an integer). func_78379_d=reset=0=Clears the tessellator state in preparation for new drawing. func_78380_c=setBrightness=0= func_78381_a=draw=0=Draws the data set up in this tessellator and resets the state to prepare for new drawing. func_78382_b=startDrawingQuads=0=Sets draw mode in the tessellator to draw quads. func_78383_c=disableColor=0=Disables colors for the current draw call. func_78384_a=setColorRGBA_I=0=Sets the color to the given color (packed as bytes in integer) and alpha values. func_78385_a=setTextureUV=0=Sets the texture coordinates. func_78386_a=setColorOpaque_F=0=Sets the RGB values as specified, converting from floats between 0 and 1 to integers from 0-255. func_78418_a=rendersChunk=0= func_78419_a=callLists=0= func_78420_a=addGLRenderList=0= func_78421_b=resetList=0=Resets this RenderList to an uninitialized state. func_78422_a=setupRenderList=0= func_78432_a=parseUserSkin=0= func_78433_b=setAreaOpaque=0=Makes the given area of the image opaque func_78434_a=setAreaTransparent=0=Makes the given area of the image transparent if it was previously completely opaque (used to remove the outer layer of a skin around the head if it was saved all opaque; this would be redundant so it's assumed that the skin maker is just using an image editor without an alpha channel) func_78435_c=hasTransparency=0=Returns true if the given area of the image contains transparent pixels func_78439_a=renderItemIn2D=0=Renders an item held in hand as a 2D texture with thickness func_78440_a=renderItemInFirstPerson=0=Renders the active item in the player's hand when in first person mode. Args: partialTickTime func_78441_a=updateEquippedItem=0= func_78442_d=renderFireInFirstPerson=0=Renders the fire on the screen for first person mode. Arg: partialTickTime func_78443_a=renderItem=0=Renders the item stack for being in an entity's hand Args: itemStack func_78444_b=resetEquippedProgress=0=Resets equippedProgress func_78445_c=resetEquippedProgress2=0=Resets equippedProgress func_78446_a=renderInsideOfBlock=0=Renders the texture of the block the player is inside as an overlay. Args: partialTickTime, blockTextureIndex func_78447_b=renderOverlays=0=Renders all the overlays that are in first person mode. Args: partialTickTime func_78448_c=renderWarpedTextureOverlay=0=Renders a texture that warps around based on the direction the player is looking. Texture needs to be bound before being called. Used for the water overlay. Args: parialTickTime func_78463_b=enableLightmap=0=Enable lightmap in secondary texture unit func_78464_a=updateRenderer=0=Updates the entity renderer func_78466_h=updateFogColor=0=calculates fog and calls glClearColor func_78467_g=orientCamera=0=sets up player's eye (or camera in third person mode) func_78468_a=setupFog=0=Sets up the fog to be rendered. If the arg passed in is -1 the fog starts at 0 and goes to 80% of far plane distance and is used for sky rendering. func_78469_a=setFogColorBuffer=0=Update and return fogColorBuffer with the RGBA values passed as arguments func_78470_f=updateTorchFlicker=0=Recompute a random value that is applied to block color in updateLightmap() func_78471_a=renderWorld=0= func_78472_g=updateLightmap=0= func_78473_a=getMouseOver=0=Finds what block or object the mouse is over at the specified partial tick time. Args: partialTickTime func_78474_d=renderRainSnow=0=Render rain and snow func_78475_f=setupViewBobbing=0=Setups all the GL settings for view bobbing. Args: partialTickTime func_78476_b=renderHand=0=Render player hand func_78477_e=updateFovModifierHand=0=Update FOV modifier hand func_78478_c=setupOverlayRendering=0=Setup orthogonal projection for rendering GUI screen overlays func_78479_a=setupCameraTransform=0=sets up projection, view effects, camera position/rotation func_78480_b=updateCameraAndRender=0=Will update any inputs that effect the camera angle (mouse) and then render the world and GUI func_78481_a=getFOVModifier=0=Changes the field of view of the player depending on if they are underwater or not func_78482_e=hurtCameraEffect=0= func_78483_a=disableLightmap=0=Disable secondary texture unit used by lightmap func_78484_h=addRainParticles=0= func_78546_a=isBoundingBoxInFrustum=0=Returns true if the bounding box is inside all 6 clipping planes, otherwise returns false. func_78547_a=setPosition=0= func_78548_b=isBoxInFrustum=0=Calls the clipping helper. Returns true if the box is inside all 6 clipping planes, otherwise returns false. func_78553_b=isBoxInFrustum=0=Returns true if the box is inside all 6 clipping planes, otherwise returns false. func_78558_a=getInstance=0=Initialises the ClippingHelper object then returns an instance of it. func_78559_a=normalize=0=Normalize the frustum. func_78560_b=init=0= func_78713_a=getEntityRenderObject=0= func_78714_a=getDistanceToCamera=0= func_78715_a=getEntityClassRenderObject=0= func_78716_a=getFontRenderer=0=Returns the font renderer func_78717_a=set=0=World sets this RenderManager's worldObj to the world provided func_78737_b=getSecondaryComponents=2= func_78738_b=createNextComponentRandom=2= func_78739_a=getPrimaryComponents=2= func_78740_a=createNextComponent=2= func_78743_b=clickBlock=0=Called by Minecraft class when the player is hitting a block with an item. Args: x, y, z, side func_78744_a=clickBlockCreative=0=Block dig operation in creative mode (instantly digs the block). func_78745_b=flipPlayer=0=Flips the player around. Args: player func_78746_a=setGameType=0=Sets the game type for the player. func_78747_a=enableEverythingIsScrewedUpMode=0=If modified to return true, the player spins around slowly around (0, 68.5, 0). The GUI is disabled, the view is set to first person, and both chat and menu are disabled. Unless the server is modified to ignore illegal stances, attempting to enter a world at all will result in an immediate kick due to an illegal stance. Appears to be left-over debug, or demo code. func_78748_a=setPlayerCapabilities=0=Sets player capabilities depending on current gametype. params: player func_78749_i=extendedReach=0=true for hitting entities far away. func_78750_j=syncCurrentPlayItem=0=Syncs the current player item with the server func_78751_a=onPlayerDestroyBlock=0=Called when a player completes the destruction of a block func_78752_a=sendPacketDropItem=0=Sends a Packet107 to the server to drop the item on the ground func_78753_a=windowClick=0= func_78755_b=shouldDrawHUD=0= func_78756_a=sendEnchantPacket=0=GuiEnchantment uses this during multiplayer to tell PlayerControllerMP to send a packet indicating the enchantment action the player has taken. func_78757_d=getBlockReachDistance=0=player reach distance = 4F func_78758_h=isInCreativeMode=0=returns true if player is in creative mode func_78759_c=onPlayerDamageBlock=0=Called when a player damages a block and updates damage counters func_78760_a=onPlayerRightClick=0=Handles a players right click. Args: player, world, x, y, z, side, hitVec func_78761_a=sendSlotPacket=0=Used in PlayerControllerMP to update the server with an ItemStack in a slot. func_78762_g=isNotCreative=0=Checks if the player is not creative, used for checking if it should break a block instantly func_78763_f=gameIsSurvivalOrAdventure=0= func_78764_a=attackEntity=0=Attacks an entity func_78765_e=updateController=0= func_78766_c=onStoppedUsingItem=0= func_78767_c=resetBlockRemoving=0=Resets current block damage and field_78778_j func_78768_b=interactWithEntitySendPacket=0=Send packet to server - player is interacting with another entity (left click) func_78769_a=sendUseItem=0=Notifies the server of things like consuming food, etc... func_78784_a=setTextureOffset=0= func_78785_a=render=0= func_78786_a=addBox=0= func_78787_b=setTextureSize=0=Returns the model renderer with the new texture parameters. func_78788_d=compileDisplayList=0=Compiles a GL display list for this model func_78789_a=addBox=0= func_78790_a=addBox=0=Creates a textured box. Args: originX, originY, originZ, width, height, depth, scaleFactor. func_78791_b=renderWithRotation=0= func_78792_a=addChild=0=Sets the current box's rotation points and rotation angles to another box. func_78793_a=setRotationPoint=0= func_78794_c=postRender=0=Allows the changing of Angles after a box has been rendered func_78814_a=getNextComponent=2= func_78815_a=getRandomComponent=2= func_78817_b=getNextMineShaftComponent=2= func_78836_a=getNBTCompound=0=Returns an NBTTagCompound with the server's name, IP and maybe acceptTextures. func_78837_a=getServerDataFromNBTCompound=0=Takes an NBTTagCompound with 'name' and 'ip' keys, returns a ServerData instance. func_78838_a=setAcceptsTextures=0= func_78849_a=addServerData=0=Adds the given ServerData instance to the list. func_78850_a=getServerData=0=Gets the ServerData instance stored for the given index in the list. func_78851_b=removeServerData=0=Removes the ServerData instance stored for the given index in the list. func_78853_a=loadServerList=0=Loads a list of servers from servers.dat, by running ServerData.getServerDataFromNBTCompound on each NBT compound found in the "servers" tag list. func_78855_b=saveServerList=0=Runs getNBTCompound on each ServerData instance, puts everything into a "servers" NBT list and writes it to servers.dat. func_78856_c=countServers=0=Counts the number of ServerData instances in the list. func_78857_a=swapServers=0=Takes two list indexes, and swaps their order around. func_78861_a=getIP=0= func_78862_a=parseIntWithDefault=0= func_78863_b=getServerAddress=0=Returns a server's address and port for the specified hostname, looking up the SRV record if possible func_78864_b=getPort=0= func_78867_a=addBlockHitEffects=0=Adds block hit particles for the specified block. Args: x, y, z, sideHit func_78868_a=updateEffects=0= func_78869_b=getStatistics=0= func_78870_a=clearEffects=0= func_78872_b=renderLitParticles=0= func_78873_a=addEffect=0= func_78874_a=renderParticles=0=Renders all current particles. Args player, partialTickTime func_78879_f=getCenterY=2= func_78880_d=getZSize=2=Returns length of a bounding box func_78881_e=getCenterX=2= func_78882_c=getYSize=2=Returns height of a bounding box func_78883_b=getXSize=2=Returns width of a bounding box func_78884_a=intersectsWith=2=Returns whether the given bounding box intersects with this one. Args: structureboundingbox func_78885_a=intersectsWith=2=Discover if a coordinate is inside the bounding box area. func_78886_a=offset=2=Offsets the current bounding box by the specified coordinates. Args: x, y, z func_78887_a=getNewBoundingBox=2=returns a new StructureBoundingBox with MAX values func_78888_b=expandTo=2=Expands a bounding box's dimensions to include the supplied bounding box. func_78889_a=getComponentToAddBoundingBox=2=used to project a possible new component Bounding Box - to check if it would cut anything already spawned func_78890_b=isVecInside=2=Returns true if block is inside bounding box func_78891_g=getCenterZ=2= func_78898_a=updatePlayerMoveState=0= func_78904_d=callOcclusionQueryList=0=Renders the occlusion query GL List func_78905_g=setupGLTranslation=0= func_78906_e=skipAllRenderPasses=0=Checks if all render passes are to be skipped. Returns false if the renderer is not initialized func_78908_a=updateInFrustum=0= func_78909_a=getGLCallListForPass=0=Takes in the pass the call list is being requested for. Args: renderPass func_78910_b=setDontDraw=0=When called this renderer won't draw anymore until its gets initialized again func_78911_c=stopRendering=0= func_78912_a=distanceToEntitySquared=0=Returns the distance of this chunk renderer to the entity without performing the final normalizing square root, for performance reasons. func_78913_a=setPosition=0=Sets a new position for the renderer and setting it up so it can be reloaded with the new data for that position func_78914_f=markDirty=0=Marks the current renderer data as dirty and needing to be updated. func_80003_ah=getPlayerUsageSnooper=0= func_80006_f=getUniqueID=0= func_80007_l=getDimensionName=2=Returns the dimension's name, e.g. "The End","Nether", or "Overworld". func_82114_b=getPlayerCoordinates=2=Return the position for this command sender. func_82141_a=copyDataFrom=2=Copies important data from another entity to this entity. Used when teleporting entities between worlds, as this actually deletes the teleporting entity and re-creates it on the other side. Params: Entity to copy from, unused (always true) func_82142_c=setInvisible=2= func_82143_as=getMaxSafePointTries=2=The number of iterations PathFinder.getSafePoint will execute before giving up. func_82145_z=getMaxInPortalTime=2=Return the amount of time this entity should stay in a portal before being transported. func_82147_ab=getPortalCooldown=2=Return the amount of cooldown before this entity can use a portal again. func_82148_at=getTeleportDirection=2= func_82149_j=copyLocationAndAnglesFrom=2=Sets this entity's location and angles to the location and angles of the passed in entity. func_82150_aj=isInvisible=2= func_82159_b=getArmorPosition=2= func_82160_b=dropEquipment=2=Drop the equipment for this entity. func_82161_a=getArmorItemForSlot=2=Params: Armor slot, Item tier func_82162_bC=enchantEquipment=2=Enchants the entity's armor and held item based on difficulty func_82164_bB=addRandomArmor=2=Makes entity wear random armor based on difficulty func_82165_m=isPotionActive=2= func_82166_i=getArmSwingAnimationEnd=2=Returns an integer indicating the end point of the swing animation, used by {@link #swingProgress} to provide a progress indicator. Takes dig speed enchantments into account. func_82167_n=collideWithEntity=2= func_82168_bl=updateArmSwingProgress=2=Updates the arm swing progress counters and animation progress func_82169_q=getCurrentArmor=2= func_82170_o=removePotionEffect=2=Remove the specified potion effect from this entity. func_82171_bF=canBeSteered=2=returns true if all the conditions for steering the entity are met. For pigs, this is true if it is being ridden by a player and the player is holding a carrot-on-a-stick func_82183_n=getAIControlledByPlayer=2=Return the AI task for player control. func_82185_r=setCollarColor=2=Set this wolf's collar color. func_82186_bH=getCollarColor=2=Return this wolf's collar color. func_82187_q=setLookingForHome=2= func_82188_j=adjustProbability=2=Adjusts the probability of obtaining a given recipe being offered by a villager func_82196_d=attackEntityWithRangedAttack=2=Attack the specified entity using a ranged attack. func_82197_f=setAggressive=2=Set whether this witch is aggressive at an entity. func_82198_m=getAggressive=2=Return whether this witch is aggressive at an entity. func_82201_a=setSkeletonType=2=Set this skeleton's type. func_82202_m=getSkeletonType=2=Return this skeleton's type. func_82203_t=getWatchedTargetId=2=Returns the target entity ID if present, or -1 if not @param par1 The target offset, should be from 0-2 func_82205_o=isArmored=2=Returns whether the wither is armored with its boss armor or not by checking whether its health is below half of its maximum. func_82227_f=setChild=2=Set whether this zombie is a child. func_82228_a=startConversion=2=Starts converting this zombie into a villager. The zombie converts into a villager after the specified time in ticks. func_82229_g=setVillager=2=Set whether this zombie is a villager. func_82230_o=isConverting=2=Returns whether this zombie is in the process of converting to a villager func_82231_m=isVillager=2=Return whether this zombie is a villager. func_82232_p=convertToVillager=2=Convert this zombie into a villager. func_82233_q=getConversionTimeBoost=2=Return the amount of time decremented from conversionTime every tick. func_82235_h=getIsBatHanging=2= func_82236_f=setIsBatHanging=2= func_82238_cc=getHideCape=0= func_82239_b=setHideCape=2= func_82241_s=getHideCape=0= func_82242_a=addExperienceLevel=2=Add experience levels to this player. func_82243_bO=getArmorVisibility=2=When searching for vulnerable players, if a player is invisible, the return value of this is the chance of seeing them anyway. func_82244_d=displayGUIAnvil=2=Displays the GUI for interacting with an anvil. func_82245_bX=isSpawnForced=2= func_82246_f=isCurrentToolAdventureModeExempt=2=Returns true if the given block can be mined with the current tool in adventure mode. func_82247_a=canPlayerEdit=2= func_82328_a=setDirection=2= func_82329_d=getWidthPixels=2= func_82330_g=getHeightPixels=2= func_82333_j=getRotation=2=Return the rotation of the item currently on this frame. func_82334_a=setDisplayedItem=2= func_82335_i=getDisplayedItem=2= func_82336_g=setItemRotation=2= func_82338_g=setAlphaF=0=Sets the particle alpha (float) func_82340_a=setPotionDamage=2= func_82341_c=getMotionFactor=2=Return the motion factor for this projectile. The factor is multiplied by the original motion. func_82342_d=isInvulnerable=2=Return whether this skull comes from an invulnerable (aura) wither boss. func_82343_e=setInvulnerable=2=Set whether this skull comes from an invulnerable (aura) wither boss. func_82356_Z=isCommandBlockEnabled=2=Return whether command blocks are enabled. func_82357_ak=getSpawnProtectionSize=2=Return the spawn protection area's size. func_82358_a=isUsernameIndex=2=Return whether the specified command parameter index is a username parameter. func_82359_c=getPlayer=2= func_82362_a=getRequiredPermissionLevel=2=Return the required permission level for this command. func_82363_b=parseDouble=2=Parses a double from the given string or throws an exception if it's not a double. func_82366_d=getGameRules=2=Return the game rule set this command should be able to manipulate. func_82370_a=getUsernameIndex=2=Return a command's first parameter index containing a valid username. func_82371_e=getDistanceSquaredToChunkCoordinates=2=Return the squared distance between this coordinates and the ChunkCoordinates given as argument. func_82372_a=getMovementDirection=2=Returns the movement direction from a velocity vector. func_82375_f=getDefaultMinimumLevel=2=Gets the default minimum experience level (argument lm) func_82376_e=getDefaultMaximumLevel=2=Gets the default maximum experience level (argument l) func_82377_a=matchesMultiplePlayers=2=Returns whether the given pattern can match more than one player. func_82378_b=hasArguments=2=Returns whether the given token has any arguments set. func_82379_d=getDefaultMaximumRange=2=Gets the default maximum range (argument r). func_82380_c=matchPlayers=2=Returns an array of all players matched by the given at-token. func_82381_h=getArgumentMap=2=Parses the given argument string, turning it into a HashMap<String, String> of name->value. func_82382_g=getDefaultCount=2=Gets the default number of players to return (argument c, 0 for infinite) func_82383_a=hasTheseArguments=2=Returns whether the given token (parameter 1) has exactly the given arguments (parameter 2). func_82384_c=getDefaultMinimumRange=2=Gets the default minimum range (argument rm). func_82386_a=matchOnePlayer=2=Returns the one player that matches the given at-token. Returns null if more than one player matches. func_82403_a=renderFrameItemAsBlock=0=Render the item frame's item as a block. func_82406_b=renderItemAndEffectIntoGUI=0=Render the item's icon or block into the GUI, including the glint effect. func_82441_a=renderFirstPersonArm=0= func_82448_a=transferEntityToWorld=2=Transfers an entity from a world to another world. func_82449_a=findPlayers=2=Find all players in a specified range and narrowing down by other parameters func_82482_a=dispense=2=Dispenses the specified ItemStack from a dispenser. func_82485_a=playDispenseSound=2=Play the dispense sound from the specified block. func_82486_a=doDispense=2= func_82487_b=dispenseStack=2=Dispense the specified stack, play the dispense sound and spawn particles. func_82489_a=spawnDispenseParticles=2=Order clients to display dispense particles from the specified block and facing. func_82499_a=getProjectileEntity=2=Return the projectile entity spawned by this dispense behavior. func_82571_y=getGeneratorOptions=2= func_82572_b=incrementTotalWorldTime=2= func_82573_f=getWorldTotalTime=2= func_82574_x=getGameRulesInstance=2=Gets the GameRules class Instance. func_82579_a=getTagMap=2=Return the tag map for this compound. func_82580_o=removeTag=2=Remove the specified tag. func_82581_a=createCrashReport=2=Create a crash report which indicates a NBT read error. func_82582_d=hasNoTags=2=Return whether this compound has no tags. func_82589_e=skipCache=2=True if we should skip caching altogether, possibly because this class is not thread-safe. func_82590_d=getNextFreeSpace=2=Get the next free space func_82591_c=getPoolSize=2=Gets the number of elements in the pool. func_82594_a=getObject=2= func_82595_a=putObject=2=Register an object on this registry. func_82599_e=getFrontOffsetZ=2=Returns a offset that addresses the block in front of this facing. func_82600_a=getFront=2=Returns the facing that represents the block in front of it. func_82601_c=getFrontOffsetX=2=Returns a offset that addresses the block in front of this facing. func_82615_a=getX=2= func_82616_c=getZ=2= func_82617_b=getY=2= func_82618_k=getWorld=2= func_82620_h=getBlockMetadata=2= func_82621_f=getZInt=2= func_82622_e=getYInt=2= func_82623_d=getXInt=2= func_82632_g=boostSpeed=2=Boost the entity's movement speed. func_82633_h=isControlledByPlayer=2=Return whether the entity is being controlled by a player. func_82634_f=isSpeedBoosted=2=Return whether the entity's speed is boosted. func_82644_b=getWorldFeatures=2=Return the list of world features enabled on this preset. func_82647_a=setBiome=2=Set the biome used on this preset. func_82648_a=getBiome=2=Return the biome used on this preset. func_82649_e=getDefaultFlatGenerator=2= func_82650_c=getFlatLayers=2=Return the list of layers on this preset. func_82651_a=createFlatGeneratorFromString=2= func_82656_d=getMinY=2=Return the minimum Y coordinate for this layer, set during generation. func_82657_a=getLayerCount=2=Return the amount of layers for this set of layers. func_82658_c=getFillBlockMeta=2=Return the block metadata used on this set of layers. func_82660_d=setMinY=2=Set the minimum Y coordinate for this layer. func_82667_a=getScatteredFeatureSpawnList=2=returns possible spawns for scattered features func_82683_b=setDefaultPlayerReputation=2= func_82684_a=getReputationForPlayer=2=Return the village reputation for a player func_82686_i=isMatingSeason=2=Return whether villagers mating refractory period has passed func_82687_d=isPlayerReputationTooLow=2=Return whether this player has a too low reputation with this village. func_82688_a=setReputationForPlayer=2=Set the village reputation for a player. func_82689_b=writeVillageDataToNBT=2=Write this village's data to NBT. func_82690_a=readVillageDataFromNBT=2=Read this village's data from NBT. func_82692_h=endMatingSeason=2=Prevent villager breeding for a fixed interval of time func_82695_e=recreateStructures=2= func_82704_a=isEntityApplicable=2=Return whether the specified entity is applicable to this filter. func_82705_e=getAnimal=2=Return whether this creature type is an animal. func_82708_h=setObjectWatched=2= func_82709_a=addObjectByDataType=2=Add a new object for the DataWatcher to watch, using the specified data type. func_82710_f=getWatchableObjectItemStack=2=Get a watchable object as an ItemStack. func_82711_a=setWatchableObjectWatched=2=Set whether the specified watchable object is being watched. func_82712_a=parseDoubleWithDefault=2=parses the string as double or returns the second parameter if it fails. func_82713_a=parseDoubleWithDefaultAndMax=2= func_82714_a=parseIntWithDefaultAndMax=2=parses the string as integer or returns the second parameter if it fails. this value is capped to par2 func_82715_a=parseIntWithDefault=2=parses the string as integer or returns the second parameter if it fails func_82716_a=getRandomDoubleInRange=2= func_82719_a=writeCustomPotionEffectToNBT=2=Write a custom potion effect to a potion item's NBT data. func_82720_e=getIsAmbient=2=Gets whether this potion effect originated from a beacon func_82721_a=setSplashPotion=2=Set whether this potion is a splash potion. func_82722_b=readCustomPotionEffectFromNBT=2=Read a custom potion effect from a potion item's NBT data. func_82725_o=isMagicDamage=2=Returns true if the damage is magic based. func_82726_p=setMagicDamage=2=Define the damage type as magic based. func_82732_R=getWorldVec3Pool=2=Return the Vec3Pool object for this world. func_82733_a=selectEntitiesWithinAABB=2= func_82734_g=getChunkHeightMapMinimum=2=Gets the heightMapMinimum field of the given chunk, or 0 if the chunk is not loaded. Coords are in blocks. Args: X, Z func_82736_K=getGameRules=2=Gets the GameRules instance. func_82737_E=getTotalWorldTime=2= func_82739_e=playBroadcastSound=2= func_82742_i=resetUpdateEntityTick=2=Resets the updateEntityTick field to 0 func_82743_f=getCreationCloudUpdateTick=0=retrieves the 'date' at which the PartiallyDestroyedBlock was created func_82744_b=setCloudUpdateTick=0=saves the current Cloud update tick into the PartiallyDestroyedBlock func_82746_a=broadcastSound=2= func_82747_f=getWorldTypeID=2= func_82752_c=isAdventure=2=Returns true if this is the ADVENTURE game type func_82753_a=setPriority=2= func_82756_a=getGameRuleStringValue=2=Gets the GameRule's value as String. func_82757_a=setValue=2=Set this game rule value. func_82758_b=getGameRuleBooleanValue=2=Gets the GameRule's value as boolean. func_82763_b=getRules=2=Return the defined game rules. func_82764_b=setOrCreateGameRule=2= func_82765_e=hasRule=2=Return whether the specified game rule is defined. func_82766_b=getGameRuleBooleanValue=2=Gets the boolean Game Rule value. func_82767_a=getGameRuleStringValue=2=Gets the string Game Rule value. func_82768_a=readGameRulesFromNBT=2=Set defined game rules from NBT. func_82769_a=addGameRule=2=Define a game rule and its default value. func_82770_a=writeGameRulesToNBT=2=Return the defined game rules as NBT. func_82781_a=getEnchantments=2=Return the enchantments for the specified stack. func_82782_a=setEnchantments=2=Set the enchantments for the specified stack. func_82784_g=isRecipeDisabled=2= func_82787_a=findMatchingRecipe=2= func_82788_x=canItemEditBlocks=2=Returns true if players can use this item to affect the world (e.g. placing blocks, placing ender eyes in portal) when not in creative func_82789_a=getIsRepairable=2=Return whether this item is repairable in an anvil. func_82790_a=getColorFromItemStack=0= func_82810_a=createHangingEntity=2=Create the hanging entity associated to this item. func_82812_d=getArmorMaterial=2=Return the armor material for this armor item. func_82814_b=getColor=2=Return the color for the specified armor ItemStack. func_82815_c=removeColor=2=Remove the color from the specified armor ItemStack. func_82816_b_=hasColor=2=Return whether the specified armor ItemStack has a color. func_82819_b=setHideAddress=0= func_82820_d=isHidingAddress=0= func_82824_a=setBossStatus=0= func_82829_a=renderCloudsCheck=0=Render clouds if enabled func_82830_a=getNightVisionBrightness=0=Gets the night vision brightness func_82833_r=getDisplayName=2=returns the display name of the itemstack func_82835_x=canEditBlocks=2= func_82836_z=getItemFrame=2=Return the item frame this stack is on. Returns null if not on an item frame. func_82837_s=hasDisplayName=2=Returns true if the itemstack has a display name func_82838_A=getRepairCost=2=Get this stack's repair cost, or 0 if no repair cost is defined. func_82839_y=isOnItemFrame=2=Return whether this stack is on an item frame. func_82840_a=getTooltip=0=Return a list of strings containing information about the item func_82841_c=setRepairCost=2=Set this stack's repair cost. func_82842_a=setItemFrame=2=Set the item frame this stack is on. func_82846_b=transferStackInSlot=2=Called when a player shift-clicks on a slot. You must override this or you will crash when someone does that. func_82847_b=removeCraftingFromCrafters=0=Remove this crafting listener from the listener list. func_82848_d=updateRepairOutput=2=called when the Anvil Input Slot changes, calculates the new result and puts it in the output slot func_82849_b=getStackSizeUsedInRepair=2= func_82850_a=updateItemName=2=used by the Anvil GUI to update the Item Name being typed by the player func_82851_a=getRepairInputInventory=2= func_82869_a=canTakeStack=2=Return whether this slot's stack can be taken from this slot. func_82870_a=onPickupFromSlot=2= func_82877_b=setPlayerWalkSpeed=0= func_82879_c=sendSettingsToServer=0=Send a client info packet with settings information to the server func_82883_a=getUnicodeFlag=0=Get unicodeFlag controlling whether strings should be rendered with Unicode fonts instead of the default.png font. func_82889_a=getBatSize=0=not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and it seems a good match for a bats size func_83012_d=getnextPoolIndex=2= func_83013_c=getlistAABBsize=2= func_83015_S=getCurrentDate=2=returns a calendar object containing the current date func_85029_a=addEntityCrashInfo=2= func_85030_a=playSound=2= func_85031_j=hitByEntity=2=Called when a player attacks an entity. If this returns true the attack will not happen. func_85032_ar=isEntityInvulnerable=2=Return whether this entity is invulnerable to damage. func_85033_bc=collideWithNearbyEntities=2= func_85034_r=setArrowCountInEntity=2=sets the amount of arrows stuck in the entity. used for rendering those func_85035_bI=getArrowCountInEntity=2=counts the amount of arrows stuck in the entity. getting hit by arrows increases this, used in rendering func_85036_m=setCombatTask=2=sets this entity's combat AI. func_85039_t=addScore=2=Add to player's score func_85040_s=setScore=2=Set player's score func_85052_h=getThrower=2= func_85054_d=searchForOtherItemsNearby=2=Looks for other itemstacks nearby and tries to stack them together func_85055_a=makeCrashReport=2=Creates a crash report for the exception func_85056_g=getCategory=2= func_85057_a=makeCategoryDepth=2=Creates a CrashReportCategory for the given stack trace depth func_85058_a=makeCategory=2=Creates a CrashReportCategory func_85069_a=firstTwoElementsOfStackTraceMatch=2=Do the deepest two elements of our saved stack trace match the given elements, in order from the deepest? func_85070_b=trimStackTraceEntriesFromBottom=2=Removes the given number entries from the bottom of the stack trace. func_85071_a=getLocationInfo=2=Returns a string with world information on location.Args:x,y,z func_85072_a=appendToStringBuilder=2= func_85073_a=getPrunedStackTrace=2=Resets our stack trace according to the current trace, pruning the deepest 3 entries. The parameter indicates how many additional deepest entries to prune. Returns the number of entries in the resulting pruned stack trace. func_85093_e=renderArrowsStuckInEntity=0=renders arrows the Entity has been attacked with, attached to it func_85094_b=renderDebugBoundingBox=0=Renders the bounding box around an entity when F3+B is pressed func_85102_a=playSoundToNearExcept=2=Plays sound to all near players except the player reference given func_85116_n=getThundering=2=Returns wether it's thundering or not. func_85118_a=addToCrashReport=2=Adds this WorldInfo instance to the crash report. func_85119_k=getRainTime=2= func_85120_o=getGameType=2= func_85121_j=getSaveVersion=2= func_85123_f=getSpawnZCoordinate=2= func_85124_e=getSpawnYCoordinate=2= func_85125_d=getSpawnXCoordinate=2= func_85127_l=getRaining=2=Returns wether it's raining or not. func_85128_b=getMapFeaturesEnabled=2=Return the map feautures enabled of a world func_85129_h=getWorldTime=2= func_85130_c=getWorldGeneratorOptions=2= func_85132_a=getTerrainTypeOfWorld=2=Return the terrain type of a world func_85133_m=getThunderTime=2= func_85144_b=getCacheSizes=2=Gets a human-readable string that indicates the sizes of all the cache fields. Basically a synchronized static toString. func_85151_d=getLowerChestInventory=2=Return this chest container's lower chest inventory. func_85156_a=removeTask=2=removes the indicated task from the entity's AI tasks. func_85157_q=isAdventureModeExempt=2=Returns true if blocks with this material can always be mined in adventure mode. func_85158_p=setAdventureModeExempt=2=@see #isAdventureModeExempt() func_85173_a=playSoundToNearExcept=2=Plays sound to all near players except the player reference given func_85176_s=getDefaultTeleporter=2= func_85181_a=getRandomModelBox=0= func_85182_a=sameToolAndBlock=0= func_85187_a=drawString=0=Draws the specified string. Args: string, x, y, color, dropShadow func_85188_a=makePortal=2= func_85189_a=removeStalePortalLocations=2=called periodically to remove out-of-date portal locations from the cache list. Argument par1 is a WorldServer.getTotalWorldTime() value. func_90010_a=isPartOfLargeChest=2=Return whether the given inventory is part of this large chest. func_90011_a=createChild=2= func_90019_g=applyRenderColor=0=Creates a new EntityDiggingFX with the block render color applied to the base particle color func_90020_K=getLimitFramerate=0= func_90022_d=getListOfPlayers=2= func_90030_a=getRendererMinecraft=0=Get minecraft reference from the EntityRenderer func_90033_f=canLoadWorld=0=Return whether the given world can be loaded. func_90035_a=getClassFromID=2=Return the class assigned to this entity ID. func_90036_a=getFireAspectModifier=2= func_90999_ad=canRenderOnFire=0=Return whether this entity should be rendered as on fire. func_92015_f=closeScreenNoPacket=0=Closes the GUI screen without sending a packet to the server func_92034_a=createParticle=0=Creates a single particle. Args: x, y, z, x velocity, y velocity, z velocity, colours, fade colours, whether to trail, whether to twinkle func_92035_a=createBall=0=Creates a small ball or large ball type explosion. Args: particle speed, size, colours, fade colours, whether to trail, whether to flicker func_92036_a=createBurst=0=Creates a burst type explosion. Args: colours, fade colours, whether to trail, whether to flicker func_92038_a=createShaped=0=Creates a creeper-shaped or star-shaped explosion. Args: particle speed, shape, colours, fade colours, whether to trail, whether to flicker, unknown func_92043_f=setTwinkle=0= func_92044_a=setColour=0= func_92045_e=setTrail=0= func_92046_g=setFadeColour=0= func_92058_a=setEntityItemStack=2=Sets the ItemStack for this entity func_92059_d=getEntityItem=2=Returns the ItemStack corresponding to the Entity (Note: if no item exists, will log an error but still return an ItemStack containing Block.stone) func_92085_d=getIsBlank=2= func_92087_a=causeThornsDamage=2=Returns the EntityDamageSource of the Thorns enchantment func_92088_a=makeFireworks=0= func_92089_a=canApply=2= func_92093_a=getFireTimeForEntity=2=Gets the amount of ticks an entity should be set fire, adjusted for fire protection. func_92097_a=negateDamage=2=Used by ItemStack.attemptDamageItem. Randomly determines if a point of damage should be negated using the enchantment level (par1). If the ItemStack is Armor then there is a flat 60% chance for damage to be negated no matter the enchantment level, otherwise there is a 1-(par/1) chance for damage to be negated. func_92103_a=addRecipe=2= func_92111_a=getEnchantedItemStack=2=Returns the ItemStack of an enchanted version of this item. func_92115_a=addEnchantment=2=Adds an stored enchantment to an enchanted book ItemStack func_92116_a=addEnchantmentBooksToList=0=Adds the enchantment books from the supplied EnumEnchantmentType to the given list. func_94041_b=isItemValidForSlot=2=Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot. func_94053_h=nextTextureIndexX=0= func_94056_bM=hasCustomNameTag=2= func_94057_bL=getCustomNameTag=2= func_94058_c=setCustomNameTag=2= func_94059_bO=getAlwaysRenderNameTagForRender=0= func_94061_f=setAlwaysRenderNameTag=2= func_94062_bN=getAlwaysRenderNameTag=2= func_94065_a=drawTexturedModelRectFromIcon=0= func_94083_c=getTntPlacedBy=2=returns null or the entityliving it was placed or ignited by func_94085_r=getDefaultDisplayTileOffset=2= func_94086_l=setDisplayTileOffset=2= func_94087_l=getMinecartType=2= func_94090_a=createMinecart=2=Creates a new minecart of the specified type in the specified location in the given world. par0World - world to create the minecart in, double par1,par3,par5 represent x,y,z respectively. int par7 specifies the type: 1 for MinecartChest, 2 for MinecartFurnace, 3 for MinecartTNT, 4 for MinecartMobSpawner, 5 for MinecartHopper and 0 for a standard empty minecart func_94092_k=setDisplayTileData=2= func_94095_a=killMinecart=2= func_94096_e=setHasDisplayTile=2= func_94097_p=getDefaultDisplayTileData=2= func_94098_o=getDisplayTileData=2= func_94099_q=getDisplayTileOffset=2= func_94100_s=hasDisplayTile=2= func_94101_h=applyDrag=2= func_94103_c=explodeCart=2=Makes the minecart explode. func_94105_c=ignite=2=Ignites this TNT cart. func_94107_f=setMinecartPowered=2= func_94108_c=isMinecartPowered=2= func_94128_d=getAccessibleSlotsFromSide=2=Returns an array containing the indices of the slots that can be accessed by automation on the given side of this block. func_94140_a=registerDestroyBlockIcons=0= func_94143_a=updateIcons=0= func_94148_a=renderItemOverlayIntoGUI=0= func_94149_a=renderIcon=0= func_94178_a=updateIcons=0= func_94182_a=addSlot=0= func_94183_a=getStitchHolder=0= func_94184_a=getAllStitchSlots=0=Gets the slot and all its subslots func_94185_c=getOriginY=0= func_94186_b=getOriginX=0= func_94194_d=rotate=0= func_94195_e=isRotated=0= func_94196_a=setNewDimension=0= func_94197_a=getWidth=0= func_94199_b=getHeight=0= func_94206_g=getMinV=0=Returns the minimum V coordinate to use when rendering with this icon. func_94207_b=getInterpolatedV=0=Gets a V coordinate on the icon. 0 returns vMin and 16 returns vMax. Other arguments return in-between values. func_94209_e=getMinU=0=Returns the minimum U coordinate to use when rendering with this icon. func_94210_h=getMaxV=0=Returns the maximum V coordinate to use when rendering with this icon. func_94211_a=getIconWidth=0=Returns the width of the icon, in pixels. func_94212_f=getMaxU=0=Returns the maximum U coordinate to use when rendering with this icon. func_94214_a=getInterpolatedU=0=Gets a U coordinate on the icon. 0 returns uMin and 16 returns uMax. Other arguments return in-between values. func_94215_i=getIconName=0= func_94216_b=getIconHeight=0=Returns the height of the icon, in pixels. func_94217_a=copyFrom=0= func_94219_l=updateAnimation=0= func_94241_a=updateCompass=0=Updates the compass based on the given x,z coords and camera direction func_94245_a=registerIcon=0= func_94248_c=updateAnimations=0= func_94277_a=bindTexture=0= func_94305_f=doStitch=0= func_94309_g=getStichSlots=0= func_94310_b=allocateSlot=0=Attempts to find space for specified tile func_94311_c=expandAndAllocateSlot=0=Expand stitched texture in order to make space for specified tile func_94520_b=containsTranslateKey=2= func_94522_b=canTranslate=2=Determines whether or not translateToLocal will find a translation for the given key. func_94526_b=calcRedstoneFromInventory=2= func_94531_b=canDragIntoSlot=2=Returns true if the player can "drag-spilt" items into this slot,. returns true by default. Called to check if the slot can be added to a list of Slots to split the held ItemStack across. func_94539_a=setExplosionSource=2= func_94540_d=setExplosion=2= func_94541_c=isExplosion=2= func_94560_a=getDamageSrc=2=Get the DamageSource of the CombatEntry instance. func_94572_D=getStrongestIndirectPower=2= func_94574_k=getIndirectPowerOutput=2=Returns the indirect signal strength being outputted by the given block in the *opposite* of the given direction. Args: X, Y, Z, direction func_94576_a=getEntitiesWithinAABBExcludingEntity=2= func_94577_B=getBlockPowerInput=2=Returns the highest redstone signal strength powering the given block. Args: X, Y, Z. func_94581_a=registerIcons=0= func_94599_c=getItemIconForUseDuration=0=used to cycle through icons based on their used duration, i.e. for the bow func_94608_d=getItemSpriteNumber=0= func_94613_c=getExplosivePlacedBy=2=Returns either the entity that placed the explosive block, the entity that caused the explosion or null. func_94901_k=getSpriteNumber=0=Returns 0 for /terrain.png, 1 for /gui/items.png func_96092_aw=isPushedByWater=2= func_96094_a=setMinecartName=2=Sets the minecart's name. func_96095_a=onActivatorRailPass=2=Called every tick the minecart is on an activator rail. Args: x, y, z, is the rail receiving power func_96096_ay=isIgnited=2=Returns true if the TNT minecart is ignited. func_96107_aA=getXPos=2=Gets the world X position for this hopper entity. func_96108_aC=getZPos=2=Gets the world Z position for this hopper entity. func_96109_aB=getYPos=2=Gets the world Y position for this hopper entity. func_96110_f=setBlocked=2=Set whether this hopper minecart is being blocked by an activator rail. func_96111_ay=getBlocked=2=Get whether this hopper minecart is being blocked by an activator rail. func_96120_a=setEquipmentDropChance=2= func_96122_a=canAttackPlayer=2= func_96123_co=getWorldScoreboard=2= func_96124_cp=getTeam=2= func_96125_a=displayGUIHopperMinecart=2= func_96290_a=isBlockProtected=2=Returns true if a player does not have permission to edit the block at the given coordinates. func_96296_a=getValidValues=2=Gets all the valid values. Args: @param par0: Whether or not to include color values. @param par1: Whether or not to include fancy-styling values (anything that isn't a color value or the "reset" value). func_96297_d=getFriendlyName=2=Gets the friendly name of this value. func_96298_a=getFormattingCode=2=Gets the formatting code that produces this format. func_96300_b=getValueByName=2=Gets a value by its friendly name; null if the given name does not map to a defined value. func_96301_b=isFancyStyling=2=False if this is just changing the color or resetting; true otherwise. func_96302_c=isColor=2=Checks if typo is a color. func_96333_a=joinNiceStringFromCollection=2=Creates a linguistic series joining together the elements of the given collection. Examples: 1) {} --> "", 2) {"Steve"} --> "Steve", 3) {"Steve","Phil"} --> "Steve and Phil", 4) {"Steve","Phil","Mark"} --> "Steve, Phil and Mark" func_96441_U=getScoreboard=2= func_96443_a=setWorldScoreboard=0= func_96508_e=getTeam=2=Retrieve the ScorePlayerTeam instance identified by the passed team name func_96509_i=getPlayersTeam=2=Gets the ScorePlayerTeam object for the given username. func_96511_d=removeTeam=2=Removes the team from the scoreboard, updates all player memberships and broadcasts the deletion to all players func_96512_b=removePlayerFromTeam=2=Removes the given username from the given ScorePlayerTeam. If the player is not on the team then an IllegalStateException is thrown. func_96514_c=getScoreObjectives=2= func_96517_b=getObjectiveDisplaySlot=2=Returns 'list' for 0, 'sidebar' for 1, 'belowName for 2, otherwise null. func_96518_b=getObjective=2=Returns a ScoreObjective for the objective name func_96523_a=broadcastTeamCreated=2=This packet will notify the players that this team is created, and that will register it on the client func_96524_g=removePlayerFromTeams=2= func_96525_g=getTeams=2=Retrieve all registered ScorePlayerTeam instances func_96526_d=getObjectiveNames=2= func_96527_f=createTeam=2=Verifies that the given name doesn't already refer to an existing team, creates it otherwise and broadcasts the addition to all players func_96531_f=getTeamNames=2=Retrieve all registered ScorePlayerTeam names func_96535_a=addScoreObjective=2= func_96537_j=getObjectiveDisplaySlotNumber=2=Returns 0 for (case-insensitive) 'list', 1 for 'sidebar', 2 for 'belowName', otherwise -1. func_96538_b=broadcastTeamRemoved=2=This packet will notify the players that this team is removed func_96559_d=getFrontOffsetY=2= func_96631_a=attemptDamageItem=2=Attempts to damage the ItemStack with par1 amount of damage, If the ItemStack has the Unbreaking enchantment there is a chance for each point of damage to be negated. Returns true if it takes more damage than getMaxDamage(). Returns false otherwise or if the ItemStack can't be damaged or if all points of damage are negated. func_96637_b=isReadOnly=2= func_96646_b=decreaseScore=2= func_96647_c=setScorePoints=2= func_96649_a=increseScore=2= func_96650_f=getScoreScoreboard=2= func_96652_c=getScorePoints=2= func_96653_e=getPlayerName=2= func_96660_a=setAllowFriendlyFire=2= func_96661_b=getRegisteredName=2=Retrieve the name by which this team is registered in the scoreboard func_96662_c=setNameSuffix=2= func_96663_f=getColorSuffix=2=Returns the color suffix for the player's team name func_96664_a=setTeamName=2= func_96665_g=getAllowFriendlyFire=2= func_96666_b=setNamePrefix=2= func_96667_a=formatPlayerName=2=Returns the player name including the color prefixes and suffixes func_96668_e=getColorPrefix=2=Returns the color prefix for the player's team name func_96670_d=getMembershipCollection=2= func_96678_d=getDisplayName=2= func_96679_b=getName=2= func_96680_c=getCriteria=2= func_96681_a=setDisplayName=2= func_96682_a=getScoreboard=0= func_98034_c=isInvisibleToPlayer=0=Only used by renderer in EntityLivingBase subclasses.\nDetermines if an entity is visible or not to a specfic player, if the entity is normally invisible.\nFor EntityLivingBase subclasses, returning false when invisible will render the entity semitransparent. func_98035_c=writeMountToNBT=2=Like writeToNBTOptional but does not check if the entity is ridden. Used for saving ridden entities with their riders. func_98042_n=setTransferTicker=2=Sets the transfer ticker, used to determine the delay between transfers. func_98043_aE=canTransfer=2=Returns whether the hopper cart can currently transfer an item. func_98052_bS=canPickUpLoot=2= func_98053_h=setCanPickUpLoot=2= func_98054_a=setScaleForAge=2="Sets the scale for an ageable entity according to the boolean parameter, which says if it's a child." func_98055_j=setScale=2= func_98150_a=getAtlasSprite=0= func_98152_d=getAllUsernames=2= func_98179_a=computeLightValue=2= func_98266_d=getSpawnerZ=2= func_98268_b=setDelayToMin=2=Sets the delay to minDelay if parameter given is 1, else return false. func_98269_i=getRandomEntity=2= func_98270_a=readFromNBT=2= func_98271_a=getSpawnerWorld=2= func_98272_a=setEntityName=2= func_98273_j=resetTimer=2= func_98274_c=getSpawnerY=2= func_98275_b=getSpawnerX=2= func_98276_e=getEntityNameToSpawn=2=Gets the entity name that should be spawned. func_98277_a=setRandomEntity=2= func_98278_g=updateSpawner=2= func_98279_f=isActivated=2=Returns true if there's a player close enough to this mob spawner to activate it. func_98280_b=writeToNBT=2= func_98300_b=setSeeFriendlyInvisiblesEnabled=2= func_98306_d=readGlyphSizes=0= func_99999_d=run=0= func_100011_g=getIsPotionDurationMax=0= func_100012_b=setPotionDurationMax=0=Toggle the isPotionDurationMax field. func_100015_a=isKeyDown=0=Returns whether the specified key binding is currently being pressed. func_102007_a=canInsertItem=2=Returns true if automation can insert the given item in the given slot from the given side. Args: Slot, item, side func_102008_b=canExtractItem=2=Returns true if automation can extract the given item in the given slot from the given side. Args: Slot, item, side func_104002_bU=isNoDespawnRequired=2= func_104055_i=setForceGamemode=1= func_104056_am=getForceGamemode=2= func_104112_b=saveExtraData=2=Save extra data not associated with any Chunk. Not saved during autosave, only during world unload. Currently unimplemented. func_104140_m=saveChunkData=2=saves chunk data - currently only called during execution of the Save All command func_110123_P=onChunkLoad=2= func_110124_au=getUniqueID=2= func_110125_a=setParticleIcon=0= func_110128_b=onBroken=2=Called when this entity is broken. Entity parameter may be null. func_110130_b=getKnotForBlock=2= func_110131_b=removeFrameFromMap=2=Removes the dot representing this frame's position from the map when the item frame is broken. func_110138_aP=getMaxHealth=2= func_110139_bj=getAbsorptionAmount=2= func_110140_aT=getAttributeMap=2= func_110143_aJ=getHealth=2= func_110144_aD=getLastAttacker=2= func_110145_l=dismountEntity=2=Moves the entity to a position out of the way of its mount. func_110147_ax=applyEntityAttributes=2= func_110148_a=getEntityAttribute=2= func_110149_m=setAbsorptionAmount=2= func_110159_bB=updateLeashedState=2=Applies logic related to leashes, for example dragging the entity or breaking the leash. func_110160_i=clearLeashed=2=Removes the leash from this entity. Second parameter tells whether to send a packet to surrounding players. func_110161_a=onSpawnWithEgg=2= func_110162_b=setLeashedToEntity=2=Sets the entity to be leashed to.\nArgs:\n@param par1Entity: The entity to be tethered to.\n@param par2: Whether to send an attaching notification packet to surrounding players. func_110164_bC=allowLeashing=2= func_110165_bF=recreateLeash=2= func_110166_bE=getLeashedToEntity=2= func_110167_bD=getLeashed=2= func_110171_b=setHomeArea=2= func_110172_bL=getHomePosition=2=Returns the chunk coordinate object of the home position. func_110173_bK=isWithinHomeDistanceCurrentPosition=2= func_110175_bO=hasHome=2=Returns whether a home area is defined for this entity. func_110176_b=isWithinHomeDistance=2= func_110177_bN=detachHome=2= func_110195_a=addGrowth=2="Adds the value of the parameter times 20 to the age of this entity. If the entity is an adult (if the entity's age is greater than 0), it will have no effect." func_110198_t=increaseTemper=2= func_110199_f=openGUI=2= func_110202_bQ=getHorseVariant=2= func_110204_cc=isEatingHaystack=2= func_110206_u=setJumpPower=2= func_110207_m=setChested=2= func_110208_b=setHorseWatchableBoolean=2= func_110209_cd=isRearing=2= func_110212_cp=getVariantTexturePaths=0= func_110213_b=setOwnerName=2= func_110214_p=setHorseType=2= func_110215_cj=getHorseJumpStrength=2= func_110216_r=spawnHorseParticles=0="Spawns particles for the horse entity. par1 tells whether to spawn hearts. If it is false, it spawns smoke." func_110217_cl=getAngrySoundName=2= func_110218_cm=getMaxTemper=2= func_110219_q=setRearing=2= func_110220_cK=makeHorseRear=2= func_110221_n=setHasReproduced=2= func_110223_p=getRearingAmount=0= func_110224_ci=dropChests=2= func_110227_p=setEatingHaystack=2= func_110228_bR=isAdultHorse=2= func_110231_cz=makeHorseRearWithSound=2= func_110233_w=getHorseWatchableBoolean=2= func_110234_j=setHorseTamed=2= func_110235_q=setHorseVariant=2= func_110238_s=setTemper=2= func_110240_a=dropItemsInChest=2= func_110243_cf=getHasReproduced=2= func_110244_cA=dropChestItems=2= func_110246_bZ=isHorseJumping=2= func_110247_cG=setHorseTexturePaths=0= func_110248_bS=isTame=2= func_110249_cI=openHorseMouth=2= func_110250_a=getClosestHorse=2= func_110251_o=setHorseSaddled=2= func_110252_cg=getTemper=2= func_110254_bY=getHorseSize=2= func_110255_k=setHorseJumping=2= func_110257_ck=isHorseSaddled=2= func_110258_o=getGrassEatingAmount=0= func_110260_d=getHorseArmorIndex=2=0 = iron, 1 = gold, 2 = diamond func_110261_ca=isChested=2= func_110262_ch=prepareChunkForSpawn=2= func_110263_g=setTamedBy=2= func_110264_co=getHorseTexture=0= func_110265_bP=getHorseType=2=returns the horse type func_110298_a=displayGUIHorse=2= func_110299_g=getLocationCape=0= func_110300_d=getSkinUrl=0= func_110301_a=getDownloadImage=0= func_110302_j=setupCustomSkin=0= func_110303_q=getLocationCape=0= func_110304_a=getDownloadImageSkin=0= func_110305_h=getLocationSkull=0= func_110306_p=getLocationSkin=0= func_110307_b=getDownloadImageCape=0= func_110308_e=getCapeUrl=0= func_110309_l=getTextureSkin=0= func_110310_o=getTextureCape=0= func_110311_f=getLocationSkin=0= func_110317_t=isRidingHorse=0= func_110319_bJ=getHorseJumpPower=0= func_110430_a=setEntityActionState=2= func_110431_a=getLaunchedVersion=0= func_110432_I=getSession=0= func_110434_K=getTextureManager=0= func_110435_P=addDefaultResourcePack=0= func_110436_a=refreshResources=0= func_110437_J=getProxy=0= func_110438_M=getResourcePackRepository=0= func_110439_b=readImage=0= func_110441_Q=updateDisplayMode=0= func_110442_L=getResourceManager=0= func_110454_ao=getServerProxy=2= func_110455_j=getOpPermissionLevel=2= func_110461_a=getPackDescription=0= func_110462_b=getPackFormat=0= func_110468_c=getFrameIndex=0= func_110469_d=getFrameTime=0= func_110470_b=frameHasTime=0= func_110471_a=getFrameHeight=0= func_110472_a=getFrameTimeSingle=0= func_110473_c=getFrameCount=0= func_110474_b=getFrameWidth=0= func_110479_a=getTextureBlur=0= func_110480_b=getTextureClamp=0= func_110483_a=getSectionName=0=The name of this section type as it appears in JSON. func_110492_a=parseAnimationFrame=0= func_110495_a=hasNoTime=0= func_110496_c=getFrameIndex=0= func_110497_b=getFrameTime=0= func_110503_a=parseMetadataSection=0= func_110504_a=registerMetadataSectionType=0= func_110505_a=getGson=0=Returns a Gson instance with type adapters registered for metadata sections. func_110514_c=getResourcePack=0= func_110515_d=getResourcePackName=0= func_110516_a=updateResourcePack=0= func_110517_b=closeResourcePack=0= func_110518_a=bindTexturePackIcon=0= func_110519_e=getTexturePackDescription=0= func_110526_a=getMetadata=0= func_110527_b=getInputStream=0= func_110528_c=hasMetadata=0= func_110536_a=getResource=0= func_110537_b=getLocationMcmeta=0= func_110538_a=addResourcePack=0= func_110541_a=reloadResources=0= func_110542_a=registerReloadListener=0= func_110543_a=clearResources=0= func_110544_b=notifyReloadListeners=0= func_110545_a=reloadResourcePack=0= func_110549_a=onResourceManagerReload=0= func_110550_d=tick=0= func_110551_a=loadTexture=0= func_110552_b=getGlTextureId=0= func_110554_a=getImageUrl=0= func_110555_b=getImageBuffer=0= func_110557_a=isTextureUploaded=0= func_110564_a=updateDynamicTexture=0= func_110565_c=getTextureData=0= func_110569_e=initMissingImage=0= func_110571_b=loadTextureAtlas=0= func_110572_b=getAtlasSprite=0= func_110573_f=registerIcons=0= func_110577_a=bindTexture=0= func_110578_a=getDynamicTextureLocation=0= func_110579_a=loadTexture=0= func_110580_a=loadTickableTexture=0= func_110581_b=getTexture=0= func_110586_a=getPackImage=0= func_110587_b=getResourceDomains=0= func_110589_b=resourceExists=0= func_110590_a=getInputStream=0= func_110591_a=getInputStreamByName=0= func_110592_c=locationToName=0= func_110593_b=hasResourceName=0= func_110594_c=logNameNotLowercase=0= func_110595_a=getRelativeName=0= func_110596_a=readMetadata=0= func_110599_c=getResourcePackZipFile=0= func_110603_a=readAssetsDir=0= func_110604_a=addResourceFile=0= func_110605_c=getResourceStream=0= func_110609_b=getRepositoryEntriesAll=0= func_110611_a=updateRepositoryEntriesAll=0= func_110612_e=getDirResourcepacks=0= func_110613_c=getRepositoryEntries=0= func_110614_g=getResourcePackFiles=0= func_110616_f=fixDirResourcepacks=0= func_110623_a=getResourcePath=0= func_110624_b=getResourceDomain=0= func_110646_a=getTextWithoutFormattingCodes=0=Returns a copy of the given string, with formatting codes stripped away. func_110647_a=getOSType=0= func_110661_a=parseDoubleBounded=2=Parses a double from the given string. Throws if the string could not be parsed as a double, or if it's not between the given min and max values. func_110662_c=parseBoolean=2=Parses a boolean value from the given string. Throws if the string does not contain a boolean value. Accepted values are (case-sensitive): "true","false","0","1". func_110664_a=parseDoubleWithMin=2=Parses a double from the given string. Throws if the string could not be parsed as a double, or if it's less than the given minimum value. func_110682_a=setBoxRotation=0=Sets the rotations for a ModelRenderer in the ModelHorse class. func_110683_a=updateHorseRotation=0=Fixes and offsets a rotation in the ModelHorse class. func_110775_a=getEntityTexture=0=Returns the location of an entity's texture. Doesn't seem to be called unless you call Render.bindEntityTexture. func_110776_a=bindTexture=0= func_110777_b=bindEntityTexture=0= func_110934_a=addSprite=0= func_110935_a=getCurrentWidth=0= func_110936_b=getCurrentHeight=0= func_110966_b=setIconWidth=0= func_110967_i=getOriginY=0=Returns the Y position of this icon on its texture sheet, in pixels. func_110968_a=setFramesTextureData=0= func_110969_c=setIconHeight=0= func_110970_k=getFrameCount=0= func_110971_a=initSprite=0= func_110985_a=updateAnaglyph=0= func_110986_a=readImageData=0= func_110987_a=uploadTextureImage=0= func_110988_a=uploadTexture=0= func_110989_a=uploadTextureImageAllocate=0= func_110990_a=copyToBuffer=0= func_110991_a=allocateTexture=0= func_110993_a=uploadTextureImageSubImpl=0= func_110994_a=copyToBufferPos=0= func_110995_a=uploadTextureImageSub=0= func_110996_a=glGenTextures=0= func_110997_a=setTextureClamped=0= func_111108_a=getAttributeUnlocalizedName=2= func_111109_a=clampValue=2= func_111110_b=getDefaultValue=2= func_111111_c=getShouldWatch=2= func_111112_a=setShouldWatch=2= func_111116_f=getDescription=2= func_111117_a=setDescription=2= func_111121_a=applyModifier=2= func_111123_a=getAttribute=2=Get the Attribute this is an instance of func_111124_b=removeModifier=2= func_111125_b=getBaseValue=2= func_111126_e=getAttributeValue=2= func_111127_a=getModifier=2=Returns attribute modifier, if any, by the given UUID func_111128_a=setBaseValue=2= func_111129_g=computeValue=2= func_111130_a=getModifiersByOperation=2= func_111131_f=flagForUpdate=2= func_111145_d=getWatchableObjectFloat=2= func_111146_a=getAllAttributes=2= func_111147_b=applyAttributeModifiers=2= func_111148_a=removeAttributeModifiers=2= func_111149_a=addAttributeInstance=2= func_111150_b=registerAttribute=2=Registers an attribute with this AttributeMap, returns a modifiable AttributeInstance associated with this map func_111151_a=getAttributeInstance=2= func_111152_a=getAttributeInstanceByName=2= func_111160_c=getWatchedAttributes=2= func_111161_b=getAttributeInstanceSet=2= func_111164_d=getAmount=2= func_111165_e=isSaved=2=@see #isSaved func_111166_b=getName=2= func_111167_a=getID=2= func_111168_a=setSaved=2=@see #isSaved func_111169_c=getOperation=2= func_111175_f=getTargetDistance=2= func_111185_a=applyAttributesModifiersToEntity=2= func_111187_a=removeAttributesModifiersFromEntity=2= func_111190_b=sendMetadataToAllAssociatedPlayers=2=Sends the entity metadata (DataWatcher) and attributes to all players tracking this entity, including the entity itself if a player. func_111191_d=getChunkWatcherList=2=Returns player instances as list func_111194_a=processChunk=2=This method currently only increases chunk inhabited time. Extension is possible in next versions func_111196_a=increaseInhabitedTime=2=Increases chunk inhabited time every 8000 ticks func_111205_h=getItemAttributeModifiers=2=Gets a map of item attribute modifiers, used by ItemSword to increase hit damage. func_111206_d=setTextureName=2= func_111207_a=itemInteractionForEntity=2=Returns true if the item can be used on the given entity, e.g. shears on sheep. func_111208_A=getIconString=0=Returns the string associated with this Item's Icon. func_111257_a=writeBaseAttributeMapToNBT=2=Creates an NBTTagList from a BaseAttributeMap, including all its AttributeInstances func_111258_a=applyModifiersToAttributeInstance=2= func_111259_a=readAttributeModifierFromNBT=2=Creates an AttributeModifier from an NBTTagCompound func_111261_a=writeAttributeInstanceToNBT=2=Creates an NBTTagCompound from an AttributeInstance, including its AttributeModifiers func_111262_a=writeAttributeModifierToNBT=2=Creates an NBTTagCompound from an AttributeModifier func_111269_d=getPathSearchRange=2=Gets the maximum distance that the path finding will search in. func_111271_a=getUnicodePageLocation=0= func_111272_d=readFontTexture=0= func_111282_a=interactWithEntity=2= func_111283_C=getAttributeModifiers=2=Gets the attribute modifiers for this ItemStack.\nWill check for an NBT tag list containing modifiers for the stack. func_111285_a=getUsername=0= func_111286_b=getSessionID=0= func_120011_ar=setGuiEnabled=1= func_120016_a=createServerGui=1=Creates the server GUI and sets it visible for the user. func_120018_d=getLogComponent=1= func_120019_b=getStatsComponent=1=Generates new StatsComponent and returns it. func_120020_c=getPlayerListComponent=1=Generates new PlayerListComponent and returns it. func_130001_d=getCurrentMoonPhaseFactor=2=gets the current fullness of the moon expressed as a float between 1.0 and 0.0, in steps of .25 func_130002_c=interactFirst=2=First layer of player interaction func_130010_a=getOriginX=0=Returns the X position of this icon on its texture sheet, in pixels. func_130011_c=setLastAttacker=2= func_130014_f_=getEntityWorld=2= func_130071_aq=getSystemTimeMillis=2=returns the difference, measured in milliseconds, between the current system time and midnight, January 1, 1970 UTC. func_130072_d=getAnimationFrame=0= func_130073_e=getFrameIndexSet=0= func_130077_b=getPackName=0= func_130086_a=getTextureType=0= func_130087_a=getResourceLocation=0= func_130088_a=loadTextureMap=0= func_130098_m=hasAnimationMetadata=0= func_130099_d=allocateFrameTextureData=0= func_130102_n=resetSprite=0= func_130103_l=clearFramesTextureData=0= func_130105_g=getMinecraftStartTimeMillis=2=Returns the saved value of System#currentTimeMillis when the game started func_135016_M=getLanguageManager=0= func_135018_a=getLanguages=0= func_135021_a=loadLocaleData=0= func_135022_a=loadLocaleDataFiles=0=par2 is a list of languages. For each language $L and domain $D, attempts to load the resource $D:lang/$L.lang func_135023_a=formatMessage=0=Calls String.format(translateKey(key), params) func_135024_b=checkUnicode=0= func_135025_a=isUnicode=0= func_135026_c=translateKeyPrivate=0=Returns the translation, or the key itself if the key could not be translated. func_135028_a=loadLocaleData=0=par1 is a list of Resources func_135034_a=getLanguageCode=0= func_135035_b=isBidirectional=0= func_135040_d=getLanguages=0= func_135041_c=getCurrentLanguage=0= func_135042_a=isCurrentLocaleUnicode=0= func_135043_a=parseLanguageMetadata=0= func_135044_b=isCurrentLanguageBidirectional=0= func_135045_a=setCurrentLanguage=0= func_135051_a=setLocale=0= func_135052_a=format=0=format(a, b) is equivalent to String.format(translate(a), b). Args: translationKey, params... func_135055_a=getResourceDomains=0= func_135056_b=getAllResources=0= func_135058_a=getPackMetadata=0= func_135063_a=replaceWith=0=Replaces all the current instance's translations with the ones that are passed in. func_135064_c=tryTranslateKey=2=Tries to look up a translation for the given key; spits back the key if no result was found. func_142008_O=shouldSetPosAfterLoading=2= func_142012_a=isOnTeam=2=Returns true if the entity is on a specific team. func_142013_aG=getLastAttackerTime=2= func_142014_c=isOnSameTeam=2= func_142019_cb=getOwnerName=2= func_142030_c=getMinecraft=0= func_142049_d=removeAllModifiers=0= func_142053_d=formatString=2= func_142054_a=isSameTeam=2=Same as == func_143016_a=registerVillagePieces=2= func_143034_b=registerStructure=2= func_143045_a=registerScatteredFeaturePieces=2= func_143046_a=registerStrongholdPieces=2= func_143048_a=registerStructurePieces=2= func_143049_a=registerNetherFortressPieces=2= func_145747_a=addChatMessage=2=Notifies this sender of some sort of information. This is for messages intended to display to the user. Used for typical output (like "you asked for whether or not this game rule is set, so here's your answer"), warnings (like "I fetched this block for you by ID, but I'd like you to know that every time you do this, I die a little inside"), and errors (like "it's not called iron_pixacke, silly"). func_145769_d=setEntityId=2= func_145770_h=isInRangeToRender3d=0= func_145773_az=doesEntityNotTriggerPressurePlate=2=Return whether this entity should NOT trigger a pressure plate or a tripwire. func_145776_H=getSwimSound=2= func_145777_O=getSplashSound=2= func_145779_a=dropItem=2= func_145782_y=getEntityId=2= func_145818_k_=hasCustomInventoryName=2=Returns if the inventory is named func_145825_b=getInventoryName=2=Returns the name of the inventory func_145826_a=addMapping=2=Adds a new two-way mapping between the class and its string name in both hashmaps. func_145827_c=createAndLoadEntity=2=Creates a new entity and loads its data from the specified NBT. func_145829_t=validate=2=validates a tile entity func_145830_o=hasWorldObj=2=Returns true if the worldObj isn't null. func_145831_w=getWorldObj=2=Returns the worldObj for this tileEntity. func_145832_p=getBlockMetadata=2= func_145833_n=getMaxRenderDistanceSquared=0= func_145834_a=setWorldObj=2=Sets the worldObj for this tileEntity. func_145835_a=getDistanceFrom=0=Returns the square of the distance between this entity and the passed in coordinates. func_145836_u=updateContainingBlockInfo=2=Causes the TileEntity to reset all it's cached values for it's container Block, metadata and in the case of chests, the adjacent chest check func_145837_r=isInvalid=2=returns true if tile entity is invalid, false otherwise func_145838_q=getBlockType=2=Gets the block type at the location of this entity (client-only). func_145839_a=readFromNBT=2= func_145841_b=writeToNBT=2= func_145842_c=receiveClientEvent=2=Called when a client event is received with the event number and argument, see World.sendClientEvent func_145843_s=invalidate=2=invalidates a tile entity func_145844_m=getDescriptionPacket=2=Overriden in a sign to provide the text. func_145845_h=updateEntity=2= func_145861_a=getStoredBlockID=2= func_145864_c=getPistonOrientation=2= func_145866_f=clearPistonTileEntity=2=removes a piston's tile entity (and if the piston is moving, stops it) func_145868_b=isExtending=2=Returns true if a piston is extending func_145877_a=changePitch=2=change pitch by -> (currentPitch + 1) % 25 func_145878_a=triggerNote=2=plays the stored note func_145913_a=setEditable=0=Sets the sign's isEditable flag to the specified parameter. func_145934_k=canBrew=2= func_145935_i=getBrewTime=2= func_145939_j=getFilledSlots=2=Returns an integer with each bit specifying whether that slot of the stand contains a potion func_145940_l=brewPotions=2= func_145948_k=canSmelt=2=Returns true if the furnace can smelt an item, i.e. has a source item, destination stack isn't full, etc. func_145949_j=smeltItem=2=Turn one item from the furnace source stack into the appropriate smelted item in the furnace result stack func_145950_i=isBurning=2=Furnace isBurning func_145952_a=getItemBurnTime=2=Returns the number of ticks that the supplied fuel item will keep the furnace burning, or 0 if the item isn't fuel func_145953_d=getCookProgressScaled=0=Returns an integer between 0 and the passed value representing how close the current item is to being completely cooked func_145954_b=isItemFuel=2= func_145955_e=getBurnTimeRemainingScaled=0=Returns an integer between 0 and the passed value representing how much burn time is left on the current fuel item, where 0 means that the item is exhausted and the passed value means that the item is fresh func_145965_a=getFlowerPotItem=2= func_145966_b=getFlowerPotData=2= func_145979_i=checkForAdjacentChests=2=Performs the check for adjacent chests to determine if this chest is double or not. func_145995_a=setOutputSignal=2= func_145996_a=getOutputSignal=2= func_145998_l=getLevels=2=Return the levels of this beacon's pyramid. func_146001_d=setPrimaryEffect=2= func_146004_e=setSecondaryEffect=2= func_146006_k=getSecondaryEffect=2=Return the secondary potion effect given by this beacon. func_146007_j=getPrimaryEffect=2=Return the primary potion effect given by this beacon. func_146026_a=consumeInventoryItem=2=removed one item of specified Item from inventory (if it is in a stack, the stack size will reduce with 1) func_146027_a=clearInventory=2=Clear this player's inventory (including armor), using the specified Item and metadata as filters or -1 for no filter. func_146028_b=hasItem=2=Checks if a specified Item is inside the inventory func_146068_u=getDropItem=2= func_146096_a=getCurrentPlayerStrVsBlock=2=Returns how strong the player is against the specified block at this moment func_146099_a=canHarvestBlock=2=Checks if the player has the ability to harvest a block (checks current inventory item for a tool if necessary) func_146103_bH=getGameProfile=2=Returns the GameProfile for this player func_146105_b=addChatComponentMessage=2= func_146107_m=getStatFileWriter=0= func_146112_a=drawButton=0=Draws this button to the screen. func_146114_a=getHoverState=0=Returns 0 if the button is disabled, 1 if the mouse is NOT hovering over this button and 2 if it IS hovering over this button. func_146116_c=mousePressed=0=Returns true if the mouse has been pressed on this control. Equivalent of MouseListener.mousePressed(MouseEvent e). func_146117_b=getButtonWidth=0= func_146118_a=mouseReleased=0=Fired when the mouse button is released. Equivalent of MouseListener.mouseReleased(MouseEvent e). func_146119_b=mouseDragged=0=Fired when the mouse button is dragged. Equivalent of MouseListener.mouseDragged(MouseEvent e). func_146136_c=returnEnumOptions=0= func_146138_a=openURI=0=Tries to open a link with the OS's configured browser func_146158_b=getChatGUI=0=returns a pointer to the persistant Chat GUI, containing all previous chat messages and such func_146175_b=deleteFromCursor=0=delete the selected text, otherwsie deletes characters from either side of the cursor. params: delete num func_146176_q=getVisible=0=returns true if this textbox is visible func_146177_a=deleteWords=0=Deletes the specified number of words starting at the cursor position. Negative numbers will delete words left of the cursor. func_146178_a=updateCursorCounter=0=Increments the cursor counter func_146179_b=getText=0=Returns the contents of the textbox func_146180_a=setText=0=Sets the text of the textbox func_146181_i=getEnableBackgroundDrawing=0=get enable drawing background and outline func_146182_d=moveCursorBy=0=Moves the text cursor by a specified number of characters and clears the selection func_146183_a=getNthWordFromPos=0=gets the position of the nth word. N may be negative, then it looks backwards. params: N, position func_146184_c=setEnabled=0= func_146185_a=setEnableBackgroundDrawing=0=enable drawing background and outline func_146186_n=getSelectionEnd=0=the side of the selection that is not the cursor, may be the same as the cursor func_146187_c=getNthWordFromCursor=0=see @getNthNextWordFromPos() params: N, position func_146188_c=drawCursorVertical=0=draws the vertical line cursor in the textbox func_146189_e=setVisible=0=Sets whether or not this textbox is visible func_146190_e=setCursorPosition=0=sets the position of the cursor to the provided index func_146191_b=writeText=0=replaces selected text, or inserts text at the position on the cursor func_146192_a=mouseClicked=0=Args: x, y, buttonClicked func_146193_g=setTextColor=0=Sets the text colour for this textbox (disabled text will not use this colour) func_146194_f=drawTextBox=0=Draws the textbox func_146195_b=setFocused=0=Sets focus to this gui element func_146196_d=setCursorPositionZero=0=sets the cursors position to the beginning func_146198_h=getCursorPosition=0=returns the current position of the cursor func_146199_i=setSelectionPos=0=Sets the position of the selection anchor (i.e. position the selection was started at) func_146200_o=getWidth=0=returns the width of the textbox depending on if background drawing is enabled func_146201_a=textboxKeyTyped=0=Call this method from your GuiScreen to process the keys into the textbox func_146202_e=setCursorPositionEnd=0=sets the cursors position to after the text func_146203_f=setMaxStringLength=0= func_146204_h=setDisabledTextColour=0= func_146205_d=setCanLoseFocus=0=if true the textbox can lose focus by clicking elsewhere on the screen func_146206_l=isFocused=0=Getter for the focused field func_146207_c=getSelectedText=0=returns the text between the cursor and selectionEnd func_146208_g=getMaxStringLength=0=returns the maximum number of character that can be contained in this textbox func_146227_a=printChatMessage=0= func_146229_b=scroll=0=Scrolls the chat by the given number of lines. func_146230_a=drawChat=0= func_146231_a=clearChatMessages=0=Clears the chat. func_146234_a=printChatMessageWithOptionalDeletion=0=prints the ChatComponent to Chat. If the ID is not 0, deletes an existing Chat Line of that ID from the GUI func_146238_c=getSentMessages=0=Gets the list of messages previously sent through the chat GUI func_146239_a=addToSentMessages=0=Adds this string to the list of sent messages, for recall using the up/down arrow keys func_146240_d=resetScroll=0=Resets the chat scroll (executed when the GUI is closed, among others) func_146241_e=getChatOpen=0=Returns true if the chat GUI is open func_146242_c=deleteChatLine=0=finds and deletes a Chat line by ID func_146245_b=refreshChat=0= func_146269_k=handleInput=0=Delegates mouse and keyboard input. func_146270_b=drawWorldBackground=0= func_146271_m=isCtrlKeyDown=0=Returns true if either windows ctrl key is down or if either mac meta key is down func_146272_n=isShiftKeyDown=0=Returns true if either shift key is down func_146273_a=mouseClickMove=0=Called when a mouse button is pressed and the mouse is moved around. Parameters are : mouseX, mouseY, lastButtonClicked & timeSinceMouseClick. func_146274_d=handleMouseInput=0=Handles mouse input. func_146275_d=setClipboardString=0=Stores the given string in the system clipboard func_146276_q_=drawDefaultBackground=0=Draws either a gradient over the background screen (when it exists) or a flat gradient over background.png func_146277_j=getClipboardString=0=Returns a string stored in the system clipboard. func_146278_c=drawBackground=0=Draws the background (i is always 0 as of 1.2.2) func_146279_a=drawCreativeTabHoveringText=0=Draws the text when mouse is over creative inventory tab. Params: current creative tab to be checked, current mouse x position, current mouse y position. func_146280_a=setWorldAndResolution=0=Causes the screen to lay out its subcomponents again. This is the equivalent of the Java call Container.validate() func_146281_b=onGuiClosed=0=Called when the screen is unloaded. Used to disable keyboard repeat events func_146282_l=handleKeyboardInput=0=Handles keyboard input. func_146284_a=actionPerformed=0= func_146285_a=renderToolTip=0= func_146286_b=mouseMovedOrUp=0=Called when the mouse is moved or a mouse button is released. Signature: (mouseX, mouseY, which) which==-1 is mouseMove, which==0 or which==1 is mouseUp func_146359_e=copyLinkToClipboard=0=Copies the link to the system clipboard. func_146402_a=getSentHistory=0=input is relative and is applied directly to the sentHistoryCursor so -1 is the previous message, 1 is the next message from the current cursor position func_146461_i=addNewPage=0= func_146462_a=sendBookToServer=0= func_146463_b=keyTypedInBook=0=Processes keystrokes when editing the text of a book func_146464_h=updateButtons=0= func_146527_c=drawSprite=0=Draws a sprite from assets/textures/gui/container/stats_icons.png func_146531_b=drawButtonBackground=0=Draws a gray box that serves as a button background. func_146975_c=getSlotAtPosition=0=Returns the slot at the given coordinates or null if there is none. func_146976_a=drawGuiContainerBackgroundLayer=0= func_146979_b=drawGuiContainerForegroundLayer=0=Draw the foreground layer for the GuiContainer (everything in front of the items) func_146981_a=isMouseOverSlot=0=Returns if the passed mouse position is over the specified slot. func_146982_a=drawItemStack=0= func_146983_a=checkHotbarKeys=0=This function is what controls the hotbar shortcut check when you press a number key when hovering a stack. func_146984_a=handleMouseClick=0= func_147050_b=setCurrentCreativeTab=0= func_147052_b=renderCreativeInventoryHoveringText=0=Renders the creative inventory hovering text if mouse is over it. Returns true if did render or false otherwise. Params: current creative tab to be checked, current mouse x position, current mouse y position. func_147053_i=updateCreativeSearch=0= func_147055_p=needsScrollBars=0=returns (if you are not on the inventoryTab) and (the flag isn't set) and (you have more than 1 page of items) func_147095_a=requestTexturePackLoad=2=on receiving this message the client (if permission is given) will download the requested textures func_147106_B=scheduleResourcesRefresh=0= func_147107_h=isFramerateLimitBelowMax=0= func_147108_a=displayGuiScreen=0=Sets the argument GuiScreen as the main (topmost visible) screen. func_147110_a=getFramebuffer=0= func_147111_S=isJava64bit=0= func_147113_T=isGamePaused=0= func_147114_u=getNetHandler=0= func_147117_R=getTextureMapBlocks=0= func_147118_V=getSoundHandler=0= func_147119_ah=updateFramebufferSize=0= func_147122_X=isJvm64bit=0= func_147133_T=getTexturePack=2= func_147149_a=saveToFile=2=Saves this CrashReport to the given file and returns a value indicating whether we were successful at doing so. func_147155_a=getCategoryName=0= func_147156_b=getCategoryId=0= func_147172_a=isUUIDString=2=Determines whether or not the given parameter can be parsed as a UUID. func_147173_b=tryGetUUIDFromString=2=Parses the given string as a UUID, or returns null if the string could not be parsed. func_147177_a=joinNiceString=2=Creates a linguistic series joining the input chat components. Examples: 1) {} --> "", 2) {"Steve"} --> "Steve", 3) {"Steve","Phil"} --> "Steve and Phil", 4) {"Steve","Phil","Mark"} --> "Steve, Phil and Mark" func_147179_f=getItemByText=2=Gets the Item specified by the given text string. First checks the item registry, then tries by parsing the string as an integer ID (deprecated). Warns the sender if we matched by parsing the ID. Throws if the item wasn't found. Returns the item if it was found. func_147180_g=getBlockByText=2=Gets the Block specified by the given text string. First checks the block registry, then tries by parsing the string as an integer ID (deprecated). Warns the sender if we matched by parsing the ID. Throws if the block wasn't found. Returns the block if it was found. func_147215_a=addBlockDestroyEffects=0= func_147231_a=onDisconnect=2=Invoked when disconnecting, the parameter is a ChatComponent describing the reason for termination func_147232_a=onConnectionStateTransition=2=Allows validation of the connection state transition. Parameters: from, to (connection state). Typically throws IllegalStateException or UnsupportedOperationException if validation fails func_147233_a=onNetworkTick=2=For scheduled network tasks. Used in NetHandlerPlayServer to send keep-alive packets and in NetHandlerLoginServer for a login-timeout func_147234_a=handleBlockChange=2=Updates the block and metadata and generates a blockupdate (and notify the clients) func_147235_a=handleSpawnObject=2=Spawns an instance of the objecttype indicated by the packet and sets its position and momentum func_147236_a=handleEntityStatus=2=Invokes the entities' handleUpdateHealth method which is implemented in LivingBase (hurt/death), MinecartMobSpawner (spawn delay), FireworkRocket & MinecartTNT (explosion), IronGolem (throwing,...), Witch (spawn particles), Zombie (villager transformation), Animal (breeding mode particles), Horse (breeding/smoke particles), Sheep (...), Tameable (...), Villager (particles for breeding mode, angry and happy), Wolf (...) func_147237_a=handleSpawnPlayer=2=Handles the creation of a nearby player entity, sets the position and held item func_147238_a=handleDestroyEntities=2=Locally eliminates the entities. Invoked by the server when the items are in fact destroyed, or the player is no longer registered as required to monitor them. The latter happens when distance between the player and item increases beyond a certain treshold (typically the viewing distance) func_147239_a=handleConfirmTransaction=2=Verifies that the server and client are synchronized with respect to the inventory/container opened by the player and confirms if it is the case. func_147240_a=handleCustomPayload=2=Handles packets that have room for a channel specification. Vanilla implemented channels are "MC|TrList" to acquire a MerchantRecipeList trades for a villager merchant,"MC|Brand" which sets the server brand? on the player instance and finally "MC|RPack" which the server uses to communicate the identifier of the default server resourcepack for the client to load. func_147241_a=handleWindowItems=2=Handles the placement of a specified ItemStack in a specified container/inventory slot func_147242_a=handleEntityEquipment=2= func_147243_a=handleEntityAttach=2= func_147244_a=handleEntityVelocity=2=Sets the velocity of the specified entity to the specified value func_147245_a=handleWindowProperty=2=Sets the progressbar of the opened window to the specified value func_147246_a=handleCollectItem=2= func_147247_a=handleTeams=2=Updates a team managed by the scoreboard: Create/Remove the team registration, Register/Remove the player-team-memberships, Set team displayname/prefix/suffix and/or whether friendly fire is enabled func_147248_a=handleUpdateSign=2=Updates a specified sign with the specified text lines func_147249_a=handleUpdateHealth=2=Recieves player health from the server and then proceeds to set it locally on the client. func_147250_a=handleUpdateScore=2=Either updates the score with a specified value or removes the score for an objective func_147251_a=handleChat=2=Prints a chatmessage in the chat GUI func_147252_a=handleChangeGameState=2= func_147253_a=handleDisconnect=2=Closes the network channel func_147254_a=handleDisplayScoreboard=2=Removes or sets the ScoreObjective to be displayed at a particular scoreboard position (list, sidebar, below name) func_147255_a=handleSoundEffect=2= func_147256_a=handlePlayerListItem=2= func_147257_a=handleHeldItemChange=2=Updates which hotbar slot of the player is currently selected func_147258_a=handlePlayerPosLook=2=Handles changes in player positioning and rotation such as when travelling to a new dimension, (re)spawning, mounting horses etc. Seems to immediately reply to the server with the clients post-processing perspective on the player positioning func_147259_a=handleEntityMovement=2=Updates the specified entity's position by the specified relative moment and absolute rotation. Note that subclassing of the packet allows for the specification of a subset of this data (e.g. only rel. position, abs. rotation or both). func_147260_a=handleEntityEffect=2= func_147261_a=handleBlockAction=2=Triggers Block.onBlockEventReceived, which is implemented in BlockPistonBase for extension/retraction, BlockNote for setting the instrument (including audiovisual feedback) and in BlockContainer to set the number of players accessing a (Ender)Chest func_147262_a=handleRemoveEntityEffect=2=Handle a remove entity effect packet. func_147263_a=handleChunkData=2=Updates the specified chunk with the supplied data, marks it for re-rendering and lighting recalculation func_147264_a=handleMaps=2=Updates the worlds MapStorage with the specified MapData for the specified map-identifier and invokes a MapItemRenderer for it func_147265_a=handleOpenWindow=2=Displays a GUI by ID. In order starting from id 0: Chest, Workbench, Furnace, Dispenser, Enchanting table, Brewing stand, Villager merchant, Beacon, Anvil, Hopper, Dropper, Horse func_147266_a=handleSetSlot=2=Handles pickin up an ItemStack or dropping one in your inventory or an open (non-creative) container func_147267_a=handleEntityHeadLook=2=Updates the direction in which the specified entity is looking, normally this head rotation is independent of the rotation of the entity itself func_147268_a=handleSignEditorOpen=2=Creates a sign in the specified location if it didn't exist and opens the GUI to edit its text func_147269_a=handleMapChunkBulk=2= func_147270_a=handlePlayerAbilities=2= func_147271_a=handleSpawnPosition=2= func_147272_a=handleKeepAlive=2= func_147273_a=handleUpdateTileEntity=2=Updates the NBTTagCompound metadata of instances of the following entitytypes: Mob spawners, command blocks, beacons, skulls, flowerpot func_147274_a=handleTabComplete=2=Displays the available command-completion options the server knows of func_147275_a=handleEntityTeleport=2=Updates an entity's position and rotation as specified by the packet func_147276_a=handleCloseWindow=2=Resets the ItemStack held in hand and closes the window that is opened func_147277_a=handleEffect=2= func_147278_a=handleUseBed=2=Retrieves the player identified by the packet, puts him to sleep if possible (and flags whether all players are asleep) func_147279_a=handleAnimation=2=Renders a specified animation: Waking up a player, a living entity swinging its currently held item, being hurt or receiving a critical hit by normal or magical means func_147280_a=handleRespawn=2=respawns the player func_147281_a=handleSpawnMob=2=Spawns the mob entity at the specified location, with the specified rotation, momentum and type. Updates the entities Datawatchers with the entity metadata specified in the packet func_147282_a=handleJoinGame=2=Registers some server properties (gametype,hardcore-mode,terraintype,difficulty,player limit), creates a new WorldClient and sets the player initial dimension func_147283_a=handleExplosion=2=Initiates a new explosion (sound, particles, drop spawn) for the affected blocks indicated by the packet. func_147284_a=handleEntityMetadata=2=Invoked when the server registers new proximate objects in your watchlist or when objects in your watchlist have changed -> Registers any changes locally func_147285_a=handleTimeUpdate=2= func_147286_a=handleSpawnExperienceOrb=2=Spawns an experience orb and sets its value (amount of XP) func_147287_a=handleMultiBlockChange=2=Received from the servers PlayerManager if between 1 and 64 blocks in a chunk are changed. If only one block requires an update, the server sends S23PacketBlockChange and if 64 or more blocks are changed, the server sends S21PacketChunkData func_147288_a=handleSpawnPainting=2=Handles the spawning of a painting object func_147289_a=handleParticles=2=Spawns a specified number of particles at the specified location with a randomized displacement according to specified bounds func_147290_a=handleEntityProperties=2=Updates en entity's attributes and their respective modifiers, which are used for speed bonusses (player sprinting, animals fleeing, baby speed), weapon/tool attackDamage, hostiles followRange randomization, zombie maxHealth and knockback resistance as well as reinforcement spawning chance. func_147291_a=handleScoreboardObjective=2=May create a scoreboard objective, remove an objective from the scoreboard or update an objectives' displayname func_147292_a=handleSpawnGlobalEntity=2=Handles globally visible entities. Used in vanilla for lightning bolts func_147293_a=handleStatistics=2=Updates the players statistics or achievements func_147294_a=handleBlockBreakAnim=2=Updates all registered IWorldAccess instances with destroyBlockInWorldPartially func_147295_a=handleSetExperience=2= func_147296_c=cleanup=0=Clears the WorldClient instance associated with this NetHandlerPlayClient func_147297_a=addToSendQueue=0= func_147298_b=getNetworkManager=0=Returns this the NetworkManager instance registered with this NetworkHandlerPlayClient func_147311_a=processPing=2= func_147312_a=processServerQuery=2= func_147315_a=processEncryptionResponse=2= func_147316_a=processLoginStart=2= func_147338_a=processEnchantItem=2=Enchants the item identified by the packet given some convoluted conditions (matching window, which should/shouldn't be in use?) func_147339_a=processConfirmTransaction=2=Received in response to the server requesting to confirm that the client-side open container matches the servers' after a mismatched container-slot manipulation. It will unlock the player's ability to manipulate the container contents func_147340_a=processUseEntity=2=Processes interactions ((un)leashing, opening command block GUI) and attacks on an entity with players currently equipped item func_147341_a=processTabComplete=2=Retrieves possible tab completions for the requested command string and sends them to the client func_147342_a=processClientStatus=2=Processes the client status updates: respawn attempt from player, opening statistics or achievements, or acquiring 'open inventory' achievement func_147343_a=processUpdateSign=2= func_147344_a=processCreativeInventoryAction=2=Update the server with an ItemStack in a slot. func_147345_a=processPlayerDigging=2=Processes the player initiating/stopping digging on a particular spot, as well as a player dropping items?. (0: initiated, 1: reinitiated, 2? , 3-4 drop item (respectively without or with player control), 5: stopped; x,y,z, side clicked on;) func_147346_a=processPlayerBlockPlacement=2=Processes block placement and block activation (anvil, furnace, etc.) func_147347_a=processPlayer=2=Processes clients perspective on player positioning and/or orientation func_147348_a=processPlayerAbilities=2=Processes a player starting/stopping flying func_147349_a=processVanilla250Packet=2=Synchronizes serverside and clientside book contents and signing func_147350_a=processAnimation=2=Processes the player swinging its held item func_147351_a=processClickWindow=2=Executes a container/inventory slot manipulation as indicated by the packet. Sends the serverside result if they didn't match the indicated result and prevents further manipulation by the player until he confirms that it has the same open container/inventory func_147352_a=processClientSettings=2=Updates serverside copy of client settings: language, render distance, chat visibility, chat colours, difficulty, and whether to show the cape func_147353_a=processKeepAlive=2=Updates a players' ping statistics func_147354_a=processChatMessage=2=Process chat messages (broadcast back to clients) and commands (executes) func_147355_a=processHeldItemChange=2=Updates which quickbar slot is selected func_147356_a=processCloseWindow=2=Processes the client closing windows (container) func_147357_a=processEntityAction=2=Processes a range of action-types: sneaking, sprinting, waking from sleep, opening the inventory or setting jump height of the horse the player is riding func_147358_a=processInput=2=Processes player movement input. Includes walking, strafing, jumping, sneaking; excludes riding and toggling flying/sprinting func_147359_a=sendPacket=2= func_147360_c=kickPlayerFromServer=2=Kick a player from the server with a reason func_147361_d=handleSlashCommand=2=Handle commands that start with a / func_147364_a=setPlayerLocation=2=Moves the player to the specified destination and rotation func_147383_a=processHandshake=2=There are two recognized intentions for initiating a handshake: logging in and acquiring server status. The NetworkManager's protocol will be reconfigured according to the specified intention, although a login-intention must pass a versioncheck or receive a disconnect otherwise func_147388_a=handleDisconnect=2= func_147389_a=handleEncryptionRequest=2= func_147390_a=handleLoginSuccess=2= func_147397_a=handleServerInfo=2= func_147398_a=handlePong=2= func_147409_e=getBase64EncodedIconData=0=Returns the base-64 encoded representation of the server's icon, or null if not available func_147422_a=replaceBlocksForBiome=2= func_147437_c=isAirBlock=2=Returns true if the block at the specified coordinates is empty func_147438_o=getTileEntity=2= func_147439_a=getBlock=2= func_147440_b=findClosestStructure=2=Returns the location of the closest structure of the specified type. If not found returns null. func_147441_b=notifyBlocksOfNeighborChange=2= func_147442_i=setThunderStrength=0=Sets the strength of the thunder. func_147443_d=destroyBlockInWorldPartially=2=Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value func_147444_c=notifyBlockChange=2=The block type change and need to notify other systems Args: x, y, z, blockID func_147445_c=isBlockNormalCubeDefault=2=Checks if the block is a solid, normal cube. If the chunk does not exist, or is not loaded, it returns the boolean parameter func_147449_b=setBlock=2=Sets a block by a coordinate func_147452_c=addBlockEvent=2=Adds a block event with the given Args to the blockEventCache. During the next tick(), the block specified will have its onBlockEvent handler called with the given parameters. Args: X,Y,Z, Block, EventID, EventParameter func_147454_a=scheduleBlockUpdateWithPriority=2= func_147455_a=setTileEntity=2= func_147458_c=markBlockRangeForRenderUpdate=2= func_147459_d=notifyBlocksOfNeighborChange=2= func_147460_e=notifyBlockOfNeighborChange=2=Notifies a block that one of its neighbor change to the specified type Args: x, y, z, block func_147463_c=updateLightByType=2= func_147464_a=scheduleBlockUpdate=2=Schedules a tick to a block with a delay (Most commonly the tick rate) func_147465_d=setBlock=2=Sets the block ID and metadata at a given location. Args: X, Y, Z, new block ID, new metadata, flags. Flag 1 will cause a block update. Flag 2 will send the change to clients (you almost always want this). Flag 4 prevents the block from being re-rendered, if this is a client world. Flags can be added together. func_147466_a=doesBlockHaveSolidTopSurface=2=Returns true if the block at the given coordinate has a solid (buildable) top surface. func_147468_f=setBlockToAir=2=Sets a block to 0 and notifies relevant systems with the block change Args: x, y, z func_147471_g=markBlockForUpdate=2= func_147472_a=canPlaceEntityOnSide=2=Returns true if the given Entity can be placed on the given side of the given block position. func_147474_b=getTopBlock=2= func_147475_p=removeTileEntity=2= func_147476_b=markTileEntityChunkModified=2=Args: X, Y, Z, tile entity Marks the chunk the tile entity is in as modified. This is essential as chunks that are not marked as modified may be rolled back when exiting the game. func_147477_a=isBlockTickScheduledThisTick=2=Returns true if the given block will receive a scheduled tick in this tick. Args: X, Y, Z, Block func_147499_a=bindTexture=0= func_147500_a=renderTileEntityAt=0= func_147542_a=cacheActiveRenderInfo=0= func_147544_a=renderTileEntity=0=Render this TileEntity at its current position from the player func_147545_a=hasSpecialRenderer=0=Returns true if this TileEntity instance has a TileEntitySpecialRenderer associated with it, false otherwise. func_147546_a=getSpecialRendererByClass=0= func_147547_b=getSpecialRenderer=0= func_147548_a=getFontRenderer=0= func_147549_a=renderTileEntityAt=0=Render this TileEntity at a given set of coordinates func_147564_a=getVertexState=0= func_147565_a=setVertexState=0= func_147570_f=getHasNormals=0= func_147571_e=getHasBrightness=0= func_147572_a=getRawBuffer=0= func_147573_d=getHasTexture=0= func_147574_g=getHasColor=0= func_147575_c=getVertexCount=0= func_147576_b=getRawBufferIndex=0= func_147584_b=onStaticEntitiesChanged=2= func_147585_a=markBlockRangeForRenderUpdate=2=On the client, re-renders all blocks in this range, inclusive. On the server, does nothing. Args: min x, min y, min z, max x, max y, max z func_147586_a=markBlockForUpdate=2=On the client, re-renders the block. On the server, sends the block to the client (which will re-render it), including the tile entity description packet if applicable. Args: x, y, z func_147587_b=destroyBlockPartially=2=Starts (or continues) destroying a block with given ID at the given coordinates for the given partially destroyed value func_147588_b=markBlockForRenderUpdate=2=On the client, re-renders this block. On the server, does nothing. Used for lighting updates. func_147589_a=renderEntities=0=Renders all entities within range and within the frustrum. Args: pos, frustrum, partialTickTime func_147590_a=drawOutlinedBoundingBox=0=Draws lines for the edges of the bounding box. func_147591_f=rebuildDisplayListEntities=0= func_147604_a=setFramebufferColor=0= func_147605_b=createFramebuffer=0= func_147606_d=unbindFramebufferTexture=0= func_147607_a=setFramebufferFilter=0= func_147608_a=deleteFramebuffer=0= func_147609_e=unbindFramebuffer=0= func_147610_a=bindFramebuffer=0= func_147611_b=checkFramebufferComplete=0= func_147612_c=bindFramebufferTexture=0= func_147613_a=createBindFramebuffer=0= func_147614_f=framebufferClear=0= func_147615_c=framebufferRender=0= func_147631_c=deleteGlTexture=0= func_147632_b=setAnisotropicFiltering=0= func_147633_a=setMipmapLevels=0= func_147634_a=completeResourceLocation=0= func_147640_e=checkTextureUploaded=0= func_147641_a=setBufferedImage=0= func_147645_c=deleteTexture=0= func_147647_b=bidiReorder=0=Apply Unicode Bidirectional Algorithm to string and return a new possibly reordered string for visual rendering. func_147649_g=getXPosF=0= func_147650_b=getPositionedSoundLocation=0= func_147651_i=getZPosF=0= func_147652_d=getRepeatDelay=0= func_147653_e=getVolume=0= func_147654_h=getYPosF=0= func_147655_f=getPitch=0= func_147656_j=getAttenuationType=0= func_147657_c=canRepeat=0= func_147667_k=isDonePlaying=0= func_147680_a=getSound=0= func_147681_a=playDelayedSound=0=Plays the sound in n ticks func_147682_a=playSound=0=Play a sound func_147683_b=stopSound=0= func_147684_a=setSoundLevel=0= func_147685_d=unloadSounds=0= func_147686_a=getRandomSoundFromCategories=0=Returns a random sound from one or more categories func_147687_e=resumeSounds=0= func_147689_b=pauseSounds=0= func_147690_c=stopSounds=0= func_147691_a=setListener=0= func_147692_c=isSoundPlaying=0= func_147693_a=loadSoundResource=0= func_147701_i=getMapItemRenderer=0= func_147702_a=isShaderActive=0= func_147703_b=deactivateShader=0= func_147704_a=updateShaderGroupSize=0= func_147705_c=activateNextShader=0= func_147706_e=getShaderGroup=0= func_147715_a=renderChest=0=Renders a chest at 0,0,0 - used for item rendering func_147721_p=renderBlockLiquid=0=Renders a block based on the BlockLiquid class at the given coordinates func_147722_a=renderBlockStairs=0=Renders a stair block at the given coordinates func_147723_f=renderBlockTripWireSource=0=Renders a trip wire source block at the given coordinates func_147724_m=renderBlockStem=0= func_147725_a=renderBlockAnvil=0=Renders anvil func_147726_j=renderBlockVine=0= func_147727_a=mixAoBrightness=0= func_147728_a=renderBlockAnvilOrient=0=Renders anvil block with orientation func_147729_a=getLiquidHeight=0= func_147730_a=renderBlockStemSmall=0= func_147731_b=renderPistonBase=0=renders a block as a piston base func_147732_a=renderBlockRedstoneDiodeMetadata=0= func_147733_k=renderBlockStainedGlassPane=0= func_147734_d=renderFaceZPos=0=Renders the given texture to the south (z-positive) face of the block. Args: block, x, y, z, texture func_147735_a=renderBlockFence=0= func_147736_d=renderStandardBlockWithColorMultiplier=0=Renders a standard cube block at the given coordinates, with a given color ratio. Args: block, x, y, z, r, g, b func_147737_a=renderBlockAnvilRotate=0=Renders anvil block with rotation func_147738_c=renderPistonRodEW=0=Render piston rod east/west func_147739_a=renderItemIn3d=0=Checks to see if the item's render type indicates that it should be rendered as a regular block or not. func_147740_a=renderBlockStemBig=0= func_147741_a=renderBlockBrewingStand=0=Render BlockBrewingStand func_147742_r=renderBlockLog=0= func_147743_a=renderBlockEndPortalFrame=0=Render BlockEndPortalFrame func_147744_b=hasOverrideBlockTexture=0= func_147745_b=getBlockIcon=0= func_147746_l=renderCrossedSquares=0=Renders any block requiring crossed squares such as reeds, flowers, and mushrooms func_147747_a=renderTorchAtAngle=0=Renders a torch at the given coordinates, with the base slanting at the given delta func_147748_a=renderBlockRedstoneDiode=0= func_147749_a=renderBlockSandFalling=0= func_147750_a=renderPistonExtensionAllFaces=0=Render all faces of the piston extension func_147751_a=renderStandardBlockWithAmbientOcclusion=0= func_147752_a=renderBlockFlowerpot=0=Renders flower pot func_147753_b=setRenderAllFaces=0= func_147754_e=renderBlockCactusImpl=0=Render block cactus implementation func_147755_t=renderBlockCactus=0= func_147756_g=renderBlockTripWire=0=Renders a trip wire block at the given coordinates func_147757_a=setOverrideBlockTexture=0=Sets overrideBlockTexture func_147758_b=getIconSafe=0= func_147759_a=renderBlockRepeater=0=render a redstone repeater at the given coordinates func_147760_u=renderBlockDoor=0= func_147761_c=renderFaceZNeg=0=Renders the given texture to the north (z-negative) face of the block. Args: block, x, y, z, texture func_147762_c=unlockBlockBounds=0=Unlocks the visual bounding box so that RenderBlocks can change it again. func_147763_a=renderPistonRodUD=0=Render piston rod up/down func_147764_f=renderFaceXPos=0=Renders the given texture to the east (x-positive) face of the block. Args: block, x, y, z, texture func_147765_a=drawCrossedSquares=0=Utility function to draw crossed swuares func_147766_a=renderBlockMinecartTrack=0= func_147767_a=renderBlockPane=0= func_147768_a=renderFaceYNeg=0=Renders the given texture to the bottom face of the block. Args: block, x, y, z, texture func_147769_a=renderBlockAllFaces=0=Render all faces of a block func_147770_b=overrideBlockBounds=0=Like setRenderBounds, but locks the values so that RenderBlocks won't change them. If you use this, you must call unlockBlockBounds after you finish rendering! func_147771_a=clearOverrideBlockTexture=0=Clear override block texture func_147772_a=renderBlockCocoa=0= func_147773_v=renderBlockBed=0=render a bed at the given coordinates func_147774_a=renderBlockDoublePlant=0= func_147775_a=setRenderBoundsFromBlock=0=Like setRenderBounds, but automatically pulling the bounds from the given Block. func_147776_a=renderBlockFenceGate=0= func_147777_a=getBlockIconFromSide=0= func_147778_a=getAoBrightness=0=Get ambient occlusion brightness func_147779_s=renderBlockQuartz=0= func_147780_a=renderBlockAnvilMetadata=0=Renders anvil block with metadata func_147781_a=renderBlockRedstoneComparator=0= func_147782_a=setRenderBounds=0= func_147783_o=renderBlockLilyPad=0= func_147784_q=renderStandardBlock=0=Renders a standard cube block at the given coordinates func_147785_a=renderBlockCauldron=0=Render block cauldron func_147786_a=setRenderFromInside=0= func_147787_a=getBlockIconFromSideAndMetadata=0= func_147788_h=renderBlockRedstoneWire=0=Renders a redstone wire block at the given coordinates func_147789_b=renderPistonRodSN=0=Render piston rod south/north func_147790_e=renderBlockLever=0=Renders a lever block at the given coordinates func_147791_c=renderBlockTorch=0=Renders a torch block at the given coordinates func_147792_a=renderBlockUsingTexture=0=Renders a block using the given texture instead of the block's own default texture func_147793_a=getBlockIcon=0= func_147794_i=renderBlockLadder=0= func_147795_a=renderBlockCropsImpl=0=Render block crops implementation func_147796_n=renderBlockCrops=0= func_147797_a=renderBlockBeacon=0= func_147798_e=renderFaceXNeg=0=Renders the given texture to the west (x-negative) face of the block. Args: block, x, y, z, texture func_147799_a=renderBlockHopperMetadata=0= func_147800_a=renderBlockAsItem=0=Is called to render the image of a block on an inventory, as a held item, or as a an item on the ground func_147801_a=renderBlockFire=0=Renders a fire block at the given coordinates func_147802_a=renderBlockDragonEgg=0= func_147803_a=renderBlockHopper=0= func_147804_d=renderPistonBaseAllFaces=0=Render all faces of the piston base func_147805_b=renderBlockByRenderType=0=Renders the block at the given coordinates using the block's rendering type func_147806_b=renderFaceYPos=0=Renders the given texture to the top face of the block. Args: block, x, y, z, texture func_147807_a=renderBlockWall=0= func_147808_b=renderStandardBlockWithAmbientOcclusionPartial=0=Renders non-full-cube block with ambient occusion. Args: block, x, y, z, red, green, blue (lighting) func_147809_c=renderPistonExtension=0=renders the pushing part of a piston func_147889_b=updateRendererSort=0= func_147890_b=preRenderBlocks=0= func_147891_a=postRenderBlocks=0= func_147892_a=updateRenderer=0=Will update this chunk renderer func_147905_a=isStaticEntity=0= func_147936_a=renderEntityStatic=0= func_147937_a=renderEntitySimple=0= func_147938_a=cacheActiveRenderInfo=0= func_147940_a=renderEntityWithPosYaw=0= func_147942_a=deleteTexture=0= func_147946_a=allocateTextureImpl=0= func_147947_a=uploadTextureSub=0= func_147948_a=prepareAnisotropicData=0= func_147949_a=generateMipmapData=0= func_147951_b=setTextureBlurred=0= func_147955_a=uploadTextureMipmap=0= func_147960_a=prepareAnisotropicFiltering=0= func_147961_a=fixTransparentPixels=0= func_147962_a=getFrameTextureData=0= func_147963_d=generateMipmaps=0= func_147964_a=loadSprite=0= func_147965_a=getFrameTextureData=0= func_147969_b=getMipmapDimension=0= func_148017_a=getFramebuffer=0= func_148018_a=loadShaderGroup=0= func_148019_b=initPass=0= func_148020_a=addFramebuffer=0= func_148021_a=deleteShaderGroup=0= func_148022_b=getShaderGroupName=0= func_148023_a=addShader=0= func_148024_c=resetProjectionMatrix=0= func_148025_a=initFromLocation=0= func_148026_a=createBindFramebuffers=0= func_148027_a=initTarget=0= func_148028_c=initUniform=0= func_148040_d=preLoadShader=0= func_148041_a=addAuxFramebuffer=0= func_148042_a=loadShader=0= func_148043_c=getShaderManager=0= func_148044_b=deleteShader=0= func_148045_a=setProjectionMatrix=0= func_148074_b=getStaticShaderLinkHelper=0= func_148076_a=setNewStaticShaderLinkHelper=0= func_148120_b=drawSelectionBox=0=Draws the selection box around the selected slot element. func_148121_k=bindAmountScrolled=0=Stop the thing from scrolling out of bounds func_148123_a=drawBackground=0= func_148126_a=drawSlot=0= func_148127_b=getSize=0= func_148128_a=drawScreen=0= func_148129_a=drawListHeader=0=Handles drawing a list's header row. func_148130_a=setShowSelectionBox=0= func_148131_a=isSelected=0=Returns true if the element passed in is currently selected func_148133_a=setHasListHeader=0=Sets hasListHeader and headerHeight. Params: hasListHeader, headerHeight. If hasListHeader is false headerHeight is set to 0. func_148134_d=registerScrollButtons=0=Registers the IDs that can be used for the scrollbar's up/down buttons. func_148136_c=overlayBackground=0=Overlays the background to hide scrolled items func_148137_d=getScrollBarX=0= func_148138_e=getContentHeight=0=Return the height of the content being scrolled func_148139_c=getListWidth=0=Gets the width of the list func_148140_g=setSlotXBoundsFromLeft=0=Sets the left and right bounds of the slot. Param is the left bound, right is calculated as left + width. func_148144_a=elementClicked=0=The element in the slot that was clicked, boolean for whether it was double clicked or not func_148145_f=scrollBy=0=Scrolls the slot by the given amount. A positive value scrolls down, and a negative value scrolls up. func_148146_j=getSlotHeight=0= func_148147_a=actionPerformed=0= func_148148_g=getAmountScrolled=0=Returns the amountScrolled field as an integer. func_148180_b=getListEntry=0=Gets the IGuiListEntry object for the given index func_148254_d=getToken=0= func_148255_b=getPlayerID=0= func_148259_a=saveScreenshot=0=Saves a screenshot in the game directory with the given file name (or null to generate a time-stamped name). Args: gameDirectory, fileName, requestedWidthInPixels, requestedHeightInPixels, frameBuffer func_148260_a=saveScreenshot=0=Saves a screenshot in the game directory with a time-stamped filename. Args: gameDirectory, requestedWidthInPixels, requestedHeightInPixels, frameBuffer func_148262_d=denormalizeValue=0= func_148263_a=setValueMax=0= func_148264_f=snapToStep=0= func_148266_c=normalizeValue=0= func_148267_f=getValueMax=0= func_148268_e=snapToStepClamp=0= func_148277_b=mouseReleased=0=Fired when the mouse button is released. Arguments: index, x, y, mouseEvent, relativeX, relativeY func_148278_a=mousePressed=0=Returns true if the mouse has been pressed on this control. func_148279_a=drawEntry=0= func_148329_a=scrollTo=0=Updates the gui slots ItemStack's based on scroll position. func_148334_a=generateNewRandomName=0=Randomly generates a new name built up of 3 or 4 randomly selected words. func_148335_a=reseedRandomGenerator=0=Resets the underlying random number generator using a given seed. func_148535_c=getListMipmaps=0= func_148537_a=sendPacketToAllPlayersInDimension=2=Sends a packet to all players in the specified Dimension func_148539_a=sendChatMsg=2=Sends the given string to every player as chat message. func_148540_a=sendPacketToAllPlayers=2= func_148541_a=sendToAllNear=2=params: x,y,z,r,dimension. The packet is sent to all players within r radius of x,y,z (r^2>x^2+y^2+z^2) func_148542_a=allowUserToConnect=2=checks ban-lists, then white-lists, then space for the server. Returns null on success, or an error message func_148543_a=sendToAllNearExcept=2=params: srcPlayer,x,y,z,r,dimension. The packet is not sent to the srcPlayer, but all other players within the search radius func_148544_a=sendChatMsgImpl=2= func_148545_a=createPlayerForUser=2=also checks for multiple logins across servers func_148552_f=isStreaming=0= func_148553_a=setSoundEntryVolume=0= func_148554_a=setSoundEntryWeight=0= func_148555_d=getSoundEntryWeight=0= func_148556_a=getSoundEntryName=0= func_148557_a=setStreaming=0= func_148558_b=getSoundEntryVolume=0= func_148559_b=setSoundEntryPitch=0= func_148560_c=getSoundEntryPitch=0= func_148561_a=setSoundEntryName=0= func_148562_a=setSoundEntryType=0= func_148563_e=getSoundEntryType=0= func_148570_a=getSoundList=0= func_148571_a=setSoundCategory=0= func_148572_a=setReplaceExisting=0= func_148573_c=getSoundCategory=0= func_148574_b=canReplaceExisting=0= func_148580_a=getType=0= func_148586_a=getTypeInt=0= func_148594_a=getNormalizedVolume=0=Normalizes volume level from parameters. Range [0.0, 1.0] func_148595_a=getSoundCategoryVolume=0=Returns the sound level (between 0.0 and 1.0) for a category, but 1.0 for the master sound category func_148596_a=reloadSoundSystem=0= func_148597_a=isSoundPlaying=0=Returns true if the sound is playing or still within time func_148599_a=addDelayedSound=0=Adds a sound to play in n tick func_148601_a=setSoundCategoryVolume=0=Adjusts volume for currently playing sounds in this category func_148602_b=stopSound=0= func_148604_f=resumeAllSounds=0=Resumes playing all currently playing sounds (after pauseAllSounds) func_148605_d=updateAllSounds=0= func_148606_a=getNormalizedPitch=0=Normalizes pitch from parameters and clamps to [0.5, 2.0] func_148608_i=loadSoundSystem=0=Tries to add the paulscode library and the relevant codecs. If it fails, the master volume will be set to zero. func_148610_e=pauseAllSounds=0=Pauses all currently playing sounds func_148611_c=playSound=0= func_148612_a=getURLForSoundResource=0= func_148613_b=unloadSoundSystem=0=Cleans up the Sound System func_148614_c=stopAllSounds=0=Stops all currently playing sounds func_148615_a=setListener=0=Sets the listener of sounds func_148635_a=getMusicTickerLocation=0= func_148647_b=setVolume=0= func_148649_c=getVolume=0= func_148650_b=getPitch=0= func_148651_a=setPitch=0= func_148652_a=getSoundPoolEntryLocation=0= func_148727_a=addSoundToEventPool=0= func_148728_d=getSoundCategory=0= func_148729_c=getSoundEventLocation=0= func_148740_a=createUnderlyingMap=2=Creates the Map we will use to map keys to their registered values. func_148741_d=containsKey=2=Does this registry contain an entry for the given key? func_148742_b=getKeys=2=Gets all the keys recognized by this registry. func_148750_c=getNameForObject=2=Gets the name we use to identify the given object. func_148753_b=containsId=2=Gets a value indicating whether this registry contains an object that can be identified by the given integer value func_148754_a=getObjectById=2=Gets the object identified by the given ID. func_148755_c=ensureNamespaced=2=Ensures that the given name is indicated by a colon-delimited namespace, prepending "minecraft:" if it is not already. func_148756_a=addObject=2=Adds a new object to this registry, keyed by both the given integer ID and the given string. func_148757_b=getIDForObject=2=Gets the integer ID we use to identify the given object. func_148762_a=registerSound=0= func_148821_a=glBlendFunc=0= func_148822_b=isFramebufferEnabled=0= func_148833_a=processPacket=2=Passes this Packet on to the NetHandler for processing. func_148834_a=readBlob=2=Will read a byte array from the supplied ByteBuf, the first short encountered will be interpreted as the size of the byte array to read in func_148835_b=serialize=2=Returns a string formatted as comma separated [field]=[value] values. Used by Minecraft for logging purposes. func_148836_a=hasPriority=2=If true, the network manager will process the packet immediately when received, otherwise it will queue it for processing. Currently true for: Disconnect, LoginSuccess, KeepAlive, ServerQuery/Info, Ping/Pong func_148837_a=readPacketData=2=Reads the raw packet data from the data stream. func_148838_a=writeBlob=2=Will write a byte array to supplied ByteBuf as a separately defined structure by prefixing the byte array with its length func_148839_a=generatePacket=2=Returns a packet instance, given the params: BiMap and (int) id func_148840_b=writePacketData=2=Writes the raw packet data to the data stream. func_149633_g=getSelectedBoundingBoxFromPool=0=Returns the bounding box of the wired rectangular prism to render. func_149634_a=getBlockFromItem=2= func_149635_D=getBlockColor=0= func_149636_a=harvestBlock=2=Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the block and l is the block's subtype/damage. func_149637_q=isBlockNormalCube=0=Indicate if a material is a normal solid opaque cube func_149638_a=getExplosionResistance=2=Returns how much this block can resist explosions from the passed in entity. func_149639_l=fillWithRain=2=currently only used by BlockCauldron to incrament meta-data during rain func_149640_a=velocityToAddToEntity=2=Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d func_149641_N=getTextureName=0= func_149642_a=dropBlockAsItem=2=Spawns EntityItem in the world for the given ItemStack if the world is not remote. func_149643_k=getDamageValue=2=Get the block's damage value (for use with pick block). func_149644_j=createStackedBlock=2=Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null. func_149645_b=getRenderType=2=The type of render function that is called for this block func_149646_a=shouldSideBeRendered=0=Returns true if the given side of this block type should be rendered, if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side func_149647_a=setCreativeTab=2= func_149648_K=isFlowerPot=0=Returns true only if block is flowerPot func_149649_H=disableStats=2=Disable statistics for the block, the block will not count for mined or placed. func_149650_a=getItemDropped=2= func_149651_a=registerBlockIcons=0= func_149652_G=getEnableStats=2=Return the state of blocks statistics flags - if the block is counted for mined and placed. func_149653_t=getTickRandomly=2=Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. func_149654_a=isVecInsideYZBounds=2=Checks if a vector is within the Y and Z bounds of the block. func_149655_b=getBlocksMovement=2= func_149656_h=getMobilityFlag=2=Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons func_149657_c=dropXpOnBlockBreak=2=called by spawner, ore, redstoneOre blocks func_149658_d=setBlockTextureName=2= func_149659_a=canDropFromExplosion=2=Return whether this block can drop from an explosion. func_149660_a=onBlockPlaced=2=Called when a block is placed using its ItemBlock. Args: World, X, Y, Z, side, hitX, hitY, hitZ, block metadata func_149661_c=isVecInsideXYBounds=2=Checks if a vector is within the X and Y bounds of the block. func_149662_c=isOpaqueCube=2=Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block. func_149663_c=setBlockName=2=Sets the mod-specific block name func_149664_b=onBlockDestroyedByPlayer=2=Called right before the block is destroyed by a player. Args: world, x, y, z, metaData func_149665_z=getBlockBoundsMinY=2=returns the block bounderies minY value func_149666_a=getSubBlocks=0=returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks) func_149667_c=isAssociatedBlock=2= func_149668_a=getCollisionBoundingBoxFromPool=2=Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused) func_149669_A=getBlockBoundsMaxY=2=returns the block bounderies maxY value func_149670_a=onEntityCollidedWithBlock=2=Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity func_149671_p=registerBlocks=2= func_149672_a=setStepSound=2=Sets the footstep sound for the block. Returns the object for convenience in constructing. func_149673_e=getIcon=0= func_149674_a=updateTick=2=Ticks the block if it's been scheduled func_149675_a=setTickRandomly=2=Sets whether this block type will receive random update ticks func_149676_a=setBlockBounds=2=Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ func_149677_c=getMixedBrightnessForBlock=0=How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z func_149678_a=canCollideCheck=2=Returns whether this block is collideable based on the arguments passed in \n@param par1 block metaData \n@param par2 whether the player right-clicked while holding a boat func_149679_a=quantityDroppedWithBonus=2=Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive). func_149680_a=isEqualTo=2= func_149681_a=onBlockHarvested=2=Called when the block is attempted to be harvested func_149682_b=getIdFromBlock=2= func_149683_g=setBlockBoundsForItemRender=2=Sets the block's bounds for rendering it as an item func_149684_b=getBlockFromName=2= func_149685_I=getAmbientOcclusionLightValue=0=Returns the default ambient occlusion value based on block opacity func_149686_d=renderAsNormalBlock=2=If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc) func_149687_b=isVecInsideXZBounds=2=Checks if a vector is within the X and Z bounds of the block. func_149688_o=getMaterial=2= func_149689_a=onBlockPlacedBy=2=Called when the block is placed in the world. func_149690_a=dropBlockAsItemWithChance=2=Drops the block items with a specified chance of dropping the specified items func_149691_a=getIcon=0=Gets the block's texture. Args: side, meta func_149692_a=damageDropped=2=Determines the damage on the item the block drops. Used in cloth and wood. func_149693_C=getBlockBoundsMaxZ=2=returns the block bounderies maxZ value func_149694_d=getItem=0=Gets an item for the block being called on. Args: world, x, y, z func_149695_a=onNeighborBlockChange=2=Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor Block func_149696_a=onBlockEventReceived=2= func_149697_b=dropBlockAsItem=2=Drops the specified block items func_149699_a=onBlockClicked=2=Called when a player hits the block. Args: world, x, y, z, player func_149700_E=canSilkHarvest=2=Return true if a player with Silk Touch can harvest this block directly, and not its normal drops. func_149701_w=getRenderBlockPass=0=Returns which pass should this block be rendered on. 0 for solids and 1 for alpha func_149702_O=getItemIconName=0=Gets the icon name of the ItemBlock corresponding to this block. Used by hoppers. func_149703_v=isCollidable=2=Returns if this block is collidable (only used by Fire). Args: x, y, z func_149704_x=getBlockBoundsMinX=2=returns the block bounderies minX value func_149705_a=canReplace=2= func_149706_B=getBlockBoundsMinZ=2=returns the block bounderies minZ value func_149707_d=canPlaceBlockOnSide=2=checks to see if you can place this block can be placed on that side of a block: BlockLever overrides func_149708_J=getCreativeTabToDisplayOn=0=Returns the CreativeTab to display the given block on. func_149709_b=isProvidingWeakPower=2= func_149710_n=getUseNeighborBrightness=2=Should block use the brightest neighbor light value as its own func_149711_c=setHardness=2=Sets how many hits it takes to break a block. func_149712_f=getBlockHardness=2=Returns the block hardness at a location. Args: world, x, y, z func_149713_g=setLightOpacity=2=Sets how much light is blocked going through this block. Returns the object for convenience in constructing. func_149714_e=onPostBlockPlaced=2=Called after a block is placed func_149715_a=setLightLevel=2=Sets the light value that the block emits. Returns resulting block instance for constructing convenience. Args: level func_149716_u=hasTileEntity=2= func_149717_k=getLightOpacity=2= func_149718_j=canBlockStay=2=Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants. func_149719_a=setBlockBoundsBasedOnState=2=Updates the blocks bounds based on its current state. Args: world, x, y, z func_149720_d=colorMultiplier=0=Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called when first determining what to render. func_149721_r=isNormalCube=2= func_149722_s=setBlockUnbreakable=2=This method will set the hardness of the block to -1, making it indestructible func_149723_a=onBlockDestroyedByExplosion=2=Called upon the block being destroyed by an explosion func_149724_b=onEntityWalking=2=Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity func_149725_f=onBlockPreDestroy=2=Called on server worlds only when the block is about to be replaced by a different block or the same block with a different metadata value. Args: world, x, y, z, old metadata func_149726_b=onBlockAdded=2=Called whenever the block is added into the world. Args: world, x, y, z func_149727_a=onBlockActivated=2=Called upon block activation (right click on the block.) func_149728_f=getMapColor=2= func_149729_e=getBlockById=2= func_149731_a=collisionRayTrace=2=Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, x, y, z, startVec, endVec func_149732_F=getLocalizedName=2=Gets the localized name of this block. Used for the statistics page. func_149733_h=getBlockTextureFromSide=0=Returns the block texture based on the side being looked at. Args: side func_149734_b=randomDisplayTick=0=A randomly called display update to be able to add particles or other items for display func_149736_g=getComparatorInputOverride=2=If hasComparatorInputOverride returns true, the return value from this is used instead of the redstone signal strength when this block inputs to a comparator. func_149737_a=getPlayerRelativeBlockHardness=2=Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given EntityPlayer. func_149738_a=tickRate=2=How many world ticks before ticking func_149739_a=getUnlocalizedName=2=Returns the unlocalized name of the block with "tile." appended to the front. func_149740_M=hasComparatorInputOverride=2=If this returns true, then comparators facing away from this block will use the value from getComparatorInputOverride instead of the actual redstone signal strength. func_149741_i=getRenderColor=0=Returns the color this block should be rendered. Used by leaves. func_149742_c=canPlaceBlockAt=2=Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z func_149743_a=addCollisionBoxesToList=2=Adds all intersecting collision boxes to a list. (Be sure to only add boxes to the list if they intersect the mask.) Parameters: World, X, Y, Z, mask, list, colliding entity func_149744_f=canProvidePower=2=Can this block provide power. Only wire currently seems to have this change based on its state. func_149745_a=quantityDropped=2=Returns the quantity of items to drop on block destruction. func_149746_a=onFallenUpon=2=Block's chance to react to an entity falling on it. func_149747_d=isBlockSolid=2=Returns true if the given side of this block type should be rendered (if it's solid or not), if the adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side func_149748_c=isProvidingStrongPower=2= func_149749_a=breakBlock=2= func_149750_m=getLightValue=2=Gets the light value of the specified block coords. Args: x, y, z func_149751_l=getCanBlockGrass=0= func_149752_b=setResistance=2=Sets the the blocks resistance to explosions. Returns the object for convenience in constructing. func_149753_y=getBlockBoundsMaxX=2=returns the block bounderies maxX value func_149798_e=getEffectiveFlowDecay=2=Returns the flow decay but converts values indicating falling liquid (values >=8) to their effective source block value of zero func_149800_f=getFlowVector=2=Returns a vector indicating the direction and intensity of liquid flow func_149801_b=getLiquidHeightPercent=2=Returns the percentage of the liquid block that is air, based on the given flow decay of the liquid func_149802_a=getFlowDirection=0=the sin and cos of this number determine the surface gradient of the flowing block. func_149803_e=getLiquidIcon=0= func_149817_o=isFlammable=2=Checks to see if the block is flammable. func_149818_n=setNotStationary=2=Changes the block ID to that of an updating fluid. func_149819_b=invertMetadata=2= func_149826_e=canConnectFenceTo=2=Returns true if the specified block can be connected by a fence func_149840_c=getFireIcon=0= func_149841_a=tryCatchFire=2=Tries to set block on fire. Deprecated in favour of side-sensitive version. func_149844_e=canBlockCatchFire=2=Checks the specified block coordinate to see if it can catch fire. Args: blockAccess, x, y, z func_149845_m=getChanceOfNeighborsEncouragingFire=2=Gets the highest chance of a neighbor block encouraging this block to catch fire func_149847_e=canNeighborBurn=2=Returns true if at least one block next to this one can burn. func_149854_a=canPlaceBlockOn=2=is the block grass, dirt or farmland func_149855_e=checkAndDropBlock=2=checks if the block can stay, if not drop as item func_149872_i=getStemIcon=0= func_149873_e=getState=0=Returns the current state of the stem. Returns -1 if the stem is not fully grown, or a value between 0 and 3 based on the direction the stem is facing. func_149895_l=getDirection=2= func_149896_b=isFenceGateOpen=2=Returns if the fence gate is open according to its metadata. func_149898_i=getBlockUnpowered=2= func_149900_a=isGettingInput=2= func_149903_h=getInputStrength=2=Returns the signal strength at one input of the block. Args: world, X, Y, Z, side func_149906_e=getBlockPowered=2= func_149909_d=isRedstoneRepeaterBlockID=2= func_149915_a=createNewTileEntity=2=Returns a new instance of a block's tile entity class. Called on placing the block. func_149916_e=getHopperIcon=0= func_149918_b=getDirectionFromMetadata=2= func_149931_a=updateFurnaceBlockState=2=Update which block the furnace is using depending on whether or not it is burning func_149959_e=getIconBrewingStandBase=0= func_149962_a=getTileEntity=2= func_149970_j=getOutputStrength=2= func_149971_e=getTileEntityComparator=2=Returns the blockTileEntity at given coordinates. func_149975_b=isBlockHeadOfBed=2=Returns whether or not this bed block is the head of the bed. func_149988_b=getCocoaIcon=0= func_149990_e=getIconSideOverlay=0= func_150020_b=isEnderEyeInserted=2=checks if an ender eye has been inserted into the frame block. parameters: metadata func_150021_e=getIconEndPortalFrameEye=0= func_150025_c=getRenderLiquidLevel=0= func_150026_e=getCauldronIcon=0= func_150050_e=isPowered=2=Returns true if the block is power related rail. func_150071_a=determineOrientation=2=gets the way this piston should face for that entity that placed it. func_150072_a=isIndirectlyPowered=2= func_150073_e=getPistonExtensionTexture=0= func_150074_e=getPistonBaseIcon=0= func_150075_c=isExtended=2=Determine if the metadata is related to something powered. func_150076_b=getPistonOrientation=2= func_150077_h=canExtend=2=checks to see if this piston could push the blocks in front of it. func_150078_e=updatePistonState=2=handles attempts to extend or retract the piston. func_150079_i=tryExtend=2=attempts to extend the piston. returns false if impossible. func_150080_a=canPushBlock=2=returns true if the piston can push the specified block func_150085_b=getDirectionMeta=2= func_150091_e=canConnectWallTo=2=Return whether an adjacent block can connect to a wall. func_150098_a=canPaneConnectToBlock=2= func_150122_b=setGraphicsLevel=0=Pass true to draw this block using fancy graphics, or false for fast graphics. func_150126_e=removeLeaves=2= func_150161_d=getTopIcon=0= func_150163_b=getSideIcon=0= func_150173_e=getRedstoneWireIcon=0= func_150174_f=isPowerProviderOrWire=2=Returns true if redstone wire can connect to the specified block. Params: World, X, Y, Z, side (not a normal notch-side, this can be 0, 1, 2, 3 or -1) func_150206_m=createDeepCopy=2=Creates a deep copy of this style. No changes to this instance or its parent style will be reflected in the copy. func_150209_a=setChatHoverEvent=2=Sets the event that should be run when text of this ChatStyle is hovered over. func_150210_i=getChatHoverEvent=2=The effective chat hover event. func_150215_a=getColor=2=Gets the effective color of this ChatStyle. func_150217_b=setItalic=2=Sets whether or not text of this ChatStyle should be italicized. Set to false if, e.g., the parent style is italicized and you want to override that for this style. func_150218_j=getFormattingCode=0=Gets the equivalent text formatting code for this style, without the initial section sign (U+00A7) character. func_150221_a=setParentStyle=2=Sets the fallback ChatStyle to use if this ChatStyle does not override some value. Without a parent, obvious defaults are used (bold: false, underlined: false, etc). func_150223_b=getBold=2=Whether or not text of this ChatStyle should be in bold. func_150224_n=getParent=2=Gets the immediate parent of this ChatStyle. func_150225_c=setStrikethrough=2=Sets whether or not to format text of this ChatStyle using strikethrough. Set to false if, e.g., the parent style uses strikethrough and you want to override that for this style. func_150227_a=setBold=2=Sets whether or not text of this ChatStyle should be in bold. Set to false if, e.g., the parent style is bold and you want text of this style to be unbolded. func_150228_d=setUnderlined=2=Sets whether or not text of this ChatStyle should be underlined. Set to false if, e.g., the parent style is underlined and you want to override that for this style. func_150229_g=isEmpty=2=Whether or not this style is empty (inherits everything from the parent). func_150232_l=createShallowCopy=2=Creates a shallow copy of this style. Changes to this instance's values will not be reflected in the copy, but changes to the parent style's values WILL be reflected in both this instance and the copy, wherever either does not override a value. func_150233_f=getObfuscated=2=Whether or not text of this ChatStyle should be obfuscated. func_150234_e=getUnderlined=2=Whether or not text of this ChatStyle should be underlined. func_150235_h=getChatClickEvent=2=The effective chat click event. func_150236_d=getStrikethrough=2=Whether or not to format text of this ChatStyle using strikethrough. func_150237_e=setObfuscated=2=Sets whether or not text of this ChatStyle should be obfuscated. Set to false if, e.g., the parent style is obfuscated and you want to override that for this style. func_150238_a=setColor=2=Sets the color for this ChatStyle to the given value. Only use color values for this; set other values using the specific methods. func_150241_a=setChatClickEvent=2=Sets the event that should be run when text of this ChatStyle is clicked on. func_150242_c=getItalic=2=Whether or not text of this ChatStyle should be italicized. func_150253_a=getSiblings=2=Gets the sibling components of this one. func_150254_d=getFormattedText=0=Gets the text of this component, with formatting codes added for rendering. func_150255_a=setChatStyle=2= func_150256_b=getChatStyle=2= func_150257_a=appendSibling=2=Appends the given component to the end of this one. func_150258_a=appendText=2=Appends the given text to the end of this component. func_150259_f=createCopy=2=Creates a copy of this component. Almost a deep copy, except the style is shallow-copied. func_150260_c=getUnformattedText=2=Gets the text of this component, without any special formatting codes added. TODO: why is this two different methods? func_150261_e=getUnformattedTextForChat=2=Gets the text of this component, without any special formatting codes added, for chat. TODO: why is this two different methods? func_150262_a=createDeepCopyIterator=2=Creates an iterator that iterates over the given components, returning deep copies of each component in turn so that the properties of the returned objects will remain externally consistent after being returned. func_150265_g=getChatComponentText_TextValue=2=Gets the text value of this ChatComponentText. TODO: what are getUnformattedText and getUnformattedTextForChat missing that made someone decide to create a third equivalent method that only ChatComponentText can implement? func_150268_i=getKey=2= func_150269_b=initializeFromFormat=2=initializes our children from a format string, using the format args to fill in the placeholder variables. func_150270_g=ensureInitialized=2=ensures that our children are initialized from the most recent string translation mapping. func_150271_j=getFormatArgs=2= func_150272_a=getFormatArgumentAsComponent=2= func_150295_c=getTagList=2=Gets the NBTTagList object with the given name. Args: name, NBTBase type func_150297_b=hasKey=2= func_150305_b=getCompoundTagAt=2=Retrieves the NBTTagCompound at the specified index in the list func_150307_f=getStringTagAt=2=Retrieves the tag String value at the specified index in the list func_150494_d=getPitch=2= func_150495_a=getBreakSound=2=Used when a block breaks, e.g.: Player break, Sheep eating grass, etc.. func_150497_c=getVolume=2= func_150498_e=getStepResourcePath=2= func_150510_c=getLastUpdateTimeInMilliseconds=2=Gets the time, in milliseconds since epoch, that this instance was last updated func_150512_a=decorateChunk=2= func_150513_a=genDecorations=2= func_150516_a=setBlockAndNotifyAdequately=2= func_150558_b=getBiomeGrassColor=0=Provides the basic grass color based on the biome temperature and rainfall func_150560_b=genBiomeTerrain=2= func_150561_m=getTempCategory=2= func_150562_l=getBiomeClass=2= func_150564_a=getFloatTemperature=2=Gets a floating point representation of this biome's temperature func_150565_n=getBiomeGenArray=2= func_150566_k=createMutation=2=Creates a mutated version of the biome and places it into the biomeList with an index equal to the original plus 128 func_150568_d=getBiome=2=return the biome specified by biomeID, or 0 (ocean) if out of bounds func_150569_a=isEqualTo=2=returns true if the biome specified is equal to this biome func_150570_a=setHeight=2= func_150571_c=getBiomeFoliageColor=0=Provides the basic foliage color based on the biome temperature and rainfall func_150573_a=genTerrainBlocks=2= func_150633_b=mutateHills=2=this creates a mutation specific to Hills biomes func_150668_b=getValue=2=Gets the value to perform the action on when this event is raised. For example, if the action is "open URL", this would be the URL to open. func_150669_a=getAction=2=Gets the action to perform when this event is raised. func_150672_a=getValueByCanonicalName=2=Gets a value by its canonical name. func_150673_b=getCanonicalName=2=Gets the canonical name for this action (e.g.,"run_command") func_150674_a=shouldAllowInChat=2=Indicates whether this event can be run from chat text. func_150684_a=getValueByCanonicalName=2=Gets a value by its canonical name. func_150685_b=getCanonicalName=2=Gets the canonical name for this action (e.g.,"show_achievement") func_150686_a=shouldAllowInChat=2=Indicates whether this event can be run from chat text. func_150701_a=getAction=2=Gets the action to perform when this event is raised. func_150702_b=getValue=2=Gets the value to perform the action on when this event is raised. For example, if the action is "show item", this would be the item to show. func_150706_a=generateDispenserContents=2= func_150718_a=closeChannel=2=Closes the channel, the parameter can be used for an exit message (not certain how it gets sent) func_150719_a=setNetHandler=2=Sets the NetHandler for this NetworkManager, no checks are made if this handler is suitable for the particular connection state (protocol) func_150721_g=disableAutoRead=2=Switches the channel to manual reading modus func_150722_a=provideLocalClient=0=Prepares a clientside NetworkManager: establishes a connection to the socket supplied and configures the channel pipeline. Returns the newly created instance. func_150723_a=setConnectionState=2=Sets the new connection state and registers which packets this channel may send and receive func_150724_d=isChannelOpen=2=Returns true if this NetworkManager has an active channel, false otherwise func_150725_a=scheduleOutboundPacket=2=Will flush the outbound queue and dispatch the supplied Packet if the channel is ready, otherwise it adds the packet to the outbound queue and registers the GenericFutureListener to fire after transmission func_150726_a=provideLanClient=0=Prepares a clientside NetworkManager: establishes a connection to the address and port supplied and configures the channel pipeline. Returns the newly created instance. func_150727_a=enableEncryption=2=Adds an encoder+decoder to the channel pipeline. The parameter is the secret key used for encrypted communication func_150729_e=getNetHandler=2=Gets the current handler for processing packets func_150730_f=getExitMessage=2=If this channel is closed, returns the exit message, null otherwise. func_150731_c=isLocalChannel=2=True if this NetworkManager uses a memory connection (single player game). False may imply both an active TCP connection or simply no active connection at all func_150732_b=dispatchPacket=2=Will commit the packet to the channel. If the current thread 'owns' the channel it will write and flush the packet, otherwise it will add a task for the channel eventloop thread to do that. func_150733_h=flushOutboundQueue=2=Will iterate through the outboundPacketQueue and dispatch all Packets func_150775_a=attenuate=2=Reduces the baseHeight by 20%, and the variation intensity by 40%, and returns the resulting Height object func_150785_a=writeStringToBuffer=2=Writes a (UTF-8 encoded) String to this buffer. Will throw IOException if String length exceeds 32767 bytes func_150786_a=writeNBTTagCompoundToBuffer=2=Writes a compressed NBTTagCompound to this buffer func_150787_b=writeVarIntToBuffer=2=Writes a compressed int to the buffer. The smallest number of bytes to fit the passed int will be written. Of each such byte only 7 bits will be used to describe the actual value since its most significant bit dictates whether the next byte is part of that same int. Micro-optimization for int values that are expected to have values below 128. func_150788_a=writeItemStackToBuffer=2=Writes the ItemStack's ID (short), then size (byte), then damage. (short) func_150789_c=readStringFromBuffer=2=Reads a string from this buffer. Expected parameter is maximum allowed string length. Will throw IOException if string length exceeds this value! func_150790_a=getVarIntSize=2=Calculates the number of bytes required to fit the supplied int (0-5) if it were to be read/written using readVarIntFromBuffer or writeVarIntToBuffer func_150791_c=readItemStackFromBuffer=2=Reads an ItemStack from this buffer func_150792_a=readVarIntFromBuffer=2=Reads a compressed int from the buffer. To do so it maximally reads 5 byte-sized chunks whose most significant bit dictates whether another byte should be read. func_150793_b=readNBTTagCompoundFromBuffer=2=Reads a compressed NBTTagCompound from this buffer func_150795_a=findBiomePosition=2= func_150803_c=recheckGaps=2= func_150805_f=removeTileEntity=2= func_150810_a=getBlock=2=Returns the block corresponding to the given coordinates inside a chunk. func_150813_a=addTileEntity=2= func_150819_a=getBlockByExtId=2=Returns the block for a location in a chunk, with the extended ID merged from a byte array and a NibbleArray to form a full 12-bit block ID. func_150826_b=translateToFallback=2=Translates a Stat name using the fallback (hardcoded en_US) locale. Looks like it's only intended to be used if translateToLocal fails. func_150827_a=getLastTranslationUpdateTimeInMilliseconds=2=Gets the time, in milliseconds since epoch, that the translation mapping was last updated func_150835_j=getBlockTileEntity=2= func_150891_b=getIdFromItem=2= func_150892_m=isPotionIngredient=2=Returns true if this item serves as a potion ingredient (its ingredient information is not null). func_150894_a=onBlockDestroyed=2= func_150895_a=getSubItems=0=returns a list of items with the same ID, but different meta (eg: dye returns 16 items) func_150896_i=getPotionEffect=2=Returns a string representing what this item does to a potion. func_150898_a=getItemFromBlock=2= func_150899_d=getItemById=2= func_150900_l=registerItems=2= func_150924_a=placeDoorBlock=2= func_150926_b=getRecord=0=Return the record item corresponding to the given name. func_150927_i=getRecordNameLocal=0= func_150932_j=getToolMaterialName=2=Return the name for this tool's material. func_151001_c=setStackDisplayName=2= func_151003_a=getSerializableElement=2=Gets the JsonElement that can be serialized. func_151187_b=getJsonSerializableValue=2=Gets the JsonSerializable value stored in this tuple. func_151188_a=setIntegerValue=2=Sets this tuple's integer value to the given value. func_151189_a=getIntegerValue=2=Gets the integer value stored in this tuple. func_151190_a=setJsonSerializableValue=2=Sets this tuple's JsonSerializable value to the given value. func_151200_h=getJsonObjectStringFieldValue=2=Gets the string value of the field on the JsonObject with the given name. func_151201_f=jsonObjectFieldTypeIsPrimitive=0=Does the given JsonObject contain a field with the given name whose type is primitive (String, Java primitive, or Java primitive wrapper)? func_151202_d=jsonObjectFieldTypeIsArray=2=Does the given JsonObject contain an array field with the given name? func_151203_m=getJsonObjectIntegerFieldValue=2=Gets the integer value of the field on the JsonObject with the given name. func_151204_g=jsonObjectHasNamedField=2=Does the given JsonObject contain a field with the given name? func_151205_a=jsonObjectFieldTypeIsString=0=Does the given JsonObject contain a string field with the given name? func_151206_a=getJsonElementStringValue=2=Gets the string value of the given JsonElement. Expects the second parameter to be the name of the element's field if an error message needs to be thrown. func_151207_m=getJsonElementAsJsonArray=2=Gets the given JsonElement as a JsonArray. Expects the second parameter to be the name of the element's field if an error message needs to be thrown. func_151208_a=getJsonObjectIntegerFieldValueOrDefault=0=Gets the integer value of the field on the JsonObject with the given name, or the given default value if the field is missing. func_151209_a=getJsonObjectBooleanFieldValueOrDefault=0=Gets the boolean value of the field on the JsonObject with the given name, or the given default value if the field is missing. func_151210_l=getJsonElementAsJsonObject=2=Gets the given JsonElement as a JsonObject. Expects the second parameter to be the name of the element's field if an error message needs to be thrown. func_151211_a=jsonElementTypeIsString=0=Is the given JsonElement a string? func_151212_i=getJsonObjectBooleanFieldValue=0=Gets the boolean value of the field on the JsonObject with the given name. func_151213_a=getJsonObjectJsonArrayFieldOrDefault=0=Gets the JsonArray field on the JsonObject with the given name, or the given default value if the field is missing. func_151214_t=getJsonObjectJsonArrayField=2=Gets the JsonArray field on the JsonObject with the given name. func_151215_f=getJsonElementIntegerValue=2=Gets the integer value of the given JsonElement. Expects the second parameter to be the name of the element's field if an error message needs to be thrown. func_151216_b=getJsonElementBooleanValue=0=Gets the boolean value of the given JsonElement. Expects the second parameter to be the name of the element's field if an error message needs to be thrown. func_151217_k=getJsonObjectFloatFieldValue=0=Gets the float value of the field on the JsonObject with the given name. func_151218_a=getJsonObjectFieldOrDefault=0=Gets the JsonObject field on the JsonObject with the given name, or the given default value if the field is missing. func_151219_a=getJsonObjectStringFieldValueOrDefault=0=Gets the string value of the field on the JsonObject with the given name, or the given default value if the field is missing. func_151220_d=getJsonElementFloatValue=0=Gets the float value of the given JsonElement. Expects the second parameter to be the name of the element's field if an error message needs to be thrown. func_151221_a=getJsonObjectFloatFieldValueOrDefault=0=Gets the float value of the field on the JsonObject with the given name, or the given default value if the field is missing. func_151222_d=getJsonElementTypeDescription=2=Gets a human-readable description of the given JsonElement's type. For example: "a number (4)" func_151235_d=isPowerOfTwo=0=Is the given value a power of two? (1, 2, 4, 8, 16, ...) func_151236_b=roundUpToPowerOfTwo=0=Returns the input value rounded up to the next highest power of two. func_151237_a=clamp_double=2= func_151238_b=denormalizeClamp=2= func_151239_c=calculateLogBaseTwo=0=Efficiently calculates the floor of the base-2 log of an integer value. This is effectively the index of the highest bit that is set. For example, if the number in binary is 0...100101, this will return 5. func_151240_a=randomFloatClamp=2= func_151241_e=calculateLogBaseTwoDeBruijn=0=Uses a B(2, 5) De Bruijn sequence and a lookup table to efficiently calculate the log-base-two of the given value. Optimized for cases where the input value is a power-of-two. If the input value is not a power-of-two, then subtract 1 from the return value. func_151244_d=getIconItemStack=0= func_151246_b=isNullOrEmpty=2=Returns a value indicating whether the given string is null or empty. func_151250_a=markBlockForUpdate=2= func_151251_a=sendToAllPlayersWatchingChunk=2= func_151252_a=sendTileToAllPlayersWatchingChunk=2= func_151253_a=flagChunkForUpdate=2= func_151265_a=addLanEndpoint=2=Adds a channel that listens on publicly accessible network ports func_151268_b=terminateEndpoints=2=Shuts down all open endpoints (with immediate effect?) func_151269_c=networkTick=2=Will try to process the packets received by each NetworkManager, gracefully manage processing failures and cleans up dead connections func_151270_a=addLocalEndpoint=0=Adds a channel that listens locally func_151337_f=getBlock=2= func_151338_e=getEventParameter=2=Get the Event Parameter (different for each Block,EventID) func_151339_d=getEventID=2=Get the Event ID (different for each BlockID) func_151357_h=showWorldInfoNotice=0=returns true if selecting this worldtype from the customize menu should display the generator.[worldtype].info message func_151358_j=setNotificationData=2=enables the display of generator.[worldtype].info message on the customize world menu func_151395_a=getSmeltingResult=2=Returns the smelting result of an item. func_151426_a=getEnumChatVisibility=2= func_151428_a=getChatVisibility=2= func_151429_b=getResourceKey=0= func_151438_a=getSoundLevel=0= func_151439_a=setSoundLevel=0= func_151440_a=setOptionKeyBinding=0=Sets a key binding and then saves all settings. func_151460_a=getBlockAtEntityViewpoint=0= func_151462_b=setKeyCode=0= func_151463_i=getKeyCode=0= func_151464_g=getKeyDescription=0= func_151466_e=getKeyCategory=0= func_151467_c=getKeybinds=0= func_151468_f=isPressed=0= func_151469_h=getKeyCodeDefault=0= func_151470_d=getIsKeyPressed=0= func_151507_a=writeWatchedListToPacketBuffer=2=Writes the list of watched objects (entity attribute of type {byte, short, int, float, string, ItemStack, ChunkCoordinates}) to the specified PacketBuffer func_151508_b=readWatchedListFromPacketBuffer=2=Reads a list of watched objects (entity attribute of type {byte, short, int, float, string, ItemStack, ChunkCoordinates}) from the supplied PacketBuffer func_151510_a=writeWatchableObjectToPacketBuffer=2=Writes a watchable object (entity attribute of type {byte, short, int, float, string, ItemStack, ChunkCoordinates}) to the specified PacketBuffer func_151517_h=isDamageAbsolute=2=Whether or not the damage ignores modification by potion effects or enchantments. func_151518_m=setDamageIsAbsolute=2=Sets a value indicating whether the damage is absolute (ignores modification by potion effects or enchantments), and also clears out hunger damage. func_151523_a=getDifficultyEnum=2= func_151525_a=getDifficultyId=2= func_151526_b=getDifficultyResourceKey=2= func_151548_a=getBlockAtCurrentPosition=2= func_151549_a=fillWithBlocks=2=arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, int placeBlock, int replaceBlock, boolean alwaysreplace) func_151550_a=placeBlockAtCurrentPosition=2=current Position depends on currently set Coordinates mode, is computed here func_151551_a=randomlyFillWithBlocks=2=arguments: World worldObj, StructureBoundingBox structBB, Random rand, float randLimit, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block placeBlock, Block replaceBlock, boolean alwaysreplace func_151555_a=getMetadataWithOffset=2=Returns the direction-shifted metadata for blocks that require orientation, e.g. doors, stairs, ladders. func_151556_a=fillWithMetadataBlocks=2=arguments: (World worldObj, StructureBoundingBox structBB, int minX, int minY, int minZ, int maxX, int maxY, int maxZ, Block placeBlock, int placeBlockMetadata, Block replaceBlock, int replaceBlockMetadata, boolean alwaysreplace) func_151565_r=getMaterialMapColor=2= func_151616_a=compareBiomesById=2=returns true if the biomeIDs are equal, or returns the result of the comparison as per BiomeGenBase.isEqualTo func_151617_b=selectModeOrRandom=2=returns the most frequently occurring number of the set, or a random number from those provided func_151618_b=isBiomeOceanic=2=returns true if the biomeId is one of the various ocean biomes. func_151619_a=selectRandom=2=selects a random integer from a set of provided integers func_151624_d=getIntsHeatIce=2= func_151625_e=getIntsSpecial=2= func_151626_c=getIntsCoolWarm=2= func_151644_a=getMapColorForBlockColored field_70009_b=buffer=1=RCon string buffer for log. field_70010_a=instance=1=Single instance of RConConsoleSource field_70116_cv=serverPosZ=0= field_70117_cu=serverPosY=0= field_70118_ct=serverPosX=0= field_70121_D=boundingBox=2=Axis aligned bounding box. field_70122_E=onGround=2= field_70123_F=isCollidedHorizontally=2=True if after a move this entity has collided with something on X- or Z-axis field_70124_G=isCollidedVertically=2=True if after a move this entity has collided with something on Y-axis field_70125_A=rotationPitch=2=Entity rotation Pitch field_70126_B=prevRotationYaw=2= field_70127_C=prevRotationPitch=2= field_70128_L=isDead=2=Gets set by setDead, so this must be the flag whether an Entity is dead (inactive may be better term) field_70129_M=yOffset=2= field_70130_N=width=2=How wide this entity is considered to be field_70131_O=height=2=How high this entity is considered to be field_70132_H=isCollided=2=True if after a move this entity has collided with something either vertically or horizontally field_70133_I=velocityChanged=2= field_70134_J=isInWeb=2= field_70136_U=lastTickPosZ=2=The entity's Z coordinate at the previous tick, used to calculate position during rendering routines field_70137_T=lastTickPosY=2=The entity's Y coordinate at the previous tick, used to calculate position during rendering routines field_70138_W=stepHeight=2=How high this entity can step up when running into a block to try to get over it (currently make note the entity will always step up this amount and not just the amount needed) field_70139_V=ySize=2= field_70140_Q=distanceWalkedModified=2=The distance walked multiplied by 0.6 field_70141_P=prevDistanceWalkedModified=2=The previous ticks distance walked multiplied by 0.6 field_70142_S=lastTickPosX=2=The entity's X coordinate at the previous tick, used to calculate position during rendering routines field_70143_R=fallDistance=2= field_70144_Y=entityCollisionReduction=2=Reduces the velocity applied by entity collisions by the specified percent. field_70145_X=noClip=2=Whether this entity won't clip with collision or not (make note it won't disable gravity) field_70146_Z=rand=2= field_70147_f=entityRiderYawDelta=2= field_70148_d=firstUpdate=2= field_70149_e=entityRiderPitchDelta=2= field_70150_b=nextStepDistance=2=The distance that has to be exceeded in order to triger a new step sound and an onEntityWalking event on a block field_70151_c=fire=2= field_70152_a=nextEntityID=2= field_70153_n=riddenByEntity=2=The entity that is riding this entity field_70154_o=ridingEntity=2=The entity we are currently riding field_70155_l=renderDistanceWeight=2= field_70156_m=preventEntitySpawning=2=Blocks entities from spawning when they do their AABB check to make sure the spot is clear of entities that can prevent spawning. field_70158_ak=ignoreFrustumCheck=2=Render entity even if it is outside the camera frustum. Only true in EntityFish for now. Used in RenderGlobal: render if ignoreFrustumCheck or in frustum. field_70159_w=motionX=2=Entity motion X field_70160_al=isAirBorne=2= field_70161_v=posZ=2=Entity position Z field_70162_ai=chunkCoordY=2= field_70163_u=posY=2=Entity position Y field_70164_aj=chunkCoordZ=2= field_70165_t=posX=2=Entity position X field_70166_s=prevPosZ=2= field_70167_r=prevPosY=2= field_70168_am=myEntitySize=2= field_70169_q=prevPosX=2= field_70170_p=worldObj=2=Reference to the World object. field_70171_ac=inWater=2=Whether this entity is currently inside of water (if it handles water movement that is) field_70172_ad=hurtResistantTime=2=Remaining time an entity will be "immune" to further damage after being hurt. field_70173_aa=ticksExisted=2=How many ticks has this entity had ran since being alive field_70174_ab=fireResistance=2=The amount of ticks you have to stand inside of fire before be set on fire field_70175_ag=addedToChunk=2=Has this entity been added to the chunk its within field_70176_ah=chunkCoordX=2= field_70177_z=rotationYaw=2=Entity rotation Yaw field_70178_ae=isImmuneToFire=2= field_70179_y=motionZ=2=Entity motion Z field_70180_af=dataWatcher=2= field_70181_x=motionY=2=Entity motion Y field_70191_b=throwableShake=2= field_70192_c=thrower=2=The entity that threw this throwable item. field_70193_a=inGround=2= field_70194_h=ticksInGround=2= field_70195_i=ticksInAir=2= field_70197_d=potionDamage=2=The damage value of the thrown potion that this EntityPotion represents. field_70221_f=shatterOrDrop=2= field_70222_d=targetZ=2='z' location the eye should float towards. field_70223_e=despawnTimer=2= field_70224_b=targetX=2='x' location the eye should float towards. field_70225_c=targetY=2='y' location the eye should float towards. field_70230_d=accelerationZ=2= field_70232_b=accelerationX=2= field_70233_c=accelerationY=2= field_70234_an=ticksInAir=2= field_70235_a=shootingEntity=2= field_70236_j=ticksAlive=2= field_70238_i=inGround=2= field_70249_b=arrowShake=2=Seems to be some sort of timer for animating an arrow. field_70250_c=shootingEntity=2=The owner of this arrow. field_70251_a=canBePickedUp=2=1 if the player can pick up the arrow field_70252_j=ticksInGround=2= field_70253_h=inData=2= field_70254_i=inGround=2= field_70255_ao=damage=2= field_70256_ap=knockbackStrength=2=The amount of knockback an arrow applies when it hits a mob. field_70257_an=ticksInAir=2= field_70259_a=entityDragonObj=2=The dragon entity this dragon part belongs to field_70260_b=health=2= field_70261_a=innerRotation=2=Used to create the rotation animation when rendering the crystal. field_70262_b=lightningState=2=Declares which state the lightning bolt is in. Whether it's in the air, hit the ground, etc. field_70263_c=boltLivingTime=2=Determines the time before the EntityLightningBolt is destroyed. It is a random integer decremented over time. field_70264_a=boltVertex=2=A random long that is used to change the vertex of the lightning rendered in RenderLightningBolt field_70272_f=boatZ=2= field_70273_g=boatYaw=2= field_70274_d=boatX=2= field_70275_e=boatY=2= field_70276_b=speedMultiplier=2= field_70277_c=boatPosRotationIncrements=2= field_70278_an=velocityZ=0= field_70279_a=isBoatEmpty=2=true if no player in boat field_70280_j=velocityY=0= field_70281_h=boatPitch=2= field_70282_i=velocityX=0= field_70290_d=hoverStart=2=The EntityItem's random initial float height. field_70291_e=health=2=The health of this EntityItem. (For example, damage for tools) field_70292_b=age=2=The age of this EntityItem (used to animate it up and down as well as expire it) field_70456_f=currentItemStack=0=The current ItemStack. field_70457_g=itemStack=2= field_70458_d=player=2=The player whose inventory this is. field_70459_e=inventoryChanged=2=Set true whenever the inventory changes. Nothing sets it false so you will have to write your own code to check it and reset the value. field_70460_b=armorInventory=2=An array of 4 item stacks containing the currently worn armor pieces. field_70461_c=currentItem=2=The index of the currently held item (0-8). field_70462_a=mainInventory=2=An array of 36 item stacks indicating the main player inventory (including the visible bar). field_70464_b=inventoryWidth=2=the width of the crafting inventory field_70465_c=eventHandler=2=Class containing the callbacks for the events on_GUIClosed and on_CraftMaxtrixChanged. field_70466_a=stackList=2=List of the stacks in the crafting matrix. field_70467_a=stackResult=2=A list of one item containing the result of the crafting formula field_70472_d=currentRecipe=2= field_70473_e=currentRecipeIndex=2= field_70474_b=theInventory=2= field_70475_c=thePlayer=2= field_70476_a=theMerchant=2= field_70477_b=upperChest=2=Inventory object corresponding to double chest upper part field_70478_c=lowerChest=2=Inventory object corresponding to double chest lower part field_70479_a=name=2=Name of the chest. field_70481_b=slotsCount=2= field_70482_c=inventoryContents=2= field_70483_a=inventoryTitle=2= field_70484_a=container=2=The brewing stand this slot belongs to. field_70488_a=associatedChest=2= field_70499_f=isInReverse=2= field_70500_g=matrix=2=Minecart rotational logic matrix field_70506_as=velocityZ=0= field_70507_ar=velocityY=0= field_70508_aq=velocityX=0= field_70509_j=minecartY=2= field_70510_h=turnProgress=2=appears to be the progress of the turn field_70511_i=minecartX=2= field_70512_ao=minecartYaw=2= field_70513_ap=minecartPitch=2= field_70514_an=minecartZ=2= field_70516_a=fuse=2=How long the fuse is field_70520_f=tickCounter1=2= field_70522_e=art=2= field_70529_d=xpOrbHealth=2=The health of this XP orb. field_70530_e=xpValue=2=This is how much XP this orb has. field_70531_b=xpOrbAge=2=The age of the XP orb in ticks. field_70533_a=xpColor=2=A constantly increasing value that RenderXPOrb uses to control the colour shifting (Green / yellow) field_70544_f=particleScale=0= field_70545_g=particleGravity=0= field_70546_d=particleAge=0= field_70547_e=particleMaxAge=0= field_70548_b=particleTextureJitterX=0= field_70549_c=particleTextureJitterY=0= field_70550_a=particleIcon=0=The icon field from which the given particle pulls its texture. field_70551_j=particleBlue=0=The blue amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. field_70552_h=particleRed=0=The red amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. field_70553_i=particleGreen=0=The green amount of color. Used as a percentage, 1.0 = 255 and 0.0 = 0. field_70554_ao=interpPosY=0= field_70555_ap=interpPosZ=0= field_70556_an=interpPosX=0= field_70557_a=theEntity=0=Entity that had been hit and done the Critical hit on. field_70558_as=particleName=0= field_70559_ar=maximumLife=0= field_70560_aq=currentLife=0= field_70561_a=initialParticleScale=0= field_70562_a=flameScale=0=the scale of the flame FX field_70563_a=materialType=0=the material type for dropped items/blocks field_70564_aq=bobTimer=0=The height of the current bob field_70570_a=reddustParticleScale=0= field_70571_a=portalParticleScale=0= field_70572_as=portalPosZ=0= field_70573_ar=portalPosY=0= field_70574_aq=portalPosX=0= field_70575_a=particleScaleOverTime=0= field_70576_a=footstepAge=0= field_70577_ar=currentFootSteps=0= field_70578_aq=footstepMaxAge=0= field_70579_a=timeSinceStart=0= field_70580_aq=maximumTime=0=the maximum time for the explosion field_70583_ar=theRenderEngine=0=The Rendering Engine. field_70585_a=noteParticleScale=0= field_70586_a=lavaParticleScale=0= field_70587_a=smokeParticleScale=0= field_70588_a=snowDigParticleScale=0= field_70590_a=baseSpellTextureIndex=0=Base spell texture index field_70591_a=entityToPickUp=0= field_70592_at=yOffs=0=renamed from yOffset to fix shadowing Entity.yOffset field_70593_as=maxAge=0= field_70594_ar=age=0= field_70595_aq=entityPickingUp=0= field_70696_bz=attackTarget=2=The active target the Task system uses for tracking field_70698_bv=defaultPitch=2= field_70699_by=navigator=2= field_70700_bx=numTicksToChaseTarget=2=How long to keep a specific target entity field_70701_bs=moveForward=2= field_70702_br=moveStrafing=2= field_70703_bu=isJumping=2=used to check whether entity is jumping. field_70704_bt=randomYawVelocity=2= field_70705_bn=newRotationPitch=2=The new yaw rotation to be applied to the entity. field_70708_bq=entityAge=2=The age of this EntityLiving (used to determine when it dies) field_70709_bj=newPosX=2=The new X position to be applied to the entity. field_70710_bk=newPosY=2=The new Y position to be applied to the entity. field_70712_bm=newRotationYaw=2=The new yaw rotation to be applied to the entity. field_70713_bf=activePotionsMap=2= field_70714_bg=tasks=2= field_70715_bh=targetTasks=2= field_70716_bi=newPosRotationIncrements=2=The number of updates over which the new position and rotation are to be applied to the entity. field_70717_bb=attackingPlayer=2=The most recent player that has attacked this entity field_70718_bc=recentlyHit=2=Set to 60 when hit by the player or the player's wolf, then decrements. Used to determine whether the entity should drop items on death. field_70720_be=arrowHitTimer=2= field_70721_aZ=limbSwingAmount=2= field_70722_aY=prevLimbSwingAmount=2= field_70723_bA=senses=2= field_70724_aR=attackTime=2= field_70725_aQ=deathTime=2=The amount of time remaining this entity should act 'dead', i.e. have a corpse in the world. field_70726_aT=cameraPitch=2= field_70727_aS=prevCameraPitch=2= field_70728_aV=experienceValue=2=The experience points the Entity gives. field_70729_aU=dead=2=This gets set on entity death, but never used. Looks like a duplicate of isDead field_70732_aI=prevSwingProgress=2= field_70733_aJ=swingProgress=2= field_70735_aL=prevHealth=2= field_70737_aN=hurtTime=2=The amount of time remaining this entity should act 'hurt'. (Visual appearance of red tint) field_70738_aO=maxHurtTime=2=What the hurt time was max set to last. field_70739_aP=attackedAtYaw=2=The yaw at which this entity was last attacked from. field_70744_aE=scoreValue=2=The score value of the Mob, the amount of points the mob is worth. field_70746_aG=landMovementFactor=2=A factor used to determine how far this entity will move each tick if it is walking on land. Adjusted by speed, and slipperiness of the current block. field_70747_aH=jumpMovementFactor=2=A factor used to determine how far this entity will move each tick if it is jumping or falling. field_70749_g=lookHelper=2= field_70752_e=potionsNeedUpdate=2=Whether the DataWatcher needs to be updated with the active potions field_70754_ba=limbSwing=2=Only relevant when limbYaw is not 0(the entity is moving). Influences where in its swing legs and arms currently are. field_70755_b=entityLivingToAttack=2=is only being set, has no uses as of MC 1.1 field_70756_c=revengeTimer=2= field_70757_a=livingSoundTime=2=Number of ticks since this EntityLiving last produced its sound field_70758_at=prevRotationYawHead=2=Entity head rotation yaw at previous tick field_70759_as=rotationYawHead=2=Entity head rotation yaw field_70760_ar=prevRenderYawOffset=2= field_70761_aq=renderYawOffset=2= field_70762_j=bodyHelper=2= field_70765_h=moveHelper=2= field_70767_i=jumpHelper=2=Entity jumping helper field_70771_an=maxHurtResistantTime=2= field_70772_bD=maximumHomeDistance=2=If -1 there is no maximum distance field_70773_bE=jumpTicks=2=Number of ticks since last jump field_70775_bC=homePosition=2= field_70776_bF=currentTarget=2=This entity's current target. field_70786_d=pathToEntity=2= field_70787_b=hasAttacked=2=returns true if a creature has attacked recently only used for creepers and skeletons field_70788_c=fleeingTick=2=Used to make a creature speed up and wander away when hit. field_70789_a=entityToAttack=2=The Entity this EntityCreature is set to attack. field_70791_f=attackCounter=2= field_70792_g=targetedEntity=2= field_70793_d=waypointZ=2= field_70794_e=prevAttackCounter=2= field_70795_b=waypointX=2= field_70796_c=waypointY=2= field_70797_a=courseChangeCooldown=2= field_70798_h=aggroCooldown=2=Cooldown time between target loss and new target aquirement. field_70810_d=slimeJumpDelay=2=ticks until this slime jumps again field_70811_b=squishFactor=2= field_70812_c=prevSquishFactor=2= field_70813_a=squishAmount=2= field_70826_g=stareTimer=2=A player must stare at an enderman for 5 ticks before it becomes aggressive. This field counts those ticks. field_70827_d=carriableBlocks=2= field_70828_e=teleportDelay=2=Counter to delay the teleportation of an enderman towards the currently attacked target field_70833_d=timeSinceIgnited=2=The amount of time since the creeper was close enough to the player to ignite field_70834_e=lastActiveTime=2=Time when this creeper was last in an active state (Messed up code here, probably causes creeper animation to go weird) field_70837_d=angerLevel=2=Above zero if this PigZombie is Angry. field_70838_e=randomSoundDelay=2=A random delay until this PigZombie next makes a sound. field_70843_d=allySummonCooldown=2=A cooldown before this entity will search for another Silverfish to join them in battle. field_70847_d=heightOffset=2=Random offset used in floating behaviour field_70848_e=heightOffsetUpdateTime=2=ticks until heightOffset is randomized field_70855_f=attackTimer=2= field_70856_g=holdRoseTick=2= field_70857_d=villageObj=2= field_70858_e=homeCheckTimer=2=deincrements, and a distance-to-home check is done at 0 field_70859_f=squidYaw=2= field_70860_g=prevSquidYaw=2= field_70861_d=squidPitch=2= field_70862_e=prevSquidPitch=2= field_70863_bz=randomMotionSpeed=2= field_70864_bA=rotationVelocity=2=change in squidRotation in radians. field_70865_by=lastTentacleAngle=2=the last calculated angle of the tentacles in radians field_70866_j=tentacleAngle=2=angle of the tentacles in radians field_70867_h=squidRotation=2=appears to be rotation in radians; we already have pitch & yaw, so this completes the triumvirate. field_70868_i=prevSquidRotation=2=previous squidRotation in radians field_70869_bD=randomMotionVecY=2= field_70870_bE=randomMotionVecZ=2= field_70872_bC=randomMotionVecX=2= field_70881_d=inLove=2= field_70882_e=breeding=2=This is representation of a counter for reproduction progress. (Note that this is different from the inLove which represent being in Love-Mode) field_70883_f=destPos=2= field_70887_j=timeUntilNextEgg=2=The time until the next egg is spawned. field_70898_d=fleeceColorTable=2=Holds the RGB table of the sheep colors - in OpenGL glColor3f values - used to render the sheep colored fleece. field_70899_e=sheepTimer=2=Used to control movement as well as wool regrowth. Set to 40 on handleHealthUpdate and counts down with each tick. field_70911_d=aiSit=2= field_70914_e=aiTempt=2=The tempt AI task for this mob, used to prevent taming while it is fleeing. field_70925_g=isShaking=2=true is the wolf is wet else false field_70927_j=prevTimeWolfIsShaking=2= field_70929_i=timeWolfIsShaking=2=This time increases while wolf is shaking and emitting water particles. field_70935_b=customer=0=This merchant's current player customer. field_70936_c=recipeList=0=The MerchantRecipeList instance. field_70937_a=theMerchantInventory=0=Instance of Merchants Inventory. field_70952_f=isMating=2= field_70953_g=isPlaying=2= field_70954_d=villageObj=2= field_70955_e=randomTickDivider=2= field_70956_bz=wealth=2= field_70958_bB=villagersSellingList=2=Selling list of Villagers items. field_70959_by=needsInitilization=2=addDefaultEquipmentAndRecipies is called if this is true field_70960_bC=blacksmithSellingList=2=Selling list of Blacksmith items. field_70961_j=timeUntilReset=2= field_70962_h=buyingPlayer=2=This villager's current customer. field_70963_i=buyingList=2=Initialises the MerchantRecipeList.java field_70976_f=ringBufferIndex=2=Index into the ring buffer. Incremented once per tick and restarts at 0 once it reaches the end of the buffer. field_70977_g=dragonPartArray=2=An array containing all body parts of this dragon field_70978_d=targetZ=2= field_70979_e=ringBuffer=2=Ring buffer array for the last 64 Y-positions and yaw rotations. Used to calculate offsets for the animations. field_70980_b=targetX=2= field_70981_c=targetY=2= field_70982_bz=dragonPartTail3=2= field_70983_bA=dragonPartWing1=2= field_70984_by=dragonPartTail2=2= field_70985_j=dragonPartTail1=2= field_70986_h=dragonPartHead=2=The head bounding box of a dragon field_70987_i=dragonPartBody=2=The body bounding box of a dragon field_70988_bD=animTime=2=Animation time, used to control the speed of the animation cycles (wings flapping, jaw opening, etc.) field_70989_bE=forceNewTarget=2=Force selecting a new flight target at next tick if set to true. field_70990_bB=dragonPartWing2=2= field_70991_bC=prevAnimTime=2=Animation time at previous tick. field_70992_bH=healingEnderCrystal=2=The current endercrystal that is healing this dragon field_70993_bI=target=2= field_70994_bF=slowed=2=Activated if the dragon is flying though obsidian, white stone or bedrock. Slows movement and animation speed. field_70995_bG=deathTicks=2= field_71067_cb=experienceTotal=2=The total amount of experience the player has. This also includes the amount of experience within their Experience Bar. field_71068_ca=experienceLevel=2=The current experience level the player is on. field_71069_bz=inventoryContainer=2=The Container for the player's inventory (which opens when they press E) field_71070_bA=openContainer=2=The Container the player has open. field_71071_by=inventory=2=Inventory of the player field_71072_f=itemInUseCount=2=This field starts off equal to getMaxItemUseDuration and is decremented on each tick field_71073_d=startMinecartRidingCoordinate=2=Holds the coordinate of the player when enter a minecraft to ride. field_71074_e=itemInUse=2=This is the item that is in use when the player is holding down the useItemButton (e.g., bow, food, sword) field_71075_bZ=capabilities=2=The player's capabilities. (See class PlayerCapabilities) field_71076_b=sleepTimer=2= field_71077_c=spawnChunk=2=holds the spawn chunk of the player field_71078_a=theInventoryEnderChest=2= field_71080_cy=prevTimeInPortal=0=The amount of time an entity has been in a Portal the previous tick field_71081_bT=playerLocation=2=the current location of the player field_71083_bS=sleeping=2=Boolean value indicating weather a player is sleeping or not field_71086_bY=timeInPortal=0=The amount of time an entity has been in a Portal field_71087_bX=inPortal=2=Whether the entity is inside a Portal field_71088_bW=timeUntilPortal=2= field_71090_bL=xpCooldown=2=Used by EntityPlayer to prevent too many xp orbs from getting absorbed at once. field_71093_bK=dimension=2=Which dimension the player is in (-1 = the Nether, 0 = normal world) field_71100_bB=foodStats=2=The food object of the player, the general hunger logic. field_71101_bC=flyToggleTimer=2=Used to tell if the player pressed jump twice. If this is at 0 and it's pressed (And they are allowed to fly, as defined in the player's movementInput) it sets this to 7. If it's pressed and it's greater than 0 enable fly. field_71102_ce=speedInAir=2= field_71104_cf=fishEntity=2=An instance of a fishing rod's hook. If this isn't null, the icon image of the fishing rod is slightly different field_71106_cc=experience=2=The current amount of experience the player has within their Experience Bar. field_71107_bF=prevCameraYaw=2= field_71108_cd=speedOnGround=2= field_71109_bG=cameraYaw=2= field_71129_f=loadedChunks=2=LinkedList that holds the loaded chunks. field_71130_g=destroyedItemsNetCache=2=entities added to this list will be packet29'd to the player field_71131_d=managedPosX=2=player X position as seen by PlayerManager field_71132_e=managedPosZ=2=player Z position as seen by PlayerManager field_71133_b=mcServer=2=Reference to the MinecraftServer object. field_71134_c=theItemInWorldManager=2=The ItemInWorldManager belonging to this player field_71135_a=playerNetServerHandler=2=The NetServerHandler assigned to this player by the ServerConfigurationManager. field_71136_j=playerConqueredTheEnd=2=Set when a player beats the ender dragon, used to respawn the player at the spawn point while retaining inventory and XP field_71137_h=isChangingQuantityOnly=2=set to true when player is moving quantity of items from one inventory to another(crafting) but item in either slot is not changed field_71138_i=ping=2= field_71139_cq=currentWindowId=2=The currently in use window ID. Incremented every time a window is opened. field_71140_co=chatColours=2= field_71142_cm=renderDistance=2=must be between 3>x>15 (strictly between) field_71143_cn=chatVisibility=2= field_71144_ck=lastExperience=2=Amount of experience the client was last set to field_71146_ci=lastFoodLevel=2=set to foodStats.GetFoodLevel field_71147_cj=wasHungry=2=set to foodStats.getSaturationLevel() == 0.0F each tick field_71148_cg=translator=2= field_71149_ch=lastHealth=2=amount of health the client was last set to field_71154_f=renderArmYaw=0= field_71155_g=renderArmPitch=0= field_71156_d=sprintToggleTimer=0=Used to tell if the player pressed forward twice. If this is at 0 and it's pressed (And they are allowed to sprint, aka enough food on the ground etc) it sets this to 7. If it's pressed and it's greater than 0 enable sprinting. field_71157_e=sprintingTicksLeft=0=Ticks left before sprinting is disabled. field_71158_b=movementInput=0= field_71159_c=mc=0= field_71163_h=prevRenderArmYaw=0= field_71164_i=prevRenderArmPitch=0= field_71168_co=ticksSinceMovePacket=0=Counter used to ensure that the server sends a move packet (Packet11, 12 or 13) to the client at least once a second. field_71169_cp=hasSetHealth=0=has the client player's health been set? field_71170_cm=wasSneaking=0=Used to check if the player has started or stopped sneaking and needs to tell the server. field_71171_cn=wasSprinting=0=Used to check if the player has started or stopped sprinting and needs to tell the server. field_71172_ck=oldRotationPitch=0= field_71173_cl=wasOnGround=0=Check if was on ground last update field_71174_a=sendQueue=0= field_71175_ci=oldPosZ=0= field_71176_cj=oldRotationYaw=0= field_71177_cg=oldMinY=0=Old Minimum Y of the bounding box field_71178_ch=oldPosY=0= field_71179_j=oldPosX=0= field_71180_f=otherPlayerMPYaw=0= field_71181_g=otherPlayerMPPitch=0= field_71182_d=otherPlayerMPY=0= field_71183_e=otherPlayerMPZ=0= field_71184_b=otherPlayerMPPosRotationIncrements=0= field_71185_c=otherPlayerMPX=0= field_71186_a=isItemInUse=0= field_71280_D=buildLimit=2=Maximum build height. field_71284_A=pvpEnabled=2=Indicates whether PvP is active on the server or not. field_71285_B=allowFlight=2=Determines if flight is allowed or not. field_71286_C=motd=2=The server MOTD string. field_71287_L=worldName=0= field_71288_M=isDemo=2= field_71289_N=enableBonusChest=2= field_71290_O=worldIsBeingDeleted=2=If true, there is no need to save chunks or stop the server, because that is already being done. field_71292_I=serverKeyPair=2= field_71293_J=serverOwner=2=Username of the server owner (for integrated servers) field_71294_K=folderName=2= field_71295_T=startProfiling=2= field_71296_Q=serverIsRunning=2= field_71298_S=userMessage=2= field_71299_R=timeOfLastWarning=2=Set when warned for "Can't keep up", which triggers again after 15 seconds. field_71302_d=currentTask=2=The task the server is currently working on(and will output on outputPercentRemaining). field_71303_e=percentDone=2=The percentage of the current task finished so far. field_71304_b=theProfiler=2= field_71305_c=worldServers=2=The server world instances. field_71307_n=usageSnooper=2=The PlayerUsageSnooper instance. field_71308_o=anvilFile=2= field_71309_l=mcServer=2=Instance of Minecraft Server. field_71310_m=anvilConverterForAnvilFile=2= field_71311_j=tickTimeArray=2= field_71312_k=timeOfLastDimensionTick=2=Stats are [dimension][tick%100] system.nanoTime is stored. field_71315_w=tickCounter=2=Incremented every tick. field_71316_v=serverStopped=2=Indicates to other classes that the server is safely stopped. field_71317_u=serverRunning=2=Indicates whether the server is running or not. Set to false to initiate a shutdown. field_71318_t=serverConfigManager=2=The ServerConfigurationManager instance. field_71319_s=serverPort=2=The server's port. field_71320_r=hostname=1=The server's hostname. field_71321_q=commandManager=2= field_71322_p=tickables=2=Collection of objects to update every tick. Type: List field_71323_z=canSpawnNPCs=2= field_71324_y=canSpawnAnimals=2=True if the server has animals turned on. field_71325_x=onlineMode=2=True if the server is in online mode. field_71335_s=guiIsEnabled=1= field_71337_q=gameType=1= field_71338_p=canSpawnStructures=1= field_71339_n=theRConThreadMain=1= field_71340_o=settings=1= field_71341_l=pendingCommandList=1= field_71342_m=theRConThreadQuery=1= field_71345_q=lanServerPing=0= field_71346_p=isPublic=0= field_71348_o=isGamePaused=0= field_71349_l=mc=0=The Minecraft instance. field_71350_m=theWorldSettings=0= field_71412_D=mcDataDir=0= field_71414_F=isTakingScreenshot=0=Makes sure it doesn't keep taking screenshots when both buttons are down. field_71415_G=inGameHasFocus=0=Does the actual gameplay have focus. If so then mouse and keys will effect the player instead of menus. field_71417_B=mouseHelper=0=Mouse helper instance. field_71419_L=debugUpdateTime=0=Approximate time (in ms) of last update to debug string field_71420_M=fpsCounter=0=holds the current fps field_71421_N=prevFrameTime=0= field_71422_O=currentServerData=0= field_71423_H=systemTime=0= field_71424_I=mcProfiler=0=The profiler instance field_71425_J=running=0=Set to true to keep the game loop running. Set to false by shutdown() to allow the game loop to exit cleanly. field_71426_K=debug=0=String that shows the debug information field_71427_U=usageSnooper=0=Instance of PlayerUsageSnooper. field_71428_T=timer=0= field_71429_W=leftClickCounter=0=Mouse left click counter field_71431_Q=fullscreen=0= field_71432_P=theMinecraft=0=Set to 'this' in Minecraft constructor; used by some settings get methods field_71433_S=crashReporter=0=Instance of CrashReport. field_71434_R=hasCrashed=0= field_71435_Y=tempDisplayHeight=0=Display height field_71436_X=tempDisplayWidth=0=Display width field_71437_Z=theIntegratedServer=0=Instance of IntegratedServer. field_71438_f=renderGlobal=0= field_71439_g=thePlayer=0= field_71440_d=displayHeight=0= field_71441_e=theWorld=0= field_71442_b=playerController=0= field_71443_c=displayWidth=0= field_71444_a=memoryReserve=0=A 10MiB preallocation to ensure the heap is reasonably sized. field_71445_n=isGamePaused=0= field_71446_o=renderEngine=0=The RenderEngine instance used by Minecraft field_71449_j=session=0= field_71451_h=renderViewEntity=0=The Entity from which the renderer determines the render viewpoint. Currently is always the parent Minecraft class's 'thePlayer' instance. Modification of its location, rotation, or other settings at render time will modify the camera likewise, with the caveat of triggering chunk rebuilds as it moves, making it unsuitable for changing the viewpoint mid-render. field_71452_i=effectRenderer=0= field_71453_ak=myNetworkManager=0= field_71454_w=skipRenderWorld=0=Skip render world field_71455_al=integratedServerIsRunning=0= field_71456_v=ingameGUI=0= field_71457_ai=joinPlayerCounter=0=Join player counter field_71458_u=guiAchievement=0=Gui achievement field_71459_aj=isDemo=0= field_71460_t=entityRenderer=0= field_71461_s=loadingScreen=0= field_71462_r=currentScreen=0=The GuiScreen that's being displayed at the moment. field_71464_q=standardGalacticFontRenderer=0= field_71465_an=debugProfilerName=0=Profiler currently displayed in the debug screen pie chart field_71466_p=fontRenderer=0=The font renderer used for displaying and measuring text. field_71467_ac=rightClickDelayTimer=0=When you place a block, it's set to 6, decremented once per tick, when it's 0, you can place another block. field_71468_ad=refreshTexturePacksScheduled=0=Checked in Minecraft's while(running) loop, if true it's set to false and the textures refreshed. field_71469_aa=saveLoader=0= field_71470_ab=debugFPS=0=This is set to fpsCounter every debug screen update, and is shown on the debug screen. It's also sent as part of the usage snooping. field_71474_y=gameSettings=0=The game settings that currently hold effect. field_71475_ae=serverName=0= field_71476_x=objectMouseOver=0=The ray trace hit that the mouse is over. field_71477_af=serverPort=0= field_71486_a=theCrashReport=2=Reference to the CrashReport object. field_71488_a=theCrashReport=2=Reference to the CrashReport object. field_71490_a=theCrashReport=2=Reference to the CrashReport object. field_71492_a=theCrashReport=2=Reference to the CrashReport object. field_71494_a=theCrashReport=2=Reference to the CrashReport object. field_71496_a=theCrashReport=2=Reference to the CrashReport object. field_71510_d=crashReportFile=2=File of crash report. field_71511_b=cause=2=The Throwable that is the "cause" for this crash and Crash Report. field_71512_c=crashReportSections=2=Holds the keys and values of all crash report sections. field_71513_a=description=2=Description of the crash report. field_71533_a=theAdmin=2= field_71561_b=commandSet=2=The set of ICommand objects currently loaded. field_71562_a=commandMap=2=Map of Strings to the ICommand objects they represent field_71567_b=allowedCharacters=2=Array of the special characters that are allowed in any text drawing of Minecraft. field_71572_b=posY=2=the y coordinate field_71573_c=posZ=2=the z coordinate field_71574_a=posX=2= field_71576_a=theReportedExceptionCrashReport=2=Instance of CrashReport. field_71577_f=rotateRight=2=Maps a direction to that to the right of it. field_71578_g=rotateLeft=2=Maps a direction to that to the left of it. field_71579_d=facingToDirection=2=Maps a Facing value (3D) to a Direction value (2D). field_71580_e=rotateOpposite=2=Maps a direction to that opposite of it. field_71581_b=offsetZ=2= field_71582_c=directionToFacing=2=Maps a Direction value (2D) to a Facing value (3D). field_71583_a=offsetX=2= field_71584_h=bedDirection=2= field_71585_d=offsetsZForSide=2=gives the offset required for this axis to get the block at that side. field_71586_b=offsetsXForSide=2=gives the offset required for this axis to get the block at that side. field_71587_c=offsetsYForSide=2=gives the offset required for this axis to get the block at that side. field_71588_a=oppositeSide=2=Converts a side to the opposite side. This is the same as XOR'ing it with 1. field_71743_a=theDecitatedServer=1=Reference to the DecitatedServer object. field_72301_f=numCleans=2=Number of times this Pool has been cleaned field_72302_d=nextPoolIndex=2=Next index to use when adding a Pool Entry. field_72303_e=maxPoolIndex=2=Largest index reached by this Pool (can be reset to 0 upon calling cleanPool) field_72304_b=numEntriesToRemove=2=Number of Pool entries to remove when cleanPool is called maxNumCleans times. field_72305_c=listAABB=2=List of AABB stored in this Pool field_72306_a=maxNumCleans=2=Maximum number of times the pool can be "cleaned" before the list is shrunk field_72307_f=hitVec=2=The vector position of the hit field_72308_g=entityHit=2=The hit entity field_72309_d=blockZ=2=z coordinate of the block ray traced against field_72310_e=sideHit=2=Which side was hit. If its -1 then it went the full length of the ray trace. Bottom = 0, Top = 1, East = 2, West = 3, North = 4, South = 5. field_72311_b=blockX=2=x coordinate of the block ray traced against field_72312_c=blockY=2=y coordinate of the block ray traced against field_72313_a=typeOfHit=2=What type of ray trace hit was this? 0 = block, 1 = entity field_72334_f=maxZ=2= field_72335_g=theAABBLocalPool=2=ThreadLocal AABBPool field_72336_d=maxX=2= field_72337_e=maxY=2= field_72338_b=minY=2= field_72339_c=minZ=2= field_72340_a=minX=2= field_72346_f=resetCount=2= field_72347_d=nextFreeSpace=2=The number of elements we consider "in the pool". Elements already in the backing store whose indices are at or above this value may have their components reset at any time. TODO: this variable should really be named "poolSize", but I'm not renaming it right now in case any mods are actually (inappropriately) using it instead of using the accessor method.. field_72348_e=maximumSizeSinceLastTruncation=2= field_72349_b=minimumSize=2= field_72350_c=vec3Cache=2=items at and above nextFreeSpace are assumed to be available field_72351_a=truncateArrayResetThreshold=2= field_72400_f=mcServer=2=Reference to the MinecraftServer object. field_72401_g=bannedPlayers=2= field_72402_d=viewDistance=2= field_72403_e=dateFormat=2= field_72404_b=playerEntityList=2=A list of player entities that exist on this server. field_72405_c=maxPlayers=2=The maximum number of players that can be connected at a time. field_72407_n=commandsAllowedForAll=2=True if all players are allowed to use commands (cheats). field_72408_o=playerPingIndex=2=index into playerEntities of player to ping, updated every tick; currently hardcoded to max at 200 players field_72409_l=whiteListEnforced=2=Server setting to only allow OPs and whitelisted players to join the server. field_72410_m=gameType=2= field_72411_j=whiteListedPlayers=2=The Set of all whitelisted players. field_72412_k=playerNBTManagerObj=2=Reference to the PlayerNBTManager object. field_72413_h=bannedIPs=2= field_72414_i=ops=2=A set containing the OPs. field_72416_e=hostPlayerData=0=Holds the NBT data for the host player's save file, so this can be written to level.dat. field_72422_f=whiteList=1= field_72423_e=opsList=1= field_72428_a=server=1= field_72447_d=myVec3LocalPool=2= field_72448_b=yCoord=2=Y coordinate of Vec3D field_72449_c=zCoord=2=Z coordinate of Vec3D field_72450_a=xCoord=2=X coordinate of Vec3D field_72451_a=theDecitatedServer=1=Instance of the DecitatedServer. field_72595_f=requestIdAsString=1=The request ID stored as a String field_72596_d=requestId=1=A client-provided request ID associated with this query. field_72597_e=challengeValue=1=A unique string of bytes used to verify client auth field_72598_b=timestamp=1=The creation timestamp for this auth field_72599_c=randomChallenge=1=A random integer value to be used for client response authentication field_72600_a=queryThread=1=The RConThreadQuery that this is probably an inner class of field_72614_f=serverSocketList=1=A list of registered ServerSockets field_72616_e=socketList=1=A list of registered DatagramSockets field_72617_b=server=1=Reference to the IServer object. field_72618_c=rconThread=1=Thread for this runnable class field_72619_a=running=1=True if the Thread is running, false otherwise field_72629_g=lastAuthCheckTime=1=The time of the last client auth check field_72630_n=buffer=1=A buffer for incoming DatagramPackets field_72631_o=incomingPacket=1=Storage for incoming DatagramPackets field_72632_l=worldName=1=The name of the currently loaded world field_72633_m=querySocket=1=The remote socket querying the server field_72634_j=maxPlayers=1=The maximum number of players allowed on the server field_72635_k=serverMotd=1=The current server message of the day field_72636_h=queryPort=1=The RCon query port field_72637_i=serverPort=1=Port the server is running on field_72638_v=lastQueryResponseTime=1=The time of the last query response sent field_72639_u=output=1=The RConQuery output stream field_72640_t=time=1=The time that this RConThreadQuery was constructed, from (new Date()).getTime() field_72641_s=queryClients=1=A map of SocketAddress objects to RConThreadQueryAuth objects field_72642_r=serverHostname=1=The hostname of the running server field_72643_q=queryHostname=1=The hostname of this query server field_72647_g=rconPort=1=Port RCon is running on field_72648_l=clientThreads=1=A map of client addresses to their running Threads field_72649_j=serverSocket=1=The RCon ServerSocket. field_72650_k=rconPassword=1=The RCon password field_72651_h=serverPort=1=Port the server is running on field_72652_i=hostname=1=Hostname RCon is running on field_72657_g=loggedIn=1=True if the client has succefssfully logged into the RCon, otherwise false field_72658_j=rconPassword=1=The RCon password field_72659_h=clientSocket=1=The client's Socket connection field_72660_i=buffer=1=A buffer for incoming Socket data field_72666_a=hexDigits=1=Translation array of decimal to hex digits field_72673_b=output=1=ByteArrayOutputStream wrapper field_72674_a=byteArrayOutput=1=Output stream field_72696_f=xzDirectionsConst=2=x, z direction vectors: east, south, west, north field_72697_d=chunkWatcherWithPlayers=2=contains a PlayerInstance for every chunk they can see. the "player instance" cotains a list of all players who can also that chunk field_72698_e=playerViewRadius=2=Number of chunks the server sends to the client. Valid 3<=x<=15. In server.properties. field_72699_b=players=2=players in the current instance field_72700_c=playerInstances=2=A map of chunk position (two ints concatenated into a long) to PlayerInstance field_72701_a=theWorldServer=2= field_72737_D=maxBlockZ=0=Maximum block Z field_72738_E=damagedBlocks=0=Stores blocks currently being broken. Key is entity ID of the thing doing the breaking. Value is a DestroyBlockProgress field_72739_F=renderDistanceChunks=0= field_72740_G=renderEntitiesStartupCounter=0=Render entities startup counter (init value=2) field_72741_A=minBlockZ=0=Minimum block Z field_72742_B=maxBlockX=0=Maximum block X field_72743_C=maxBlockY=0=Maximum block Y field_72744_L=renderersBeingClipped=0=How many renderers are being clipped by the frustrum this frame field_72745_M=renderersBeingOccluded=0=How many renderers are being occluded this frame field_72746_N=renderersBeingRendered=0=How many renderers are actually being rendered this frame field_72747_O=renderersSkippingRenderPass=0=How many renderers are skipping rendering due to not having a render pass this frame field_72748_H=countEntitiesTotal=0=Count entities total field_72749_I=countEntitiesRendered=0=Count entities rendered field_72750_J=countEntitiesHidden=0=Count entities hidden field_72751_K=renderersLoaded=0=How many renderers are loaded this frame that try to be rendered field_72752_Q=worldRenderersCheckIndex=0=World renderers check index field_72753_P=dummyRenderInt=0=Dummy render int field_72754_S=allRenderLists=0=All render lists (fixed length 4) field_72755_R=glRenderLists=0=List of OpenGL lists for the current render pass field_72756_f=prevSortZ=0=Previous Z position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted) field_72757_g=frustumCheckOffset=0=The offset used to determine if a renderer is one of the sixteenth that are being updated this frame field_72758_d=prevSortX=0=Previous x position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted) field_72759_e=prevSortY=0=Previous y position when the renderers were sorted. (Once the distance moves more than 4 units they will be resorted) field_72761_c=occlusionResult=0=Occlusion query result field_72763_n=renderChunksTall=0= field_72764_o=renderChunksDeep=0= field_72765_l=worldRenderers=0= field_72766_m=renderChunksWide=0= field_72767_j=worldRenderersToUpdate=0= field_72768_k=sortedWorldRenderers=0= field_72769_h=theWorld=0= field_72770_i=renderEngine=0=The RenderEngine instance used by RenderGlobal field_72771_w=glSkyList=0=OpenGL sky list field_72772_v=starGLCallList=0=The star GL Call list field_72773_u=cloudTickCounter=0=counts the cloud render updates. Used with mod to stagger some updates field_72774_t=occlusionEnabled=0=Is occlusion testing enabled field_72775_s=glOcclusionQueryBase=0=OpenGL occlusion query base field_72777_q=mc=0=A reference to the Minecraft object. field_72778_p=glRenderListBase=0=OpenGL render lists base field_72779_z=minBlockY=0=Minimum block Y field_72780_y=minBlockX=0=Minimum block X field_72781_x=glSkyList2=0=OpenGL sky list 2 field_72782_b=theWorldServer=2=The WorldServer object. field_72783_a=mcServer=2=Reference to the MinecraftServer object. field_72792_d=entityViewDistance=2= field_72793_b=trackedEntities=2=List of tracked entities, used for iteration operations on tracked entities. field_72794_c=trackedEntityIDs=2= field_72795_a=theWorld=2= field_72814_d=isEmpty=2=True if the chunk cache is empty. field_72815_e=worldObj=2=Reference to the World object. field_72816_b=chunkZ=2= field_72817_c=chunkArray=2= field_72818_a=chunkX=2= field_72982_D=villageCollectionObj=2= field_72983_E=villageSiegeObj=2= field_72984_F=theProfiler=2= field_72985_G=spawnHostileMobs=2=indicates if enemies are spawned or not field_72986_A=worldInfo=2=holds information about a world (size on disk, time, spawn point, seed, ...) field_72987_B=findingSpawnPoint=2=Boolean that is set to true when trying to find a spawn point field_72988_C=mapStorage=2= field_72990_M=ambientTickCountdown=2=number of ticks until the next random ambients play field_72992_H=spawnPeacefulMobs=2=A flag indicating whether we should spawn peaceful mobs. field_72993_I=activeChunkSet=2=Positions to update field_72994_J=lightUpdateBlockList=2=is a temporary list of blocks and light values used when updating light levels. Holds up to 32x32x32 blocks (the maximum influence of a light source.) Every element is a packed bit value: 0000000000LLLLzzzzzzyyyyyyxxxxxx. The 4-bit L is a light level used when darkening blocks. 6-bit numbers x, y and z represent the block's offset from the original block, plus 32 (i.e. value of 31 would mean a -1 offset field_72995_K=isRemote=2=This is set to true for client worlds, and false for server worlds. field_72996_f=loadedEntityList=2=A list of all Entities in all currently-loaded chunks field_72997_g=unloadedEntityList=2= field_72998_d=collidingBoundingBoxes=2= field_72999_e=scheduledUpdatesAreImmediate=2=boolean; if true updates scheduled by scheduleBlockUpdate happen immediately field_73001_c=cloudColour=2= field_73003_n=prevRainingStrength=2= field_73004_o=rainingStrength=2= field_73005_l=updateLCG=2=Contains the current Linear Congruential Generator seed for block updates. Used with an A value of 3 and a C value of 0x3c6ef35f, producing a highly planar series of values ill-suited for choosing random blocks in a 16x128x16 field. field_73006_m=DIST_HASH_MAGIC=2=magic number used to generate fast random numbers for 3d distribution within a chunk field_73007_j=weatherEffects=2=a list of all the lightning entities field_73008_k=skylightSubtracted=2=How much light is subtracted from full daylight field_73010_i=playerEntities=2=Array list of players in the world. field_73011_w=provider=2=The WorldProvider instance that World uses. field_73012_v=rand=2=RNG for World. field_73013_u=difficultySetting=2=Option > Difficulty setting (0 - 3) field_73016_r=lastLightningBolt=2=Set to 2 whenever a lightning bolt is generated in SSP. Decrements if > 0 in updateWeather(). Value appears to be unused. field_73017_q=thunderingStrength=2= field_73018_p=prevThunderingStrength=2= field_73019_z=saveHandler=2= field_73020_y=chunkProvider=2=Handles chunk operations and caching field_73021_x=worldAccesses=2= field_73032_d=entityList=0=Contains all entities for this client, both spawned and non-spawned. field_73033_b=clientChunkProvider=0=The ChunkProviderClient instance field_73034_c=entityHashSet=0=The hash set of entities handled by this client. Uses the entity's ID as the hash set's key. field_73035_a=sendQueue=0=The packets that need to be sent to the server. field_73036_L=entitySpawnQueue=0=Contains all entities for this client that were not spawned due to a non-present chunk. The game will attempt to spawn up to 10 pending entities with each subsequent tick until the spawn queue is empty. field_73037_M=mc=0= field_73038_N=previousActiveChunkSet=0= field_73058_d=levelSaving=2=Whether or not level saving is enabled field_73059_b=theChunkProviderServer=2= field_73061_a=mcServer=2= field_73062_L=theEntityTracker=2= field_73063_M=thePlayerManager=2= field_73064_N=pendingTickListEntriesHashSet=2= field_73065_O=pendingTickListEntriesTreeSet=2=All work to do in future ticks. field_73066_T=entityIdMap=2=An IntHashMap of entity IDs (integers) to their Entity objects. field_73068_P=allPlayersSleeping=2=is false if there are no players field_73069_S=bonusChestContent=2= field_73071_a=demoWorldSettings=2= field_73072_L=demoWorldSeed=2= field_73086_f=partiallyDestroyedBlockX=2= field_73087_g=partiallyDestroyedBlockY=2= field_73088_d=isDestroyingBlock=2=True if the player is destroying a block field_73089_e=initialDamage=2= field_73090_b=thisPlayerMP=2=The EntityPlayerMP object that this object is connected to. field_73091_c=gameType=2= field_73092_a=theWorld=2=The world object that this object is connected to. field_73093_n=initialBlockDamage=2= field_73094_o=durabilityRemainingOnBlock=2= field_73095_l=posY=2= field_73096_m=posZ=2= field_73097_j=receivedFinishDiggingPacket=2=Set to true when the "finished destroying block" packet is received but the block wasn't fully damaged yet. The block will not be destroyed while this is false. field_73098_k=posX=2= field_73099_h=partiallyDestroyedBlockZ=2= field_73100_i=curblockDamage=2= field_73103_d=demoTimeExpired=2= field_73111_d=partialBlockZ=0= field_73112_e=partialBlockProgress=0=damage ranges from 1 to 10. -1 causes the client to delete the partial block renderer. field_73113_b=partialBlockX=0= field_73114_c=partialBlockY=0= field_73115_a=miningPlayerEntId=0=entity ID of the player associated with this partially destroyed Block. Used to identify the Blocks in the client Renderer, max 1 per player on a server field_73126_f=lastScaledZPosition=2= field_73127_g=lastYaw=2= field_73128_d=lastScaledXPosition=2= field_73129_e=lastScaledYPosition=2= field_73130_b=blocksDistanceThreshold=2= field_73131_c=updateFrequency=2=check for sync when ticks % updateFrequency==0 field_73132_a=myEntity=2= field_73133_n=playerEntitiesUpdated=2= field_73134_o=trackingPlayers=2=Holds references to all the players that are currently receiving position updates for this entity. field_73135_l=motionZ=2= field_73136_m=ticks=2= field_73137_j=motionX=2= field_73138_k=motionY=2= field_73139_h=lastPitch=2= field_73140_i=lastHeadMotion=2= field_73141_v=ridingEntity=2= field_73142_u=ticksSinceLastForcedTeleport=2=every 400 ticks a full teleport packet is sent, rather than just a "move me +x" command, so that position remains fully synced. field_73143_t=sendVelocityUpdates=2= field_73144_s=isDataInitialized=2=set to true on first sendLocationToClients field_73145_r=posZ=2= field_73146_q=posY=2= field_73147_p=posX=2= field_73161_b=random=2= field_73163_a=worldObj=2= field_73167_f=noiseData3=2= field_73168_g=noiseData4=2= field_73169_d=noiseData1=2= field_73170_e=noiseData2=2= field_73171_b=netherNoiseGen7=2= field_73172_c=genNetherBridge=2= field_73173_a=netherNoiseGen6=2= field_73174_n=netherrackExculsivityNoiseGen=2=Determines whether something other than nettherack can be generated at a location field_73175_o=worldObj=2=Is the world that the nether is getting generated. field_73176_l=netherNoiseGen3=2= field_73177_m=slowsandGravelNoiseGen=2=Determines whether slowsand or gravel can be generated at a location field_73178_j=netherNoiseGen1=2=A NoiseGeneratorOctaves used in generating nether terrain field_73179_k=netherNoiseGen2=2= field_73180_h=noiseData5=2= field_73181_i=hellRNG=2= field_73182_t=netherCaveGenerator=2= field_73183_s=netherrackExclusivityNoise=2=Holds the noise used to determine whether something other than netherrack can be generated at a location field_73184_r=gravelNoise=2= field_73185_q=slowsandNoise=2=Holds the noise used to determine whether slowsand can be generated at a location field_73186_p=noiseField=2= field_73190_f=noiseData4=2= field_73191_g=noiseData5=2= field_73192_d=noiseData2=2= field_73193_e=noiseData3=2= field_73194_b=noiseGen5=2= field_73195_c=noiseData1=2= field_73196_a=noiseGen4=2= field_73197_n=densities=2= field_73198_o=biomesForGeneration=2=The biomes that are used to generate the chunk field_73199_l=noiseGen3=2= field_73200_m=endWorld=2= field_73201_j=noiseGen1=2= field_73202_k=noiseGen2=2= field_73204_i=endRNG=2= field_73212_b=noiseGen6=2=A NoiseGeneratorOctaves used in generating terrain field_73213_c=mobSpawnerNoise=2= field_73214_a=noiseGen5=2=A NoiseGeneratorOctaves used in generating terrain field_73220_k=rand=2=RNG. field_73223_w=mineshaftGenerator=2=Holds Mineshaft Generator field_73224_v=villageGenerator=2=Holds Village Generator field_73225_u=strongholdGenerator=2=Holds Stronghold Generator field_73226_t=caveGenerator=2= field_73227_s=stoneNoise=2= field_73229_q=mapFeaturesEnabled=2=are map structures going to be generated (e.g. strongholds) field_73230_p=worldObj=2=Reference to the World object. field_73231_z=biomesForGeneration=2=The biomes that are used to generate the chunk field_73232_y=ravineGenerator=2=Holds ravine generator field_73233_x=scatteredFeatureGenerator=2= field_73235_d=worldObj=0=Reference to the World object. field_73236_b=chunkMapping=0=The mapping between ChunkCoordinates and Chunks that ChunkProviderClient maintains. field_73237_c=chunkListing=0=This may have been intended to be an iterable version of all currently loaded chunks (MultiplayerChunkCache), with identical contents to chunkMapping's values. However it is never actually added to. field_73238_a=blankChunk=0=The completely empty chunk used by ChunkProviderClient when field_73236_b doesn't contain the requested coordinates. field_73244_f=loadedChunkHashMap=2= field_73245_g=loadedChunks=2= field_73246_d=currentChunkProvider=2= field_73247_e=currentChunkLoader=2= field_73248_b=chunksToUnload=2=used by unload100OldestChunks to iterate the loadedChunkHashMap for unload (underlying assumption, first in, first out) field_73249_c=defaultEmptyChunk=2= field_73250_a=loadChunkOnProvideRequest=2=if this is false, the defaultEmptyChunk will be returned by the provider field_73251_h=worldObj=2= field_73260_f=flagsYAreasToUpdate=2=Integer field where each bit means to make update 16x16x16 division of chunk (from bottom). field_73262_e=numberOfTilesToUpdate=2= field_73263_b=playersWatchingChunk=2= field_73264_c=chunkLocation=2=note: this is final field_73265_a=thePlayerManager=2= field_73672_b=serverProperties=1=The server properties object. field_73673_c=serverPropertiesFile=1=The server properties file. field_73692_f=banEndDate=2= field_73693_g=reason=2= field_73694_d=banStartDate=2= field_73695_e=bannedBy=2= field_73697_c=username=2= field_73698_a=dateFormat=2= field_73701_b=sender=1= field_73702_a=command=1=The command string. field_73713_b=fileName=2= field_73714_c=listActive=2=set to true if not singlePlayer field_73715_a=theBanList=2= field_73716_a=theServer=2=Instance of MinecraftServer. field_73725_b=mc=0=A reference to the Minecraft object. field_73726_c=currentlyDisplayedText=0=The text currently displayed (i.e. the argument to the last call to printText or func_73722_d) field_73735_i=zLevel=0= field_73837_f=updateCounter=0= field_73838_g=recordPlaying=0=The string specifying which record music is playing field_73839_d=mc=0= field_73840_e=persistantChatGUI=0=ChatGUI instance that retains all previous chat data field_73841_b=itemRenderer=0= field_73842_c=rand=0= field_73843_a=prevVignetteBrightness=0=Previous frame vignette brightness (slowly changes by 1% each frame) field_73844_j=recordIsPlaying=0= field_73845_h=recordPlayingUpFor=0=How many ticks the record playing message will be displayed field_73973_d=buttonResetDemo=0= field_73974_b=updateCounter=0=Counts the number of screen updates. field_73975_c=splashText=0=The splash message. field_73976_a=rand=0=The RNG used by the Main Menu Screen. field_73977_n=viewportTexture=0=Texture allocated for the current viewport of the main menu's panorama background. field_73978_o=titlePanoramaPaths=0=An array of all the paths to the panorama pictures. field_73979_m=panoramaTimer=0=Timer used to rotate the panorama, increases every tick. field_74267_a=mcServer=2=Reference to the MinecraftServer object. field_74270_a=mcServer=2=Reference to the MinecraftServer object. field_74272_a=mcServer=2=Reference to the MinecraftServer object. field_74274_a=mcServer=2=Reference to the MinecraftServer object. field_74276_f=lastHRTime=0=The time reported by the high-resolution clock at the last call of updateTimer(), in seconds field_74277_g=lastSyncSysClock=0=The time reported by the system clock at the last sync, in milliseconds field_74278_d=timerSpeed=0=A multiplier to make the timer (and therefore the game) go faster or slower. 0.5 makes the game run at half-speed. field_74279_e=elapsedPartialTicks=0=How much time has elapsed since the last tick, in ticks (range: 0.0 - 1.0). field_74280_b=elapsedTicks=0=How many full ticks have turned over since the last call to updateTimer(), capped at 10. field_74281_c=renderPartialTicks=0=How much time has elapsed since the last tick, in ticks, for use by display rendering routines (range: 0.0 - 1.0). This field is frozen if the display is paused to eliminate jitter. field_74282_a=ticksPerSecond=0=The number of timer ticks per second of real time field_74283_j=timeSyncAdjustment=0=A ratio used to sync the high-resolution clock to the system clock, updated once per second field_74284_h=lastSyncHRClock=0=The time reported by the high-resolution clock at the last sync, in milliseconds field_74286_b=username=0= field_74293_b=pixelBuffer=0=A buffer to hold pixel values returned by OpenGL. field_74294_c=pixelValues=0=The built-up array that contains all the pixel values returned by OpenGL. field_74295_a=dateFormat=0= field_74310_D=keyBindChat=0= field_74311_E=keyBindSneak=0= field_74312_F=keyBindAttack=0= field_74313_G=keyBindUseItem=0= field_74314_A=keyBindJump=0= field_74316_C=keyBindDrop=0= field_74317_L=mc=0= field_74318_M=difficulty=0= field_74319_N=hideGUI=0= field_74320_O=thirdPersonView=0= field_74321_H=keyBindPlayerList=0= field_74322_I=keyBindPickBlock=0= field_74323_J=keyBindCommand=0= field_74324_K=keyBindings=0= field_74325_U=debugCamEnable=0= field_74326_T=smoothCamera=0=Smooth Camera Toggle field_74327_W=debugCamRate=0=Change rate for debug camera field_74328_V=noclipRate=0=No clipping movement rate field_74329_Q=showDebugProfilerChart=0= field_74330_P=showDebugInfo=0=true if debug info should be displayed instead of version field_74331_S=noclip=0=No clipping for singleplayer field_74332_R=lastServer=0=The lastServer string. field_74333_Y=gammaSetting=0= field_74334_X=fovSetting=0= field_74335_Z=guiScale=0=GUI scale field_74336_f=viewBobbing=0= field_74337_g=anaglyph=0= field_74338_d=invertMouse=0= field_74341_c=mouseSensitivity=0= field_74343_n=chatVisibility=0= field_74344_o=chatColours=0= field_74345_l=clouds=0=Clouds flag field_74347_j=fancyGraphics=0= field_74348_k=ambientOcclusion=0=Smooth Lighting field_74349_h=advancedOpengl=0=Advanced OpenGL field_74350_i=limitFramerate=0= field_74351_w=keyBindForward=0= field_74352_v=enableVsync=0= field_74353_u=fullScreen=0= field_74354_ai=optionsFile=0= field_74355_t=snooperEnabled=0= field_74356_s=serverTextures=0= field_74357_r=chatOpacity=0= field_74358_q=chatLinksPrompt=0= field_74359_p=chatLinks=0= field_74362_aa=particleSetting=0=Determines amount of particles. 0 = All, 1 = Decreased, 2 = Minimal field_74363_ab=language=0=Game settings language field_74364_ag=PARTICLES=0= field_74366_z=keyBindRight=0= field_74367_ae=GUISCALES=0=GUI scale values field_74368_y=keyBindBack=0= field_74370_x=keyBindLeft=0= field_74375_b=deltaY=0=Mouse delta Y this frame field_74377_a=deltaX=0=Mouse delta X this frame field_74385_A=enumFloat=0= field_74386_B=enumBoolean=0= field_74387_C=enumString=0= field_74421_a=mc=0=Reference to the Minecraft object. field_74500_a=mc=0=Reference to the Minecraft object. field_74503_a=mc=0=Reference to the Minecraft object. field_74512_d=keyCode=0= field_74513_e=pressed=0=because _303 wanted me to call it that(Caironater) field_74514_b=hash=0= field_74515_c=keyDescription=0= field_74516_a=keybindArray=0= field_74522_a=colorBuffer=0=Float buffer used to set OpenGL material colors field_74530_b=listDummy=0= field_74531_a=mapDisplayLists=0= field_74532_a=mc=0=A reference to the Minecraft object. field_74536_a=mc=0=Minecraft instance field_74541_b=lineString=0= field_74542_c=chatLineID=0=int value to refer to existing Chat Lines, can be 0 which means unreferrable field_74543_a=updateCounterCreated=0=GUI Update Counter value this Line was created at field_74586_f=rotationZ=0=The Z component of the entity's yaw rotation field_74587_g=rotationYZ=0=The Y component (scaled along the Z axis) of the entity's pitch rotation field_74588_d=rotationX=0=The X component of the entity's yaw rotation field_74589_e=rotationXZ=0=The combined X and Z components of the entity's pitch rotation field_74590_b=objectY=0=The calculated view object Y coordinate field_74591_c=objectZ=0=The calculated view object Z coordinate field_74592_a=objectX=0=The calculated view object X coordinate field_74593_l=objectCoords=0=The computed view object coordinates field_74594_j=modelview=0=The current GL modelview matrix field_74595_k=projection=0=The current GL projection matrix field_74596_h=rotationXY=0=The Y component (scaled along the X axis) of the entity's pitch rotation field_74597_i=viewport=0=The current GL viewport field_74746_b=tagType=2=The type byte for the tags in the list - they must all be of the same type. field_74747_a=tagList=2=The array list containing the tags encapsulated in this list. field_74748_a=data=2=The integer value for the tag. field_74749_a=intArray=2=The array of saved integers field_74750_a=data=2=The float value for the tag. field_74751_a=data=2=The string value for the tag (cannot be empty). field_74752_a=data=2=The short value for the tag. field_74753_a=data=2=The long value for the tag. field_74754_a=byteArray=2=The byte array stored in the tag. field_74755_a=data=2=The double value for the tag. field_74756_a=data=2=The byte value for the tag. field_74784_a=tagMap=2=The key-value pairs for the tag. Each key is a UTF string, each value is a tag. field_74816_c=languageList=2= field_74817_a=instance=2=Is the private singleton instance of StringTranslate. field_74839_a=localizedName=2= field_74845_a=errorObjects=2= field_74885_f=coordBaseMode=2=switches the Coordinate System base off the Bounding Box field_74886_g=componentType=2=The type ID of this component. field_74887_e=boundingBox=2= field_74896_a=villagersSpawned=2=The number of villagers that have been spawned in this component. field_74909_b=isTallHouse=2= field_74910_c=tablePosition=2= field_74913_b=isRoofAccessible=2= field_74917_c=hasMadeChest=2= field_74918_a=villageBlacksmithChestContents=2=List of items that Village's Blacksmith chest can contain. field_74926_d=structVillagePieceWeight=2= field_74927_b=inDesert=2=Boolean that determines if the village is in a desert or not. field_74928_c=terrainType=2=World terrain type, 0 for normal, 1 for flap map field_74929_a=worldChunkMngr=2= field_74931_h=structureVillageWeightedPieceList=2=Contains List of all spawnable Structure Piece Weights. If no more Pieces of a type can be spawned, they are removed from this list field_74934_a=averageGroundLevel=2= field_74937_b=scatteredFeatureSizeY=2=The size of the bounding box for this feature in the Y axis field_74938_c=scatteredFeatureSizeZ=2=The size of the bounding box for this feature in the Z axis field_74939_a=scatteredFeatureSizeX=2=The size of the bounding box for this feature in the X axis field_74941_i=itemsToGenerateInTemple=2=List of items to generate in chests of Temples. field_74942_n=junglePyramidsRandomScatteredStones=2=List of random stones to be generated in the Jungle Pyramid. field_74943_l=junglePyramidsChestContents=2=List of Chest contents to be generated in the Jungle Pyramid chests. field_74944_m=junglePyramidsDispenserContents=2=List of Dispenser contents to be generated in the Jungle Pyramid dispensers. field_74949_a=roomsLinkedToTheRoom=2=List of other Mineshaft components linked to this room. field_74952_b=isMultipleFloors=2= field_74953_a=corridorDirection=2= field_74955_d=sectionCount=2=A count of the different sections of this mine. The space between ceiling supports. field_74956_b=hasSpiders=2= field_74957_c=spawnerPlaced=2= field_74958_a=hasRails=2= field_74968_b=primaryWeights=2=Contains the list of valid piece weights for the set of nether bridge structure pieces. field_74969_c=secondaryWeights=2=Contains the list of valid piece weights for the secondary set of nether bridge structure pieces. field_74970_a=theNetherBridgePieceWeight=2=Instance of StructureNetherBridgePieceWeight. field_74972_a=fillSeed=2= field_74976_a=hasSpawner=2= field_75002_c=hasMadeChest=2= field_75003_a=strongholdChestContents=2=List of items that Stronghold chests can contain. field_75005_a=hasSpawner=2= field_75007_b=strongholdLibraryChestContents=2=List of items that Stronghold Library chests can contain. field_75008_c=isLargeRoom=2= field_75013_b=roomType=2= field_75014_c=strongholdRoomCrossingChestContents=2=Items that could generate in the chest that is located in Stronghold Room Crossing. field_75019_b=expandsX=2= field_75020_c=expandsZ=2= field_75025_b=strongholdPortalRoom=2= field_75027_a=strongholdPieceWeight=2= field_75038_b=rand=2=The RNG used by the MapGen classes. field_75039_c=worldObj=2=This world object. field_75040_a=range=2=The number of Chunks to gen-check in any given direction. field_75053_d=structureMap=2=Used to store a list of all structures that have been recursively generated. Used so that during recursive generation, the structure generator can avoid generating structures that intersect ones that have already been placed. field_75054_f=terrainType=2=World terrain type, 0 for normal, 1 for flat map field_75055_e=villageSpawnBiomes=2=A list of all the biomes villages can spawn in. field_75056_f=ranBiomeCheck=2=is spawned false and set true once the defined BiomeGenBases were compared with the present ones field_75057_g=structureCoords=2= field_75060_e=spawnList=2= field_75061_e=biomelist=2= field_75065_b=selectedBlockMetaData=2= field_75074_b=boundingBox=2= field_75075_a=components=2=List of all StructureComponents that are part of this structure field_75076_c=hasMoreThanTwoComponents=2=well ... thats what it does field_75087_d=villagePiecesLimit=2= field_75088_b=villagePieceWeight=2= field_75089_c=villagePiecesSpawned=2= field_75090_a=villagePieceClass=2=The Class object for the represantation of this village piece. field_75096_f=flySpeed=2= field_75097_g=walkSpeed=2= field_75098_d=isCreativeMode=2=Used to determine if creative mode is enabled, and therefore if items should be depleted on usage field_75099_e=allowEdit=2=Indicates whether the player is allowed to modify the surroundings field_75100_b=isFlying=2=Sets/indicates whether the player is flying. field_75101_c=allowFlying=2=whether or not to allow the player to fly when they double jump. field_75102_a=disableDamage=2=Disables player damage. field_75123_d=foodTimer=2=The player's food timer value. field_75124_e=prevFoodLevel=2= field_75125_b=foodSaturationLevel=2=The player's food saturation. field_75126_c=foodExhaustionLevel=2=The player's food exhaustion. field_75127_a=foodLevel=2=The player's food level. field_75148_f=playerList=2= field_75149_d=crafters=2=list of all people that need to be notified when this craftinventory changes field_75150_e=transactionID=0= field_75151_b=inventorySlots=2=the list of all slots in the inventory field_75152_c=windowId=2= field_75153_a=inventoryItemStacks=2=the list of all items(stacks) for the corresponding slot field_75154_f=numRows=2= field_75155_e=lowerChestInventory=2= field_75156_f=lastCookTime=2= field_75157_g=lastBurnTime=2= field_75158_e=tileFurnace=2= field_75159_h=lastItemBurnTime=2= field_75160_f=craftResult=2= field_75161_g=worldObj=2= field_75162_e=craftMatrix=2=The crafting matrix inventory (3x3). field_75163_j=posZ=2= field_75164_h=posX=2= field_75165_i=posY=2= field_75166_f=nameSeed=2=used as seed for EnchantmentNameParts (see GuiEnchantment) field_75167_g=enchantLevels=2=3-member array storing the enchantment levels of each slot field_75168_e=tableInventory=2=SlotEnchantmentTable object with ItemStack to be enchanted field_75169_l=rand=2= field_75170_j=posY=2= field_75171_k=posZ=2= field_75172_h=worldPointer=2=current world (for bookshelf counting) field_75173_i=posX=2= field_75176_f=merchantInventory=2= field_75177_g=theWorld=2=Instance of World. field_75178_e=theMerchant=2=Instance of Merchant. field_75179_f=craftResult=2= field_75180_g=isLocalWorld=2=Determines if inventory manipulation should be handled. field_75181_e=craftMatrix=2=The crafting matrix inventory. field_75182_e=tileDispenser=2= field_75186_f=theSlot=2=Instance of Slot. field_75187_g=brewTime=2= field_75188_e=tileBrewingStand=2= field_75191_d=instancesLimit=2=How many Structure Pieces of this type may spawn in a structure field_75192_b=pieceWeight=2=This basically keeps track of the 'epicness' of a structure. Epic structure components have a higher 'weight', and Structures may only grow up to a certain 'weight' before generation is stopped field_75193_c=instancesSpawned=2= field_75194_a=pieceClass=2= field_75203_d=strongComponentType=2= field_75204_e=strongholdStones=2= field_75205_b=pieceWeightArray=2= field_75206_c=structurePieceList=2= field_75207_a=totalWeight=2= field_75221_f=yDisplayPosition=2=display position of the inventory slot on the screen y axis field_75222_d=slotNumber=2=the id of the slot(also the index in the inventory arraylist) field_75223_e=xDisplayPosition=2=display position of the inventory slot on the screen x axis field_75224_c=inventory=2=The inventory we want to extract a slot from. field_75225_a=slotIndex=2=The index of the slot in the inventory. field_75226_a=brewingStand=2=The brewing stand this slot belongs to. field_75227_a=container=2=The brewing stand this slot belongs to. field_75229_a=thePlayer=2=The player that is using the GUI where this slot resides. field_75232_b=thePlayer=2=The Player whos trying to buy/sell stuff. field_75233_a=theMerchantInventory=2=Merchant's inventory. field_75234_h=theMerchant=2="Instance" of the Merchant. field_75235_b=parent=2=The parent class of this clot, ContainerPlayer, SlotArmor is a Anon inner class. field_75236_a=armorType=2=The armor type that can be placed on that slot, it uses the same values of armorType field on ItemArmor. field_75237_g=amountCrafted=2=The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset. field_75238_b=thePlayer=2=The player that is using the GUI where this slot resides. field_75239_a=craftMatrix=2=The craft matrix inventory linked to this result slot. field_75244_a=player=2=The player that has this container open. field_75245_a=doorEnum=2= field_75254_a=mutexBits=2=A bitmask telling which other tasks may not run concurrently. The test is a simple bitwise AND - if it yields zero, the two tasks may run concurrently, if not - they must run exclusively from each other. field_75255_d=idleTime=2=A decrementing tick that stops the entity from being idle once it reaches 0. field_75256_b=lookX=2=X offset to look at field_75257_c=lookZ=2=Z offset to look at field_75258_a=idleEntity=2=The entity that is looking idle. field_75259_d=playTime=2= field_75260_b=targetVillager=2= field_75262_a=villagerObj=2= field_75263_d=randPosY=2= field_75264_e=randPosZ=2= field_75265_b=speed=2= field_75266_c=randPosX=2= field_75267_a=theEntityCreature=2= field_75268_b=creeperAttackTarget=2=The creeper's attack target. This is used for the changing of the creeper's state. field_75269_a=swellingCreeper=2=The creeper that is swelling. field_75271_b=isSitting=2=If the EntityTameable is sitting. field_75272_a=theEntity=2= field_75273_a=theEntity=2= field_75274_b=frontDoor=2= field_75275_a=entityObj=2= field_75276_a=villager=2= field_75280_d=targetY=2=Y position of player tempting this mob field_75281_e=targetZ=2=Z position of player tempting this mob field_75283_c=targetX=2=X position of player tempting this mob field_75284_a=temptedEntity=2=The entity using this AI that is tempted by the player. field_75285_l=scaredByPlayerMovement=2=Whether the entity using this AI will be scared by the tempter's sudden movement. field_75287_j=isRunning=2=True if this EntityAITempt task is running field_75289_h=temptingPlayer=2=The player that is tempting the entity that is using this AI. field_75290_i=delayTemptCounter=2=A counter that is decremented each time the shouldExecute method is called. The shouldExecute method will always return false if delayTemptCounter is greater than 0. field_75291_d=tookGolemRose=2= field_75292_b=theGolem=2= field_75293_c=takeGolemRoseTick=2= field_75294_a=theVillager=2= field_75297_f=shouldCheckSight=2=If true, EntityAI targets must be able to be seen (cannot be blocked by walls) to be suitable targets. field_75299_d=taskOwner=2=The entity that this task belongs to field_75301_b=targetSearchStatus=2=When nearbyOnly is true: 0 -> No target, but OK to search; 1 -> Nearby target found; 2 -> Target too far. field_75302_c=targetSearchDelay=2=When nearbyOnly is true, this throttles target searching to avoid excessive pathfinding. field_75303_a=nearbyOnly=2=When true, only entities that can be reached with minimal effort will be targetted. field_75304_b=villageAgressorTarget=2=The aggressor of the iron golem's village which is now the golem's attack target. field_75305_a=irongolem=2= field_75306_g=theNearestAttackableTargetSorter=2=Instance of EntityAINearestAttackableTargetSorter. field_75307_b=targetClass=2= field_75308_c=targetChance=2= field_75309_a=targetEntity=2= field_75310_g=theTameable=2= field_75312_a=entityCallsForHelp=2= field_75313_b=theTarget=2= field_75314_a=theEntityTameable=2= field_75315_b=theOwnerAttacker=2= field_75316_a=theDefendingTameable=2= field_75320_d=rangedAttackTime=2=A decrementing tick that spawns a ranged attack once this value reaches 0. It is then set back to the maxRangedAttackTime. field_75321_e=entityMoveSpeed=2= field_75322_b=entityHost=2=The entity the AI instance has been applied to field_75323_c=attackTarget=2= field_75325_h=maxRangedAttackTime=2=The maximum time the AI has to wait before peforming another ranged attack. field_75326_b=leapTarget=2=The entity that the leaper is leaping towards. field_75327_c=leapMotionY=2=The entity's motionY after leaping. field_75328_a=leaper=2=The entity that is leaping. field_75329_f=watchedClass=2= field_75330_d=lookTime=2= field_75332_b=theWatcher=2= field_75333_c=maxDistanceForPlayer=2=This is the Maximum distance that the AI will look for the Entity field_75334_a=closestEntity=2=The closest entity which is being watched by this one. field_75335_b=theMerchant=2= field_75337_g=petPathfinder=2= field_75338_d=thePet=2= field_75339_e=theOwner=2= field_75340_b=maxDist=2= field_75341_c=minDist=2= field_75342_a=theWorld=2= field_75346_b=parentAnimal=2= field_75348_a=childAnimal=2=The child that is following its parent. field_75350_f=hasStoppedDoorInteraction=2=If is true then the Entity has stopped Door Interaction and compoleted the task. field_75351_g=entityPositionX=2= field_75352_d=entityPosZ=2= field_75354_b=entityPosX=2= field_75355_c=entityPosY=2= field_75356_a=theEntity=2= field_75357_h=entityPositionZ=2= field_75359_i=breakingTime=2= field_75367_f=theWorld=2= field_75368_d=shelterZ=2= field_75369_e=movementSpeed=2= field_75370_b=shelterX=2= field_75371_c=shelterY=2= field_75372_a=theCreature=2= field_75373_a=theEntity=2= field_75374_f=entityPathEntity=2=The PathEntity of our entity field_75375_g=entityPathNavigate=2=The PathNavigate of our entity field_75376_d=closestLivingEntity=2= field_75377_e=distanceFromEntity=2= field_75378_b=farSpeed=2= field_75379_c=nearSpeed=2= field_75380_a=theEntity=2=The entity we are attached to field_75381_h=targetEntityClass=2=The class of the entity we should avoid field_75383_d=minPlayerDistance=2= field_75385_b=thePlayer=2= field_75386_c=worldObject=2= field_75387_a=theWolf=2= field_75390_d=theAnimal=2= field_75391_e=targetMate=2= field_75392_b=spawnBabyDelay=2=Delay preventing a baby from spawning immediately when two mate-able animals find each other. field_75393_c=moveSpeed=2=The speed the creature moves at during mating behavior. field_75394_a=theWorld=2= field_75395_b=theVillager=2= field_75396_c=lookTime=2= field_75397_a=theGolem=2= field_75408_d=attackCountdown=2= field_75409_b=theEntity=2= field_75410_c=theVictim=2= field_75411_a=theWorld=2= field_75415_f=doorList=2= field_75416_d=doorInfo=2= field_75417_e=isNocturnal=2= field_75418_b=movementSpeed=2= field_75419_c=entityPathNavigate=2=The PathNavigate of our entity. field_75420_a=theEntity=2= field_75421_d=insidePosZ=2= field_75422_b=doorInfo=2= field_75423_c=insidePosX=2= field_75424_a=entityObj=2= field_75425_f=speed=2= field_75426_g=maxTargetDistance=2=If the distance to the target entity is further than this, this AI task will not run. field_75427_d=movePosY=2= field_75428_e=movePosZ=2= field_75429_b=targetEntity=2= field_75430_c=movePosX=2= field_75431_a=theEntity=2= field_75432_d=movePosZ=2= field_75433_e=movementSpeed=2= field_75434_b=movePosX=2= field_75435_c=movePosY=2= field_75436_a=theEntity=2= field_75437_f=longMemory=2=When true, the mob will continue chasing its target, even if it can't find a path to them right now. field_75438_g=entityPathEntity=2=The PathEntity of our entity. field_75439_d=attackTick=2=An amount of decrementing ticks that allows the entity to attack once the tick reaches 0. field_75440_e=speedTowardsTarget=2=The speed with which the mob will approach the target field_75441_b=attacker=2= field_75443_a=worldObj=2= field_75444_h=classTarget=2= field_75448_d=worldObj=2= field_75449_e=matingTimeout=2= field_75450_b=villagerObj=2= field_75451_c=mate=2= field_75452_a=villageObj=2= field_75453_d=zPosition=2= field_75454_e=speed=2= field_75455_b=xPosition=2= field_75456_c=yPosition=2= field_75457_a=entity=2= field_75459_b=theEntity=2= field_75465_a=staticVector=2=used to store a driection when the user passes a point to move towards or away from. WARNING: NEVER THREAD SAFE. MULTIPLE findTowards and findAway calls, will share this var field_75475_f=lastActivityTimestamp=2= field_75476_g=isDetachedFromVillageFlag=2= field_75477_d=insideDirectionX=2= field_75478_e=insideDirectionZ=2= field_75479_b=posY=2= field_75480_c=posZ=2= field_75481_a=posX=2= field_75482_h=doorOpeningRestrictionCounter=2= field_75509_f=noSunPathfind=2= field_75510_g=totalTicks=2=Time, in number of ticks, following the current path field_75511_d=speed=2= field_75512_e=pathSearchRange=2=The number of blocks (extra) +/- in each axis that get pulled out as cache for the pathfinder's search space field_75513_b=worldObj=2= field_75514_c=currentPath=2=The PathEntity being followed. field_75515_a=theEntity=2= field_75516_l=avoidsWater=2=If water blocks are avoided (at least by the pathfinder) field_75517_m=canSwim=2=If the entity can swim. Swimming AI enables this and the pathfinder will also cause the entity to swim straight upwards when underwater field_75518_j=canPassOpenWoodenDoors=2=Specifically, if a wooden door block is even considered to be passable by the pathfinder field_75519_k=canPassClosedWoodenDoors=2=If door blocks are considered passable even when closed field_75520_h=ticksAtLastPos=2=The time when the last position check was done (to detect successful movement) field_75521_i=lastPosCheck=2=Coordinates of the entity's position last time a check was done (part of monitoring getting 'stuck') field_75524_b=seenEntities=2=Cache of entities which we can see field_75525_c=unseenEntities=2=Cache of entities which we cannot see field_75526_a=entityObj=2= field_75531_f=theVillage=2=Instance of Village. field_75537_a=worldObj=2= field_75552_d=villageList=2= field_75553_e=tickCounter=2= field_75554_b=villagerPositionsList=2=This is a black hole. You can add data to this list through a public interface, but you can't query that information in any way and it's not used internally either. field_75555_c=newDoors=2= field_75556_a=worldObj=2= field_75580_f=lastAddDoorTimestamp=2= field_75581_g=tickCounter=2= field_75582_d=center=2=This is the actual village center. field_75583_e=villageRadius=2= field_75584_b=villageDoorInfoList=2=list of VillageDoorInfo objects field_75585_c=centerHelper=2=This is the sum of all door coordinates and used to calculate the actual village center by dividing by the number of doors. field_75586_a=worldObj=2= field_75587_j=numIronGolems=2= field_75588_h=numVillagers=2= field_75589_i=villageAgressors=2= field_75590_b=agressionTime=2= field_75591_c=villageObj=2= field_75592_a=agressor=2= field_75603_f=creatureMaterial=2= field_75604_g=isPeacefulCreature=2=A flag indicating whether this creature type is peaceful. field_75605_d=creatureClass=2=The root class of creatures associated with this EnumCreatureType (IMobs for aggressive creatures, EntityAnimals for friendly ones) field_75606_e=maxNumberOfCreature=2= field_75611_b=primaryColor=2=Base color of the egg field_75612_c=secondaryColor=2=Color of the egg spots field_75613_a=spawnedID=2=The entityID of the spawned mob field_75622_f=stringToIDMapping=2=Maps entity names to their numeric identifiers field_75623_d=IDtoClassMapping=2=provides a mapping between an entityID and an Entity Class field_75624_e=classToIDMapping=2=provides a mapping between an Entity Class and an entity ID field_75625_b=stringToClassMapping=2=Provides a mapping between entity classes and a string field_75626_c=classToStringMapping=2=Provides a mapping between a string and an entity classes field_75627_a=entityEggs=2=This is a HashMap of the Creative Entity Eggs/Spawners. field_75643_f=update=2= field_75644_d=posZ=2= field_75645_e=speed=2=The speed at which the entity should move field_75646_b=posX=2= field_75647_c=posY=2= field_75648_a=entity=2=The EntityLiving that is being moved field_75653_f=posY=2= field_75654_g=posZ=2= field_75655_d=isLooking=2=Whether or not the entity is trying to look at something. field_75656_e=posX=2= field_75657_b=deltaLookYaw=2=The amount of change that is made each update for an entity facing a direction. field_75658_c=deltaLookPitch=2=The amount of change that is made each update for an entity facing a direction. field_75659_a=entity=2= field_75662_b=isJumping=2= field_75663_a=entity=2= field_75668_a=theLiving=2=Instance of EntityLiving. field_75675_d=watched=2= field_75676_b=dataValueId=2=id of max 31 field_75677_c=watchedObject=2= field_75678_a=objectType=2= field_75694_d=lock=2= field_75695_b=watchedObjects=2= field_75696_c=objectChanged=2=true if one or more object was changed field_75697_a=dataTypes=2= field_75699_D=offsetX=2= field_75700_E=offsetY=2= field_75702_A=title=2=Painting Title. field_75703_B=sizeX=2= field_75704_C=sizeY=2= field_75728_z=maxArtTitleLength=2=Holds the maximum length of paintings art title. field_75731_b=priority=2=Priority of the EntityAIBase field_75732_c=tasks=2=The EntityAITasks object of which this is an entry. field_75733_a=action=2=The EntityAIBase object. field_75737_d=savedIOCounter=2= field_75738_e=isThreadWaiting=2= field_75739_b=threadedIOQueue=2= field_75740_c=writeQueuedCounter=2= field_75741_a=threadedIOInstance=2=Instance of ThreadedFileIOBase field_75748_d=idCounts=2=Map of MapDataBase id String prefixes ('map' etc) to max known unique Short id (the 0 part etc) for that prefix field_75749_b=loadedDataMap=2=Map of item data String id to loaded MapDataBases field_75750_c=loadedDataList=2=List of loaded MapDataBases. field_75751_a=saveHandler=2= field_75767_f=saveDirectoryName=2=The directory name of the world field_75768_d=mapDataDir=2= field_75769_e=initializationTime=2=The time in milliseconds when this field was initialized. Stored in the session lock file. field_75770_b=worldDirectory=2=The directory in which to save world data. field_75771_c=playersDirectory=2=The directory in which to save player data. field_75778_d=tickCount=2= field_75779_e=tickRate=2= field_75780_b=executingTaskEntries=2=A list of EntityAITaskEntrys that are currently being executed. field_75781_c=theProfiler=2=Instance of Profiler. field_75782_a=taskEntries=2=A list of EntityAITaskEntrys in EntityAITasks. field_75791_f=theEnumGameType=0=Instance of EnumGameType. field_75792_g=hardcore=0= field_75793_d=sizeOnDisk=0= field_75794_e=requiresConversion=0= field_75795_b=displayName=0=the displayed name of this save file field_75796_c=lastTimePlayed=0= field_75797_a=fileName=0=the file name of this save field_75798_h=cheatsEnabled=0= field_75808_a=savesDirectory=2=Reference to the File object representing the directory for the world saves field_75825_d=chunkSaveLocation=2=Save directory for chunks using the Anvil format field_75826_b=pendingAnvilChunksCoordinates=2= field_75827_c=syncLockObject=2= field_75828_a=chunksToRemove=2= field_75833_f=distanceToNext=2=The linear distance to the next point field_75834_g=distanceToTarget=2=The distance to the target field_75835_d=index=2=The index of this point in its assigned path field_75836_e=totalPathDistance=2=The distance along the path to this point field_75837_b=yCoord=2=The y coordinate of this point field_75838_c=zCoord=2=The z coordinate of this point field_75839_a=xCoord=2=The x coordinate of this point field_75840_j=hash=2=A hash of the coordinates used to identify this point field_75841_h=previous=2=The point preceding this in its assigned path field_75842_i=isFirst=2=Indicates this is the origin field_75851_b=count=2=The number of points in this path field_75852_a=pathPoints=2=Contains the points in this path field_75862_f=isMovementBlockAllowed=2=should the PathFinder disregard BlockMovement type materials in its path field_75863_g=isPathingInWater=2= field_75864_d=pathOptions=2=Selection of path points to add to the path field_75865_e=isWoddenDoorAllowed=2=should the PathFinder go through wodden door blocks field_75866_b=path=2=The path being generated field_75867_c=pointMap=2=The points in the path field_75868_a=worldMap=2=Used to find obstacles field_75869_h=canEntityDrown=2=tells the FathFinder to not stop pathing underwater field_75882_b=currentPathIndex=2=PathEntity Array Index the Entity is currently targeting field_75883_c=pathLength=2=The total length of the path field_75884_a=points=2=The actual points in the path field_75906_d=baseSeed=2=base seed to the LCG prng provided via the constructor field_75907_b=worldGenSeed=2=seed from World#getWorldSeed that is used in the LCG prng field_75908_c=chunkSeed=2=final part of the LCG prng that uses the chunk X, Z coords along with the other two seeds to generate pseudorandom numbers field_75909_a=parent=2=parent GenLayer that was provided via the constructor field_75910_b=biomePatternGeneratorChain=2= field_75911_c=riverPatternGeneratorChain=2= field_75928_D=objectCraftStats=2=Tracks the number of items a given block or item has been crafted. field_75929_E=objectUseStats=2=Tracks the number of times a given block or item has been used. field_75930_F=objectBreakStats=2=Tracks the number of times a given block or item has been broken. field_75932_A=playerKillsStat=2=counts the number of times you've killed a player field_75933_B=fishCaughtStat=2= field_75934_C=mineBlockStatArray=2= field_75938_d=itemStats=2= field_75939_e=objectMineStats=2=Tracks the number of times a given block or item has been mined. field_75940_b=allStats=2= field_75941_c=generalStats=2= field_75942_a=oneShotStats=2=Tracks one-off stats. field_75943_n=distanceFallenStat=2=the distance you have fallen field_75944_o=distanceClimbedStat=2=the distance you've climbed field_75945_l=distanceWalkedStat=2=distance you've walked field_75946_m=distanceSwumStat=2=distance you have swam field_75947_j=leaveGameStat=2=number of times you've left a game field_75948_k=minutesPlayedStat=2=number of minutes you have played field_75951_w=damageDealtStat=2=the amount of damage you've dealt field_75952_v=dropStat=2=the distance you've dropped (or times you've fallen?) field_75953_u=jumpStat=2=the times you've jumped field_75954_t=distanceByPigStat=2=the distance you've traveled by pig field_75955_s=distanceByBoatStat=2=the distance you've traveled by boat field_75956_r=distanceByMinecartStat=2=the distance you've traveled by minecart field_75957_q=distanceDoveStat=2=the distance you've dived field_75958_p=distanceFlownStat=2=the distance you've flown field_75959_z=mobKillsStat=2=the number of mobs you have killed field_75960_y=deathsStat=2=the number of times you have died field_75961_x=damageTakenStat=2=the amount of damage you have taken field_75972_f=isIndependent=2= field_75974_d=decimalFormat=2= field_75975_e=statId=2=The Stat ID field_75976_b=type=2= field_75977_c=numberFormat=2= field_75978_a=statName=2=The Stat name field_75979_j=distanceStatType=2= field_75980_h=simpleStatType=2= field_75981_i=timeStatType=2= field_75990_d=theItemStack=2=Holds the ItemStack that will be used to draw the achievement into the GUI. field_75991_b=displayRow=2=Is the row (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed. field_75992_c=parentAchievement=2=Holds the parent achievement, that must be taken before this achievement is avaiable. field_75993_a=displayColumn=2=Is the column (related to center of achievement gui, in 24 pixels unit) that the achievement will be displayed. field_75994_l=statStringFormatter=0=Holds a string formatter for the achievement, some of then needs extra dynamic info - like the key used to open the inventory. field_75995_m=isSpecial=2=Special achievements have a 'spiked' (on normal texture pack) frame, special achievements are the hardest ones to achieve. field_75996_k=achievementDescription=2=Holds the description of the achievement, ready to be formatted and/or displayed. field_75998_D=enchantments=2=Is the 'Enchanter' achievement field_75999_E=overkill=2= field_76000_F=bookcase=2=Is the 'Librarian' achievement field_76001_A=potion=2=Is the 'Local Brewery' achievement field_76002_B=theEnd=2=Is the 'The End?' achievement field_76003_C=theEnd2=2=Is the 'The End.' achievement field_76004_f=openInventory=2=Is the 'open inventory' achievement. field_76005_g=mineWood=2=Is the 'getting wood' achievement. field_76006_d=maxDisplayRow=2=Is the biggest row used to display a achievement on the GUI. field_76007_e=achievementList=2=Holds a list of all registered achievements. field_76008_b=minDisplayRow=2=Is the smallest row used to display a achievement on the GUI. field_76009_c=maxDisplayColumn=2=Is the biggest column used to display a achievement on the GUI. field_76010_a=minDisplayColumn=2=Is the smallest column used to display a achievement on the GUI. field_76011_n=bakeCake=2=Is the 'the lie' achievement. field_76012_o=buildBetterPickaxe=2=Is the 'getting a upgrade' achievement. field_76013_l=buildHoe=2=Is the 'time to farm' achievement. field_76014_m=makeBread=2=Is the 'bake bread' achievement. field_76015_j=buildFurnace=2=Is the 'hot topic' achievement. field_76016_k=acquireIron=2=Is the 'acquire hardware' achievement. field_76017_h=buildWorkBench=2=Is the 'benchmarking' achievement. field_76018_i=buildPickaxe=2=Is the 'time to mine' achievement. field_76019_w=diamonds=2=Is the 'DIAMONDS!' achievement field_76020_v=snipeSkeleton=2=The achievement for killing a Skeleton from 50 meters aways. field_76021_u=flyPig=2=Is the 'when pig fly' achievement. field_76022_t=killCow=2=is the 'cow tipper' achievement. field_76023_s=killEnemy=2=Is the 'monster hunter' achievement. field_76024_r=buildSword=2=Is the 'time to strike' achievement. field_76025_q=onARail=2=Is the 'on a rail' achievement field_76026_p=cookFish=2=Is the 'delicious fish' achievement. field_76027_z=blazeRod=2=Is the 'Into Fire' achievement field_76028_y=ghast=2=Is the 'Return to Sender' achievement field_76029_x=portal=2=Is the 'We Need to Go Deeper' achievement field_76032_d=slotHash=2=The id of the hash slot computed from the hash field_76033_b=valueEntry=2=The object stored in this entry field_76034_c=nextEntry=2=The next entry in this slot field_76035_a=hashEntry=2=The hash code of this entry field_76050_f=keySet=2=The set of all the keys stored in this MCHash object field_76051_d=growFactor=2=The scale factor used to determine when to grow the table field_76052_e=versionStamp=2=A serial stamp used to mark changes field_76053_b=count=2=The number of items stored in this map field_76054_c=threshold=2=The grow threshold field_76055_a=slots=2=An array of HashEntries representing the heads of hash slot lists field_76094_f=worldTime=2=The current world time in ticks, ranging from 0 to 23999. field_76095_g=lastTimePlayed=2=The last time the player was in this world. field_76096_d=spawnY=2=The spawn zone position Y coordinate. field_76097_e=spawnZ=2=The spawn zone position Z coordinate. field_76098_b=terrainType=2= field_76099_c=spawnX=2=The spawn zone position X coordinate. field_76100_a=randomSeed=2=Holds the seed of the currently world. field_76101_n=rainTime=2=Number of ticks until next rain. field_76102_o=thundering=2=Is thunderbolts failing now? field_76103_l=saveVersion=2=Introduced in beta 1.3, is the save version for future control. field_76104_m=raining=2=True if it's raining, false otherwise. field_76105_j=dimension=2= field_76106_k=levelName=2=The name of the save defined at world creation. field_76107_h=sizeOnDisk=2=The size of entire save of current world on the disk, isn't exactly. field_76108_i=playerTag=2= field_76109_u=initialized=2= field_76110_t=allowCommands=2= field_76111_s=hardcore=2=Hardcore mode flag field_76112_r=mapFeaturesEnabled=2=Whether the map features (e.g. strongholds) generation is enabled or disabled. field_76113_q=theGameType=2=The Game Type. field_76114_p=thunderTime=2=Number of ticks untils next thunderbolt. field_76115_a=theWorldInfo=2=Instance of WorldInfo. field_76117_a=internalMap=2= field_76144_a=SIN_TABLE=2=A table of sin values computed from 0 (inclusive) to 2*pi (exclusive), with steps of 2*PI / 65536. field_76147_d=hash=2= field_76148_b=value=2=the value held by the hash at the specified key field_76149_c=nextEntry=2=the next hashentry in the table field_76150_a=key=2=the key as a long (for playerInstances it is the x in the most significant 32 bits and then y) field_76165_d=percentUseable=2=percent of the hasharray that can be used without hash colliding probably field_76166_e=modCount=2=count of times elements have been added/removed field_76167_b=numHashElements=2=the number of elements in the hash array field_76168_c=capacity=2=the maximum amount of elements in the hash (probably 3/4 the size due to meh hashing function) field_76169_a=hashArray=2=the array of all elements in the hash field_76172_a=parent=2= field_76189_a=dirty=2=Whether this MapDataBase needs saving to disk. field_76190_i=mapName=2=The name of the map data nbt field_76196_g=playersArrayList=2=Holds a reference to the MapInfo of the players who own a copy of the map field_76197_d=scale=2= field_76198_e=colors=2=colours field_76199_b=zCenter=2= field_76200_c=dimension=2= field_76201_a=xCenter=2= field_76202_j=playersHashMap=2=Holds a reference to the players who own a copy of the map and a reference to their MapInfo field_76203_h=playersVisibleOnMap=2= field_76205_f=ticksUntilPlayerLocationMapUpdate=2= field_76206_g=lastPlayerLocationOnMap=2=a cache of the result from getPlayersOnMap so that it is not resent when nothing changes field_76207_d=mapDataObj=2=reference in MapInfo to MapData object field_76208_e=currentRandomNumber=2=updated by x = mod(x*11,128) +1 x-1 is used to index field_76209_b and field_76210_c field_76211_a=entityplayerObj=2=Reference for EntityPlayer object in MapInfo field_76212_d=iconRotation=2= field_76213_e=data=2= field_76214_b=centerX=2= field_76215_c=centerZ=2= field_76216_a=iconSize=2= field_76233_E=piston=2=Pistons' material. field_76234_F=materialMapColor=2=The color index used to draw the blocks of this material on maps. field_76235_G=canBurn=2=Bool defining if the block can burn or not. field_76239_H=replaceable=2=Determines whether blocks with this material can be "overwritten" by other blocks when placed - eg snow, vines and tall grass. field_76240_I=isTranslucent=2=Indicates if the material is translucent field_76241_J=requiresNoTool=2=Determines if the material can be harvested without a tool (or with the wrong tool) field_76242_K=mobilityFlag=2=Mobility information flag. 0 indicates that this block is normal, 1 indicates that it can't push other blocks, 2 indicates that it can't be pushed. field_76281_a=mapColorArray=2=Holds all the 16 colors used on maps, very similar of a pallete system. field_76290_q=colorIndex=2=Holds the index of the color used on map. field_76291_p=colorValue=2=Holds the color in RGB value that will be rendered on maps. field_76292_a=itemWeight=2=The Weight is how often the item is chosen(higher number is higher chance(lower is lower)) field_76295_d=theMinimumChanceToGenerateItem=2=The minimum chance of item generating. field_76296_e=theMaximumChanceToGenerateItem=2=The maximum chance of item generating. field_76297_b=theItemId=2=The Item/Block ID to generate in the Chest. field_76299_d=maxGroupCount=2= field_76300_b=entityClass=2=Holds the class of the entity to be spawned. field_76301_c=minGroupCount=2= field_76302_b=enchantmentobj=2=Enchantment object associated with this EnchantmentData field_76303_c=enchantmentLevel=2=Enchantment level associated with this EnchantmentData field_76306_b=octaves=2= field_76307_a=generatorCollection=2=Collection of noise generation functions. Output is combined to produce different octaves of noise. field_76312_d=permutations=2= field_76313_b=yCoord=2= field_76314_c=zCoord=2= field_76315_a=xCoord=2= field_76323_d=profilingSection=2=Current profiling section field_76324_e=profilingMap=2=Profiling map field_76325_b=sectionList=2=List of parent sections field_76326_c=timestampList=2=List of timestamps (System.nanoTime) field_76327_a=profilingEnabled=2=Flag profiling enabled field_76339_a=patternControlCode=2= field_76342_b=second=2=Second Object in the Tuple field_76343_a=first=2=First Object in the Tuple field_76344_a=snooper=2=The PlayerUsageSnooper object. field_76366_f=starve=2= field_76367_g=cactus=2= field_76368_d=inWall=2= field_76369_e=drown=2= field_76370_b=onFire=2= field_76371_c=lava=2= field_76372_a=inFire=2= field_76373_n=damageType=2= field_76374_o=isUnblockable=2=This kind of damage can be blocked or not. field_76376_m=magic=2= field_76377_j=generic=2= field_76378_k=explosion=2= field_76379_h=fall=2= field_76380_i=outOfWorld=2= field_76381_t=difficultyScaled=2=Whether this damage source will have its damage amount scaled based on the current difficulty. field_76382_s=projectile=2=This kind of damage is based on a projectile or not. field_76383_r=fireDamage=2=This kind of damage is based on fire or not. field_76384_q=hungerDamage=2= field_76385_p=isDamageAllowedInCreativeMode=2= field_76386_o=damageSourceEntity=2= field_76387_p=indirectEntity=2= field_76412_L=effectiveness=2= field_76413_M=usable=2= field_76414_N=liquidColor=2=Is the color of the liquid for this potion. field_76415_H=id=2=The Id of a Potion object. field_76416_I=name=2=The name of the Potion. field_76417_J=statusIconIndex=2=The index for the icon displayed when the potion effect is active. field_76418_K=isBadEffect=2=This field indicated if the effect is 'bad' - negative - for the entity. field_76419_f=digSlowdown=2= field_76420_g=damageBoost=2= field_76421_d=moveSlowdown=2= field_76422_e=digSpeed=2= field_76424_c=moveSpeed=2= field_76425_a=potionTypes=2=The array of potion types. field_76426_n=fireResistance=2=The fire resistance Potion object. field_76427_o=waterBreathing=2=The water breathing Potion object. field_76428_l=regeneration=2=The regeneration Potion object. field_76429_m=resistance=2= field_76430_j=jump=2= field_76431_k=confusion=2= field_76432_h=heal=2= field_76433_i=harm=2= field_76436_u=poison=2=The poison Potion object. field_76437_t=weakness=2=The weakness Potion object. field_76438_s=hunger=2=The hunger Potion object. field_76439_r=nightVision=2=The night vision Potion object. field_76440_q=blindness=2=The blindness Potion object. field_76441_p=invisibility=2=The invisibility Potion object. field_76447_d=freeLargeArrays=2=A list of pre-allocated int[cacheSize] arrays that are currently unused and can be returned by getIntCache() field_76448_e=inUseLargeArrays=2=A list of pre-allocated int[cacheSize] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called. field_76449_b=freeSmallArrays=2=A list of pre-allocated int[256] arrays that are currently unused and can be returned by getIntCache() field_76450_c=inUseSmallArrays=2=A list of pre-allocated int[256] arrays that were previously returned by getIntCache() and which will not be re-used again until resetIntCache() is called. field_76451_a=intCacheSize=2= field_76460_b=duration=2=The duration of the potion effect field_76461_c=amplifier=2=The amplifier of the potion effect field_76462_a=potionID=2=ID value of the potion this effect matches. field_76476_f=syncLock=2= field_76477_g=isRunning=2= field_76478_d=playerStatsCollector=2= field_76479_e=threadTrigger=2=set to fire the snooperThread every 15 mins field_76480_b=uniqueID=2= field_76481_c=serverUrl=2=URL of the server to send the report to field_76482_a=dataMap=2=String map for report data field_76483_h=selfCounter=2=incremented on every getSelfCounterFor field_76488_a=doBlockNotify=2=Sets wither or not the generator should notify blocks of blocks it changes. When the world is first generated, this is false, when saplings grow, this is true. field_76501_f=height=2= field_76502_g=heightAttenuation=2= field_76503_d=basePos=2= field_76504_e=heightLimit=2= field_76505_b=rand=2=random seed for GenBigTree field_76506_c=worldObj=2=Reference to the World object. field_76507_a=otherCoordPairs=2=Contains three sets of two values that provide complimentary indices for a given 'major' index - 1 and 2 for 0, 0 and 2 for 1, and 0 and 1 for 2. field_76508_n=leafDistanceLimit=2=Sets the distance limit for how far away the generator will populate leaves from the base leaf node. field_76509_o=leafNodes=2=Contains a list of a points at which to generate groups of leaves. field_76510_l=trunkSize=2=Currently always 1, can be set to 2 in the class constructor to generate a double-sized tree trunk for big trees. field_76511_m=heightLimitLimit=2=Sets the limit of the random value used to initialize the height limit. field_76512_j=scaleWidth=2= field_76513_k=leafDensity=2= field_76514_h=branchDensity=2= field_76515_i=branchSlope=2= field_76517_b=numberOfBlocks=2=The number of blocks to generate. field_76520_b=woodMetadata=2=Sets the metadata for the wood blocks used field_76521_c=leavesMetadata=2=Sets the metadata for the leaves used in huge trees field_76522_a=baseHeight=2=The base height of the tree field_76523_a=mushroomType=2=The mushroom type. 0 for brown, 1 for red. field_76530_d=metaLeaves=2=The metadata value of the leaves to use in tree generation. field_76531_b=vinesGrow=2=True if this tree should grow Vines. field_76532_c=metaWood=2=The metadata value of the wood to use in tree generation. field_76533_a=minTreeHeight=2=The minimum height of a generated tree. field_76534_b=tallGrassMetadata=2= field_76539_b=radius=2=The maximum radius used when generating a patch of blocks. field_76541_b=numberOfBlocks=2=The number of blocks to generate. field_76545_b=itemsToGenerateInBonusChest=2=Value of this int will determine how much items gonna generate in Bonus Chest. field_76546_a=theBonusChestGenerator=2=Instance of WeightedRandomChestContent what will randomly generate items into the Bonus Chest. field_76547_b=nbtTags=2= field_76548_a=chunkCoordinate=2= field_76553_a=regionsByFilename=2=A map containing Files as keys and RegionFiles as values field_76573_f=lightBrightnessTable=2=Light to brightness conversion table field_76574_g=dimensionId=2=The id for the dimension (ex. -1: Nether, 0: Overworld, 1: The End) field_76575_d=isHellWorld=2=States whether the Hell world provider is used(true) or if the normal world provider is used(false) field_76576_e=hasNoSky=2=A boolean that tells if a world does not have a sky. Used in calculating weather and skylight field_76577_b=terrainType=2= field_76578_c=worldChunkMgr=2=World chunk manager being used to generate chunks field_76579_a=worldObj=2=world object being used field_76580_h=colorsSunriseSunset=2=Array for sunrise/sunset colors (RGBA) field_76583_b=depthBits=2=Log base 2 of the chunk height (128); applied as a shift on Z coordinate field_76584_c=depthBitsPlusFour=2=Log base 2 of the chunk height (128) * width (16); applied as a shift on X coordinate field_76585_a=data=2=Byte array of data stored in this holder. Possibly a light map or some chunk data. Data is accessed in 4-bit pieces. field_76634_f=heightMap=2= field_76635_g=xPosition=2=The x coordinate of the chunk. field_76636_d=isChunkLoaded=2=Whether or not this Chunk is currently loaded into the World field_76637_e=worldObj=2=Reference to the World object. field_76638_b=precipitationHeightMap=2=A map, similar to heightMap, that tracks how far down precipitation can fall. field_76639_c=updateSkylightColumns=2=Which columns need their skylightMaps updated. field_76640_a=isLit=2=Determines if the chunk is lit or not at a light value greater than 0. field_76641_n=lastSaveTime=2=The time according to World.worldTime when this chunk was last saved field_76642_o=sendUpdates=2=Updates to this chunk will not be sent to clients if this is false. This field is set to true the first time the chunk is sent to a client, and never set to false. field_76643_l=isModified=2=Set to true if the chunk has been modified and needs to be updated internally. field_76644_m=hasEntities=2=Whether this Chunk has any Entities and thus requires saving on every tick field_76645_j=entityLists=2=Array of Lists containing the entities in this Chunk. Each List represents a 16 block subchunk. field_76646_k=isTerrainPopulated=2=Boolean value indicating if the terrain is populated. field_76647_h=zPosition=2=The z coordinate of the chunk. field_76649_t=queuedLightChecks=2=Contains the current round-robin relight check index, and is implied as the relight check location as well. field_76650_s=isGapLightingUpdated=2= field_76651_r=blockBiomeArray=2=Contains a 16x16 mapping on the X/Z plane of the biome ID to which each colum belongs. field_76652_q=storageArrays=2=Used to store block IDs, block MSBs, Sky-light maps, Block-light maps, and metadata. Each entry corresponds to a logical segment of 16x16x16 blocks, stacked vertically. field_76678_f=blockMetadataArray=2=Stores the metadata associated with blocks in this ExtendedBlockStorage. field_76679_g=blocklightArray=2=The NibbleArray containing a block of Block-light data. field_76680_d=blockLSBArray=2=Contains the least significant 8 bits of each block ID belonging to this block storage's parent Chunk. field_76681_e=blockMSBArray=2=Contains the most significant 4 bits of each block ID belonging to this block storage's parent Chunk. field_76682_b=blockRefCount=2=A total count of the number of non-air blocks in this block storage's Chunk. field_76683_c=tickRefCount=2=Contains the number of blocks in this block storage's parent chunk that require random ticking. Used to cull the Chunk from random tick updates for performance reasons. field_76684_a=yBase=2=Contains the bottom-most Y block represented by this ExtendedBlockStorage. Typically a multiple of 16. field_76685_h=skylightArray=2=The NibbleArray containing a block of Sky-light data. field_76687_b=depthBits=2= field_76688_c=depthBitsPlusFour=2= field_76689_a=data=2= field_76692_f=data=2= field_76693_g=blocks=2= field_76694_d=blockLight=2= field_76695_e=skyLight=2= field_76696_b=terrainPopulated=2= field_76697_c=heightmap=2= field_76698_a=lastUpdated=2= field_76699_l=z=2= field_76701_k=x=2= field_76702_h=entities=2= field_76714_f=sectorFree=2= field_76715_g=sizeDelta=2=McRegion sizeDelta field_76716_d=offsets=2= field_76717_e=chunkTimestamps=2= field_76718_b=fileName=2= field_76719_c=dataFile=2= field_76720_a=emptySector=2= field_76721_h=lastModified=2= field_76722_b=chunkX=2= field_76723_c=chunkZ=2= field_76724_a=regionFile=2= field_76748_D=rootHeight=2=The median height from which this biome will be generated. Values between -2 and 2 loosely represent y=0 and y=128 respectively. field_76749_E=heightVariation=2=Determines the maximum degree of departure from the rootHeight of the biome, positive or negative. Low values result in flatter terrain, where high values create steep peaks and trenches. field_76750_F=temperature=2=The temperature of this biome. field_76751_G=rainfall=2=The rainfall in this biome. field_76752_A=topBlock=2=The block expected to be on the top of this biome field_76753_B=fillerBlock=2=The block to fill spots in when not on the top field_76755_L=spawnableWaterCreatureList=2=Holds the classes of any aquatic creature that can be spawned in the water of the biome. field_76756_M=biomeID=2=The id number to this biome, and its index in the biomeList array. field_76757_N=worldGeneratorTrees=2=The tree generator. field_76758_O=worldGeneratorBigTree=2=The big tree generator. field_76759_H=waterColorMultiplier=2=Color tint applied to water depending on biome field_76760_I=theBiomeDecorator=2=The biome decorator. field_76761_J=spawnableMonsterList=2=Holds the classes of IMobs (hostile mobs) that can be spawned in the biome. field_76762_K=spawnableCreatureList=2=Holds the classes of any creature that can be spawned in the biome as friendly creature. field_76763_Q=worldGeneratorSwamp=2=The swamp tree generator. field_76765_S=enableRain=2=Is true (default) if the biome support rain (desert and nether can't have rain) field_76766_R=enableSnow=2=Set to true if snow is enabled for this biome. field_76767_f=forest=2= field_76768_g=taiga=2= field_76769_d=desert=2= field_76770_e=extremeHills=2= field_76771_b=ocean=2= field_76772_c=plains=2= field_76773_a=biomeList=2=An array of all the biomes, indexed by biome id. field_76774_n=icePlains=2= field_76775_o=iceMountains=2= field_76776_l=frozenOcean=2= field_76777_m=frozenRiver=2= field_76778_j=hell=2= field_76779_k=sky=2=Is the biome used for sky world. field_76780_h=swampland=2= field_76781_i=river=2= field_76782_w=jungle=2=Jungle biome identifier field_76783_v=extremeHillsEdge=2=Extreme Hills Edge biome. field_76784_u=taigaHills=2=Taiga Hills biome. field_76785_t=forestHills=2=Forest Hills biome. field_76786_s=desertHills=2=Desert Hills biome. field_76787_r=beach=2=Beach biome. field_76788_q=mushroomIslandShore=2= field_76789_p=mushroomIsland=2= field_76790_z=color=2= field_76791_y=biomeName=2= field_76792_x=jungleHills=2= field_76798_D=mushroomsPerChunk=2=The number of extra mushroom patches per chunk. It generates 1/4 this number in brown mushroom patches, and 1/8 this number in red mushroom patches. These mushrooms go beyond the default base number of mushrooms. field_76799_E=reedsPerChunk=2=The number of reeds to generate per chunk. Reeds won't generate if the randomly selected placement is unsuitable. field_76800_F=cactiPerChunk=2=The number of cactus plants to generate per chunk. Cacti only work on sand. field_76801_G=sandPerChunk=2=The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. field_76802_A=flowersPerChunk=2=The number of yellow flower patches to generate per chunk. The game generates much less than this number, since it attempts to generate them at a random altitude. field_76803_B=grassPerChunk=2=The amount of tall grass to generate per chunk. field_76804_C=deadBushPerChunk=2=The number of dead bushes to generate per chunk. Used in deserts and swamps. field_76805_H=sandPerChunk2=2=The number of sand patches to generate per chunk. Sand patches only generate when part of it is underwater. There appear to be two separate fields for this. field_76806_I=clayPerChunk=2=The number of clay patches to generate per chunk. Only generates when part of it is underwater. field_76807_J=bigMushroomsPerChunk=2=Amount of big mushrooms per chunk field_76808_K=generateLakes=2=True if decorator should generate surface lava & water field_76809_f=clayGen=2=The clay generator. field_76810_g=sandGen=2=The sand generator. field_76811_d=chunk_Z=2=The Z-coordinate of the chunk currently being decorated field_76813_b=randomGenerator=2=The Biome Decorator's random number generator. field_76814_c=chunk_X=2=The X-coordinate of the chunk currently being decorated field_76815_a=currentWorld=2=The world the BiomeDecorator is currently decorating field_76816_n=redstoneGen=2=Field that holds redstone WorldGenMinable field_76817_o=diamondGen=2=Field that holds diamond WorldGenMinable field_76818_l=ironGen=2= field_76819_m=goldGen=2=Field that holds gold WorldGenMinable field_76820_j=gravelGen=2= field_76821_k=coalGen=2= field_76822_h=gravelAsSandGen=2=The gravel generator. field_76823_i=dirtGen=2=The dirt generator. field_76824_w=cactusGen=2=Field that holds WorldGenCactus field_76825_v=reedGen=2=Field that holds WorldGenReed field_76826_u=bigMushroomGen=2=Field that holds big mushroom generator field_76827_t=mushroomRedGen=2=Field that holds mushroomRed WorldGenFlowers field_76828_s=mushroomBrownGen=2=Field that holds mushroomBrown WorldGenFlowers field_76831_p=lapisGen=2=Field that holds Lapis WorldGenMinable field_76832_z=treesPerChunk=2=The number of trees to attempt to generate per chunk. Up to 10 in forests, none in deserts. field_76833_y=waterlilyPerChunk=2=Amount of waterlilys per chunk. field_76834_x=waterlilyGen=2=The water lily generation! field_76835_L=spikeGen=2= field_76841_d=cache=2=The list of cached BiomeCacheBlocks field_76842_b=lastCleanupTime=2=The last time this BiomeCache was cleaned, in milliseconds. field_76843_c=cacheMap=2=The map of keys to BiomeCacheBlocks. Keys are based on the chunk x, z coordinates as (x | z << 32). field_76844_a=chunkManager=2=Reference to the WorldChunkManager field_76886_f=lastAccessTime=2=The last time this BiomeCacheBlock was accessed, in milliseconds. field_76887_g=theBiomeCache=2=The BiomeCache object that contains this BiomeCacheBlock field_76888_d=xPosition=2=The x coordinate of the BiomeCacheBlock. field_76889_e=zPosition=2=The z coordinate of the BiomeCacheBlock. field_76890_b=rainfallValues=2=An array of chunk rainfall values saved by this cache. field_76891_c=biomes=2=The array of biome types stored in this BiomeCacheBlock. field_76942_f=biomeCache=2=The BiomeCache object for this world. field_76943_g=biomesToSpawnIn=2=A list of biomes that the player can spawn in. field_76944_d=genBiomes=2= field_76945_e=biomeIndexLayer=2=A GenLayer containing the indices into BiomeGenBase.biomeList[] field_76946_f=rainfall=2=The rainfall in the world field_76947_d=biomeGenerator=2=The biome generator object. field_76972_a=theIntegratedServer=0=Reference to the IntegratedServer object. field_76974_a=theIntegratedServer=0=Reference to the IntegratedServer object. field_76987_f=shadowOpaque=0=Determines the darkness of the object's shadow. Higher value makes a darker shadow. field_76989_e=shadowSize=0= field_76990_c=renderManager=0= field_76993_a=blockRenderer=0= field_76998_a=modelBoat=0=instance of ModelBoat for rendering field_77013_a=modelMinecart=0=instance of ModelMinecart for rendering field_77023_b=zLevel=0=Defines the zLevel of rendering of item on GUI. field_77024_a=renderWithColor=0= field_77025_h=random=0=The RNG used in RenderItem (for bobbing itemstacks on the ground) field_77045_g=mainModel=0= field_77046_h=renderPassModel=0=The model to be used during the render passes. field_77050_a=ironGolemModel=0=Iron Golem's Model. field_77056_a=villagerModel=0=Model of the villager. field_77064_a=creeperModel=0=The creeper model. field_77071_a=modelBipedMain=0= field_77073_a=scale=0=Scale of the model to use field_77077_b=rnd=0= field_77078_a=endermanModel=0=The model of the enderman field_77084_b=modelDragon=0=An instance of the dragon model in RenderDragon field_77092_a=scaleAmount=0= field_77094_a=snowmanModel=0=A reference to the Snowman model in RenderSnowMan. field_77108_b=modelArmorChestplate=0= field_77109_a=modelBipedMain=0= field_77111_i=modelArmor=0= field_77133_f=worldType=2='default' or 'flat' field_77134_g=generatorVersion=2=The int version of the ChunkProvider that generated this world. field_77135_d=LARGE_BIOMES=2=Large Biome world Type. field_77136_e=DEFAULT_1_1=2=Default (1.1) world type. field_77137_b=DEFAULT=2=Default world type. field_77138_c=FLAT=2=Flat world type. field_77139_a=worldTypes=2=List of world types. field_77140_h=canBeCreated=2=Whether this world type can be generated. Normally true; set to false for out-of-date generator versions. field_77141_i=isWorldTypeVersioned=2=Whether this WorldType has a version or not. field_77151_f=name=2= field_77154_e=id=2= field_77168_f=commandsAllowed=2=True if Commands (cheats) are allowed. field_77169_g=bonusChestEnabled=2=True if the Bonus Chest is enabled. field_77170_d=hardcoreEnabled=2=True if hardcore mode is enabled field_77171_e=terrainType=2= field_77172_b=theGameType=2=The EnumGameType. field_77173_c=mapFeaturesEnabled=2=Switch for the map features. 'true' for enabled, 'false' for disabled. field_77174_a=seed=2=The seed for the map. field_77177_f=nextTickEntryID=2=The id number for the next tick entry field_77178_g=tickEntryID=2=The id of the tick entry field_77180_e=scheduledTime=2=Time this tick is scheduled to occur at field_77181_b=yCoord=2=Y position this tick is occuring at field_77182_c=zCoord=2=Z position this tick is occuring at field_77183_a=xCoord=2=X position this tick is occuring at field_77187_a=random=2=A private Random() function in Teleporter field_77193_b=eligibleChunksForSpawning=2=The 17x17 area around the player where mobs can spawn field_77198_c=defaultLightValue=2= field_77275_b=chunkZPos=2=The Z position of this Chunk Coordinate Pair field_77276_a=chunkXPos=2=The X position of this Chunk Coordinate Pair field_77280_f=explosionSize=2= field_77281_g=affectedBlockPositions=2=A list of ChunkPositions of blocks affected by this explosion field_77282_d=explosionZ=2= field_77283_e=exploder=2= field_77284_b=explosionX=2= field_77285_c=explosionY=2= field_77286_a=isFlaming=2=whether or not the explosion sets fire to blocks around it field_77287_j=worldObj=2= field_77290_i=explosionRNG=2= field_77327_f=blastProtection=2=Protection against explosions field_77328_g=projectileProtection=2=Protection against projectile entities (e.g. arrows) field_77329_d=fireProtection=2=Protection against fire field_77330_e=featherFalling=2=Less fall damage field_77331_b=enchantmentsList=2= field_77332_c=protection=2=Converts environmental damage to armour damage field_77333_a=weight=2= field_77334_n=fireAspect=2=Lights mobs on fire field_77335_o=looting=2=Mobs have a chance to drop more loot field_77336_l=baneOfArthropods=2=Extra damage to spiders, cave spiders and silverfish field_77337_m=knockback=2=Knocks mob and players backwards upon hit field_77338_j=sharpness=2=Extra damage to mobs field_77339_k=smite=2=Extra damage to zombies, zombie pigmen and skeletons field_77340_h=respiration=2=Decreases the rate of air loss underwater; increases time between damage while suffocating field_77341_i=aquaAffinity=2=Increases underwater mining rate field_77342_w=infinity=2=Infinity enchantment for bows. The bow will not consume arrows anymore, but will still required at least one arrow on inventory use the bow. field_77343_v=flame=2=Flame enchantment for bows. Arrows fired by the bow will be on fire. Any target hit will also set on fire. field_77344_u=punch=2=Knockback enchantments for bows, the arrows will knockback the target when hit. field_77345_t=power=2=Power enchantment for bows, add's extra damage to arrows. field_77346_s=fortune=2=Can multiply the drop rate of items from blocks field_77347_r=unbreaking=2=Sometimes, the tool's durability will not be spent when the tool is used field_77348_q=silkTouch=2=Blocks mined will drop themselves, even if it should drop something else (e.g. stone will drop stone, not cobblestone) field_77349_p=efficiency=2=Faster resource gathering while in use field_77350_z=name=2=Used in localisation and stats. field_77351_y=type=2=The EnumEnchantmentType given to this Enchantment. field_77352_x=effectId=2= field_77353_D=thresholdEnchantability=2=Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant. field_77354_A=protectionName=2=Holds the name to be translated of each protection type. field_77355_B=baseEnchantability=2=Holds the base factor of enchantability needed to be able to use the enchant. field_77356_a=protectionType=2=Defines the type of protection of the enchantment, 0 = all, 1 = fire, 2 = fall (feather fall), 3 = explosion and 4 = projectile. field_77357_C=levelEnchantability=2=Holds how much each level increased the enchantability factor to be able to use this enchant. field_77358_D=thresholdEnchantability=2=Used on the formula of base enchantability, this is the 'window' factor of values to be able to use thing enchant. field_77359_A=protectionName=2=Holds the name to be translated of each protection type. field_77360_B=baseEnchantability=2=Holds the base factor of enchantability needed to be able to use the enchant. field_77361_a=damageType=2=Defines the type of damage of the enchantment, 0 = all, 1 = undead, 3 = arthropods field_77362_C=levelEnchantability=2=Holds how much each level increased the enchantability factor to be able to use this enchant. field_77400_d=toolUses=2=Saves how much has been tool used when put into to slot to be enchanted. field_77401_b=secondItemToBuy=2=Second Item the Villager buys. field_77402_c=itemToSell=2=Item the Villager sells. field_77403_a=itemToBuy=2=Item the Villager buys. field_77405_a=theWorld=2=Reference to the World object. field_77440_a=theWorld=2=Reference to the World object. field_77471_a=foliageBuffer=0=Color buffer for foliage field_77476_b=lightmapTexUnit=0=An OpenGL constant corresponding to GL_TEXTURE1, used when setting data pertaining to auxiliary OpenGL texture units. field_77477_c=useMultitextureARB=0=True if the renderer supports multitextures and the OpenGL version != 1.3 field_77478_a=defaultTexUnit=0=An OpenGL constant corresponding to GL_TEXTURE0, used when setting data pertaining to auxiliary OpenGL texture units. field_77481_a=grassBuffer=0=Color buffer for grass field_77485_a=theWorld=2=Reference to the World object. field_77490_b=lanServerIpPort=0= field_77491_c=timeLastSeen=0=Last time this LanServer was seen. field_77492_a=lanServerMotd=0= field_77494_b=entityLiving=2=Used as parameter to calculate the (magic) extra damage based on enchantments of current equipped player item. field_77495_a=livingModifier=2=Used to calculate the (magic) extra damage based on enchantments of current equipped player item. field_77496_b=source=2=Used as parameter to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors. field_77497_a=damageModifier=2=Used to calculate the damage modifier (extra armor) on enchantments that the player have on equipped armors. field_77498_b=broadcastAddress=0=InetAddress for 224.0.2.60 field_77499_c=socket=0=The socket we're using to receive packets on. field_77500_a=localServerList=0=The LanServerList field_77520_b=enchantmentModifierDamage=2=Used to calculate the extra armor of enchantments on armors equipped on player. field_77521_c=enchantmentModifierLiving=2=Used to calculate the (magic) extra damage done by enchantments on current equipped item of player. field_77522_a=enchantmentRand=2=Is the random seed of enchantment effects. field_77526_d=isStopping=0= field_77527_e=address=0= field_77528_b=motd=0= field_77529_c=socket=0=The socket we're using to send packets on. field_77555_b=listOfLanServers=0= field_77556_a=wasUpdated=0= field_77574_d=recipeItems=2=Is a array of ItemStack that composes the recipe. field_77575_e=recipeOutput=2=Is the ItemStack that you get when craft the recipe. field_77576_b=recipeWidth=2=How many horizontal slots this recipe is wide. field_77577_c=recipeHeight=2=How many vertical slots this recipe uses. field_77579_b=recipeItems=2=Is a List of ItemStack that composes the recipe. field_77580_a=recipeOutput=2=Is the ItemStack that you get when craft the recipe. field_77582_a=craftingManager=2= field_77584_b=recipeItems=2= field_77585_a=recipePatterns=2= field_77587_b=recipeItems=2= field_77588_a=recipePatterns=2= field_77591_a=recipeItems=2= field_77597_b=recipes=2=A list of all the recipes added field_77598_a=instance=2=The static instance of this class field_77604_b=smeltingList=2=The list of smelting results. field_77605_c=experienceList=2= field_77606_a=smeltingBase=2= field_77610_b=recipeItems=2= field_77611_a=recipePatterns=2= field_77697_d=itemRand=2=The RNG used by the Item subclasses. field_77699_b=maxDamage=2=Maximum damage an item can handle. field_77700_c=containerItem=2= field_77701_a=tabToDisplayOn=2= field_77774_bZ=unlocalizedName=2=The unlocalized name of this item. field_77777_bU=maxStackSize=2=Maximum size of the stack. field_77785_bY=potionEffect=2= field_77787_bX=hasSubtypes=2=Some items (like dyes) have multiple subtypes on same item, this is field define this behavior field_77789_bW=bFull3D=2=If true, render the object in full 3D, like weapons and tools. field_77791_bV=itemIcon=0=Icon index in the icons table. field_77836_a=effectCache=2=Contains a map from integers to the list of potion effects that potions with that damage value confer (to prevent recalculating it). field_77838_b=soilBlockID=2=BlockID of the block the seeds can be planted on. field_77841_a=minecartType=2= field_77843_a=theToolMaterial=2= field_77850_cb=potionDuration=2=set by setPotionEffect field_77851_ca=potionId=2=represents the potion effect that will occurr upon eating this food. Set by setPotionEffect field_77852_bZ=alwaysEdible=2=If this field is true, the food can be consumed even if the player don't need to eat. field_77853_b=healAmount=2=The amount this food item heals the player. field_77854_c=saturationModifier=2= field_77855_a=itemUseDuration=2=Number of ticks to run while 'EnumAction'ing until result. field_77856_bY=isWolfsFavoriteMeat=2=Whether wolves like this food (true for raw and cooked porkchop). field_77857_cc=potionAmplifier=2=set by setPotionEffect field_77858_cd=potionEffectProbability=2=probably of the set potion effect occurring field_77862_b=toolMaterial=2=The material this tool is made from. field_77864_a=efficiencyOnProperMaterial=2= field_77865_bY=damageVsEntity=2=Damage versus entities. field_77870_a=doorMaterial=2= field_77876_a=isFull=2=field for checking if the bucket has been filled. field_77878_bZ=material=2=The EnumArmorMaterial used for this ItemArmor field_77879_b=damageReduceAmount=2=Holds the amount of damage that the armor reduces at full durability. field_77880_c=renderIndex=2=Used on RenderPlayer to select the correspondent armor to be rendered on the player: 0 is cloth, 1 is chain, 2 is iron, 3 is diamond and 4 is gold. field_77881_a=armorType=2=Stores the armor type: 0 is helmet, 1 is plate, 2 is legs and 3 is boots field_77882_bY=maxDamageArray=2=Holds the 'base' maxDamage that each armorType have. field_77918_f=speckledMelonEffect=2= field_77919_g=blazePowderEffect=2= field_77920_d=spiderEyeEffect=2= field_77921_e=fermentedSpiderEyeEffect=2= field_77922_b=sugarEffect=2= field_77923_c=ghastTearEffect=2= field_77926_o=potionPrefixes=2=An array of possible potion prefix names, as translation IDs. field_77927_l=potionRequirements=2= field_77928_m=potionAmplifiers=2=Potion effect amplifier map field_77929_j=glowstoneEffect=2= field_77930_k=gunpowderEffect=2= field_77931_h=magmaCreamEffect=2= field_77932_i=redstoneEffect=2= field_77934_f=rarityName=2=Rarity name. field_77937_e=rarityColor=2=A decimal representation of the hex color codes of a the color assigned to this rarity type. (13 becomes d as in \247d which is light purple) field_77990_d=stackTagCompound=2=A NBTTagMap containing data about an ItemStack. Can only be used for non stackable items field_77991_e=itemDamage=2=Damage dealt to the item or number of use. Raise when using items. field_77992_b=animationsToGo=2=Number of animation frames to go when receiving an item (by walking into it, for example). field_77994_a=stackSize=2=Size of the stack. field_78001_f=harvestLevel=2=The level of material this tool can harvest (3 = DIAMOND, 2 = IRON, 1 = STONE, 0 = WOOD/GOLD) field_78002_g=maxUses=2=The number of uses this material allows. (wood = 59, stone = 131, iron = 250, diamond = 1561, gold = 32) field_78008_j=enchantability=2=Defines the natural enchantability factor of the material. field_78010_h=efficiencyOnProperMaterial=2=The strength of this tool material against blocks which it is effective against. field_78011_i=damageVsEntity=2=Damage versus entities. field_78026_f=tabMisc=2= field_78027_g=tabAllSearch=2= field_78028_d=tabRedstone=2= field_78029_e=tabTransport=2= field_78030_b=tabBlock=2= field_78031_c=tabDecorations=2= field_78032_a=creativeTabArray=2= field_78033_n=tabIndex=2= field_78034_o=tabLabel=2= field_78035_l=tabMaterials=2= field_78036_m=tabInventory=2= field_78037_j=tabCombat=2= field_78038_k=tabBrewing=2= field_78039_h=tabFood=2= field_78040_i=tabTools=2= field_78041_r=drawTitle=2=Whether to draw the title in the foreground of the creative GUI field_78042_q=hasScrollbar=2= field_78043_p=backgroundImageName=2=Texture to use. field_78048_f=maxDamageFactor=2=Holds the maximum damage factor (each piece multiply this by it's own value) of the material, this is the item damage (how much can absorb before breaks) field_78049_g=damageReductionAmountArray=2=Holds the damage reduction (each 1 points is half a shield on gui) of each piece of armor (helmet, plate, legs and boots) field_78055_h=enchantability=2=Return the enchantability factor of the material field_78089_u=textureHeight=0= field_78090_t=textureWidth=0= field_78091_s=isChild=0= field_78092_r=boxList=0=This is a list of all the boxes (ModelRenderer.class) in the current model. field_78093_q=isRiding=0= field_78094_a=modelTextureMap=0=A mapping for all texture offsets field_78095_p=onGround=0= field_78096_f=flippingPageLeft=0=Right cover renderer (when facing the book) field_78097_g=bookSpine=0=The renderer of spine of the book field_78098_d=pagesLeft=0=The left pages renderer (when facing the book) field_78099_e=flippingPageRight=0=Right cover renderer (when facing the book) field_78100_b=coverLeft=0=Left cover renderer (when facing the book) field_78101_c=pagesRight=0=The right pages renderer (when facing the book) field_78102_a=coverRight=0=Right cover renderer (when facing the book) field_78103_a=boatSides=0= field_78105_b=blazeHead=0= field_78106_a=blazeSticks=0=The sticks that fly around the Blaze. field_78112_f=bipedRightArm=0= field_78113_g=bipedLeftArm=0= field_78114_d=bipedHeadwear=0= field_78115_e=bipedBody=0= field_78116_c=bipedHead=0= field_78117_n=isSneak=0= field_78118_o=aimedBow=0=Records whether the model should be rendered aiming a bow. field_78119_l=heldItemLeft=0=Records whether the model should be rendered holding an item in the left hand, and if that item is a block. field_78120_m=heldItemRight=0=Records whether the model should be rendered holding an item in the right hand, and if that item is a block. field_78121_j=bipedEars=0= field_78122_k=bipedCloak=0= field_78123_h=bipedRightLeg=0= field_78124_i=bipedLeftLeg=0= field_78125_b=isAttacking=0=Is the enderman attacking an entity? field_78126_a=isCarrying=0=Is the enderman carrying a block? field_78127_b=tentacles=0= field_78128_a=body=0= field_78129_f=leg3=0= field_78130_g=leg4=0= field_78131_d=leg1=0= field_78132_e=leg2=0= field_78134_c=body=0= field_78135_a=head=0= field_78136_f=leftWing=0= field_78137_g=bill=0= field_78138_d=leftLeg=0= field_78139_e=rightWing=0= field_78140_b=body=0= field_78141_c=rightLeg=0= field_78142_a=head=0= field_78143_h=chin=0= field_78144_f=leg4=0= field_78146_d=leg2=0= field_78147_e=leg3=0= field_78148_b=body=0= field_78149_c=leg1=0= field_78150_a=head=0= field_78154_a=sideModels=0= field_78155_f=ocelotTail2=0=The second part of tail model for the Ocelot. field_78156_g=ocelotHead=0=The head model for the Ocelot. field_78157_d=ocelotFrontRightLeg=0=The front right leg model for the Ocelot. field_78158_e=ocelotTail=0=The tail model for the Ocelot. field_78159_b=ocelotBackRightLeg=0=The back right leg model for the Ocelot. field_78160_c=ocelotFrontLeftLeg=0=The front left leg model for the Ocelot. field_78161_a=ocelotBackLeftLeg=0=The back left leg model for the Ocelot. field_78162_h=ocelotBody=0=The body model for the Ocelot. field_78165_b=signStick=0=The stick a sign stands on. field_78166_a=signBoard=0=The board on a sign that has the writing on it. field_78167_d=silverfishBoxLength=0=The widths, heights, and lengths for the silverfish model boxes. field_78168_e=silverfishTexturePositions=0=The texture positions for the silverfish's model's boxes. field_78169_b=silverfishWings=0=The wings (dust-looking sprites) on the silverfish's model. field_78171_a=silverfishBodyParts=0=The body parts of the silverfish's model. field_78173_f=ironGolemRightLeg=0=The right leg model for the Iron Golem. field_78174_d=ironGolemLeftArm=0=The left arm model for the iron golem. field_78175_e=ironGolemLeftLeg=0=The left leg model for the Iron Golem. field_78176_b=ironGolemBody=0=The body model for the iron golem. field_78177_c=ironGolemRightArm=0=The right arm model for the iron golem. field_78178_a=ironGolemHead=0=The head model for the iron golem. field_78179_f=wolfLeg4=0=Wolf's fourth leg field_78180_g=wolfTail=0=The wolf's tail field_78181_d=wolfLeg2=0=Wolf's second leg field_78182_e=wolfLeg3=0=Wolf's third leg field_78183_b=wolfBody=0=The wolf's body field_78184_c=wolfLeg1=0=Wolf'se first leg field_78185_a=wolfHeadMain=0=main box for the wolf head field_78186_h=wolfMane=0=The wolf's mane field_78187_d=rightVillagerLeg=0=The right leg of the VillagerModel field_78188_e=leftVillagerLeg=0=The left leg of the VillagerModel field_78189_b=villagerBody=0=The body of the VillagerModel field_78190_c=villagerArms=0=The arms of the VillagerModel field_78191_a=villagerHead=0=The head box of the VillagerModel field_78192_d=rightHand=0= field_78193_e=leftHand=0= field_78194_b=bottomBody=0= field_78195_c=head=0= field_78196_a=body=0= field_78197_d=slimeMouth=0=The slime's mouth field_78198_b=slimeRightEye=0=The slime's right eye field_78199_c=slimeLeftEye=0=The slime's left eye field_78200_a=slimeBodies=0=The slime's bodies, both the inside box and the outside box field_78201_b=squidTentacles=0=The squid's tentacles field_78202_a=squidBody=0=The squid's body field_78203_f=spiderLeg3=0=Spider's third leg field_78204_g=spiderLeg4=0=Spider's fourth leg field_78205_d=spiderLeg1=0=Spider's first leg field_78206_e=spiderLeg2=0=Spider's second leg field_78207_b=spiderNeck=0=The spider's neck box field_78208_c=spiderBody=0=The spider's body box field_78209_a=spiderHead=0=The spider's head box field_78210_j=spiderLeg7=0=Spider's seventh leg field_78211_k=spiderLeg8=0=Spider's eight leg field_78212_h=spiderLeg5=0=Spider's fifth leg field_78213_i=spiderLeg6=0=Spider's sixth leg field_78215_f=frontLeg=0=The front leg Model renderer of the dragon field_78216_g=rearLegTip=0=The rear leg tip Model renderer of the dragon field_78217_d=body=0=The body Model renderer of the dragon field_78218_e=rearLeg=0=The rear leg Model renderer of the dragon field_78219_b=spine=0=The spine Model renderer of the dragon field_78220_c=jaw=0=The jaw Model renderer of the dragon field_78221_a=head=0=The head Model renderer of the dragon field_78222_l=wingTip=0=The wing tip Model renderer of the dragon field_78223_m=partialTicks=0= field_78224_j=frontFoot=0=The front foot Model renderer of the dragon field_78225_k=wing=0=The wing Model renderer of the dragon field_78226_h=frontLegTip=0=The front leg tip Model renderer of the dragon field_78227_i=rearFoot=0=The rear foot Model renderer of the dragon field_78228_b=glass=0=The glass model for the Ender Crystal. field_78229_c=base=0=The base model for the Ender Crystal. field_78230_a=cube=0=The cube model for the Ender Crystal. field_78232_b=chestBelow=0=The model of the bottom of the chest. field_78233_c=chestKnob=0=The chest's knob in the chest model. field_78234_a=chestLid=0=The chest lid in the chest's model. field_78237_b=nVertices=0= field_78238_c=invertNormal=0= field_78239_a=vertexPositions=0= field_78241_b=texturePositionX=0= field_78242_c=texturePositionY=0= field_78243_a=vector3D=0= field_78246_f=posZ2=0=Z vertex coordinate of upper box corner field_78248_d=posX2=0=X vertex coordinate of upper box corner field_78249_e=posY2=0=Y vertex coordinate of upper box corner field_78250_b=posY1=0=Y vertex coordinate of lower box corner field_78251_c=posZ1=0=Z vertex coordinate of lower box corner field_78252_a=posX1=0=X vertex coordinate of lower box corner field_78253_h=vertexPositions=0=The (x,y,z) vertex positions and (u,v) texture coordinates for each of the 8 points on a cube field_78254_i=quadList=0=An array of 6 TexturedQuads, one for each face of a cube field_78285_g=colorCode=0=Array of RGB triplets defining the 16 standard chat colors followed by 16 darker version of the same colors for drop shadows. field_78286_d=charWidth=0=Array of width of all the characters in default.png field_78287_e=glyphWidth=0=Array of the start/end column (in upper/lower nibble) for every glyph in the /font directory. field_78288_b=FONT_HEIGHT=0=the height in pixels of default text field_78289_c=fontRandom=0= field_78291_n=red=0=Used to specify new red value for the current color. field_78292_o=blue=0=Used to specify new blue value for the current color. field_78293_l=unicodeFlag=0=If true, strings should be rendered with Unicode fonts instead of the default.png font field_78294_m=bidiFlag=0=If true, the Unicode Bidirectional Algorithm should be run before rendering any string. field_78295_j=posX=0=Current X coordinate at which to draw the next character. field_78296_k=posY=0=Current Y coordinate at which to draw the next character. field_78298_i=renderEngine=0=The RenderEngine used to load and setup glyph textures. field_78299_w=strikethroughStyle=0=Set if the "m" style (strikethrough) is active in currently rendering string field_78300_v=underlineStyle=0=Set if the "n" style (underlined) is active in currently rendering string field_78301_u=italicStyle=0=Set if the "o" style (italic) is active in currently rendering string field_78302_t=boldStyle=0=Set if the "l" style (bold) is active in currently rendering string field_78303_s=randomStyle=0=Set if the "k" style (random) is active in currently rendering string field_78304_r=textColor=0=Text color of the currently rendering string. field_78305_q=alpha=0=Used to speify new alpha value for the current color. field_78306_p=green=0=Used to specify new green value for the current color. field_78329_d=scaledHeightD=0= field_78330_e=scaleFactor=0= field_78331_b=scaledHeight=0= field_78332_c=scaledWidthD=0= field_78333_a=scaledWidth=0= field_78388_E=bufferSize=0=The size of the buffers used (in integers). field_78394_d=byteBuffer=0=The byte buffer used for GL allocation. field_78398_a=instance=0=The static instance of the Tessellator. field_78399_n=hasColor=0=Whether the current draw object for this tessellator has color values. field_78400_o=hasTexture=0=Whether the current draw object for this tessellator has texture coordinates. field_78401_l=brightness=0= field_78402_m=color=0=The color (RGBA) value to be used for the following draw call. field_78403_j=textureU=0=The first coordinate to be used for the texture. field_78404_k=textureV=0=The second coordinate to be used for the texture. field_78405_h=rawBuffer=0=Raw integer array. field_78406_i=vertexCount=0=The number of vertices to be drawn in the next draw call. Reset to 0 between draw calls. field_78407_w=yOffset=0=An offset to be applied along the y-axis for all vertices in this draw call. field_78408_v=xOffset=0=An offset to be applied along the x-axis for all vertices in this draw call. field_78409_u=drawMode=0=The draw mode currently being used by the tessellator. field_78410_t=isColorDisabled=0=Disables all color information for the following draw call. field_78411_s=addedVertices=0=The number of vertices manually added to the given draw call. This differs from vertexCount because it adds extra vertices when converting quads to triangles. field_78413_q=hasNormals=0=Whether the current draw object for this tessellator has normal values. field_78414_p=hasBrightness=0= field_78415_z=isDrawing=0=Whether this tessellator is currently in draw mode. field_78416_y=normal=0=The normal to be applied to the face being drawn. field_78417_x=zOffset=0=An offset to be applied along the z-axis for all vertices in this draw call. field_78423_f=cameraZ=0= field_78424_g=glLists=0=A list of OpenGL render list IDs rendered by this RenderList. field_78425_d=cameraX=0=The in-world location of the camera, used to translate the world into the proper position for rendering. field_78426_e=cameraY=0= field_78427_b=renderChunkY=0= field_78428_c=renderChunkZ=0= field_78429_a=renderChunkX=0=The location of the 16x16x16 render chunk rendered by this RenderList. field_78430_h=valid=0=Does this RenderList contain properly-initialized and current data for rendering? field_78431_i=bufferFlipped=0=Has glLists been flipped to make it ready for reading yet? field_78436_b=imageWidth=0= field_78437_c=imageHeight=0= field_78438_a=imageData=0= field_78450_g=equippedItemSlot=0=The index of the currently held item (0-8, or -1 if not yet updated) field_78451_d=prevEquippedProgress=0= field_78453_b=itemToRender=0= field_78454_c=equippedProgress=0=How far the current item has been equipped (0 disequipped and 1 fully up) field_78455_a=mc=0=A reference to the Minecraft object. field_78485_D=debugCamYaw=0= field_78486_E=prevDebugCamYaw=0= field_78487_F=debugCamPitch=0= field_78488_G=prevDebugCamPitch=0= field_78489_A=mouseFilterDummy4=0=Mouse filter dummy 4 field_78490_B=thirdPersonDistance=0= field_78491_C=thirdPersonDistanceTemp=0=Third person distance temp field_78492_L=smoothCamPartialTicks=0=Smooth cam partial ticks field_78493_M=debugCamFOV=0= field_78494_N=prevDebugCamFOV=0= field_78495_O=camRoll=0= field_78496_H=smoothCamYaw=0=Smooth cam yaw field_78497_I=smoothCamPitch=0=Smooth cam pitch field_78498_J=smoothCamFilterX=0=Smooth cam filter X field_78499_K=smoothCamFilterY=0=Smooth cam filter Y field_78500_U=cloudFog=0=Cloud fog mode field_78501_T=fovMultiplierTemp=0=FOV multiplier temp field_78502_W=cameraYaw=0= field_78503_V=cameraZoom=0= field_78504_Q=lightmapColors=0=Colors computed in updateLightmap() and loaded into the lightmap emptyTexture field_78505_P=prevCamRoll=0= field_78506_S=fovModifierHandPrev=0=FOV modifier hand prev field_78507_R=fovModifierHand=0=FOV modifier hand field_78508_Y=prevFrameTime=0=Previous frame time in milliseconds field_78509_X=cameraPitch=0= field_78510_Z=renderEndNanoTime=0=End time of last render (ns) field_78511_f=torchFlickerDX=0=Torch flicker DX field_78512_g=torchFlickerY=0=Torch flicker Y field_78513_d=lightmapTexture=0=The texture id of the blocklight/skylight texture used for lighting effects field_78514_e=torchFlickerX=0=Torch flicker X field_78515_b=anaglyphField=0=Anaglyph field (0=R, 1=GB) field_78516_c=itemRenderer=0= field_78517_a=anaglyphEnable=0= field_78518_n=fogColorRed=0=red component of the fog color field_78519_o=fogColorGreen=0=green component of the fog color field_78521_m=fogColorBuffer=0=Fog color buffer field_78522_j=rainYCoords=0=Rain Y coords field_78524_h=torchFlickerDY=0=Torch flicker DY field_78525_i=rainXCoords=0=Rain X coords field_78526_w=mouseFilterYAxis=0= field_78527_v=mouseFilterXAxis=0= field_78528_u=pointedEntity=0=Pointed entity field_78529_t=rendererUpdateCount=0=Entity renderer update count field_78530_s=farPlaneDistance=0= field_78531_r=mc=0=A reference to the Minecraft object. field_78532_q=debugViewDirection=0=Debug view direction (0=OFF, 1=Front, 2=Right, 3=Back, 4=Left, 5=TiltLeft, 6=TiltRight) field_78533_p=fogColorBlue=0=blue component of the fog color field_78534_ac=rainSoundCounter=0=Rain sound counter field_78535_ad=fogColor2=0=Fog color 2 field_78536_aa=lightmapUpdateNeeded=0=Is set, updateCameraAndRender() calls updateLightmap(); set by updateTorchFlicker() field_78537_ab=random=0= field_78538_z=mouseFilterDummy3=0=Mouse filter dummy 3 field_78539_ae=fogColor1=0=Fog color 1 field_78540_y=mouseFilterDummy2=0=Mouse filter dummy 2 field_78541_x=mouseFilterDummy1=0=Mouse filter dummy 1 field_78549_d=zPosition=0= field_78550_b=xPosition=0= field_78551_c=yPosition=0= field_78552_a=clippingHelper=0= field_78554_d=clippingMatrix=0= field_78555_b=projectionMatrix=0= field_78556_c=modelviewMatrix=0= field_78557_a=frustum=0= field_78561_f=projectionMatrixBuffer=0= field_78562_g=modelviewMatrixBuffer=0= field_78563_e=instance=0= field_78721_f=itemRenderer=0= field_78722_g=worldObj=0=Reference to the World object. field_78723_d=renderPosZ=0= field_78724_e=renderEngine=0= field_78725_b=renderPosX=0= field_78726_c=renderPosY=0= field_78727_a=instance=0=The static instance of RenderManager. field_78728_n=viewerPosZ=0= field_78729_o=entityRenderMap=0=A map of entity classes and the associated renderer. field_78730_l=viewerPosX=0= field_78731_m=viewerPosY=0= field_78732_j=playerViewX=0= field_78733_k=options=0=Reference to the GameSettings object. field_78734_h=livingPlayer=0=Rendermanager's variable for the player field_78735_i=playerViewY=0= field_78736_p=fontRenderer=0=Renders fonts field_78741_b=secondaryComponents=2= field_78742_a=primaryComponents=2= field_78770_f=curBlockDamageMP=0=Current block damage (MP) field_78772_d=currentBlockY=0=PosY of the current block being destroyed field_78773_e=currentblockZ=0=PosZ of the current block being destroyed field_78774_b=netClientHandler=0= field_78775_c=currentBlockX=0=PosX of the current block being destroyed field_78776_a=mc=0=The Minecraft instance. field_78777_l=currentPlayerItem=0=Index of the current item held by the player in the inventory hotbar field_78778_j=isHittingBlock=0=Tells if the player is hitting a block field_78779_k=currentGameType=0=Current game type for the player field_78780_h=stepSoundTickCounter=0=Tick counter, when it hits 4 it resets back to 0 and plays the step sound field_78781_i=blockHitDelay=0=Delays the first damage on the block after the first click on the block field_78782_b=textureOffsetY=0=The y coordinate offset of the texture field_78783_a=textureOffsetX=0=The x coordinate offset of the texture field_78795_f=rotateAngleX=0= field_78796_g=rotateAngleY=0= field_78797_d=rotationPointY=0= field_78798_e=rotationPointZ=0= field_78799_b=textureHeight=0=The size of the texture file's height in pixels. field_78800_c=rotationPointX=0= field_78801_a=textureWidth=0=The size of the texture file's width in pixels. field_78802_n=boxName=0= field_78803_o=textureOffsetX=0=The X offset into the texture used for displaying this model field_78804_l=cubeList=0= field_78805_m=childModels=0= field_78806_j=showModel=0= field_78807_k=isHidden=0=Hides the model. field_78808_h=rotateAngleZ=0= field_78809_i=mirror=0= field_78810_s=baseModel=0= field_78811_r=displayList=0=The GL display list rendered by the Tessellator for this model field_78812_q=compiled=0= field_78813_p=textureOffsetY=0=The Y offset into the texture used for displaying this model field_78818_a=mineshaftChestContents=2=List of contents that can generate in Mineshafts. field_78828_a=weightClass=2=The class of the StructureComponent to which this weight corresponds. field_78829_b=responseTime=0=Player response time to server in milliseconds field_78830_c=nameinLowerCase=0=Player name in lowercase. field_78831_a=name=0=The string value of the object field_78833_a=theWorldClient=0=Reference to the WorldClient object. field_78835_a=theWorldClient=0=Reference to the WorldClient object. field_78843_d=serverMOTD=0=(better variable name would be 'hostname') server name as displayed in the server browser's second line (grey text) field_78844_e=pingToServer=0=last server ping that showed up in the server browser field_78845_b=serverIP=0= field_78846_c=populationInfo=0=the string indicating number of players on and capacity of the server that is shown on the server browser (i.e. "5/20" meaning 5 slots used out of 20 slots total) field_78847_a=serverName=0= field_78848_h=acceptsTextures=0= field_78858_b=servers=0=List of ServerData instances. field_78859_a=mc=0=The Minecraft instance. field_78865_b=serverPort=0= field_78866_a=ipAddress=0= field_78875_d=rand=0=RNG. field_78876_b=fxLayers=0= field_78877_c=renderer=0= field_78878_a=worldObj=0=Reference to the World object. field_78892_f=maxZ=2=The second z coordinate of a bounding box. field_78893_d=maxX=2=The second x coordinate of a bounding box. field_78894_e=maxY=2=The second y coordinate of a bounding box. field_78895_b=minY=2=The first y coordinate of a bounding box. field_78896_c=minZ=2=The first z coordinate of a bounding box. field_78897_a=minX=2=The first x coordinate of a bounding box. field_78899_d=sneak=0= field_78900_b=moveForward=0=The speed at which the player is moving forward. Negative numbers will move backwards. field_78901_c=jump=0= field_78902_a=moveStrafe=0=The speed at which the player is strafing. Postive numbers to the left and negative to the right. field_78903_e=gameSettings=0= field_78915_A=isInitialized=0= field_78917_C=bytesDrawn=0=Bytes sent to the GPU field_78918_f=posXMinus=0=Pos X minus field_78919_g=posYMinus=0=Pos Y minus field_78920_d=posY=0= field_78921_e=posZ=0= field_78922_b=chunksUpdated=0= field_78923_c=posX=0= field_78924_a=worldObj=0=Reference to the World object. field_78925_n=posXPlus=0=Pos X plus field_78926_o=posYPlus=0=Pos Y plus field_78927_l=isInFrustum=0= field_78928_m=skipRenderPass=0=Should this renderer skip this render pass field_78929_j=posYClip=0=Pos Y clipped field_78930_k=posZClip=0=Pos Z clipped field_78931_h=posZMinus=0=Pos Z minus field_78932_i=posXClip=0=Pos X clipped field_78933_w=isChunkLit=0=Is the chunk lit field_78934_v=glOcclusionQuery=0=OpenGL occlusion query field_78935_u=isWaitingOnOcclusionQuery=0=Is this renderer waiting on the result of the occlusion query field_78936_t=isVisible=0=Is this renderer visible according to the occlusion query field_78937_s=chunkIndex=0=Chunk index field_78938_r=rendererBoundingBox=0=Axis aligned bounding box field_78939_q=needsUpdate=0=Boolean for whether this renderer needs to be updated or not field_78940_p=posZPlus=0=Pos Z plus field_78941_z=tessellator=0= field_78942_y=glRenderList=0= field_78945_a=baseEntity=0=The entity (usually the player) that the camera is inside. field_78947_b=entityPosY=0=Entity position Y field_78948_c=entityPosZ=0=Entity position Z field_78949_a=entityPosX=0=Entity position X field_79002_a=mc=0=The Minecraft instance. field_80001_f=closestPlayer=2=The closest EntityPlayer to this orb. field_80002_g=xpTargetColor=2=Threshold color for tracking players field_80004_Q=updateEntityTick=2= field_80005_w=hideServerAddress=0= field_82151_R=distanceWalkedOnStepModified=2= field_82152_aq=teleportDirection=2= field_82153_h=portalCounter=2= field_82172_bs=canPickUpLoot=2=Whether this entity can pick up items from the ground. field_82174_bp=equipmentDropChances=2=Chances for each equipment piece from dropping when this entity dies. field_82175_bq=isSwingInProgress=2=Whether an arm swing is currently in progress. field_82179_bU=persistenceRequired=2=Whether this entity should NOT despawn. field_82180_bT=previousEquipment=2=The equipment this mob was previously wearing, used for syncing. field_82182_bS=equipment=2=Equipment (armor and held item) for this entity. field_82184_d=aiControlledByPlayer=2=AI task for player control. field_82189_bL=lastBuyingPlayer=2=Last player to trade with this villager, used for aggressivity. field_82190_bM=isLookingForHome=2= field_82192_a=mobSelector=2=Entity selector for IMob types. field_82199_d=witchDrops=2=List of items a witch should drop on death. field_82200_e=witchAttackTimer=2=Timer used as interval for a witch's attack, decremented every tick if aggressive and when reaches zero the witch will throw a potion at the target entity. field_82219_bJ=attackEntitySelector=2=Selector used to determine the entities a wither boss should attack. field_82225_f=fuseTime=2= field_82226_g=explosionRadius=2=Explosion radius for this creeper. field_82234_d=conversionTime=2=Ticker used to determine the time remaining for this zombie to convert into a villager when cured. field_82237_a=spawnPosition=2=Coordinates of where the bat spawned. field_82248_d=spawnForced=2=Whether this player's spawn point is forced, preventing execution of bed checks. field_82332_a=hangingDirection=2= field_82337_e=itemDropChance=2=Chance for this item frame's item to drop from the frame. field_82339_as=particleAlpha=0=Particle alpha field_82373_c=directions=2= field_82374_e=facings=2= field_82387_b=intListPattern=2=This matches things like "-1,,4", and is used for getting x,y,z,range from the token's argument list. field_82388_c=keyValueListPattern=2=This matches things like "rm=4,c=2" and is used for handling named token arguments. field_82389_a=tokenPattern=2=This matches the at-tokens introduced for command blocks, including their arguments, if any. field_82401_a=skeletonHeadModel=0=The Skeleton's head model. field_82407_g=renderInFrame=0= field_82414_a=witchModel=0= field_82424_k=bipedArmorFilenamePrefix=0=List of armor texture filenames. field_82432_p=zombieVillagerModel=0= field_82446_a=renderedBatSize=0=not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and it seems a good match for a bats size field_82483_a=itemDispenseBehaviorProvider=2= field_82548_a=theChunkCoordinates=2= field_82575_g=totalTime=2=Total time for this world. field_82576_c=generatorOptions=2= field_82577_x=theGameRules=2= field_82578_b=NBTTypes=2= field_82584_b=theNBTTagCompound=2= field_82587_b=theNBTTagCompound=2= field_82592_a=fakePool=2=A global Vec3Pool that always creates new vectors instead of reusing them and is thread-safe. field_82596_a=registryObjects=2=Objects registered on this registry. field_82597_b=defaultObject=2=Default object for this registry, returned when an object is not found. field_82603_g=order_a=2=Face order for D-U-N-S-E-W. field_82609_l=faceList=2=List of all values in EnumFacing. Order is D-U-N-S-E-W. field_82611_j=frontOffsetY=2= field_82612_k=frontOffsetZ=2= field_82613_h=order_b=2=Face order for U-D-S-N-W-E. field_82614_i=frontOffsetX=2= field_82624_d=zPos=2= field_82625_b=xPos=2= field_82626_c=yPos=2= field_82627_a=worldObj=2= field_82628_b=y=2= field_82629_c=z=2= field_82630_a=x=2= field_82635_f=maxSpeedBoostTime=2=Maximum time the entity's speed should be boosted for. field_82636_d=speedBoosted=2=Whether the entity's speed is boosted. field_82637_e=speedBoostTime=2=Counter for speed boosting, upon reaching maxSpeedBoostTime the speed boost will be disabled field_82638_b=maxSpeed=2= field_82639_c=currentSpeed=2= field_82640_a=thisEntity=2= field_82641_b=rangedAttackEntityHost=2=The entity (as a RangedAttackMob) the AI instance has been applied to. field_82643_g=targetEntitySelector=2=This filter is applied to the Entity search. Only matching entities will be targetted. (null -> no restrictions) field_82653_b=worldFeatures=2=List of world features enabled on this preset. field_82654_c=biomeToUse=2= field_82655_a=flatLayers=2=List of layers on this preset. field_82661_d=layerMinimumY=2= field_82663_c=layerFillBlockMeta=2=Block metadata used on this set of laeyrs. field_82664_a=layerCount=2=Amount of layers for this set of layers. field_82668_f=scatteredFeatureSpawnList=2=contains possible spawns for scattered features field_82669_g=maxDistanceBetweenScatteredFeatures=2=the maximum distance between scattered features field_82670_h=minDistanceBetweenScatteredFeatures=2=the minimum distance between scattered features field_82675_b=cropTypeA=2=First crop type for this field. field_82676_c=cropTypeB=2=Second crop type for this field. field_82678_d=cropTypeC=2=Third crop type for this field. field_82679_b=cropTypeA=2=First crop type for this field. field_82680_c=cropTypeB=2=Second crop type for this field. field_82681_h=cropTypeD=2=Fourth crop type for this field. field_82682_h=hasWitch=2=Whether this swamp hut has a witch. field_82693_j=playerReputation=2=List of player reputations with this village field_82694_i=noBreedTicks=2=Timestamp of tick count when villager last bred field_82696_f=structureGenerators=2= field_82697_g=hasDecoration=2= field_82698_d=cachedBlockMetadata=2= field_82699_e=flatWorldGenInfo=2= field_82700_c=cachedBlockIDs=2= field_82701_j=lavaLakeGenerator=2= field_82702_h=hasDungeons=2= field_82703_i=waterLakeGenerator=2= field_82707_i=isAnimal=2=Whether this creature type is an animal. field_82723_d=isSplashPotion=2=Whether the potion is a splash potion field_82724_e=isAmbient=2=Whether the potion effect came from a beacon field_82727_n=wither=2= field_82728_o=anvil=2= field_82729_p=fallingBlock=2= field_82730_x=magicDamage=2= field_82731_v=wither=2=The wither Potion object. field_82741_K=vecPool=2=The world-local pool of vectors field_82745_f=createdAtCloudUpdateTick=0=keeps track of how many ticks this PartiallyDestroyedBlock already exists field_82748_f=worldTypeId=2=ID for this world type. field_82754_f=priority=2= field_82755_b=isSmoking=2=whether or not this explosion spawns smoke particles field_82759_d=valueDouble=2= field_82760_b=valueBoolean=2= field_82761_c=valueInteger=2= field_82762_a=valueString=2= field_82771_a=theGameRules=2= field_82786_e=maxTradeUses=2=Maximum times this trade can be used. field_82807_a=skullTypes=2= field_82809_c=soilId=2=Block ID of the soil this seed food should be planted on. field_82811_a=hangingEntityClass=2= field_82818_l=goldenCarrotEffect=2= field_82822_g=gameVersion=0=Game version for this server. field_82823_k=hideAddress=0=Whether to hide the IP address for this server. field_82825_d=hasColorModifier=0= field_82826_b=statusBarTime=0= field_82827_c=bossName=0= field_82828_a=healthScale=0= field_82831_U=bossColorModifier=0= field_82832_V=bossColorModifierPrev=0= field_82843_f=itemFrame=2=Item frame this stack is on, or null if not on an item frame. field_82852_f=outputSlot=2=Here comes out item you merged and/or renamed. field_82853_g=inputSlots=2=The 2slots where you put your items in that you want to merge and/or rename. field_82854_e=maximumCost=2=The maximum cost of repairing/renaming in the anvil. field_82855_n=thePlayer=2=The player that has this container open. field_82856_l=stackSizeToBeUsedInRepair=2=determined by damage of input item and stackSize of repair materials field_82857_m=repairedItemName=2= field_82860_h=theWorld=2= field_82862_h=thePlayer=2= field_82864_f=beaconSlot=2=This beacon's slot where you put in Emerald, Diamond, Gold or Iron Ingot. field_82866_e=tileBeacon=2= field_82876_a=beacon=2=The beacon this slot belongs to. field_82880_z=showCape=0=Whether to show your cape field_82881_y=pauseOnLostFocus=0=Whether to pause when the game loses focus, toggled by F3+P field_82882_x=advancedItemTooltips=0=Whether to show advanced information on item tooltips, toggled by F3+H field_82887_a=mc=0= field_82890_f=batOuterLeftWing=0=The outer left wing box of the bat model. field_82891_d=batLeftWing=0=The inner left wing box of the bat model. field_82892_e=batOuterRightWing=0=The outer right wing box of the bat model. field_82893_b=batBody=0=The body box of the bat model. field_82894_c=batRightWing=0=The inner right wing box of the bat model. field_82895_a=batHead=0= field_82896_a=skeletonHead=0= field_82898_f=villagerNose=0= field_82902_i=witchHat=0= field_82906_o=offsetX=0= field_82907_q=offsetZ=0= field_82908_p=offsetY=0= field_82912_p=heightMapMinimum=2=Lowest value in the heightmap. field_82914_M=spawnableCaveCreatureList=2= field_82915_S=theWorldGenerator=2= field_83001_bt=invulnerable=2= field_83004_a=theCrashReport=2= field_83016_L=theCalendar=2= field_85037_d=aiArrowAttack=2= field_85038_e=aiAttackOnCollide=2= field_85053_h=throwerName=2= field_85060_g=stacktrace=2= field_85061_c=theReportCategory=2=Category of crash field_85065_b=blockYCoord=2= field_85066_c=blockZCoord=2= field_85067_a=blockXCoord=2= field_85075_d=stackTrace=2= field_85078_a=theCrashReport=2= field_85080_a=blockID=2= field_85086_a=theCrashReport=2= field_85087_d=lastUpdateTime=2=The worldtime at which this PortalPosition was last verified field_85088_e=teleporterInstance=2=The teleporter to which this PortalPosition applies field_85095_o=debugBoundingBox=0=whether bounding box should be rendered or not field_85098_d=globalRenderer=0= field_85099_b=posY=0= field_85100_c=posZ=0= field_85101_a=posX=0= field_85109_a=worldInfoInstance=2= field_85111_a=worldInfoInstance=2= field_85113_a=worldInfoInstance=2= field_85115_a=worldInfoInstance=2= field_85135_a=worldInfoInstance=2= field_85137_a=worldInfoInstance=2= field_85139_a=worldInfoInstance=2= field_85141_a=worldInfoInstance=2= field_85143_a=worldInfoInstance=2= field_85155_a=theEntity=2= field_85159_M=isAdventureModeExempt=2= field_85161_a=theMapStructureGenerator=2= field_85164_c=theMapStructureGenerator=2= field_85168_c=theMapStructureGenerator=2= field_85171_a=theDedicatedServer=1= field_85177_Q=worldTeleporter=2=the teleporter to use when the entity is being transferred into the dimension field_85183_f=currentItemHittingBlock=0=The Item currently being used to destroy a block field_85185_A=touchscreen=0= field_85190_d=destinationCoordinateKeys=2=A list of valid keys for the destinationCoordainteCache. These are based on the X & Z of the players initial location. field_85191_c=destinationCoordinateCache=2=Stores successful portal placement locations for rapid lookup. field_85192_a=worldServerInstance=2= field_90025_c=theEntityRenderer=0= field_90028_b=theEntityRenderer=0= field_90029_a=theScaledResolution=0= field_90032_a=entityRender=0= field_90046_a=theMinecraft=0= field_90048_a=theMinecraft=0= field_90051_a=theMinecraft=0= field_90053_a=theMinecraft=0= field_90055_a=theMinecraft=0= field_92014_j=explosionStrength=2=The explosion radius of spawned fireballs. field_92016_l=highlightingItemStack=0=The ItemStack that is currently being highlighted field_92017_k=remainingHighlightTicks=0=Remaining ticks the item highlight should be visible field_92039_az=fireworkExplosions=0= field_92040_ay=theEffectRenderer=0= field_92041_a=twinkle=0= field_92042_ax=fireworkAge=0= field_92049_a=baseTextureIndex=0= field_92050_aA=fadeColourRed=0= field_92051_aB=fadeColourGreen=0= field_92052_aC=fadeColourBlue=0= field_92053_aD=hasFadeColour=0= field_92055_b=lifetime=2=The lifetime of the firework in ticks. When the age reaches the lifetime the firework explodes. field_92056_a=fireworkAge=2=The age of the firework in ticks. field_92086_a=isBlank=2=When isBlank is true the DataWatcher is not watching any objects field_92090_c=enchantmentsBookList=2=The list of enchantments applicable by the anvil from a book field_92091_k=thorns=2= field_92117_D=heldItemTooltips=0= field_92118_B=overrideWidth=0= field_92119_C=overrideHeight=0= field_94054_b=particleTextureIndexX=0= field_94055_c=particleTextureIndexY=0= field_94063_bt=_combatTracker=2= field_94084_b=tntPlacedBy=2= field_94102_c=entityName=2= field_94106_a=minecartTNTFuse=2= field_94109_b=pushZ=2= field_94110_c=fuel=2= field_94111_a=pushX=2= field_94112_b=dropContentsWhenDead=2=When set to true, the minecart will drop all items when setDead() is called. When false (such as when travelling dimensions) it preserves its contents. field_94113_a=minecartContainerItems=2= field_94141_F=destroyBlockIcons=0= field_94187_f=holder=0= field_94188_d=height=0= field_94189_e=subSlots=0= field_94190_b=originY=0= field_94191_c=width=0= field_94192_a=originX=0= field_94201_d=height=0= field_94202_e=rotated=0= field_94204_c=width=0= field_94205_a=scaleFactor=0= field_94233_j=width=0=width of this icon in pixels field_94234_k=height=0=height of this icon in pixels field_94242_j=angleDelta=0=Speed and direction of compass rotation field_94244_i=currentAngle=0=Current compass heading in radians field_94249_f=missingImage=0= field_94252_e=mapUploadedSprites=0= field_94254_c=basePath=0= field_94255_a=textureType=0=0 = terrain.png, 1 = items.png field_94258_i=listAnimatedSprites=0= field_94313_f=maxHeight=0= field_94314_g=forcePowerOf2=0= field_94315_d=currentHeight=0= field_94316_e=maxWidth=0= field_94317_b=stitchSlots=0= field_94318_c=currentWidth=0= field_94319_a=setStitchHolders=0= field_94323_h=maxTileDimension=0=Max size (width or height) of a single tile field_94554_b=fighter=2=The entity tracked. field_94556_a=combatEntries=2=The CombatEntry objects that we've tracked so far. field_94557_a=selectAnything=2= field_94569_a=damageSrc=2= field_94579_S=pendingTickListEntriesThisTick=2= field_94593_a=theIcon=0= field_94598_a=theIcon=0= field_94600_b=iconArray=0= field_94601_a=bowPullIconNameArray=2= field_94603_a=EMPTY_SLOT_NAMES=2= field_94604_cx=emptySlotIcon=0= field_94605_cw=overlayIcon=0= field_94606_cu=CLOTH_OVERLAY_NAMES=2= field_96093_i=entityUniqueID=2= field_96113_a=isBlocked=2=Whether this hopper minecart is being blocked by an activator rail. field_96244_a=connectedDedicatedServer=1= field_96303_A=fancyStyling=2= field_96304_B=controlString=2=The control string (section sign + formatting code) that can be inserted into client-side text to display subsequent text in this format. field_96321_w=formattingCodeMapping=2=Maps a formatting code (e.g., 'f') to its corresponding enum value (e.g., WHITE). field_96329_z=formattingCode=2=The formatting code that produces this format. field_96330_y=formattingCodePattern=2=Matches formatting codes that indicate that the client should treat the following text as bold, recolored, obfuscated, etc. field_96331_x=nameMapping=2=Maps a name (e.g., 'underline') to its corresponding enum value (e.g., UNDERLINE). field_96442_D=worldScoreboard=2= field_96452_b=flipU=0= field_96453_c=flipV=0= field_96454_a=baseIcon=0= field_96465_b=behaviourDefaultDispenseItem=2= field_96507_a=theScoreboard=2= field_96540_f=teamMemberships=2=Map of usernames to ScorePlayerTeam objects. field_96542_e=teams=2=Map of teamnames to ScorePlayerTeam instances field_96543_b=scoreObjectiveCriterias=2= field_96545_a=scoreObjectives=2=Map of objective names to ScoreObjective objects. field_96555_a=scoreboardMCServer=2= field_96564_a=theEntity=2= field_96566_b=selectInventories=2= field_96569_b=theEntityTracker=2= field_96602_b=dispenserMinecartBehavior=2= field_96605_cw=dispenserBehavior=2= field_96633_b=playerInventory=2= field_96634_a=theItemStack=2= field_96638_f=health=2= field_96639_d=playerKillCount=2= field_96640_e=totalKillCount=2= field_96642_c=deathCount=2= field_96654_d=scorePlayerName=2= field_96656_b=theScoreboard=2= field_96657_c=theScoreObjective=2= field_96671_f=colorSuffix=2= field_96672_g=allowFriendlyFire=2= field_96673_d=teamNameSPT=2= field_96674_e=namePrefixSPT=2= field_96676_c=membershipSet=2=A set of all team member usernames. field_96677_a=theScoreboard=2= field_96683_d=displayName=2= field_96684_b=name=2= field_96685_c=objectiveCriteria=2=The ScoreObjectiveCriteria for this objetive field_96686_a=theScoreboard=2= field_96691_E=chatScale=0= field_96692_F=chatWidth=0= field_96693_G=chatHeightUnfocused=0= field_96694_H=chatHeightFocused=0= field_98038_p=forceSpawn=2= field_98040_a=mobSpawnerLogic=2=Mob spawner logic for this spawner minecart. field_98044_b=transferTicker=2= field_98151_a=theTexture=0= field_98219_c=entityAvoiderAI=2= field_98223_c=entityTypeName=2= field_98224_g=minecraftStartTimeMilis=2= field_98282_f=randomEntity=2= field_98283_g=minSpawnDelay=2= field_98285_e=potentialEntitySpawns=2=List of entities to spawn. field_98286_b=spawnDelay=2=The delay to spawn. field_98288_a=entityTypeName=2= field_98289_l=activatingRangeFromPlayer=2=The distance from which a player activates the spawner. field_98290_m=spawnRange=2=The range coefficient for spawning entities around. field_98292_k=maxNearbyEntities=2= field_98293_h=maxSpawnDelay=2= field_98294_i=spawnCount=2=A counter for spawn tries. field_98296_a=spawnerMinecart=2=The spawner minecart using this mob spawner logic. field_98301_h=canSeeFriendlyInvisibles=2= field_98303_au=AMBIENT_OCCLUSIONS=0= field_100013_f=isPotionDurationMax=0=True if potion effect duration is at maximum, false otherwise. field_104003_g=isAggressive=2= field_104057_T=isGamemodeForced=2= field_104058_d=theMainMenu=0= field_110150_bn=lastAttacker=2= field_110152_bk=newPosZ=2= field_110153_bc=lastDamage=2=Damage taken in the last hit. Mobs are resistant to damage less than this for a short time after taking damage. field_110155_d=attributeMap=2= field_110156_b=sprintingSpeedBoostModifierUUID=2= field_110157_c=sprintingSpeedBoostModifier=2= field_110158_av=swingProgressInt=2= field_110168_bw=leashedToEntity=2= field_110169_bv=isLeashed=2= field_110187_bq=babySpeedBoostUUID=2= field_110188_br=babySpeedBoostModifier=2= field_110192_bp=attackingSpeedBoostModifierUUID=2= field_110193_bq=attackingSpeedBoostModifier=2= field_110194_bu=lastEntityToAttack=2= field_110268_bz=horseTextures=2= field_110270_bw=horseArmorTextures=2= field_110271_bv=horseJumpStrength=2= field_110272_by=armorValues=2= field_110274_bs=temper=2="The higher this value, the more likely the horse is to be tamed next time a player rides it." field_110275_br=horseJumping=2= field_110276_bu=horseBreedingSelector=2= field_110277_bt=jumpPower=2= field_110281_bL=rearingAmount=2= field_110282_bM=prevRearingAmount=2= field_110283_bJ=headLean=2= field_110284_bK=prevHeadLean=2= field_110287_bN=mouthOpenness=2= field_110288_bO=prevMouthOpenness=2= field_110289_bD=eatingHaystackCounter=2= field_110290_bE=openMouthCounter=2= field_110291_bB=horseMarkingTextures=2= field_110293_bH=hasReproduced=2= field_110295_bF=jumpRearingCounter=2= field_110296_bG=horseChest=2= field_110312_d=locationSkin=0= field_110313_e=locationCape=0= field_110314_b=locationStevePng=0= field_110315_c=downloadImageCape=0= field_110316_a=downloadImageSkin=0= field_110320_a=horseJumpPowerCounter=0= field_110321_bQ=horseJumpPower=0= field_110323_l=statIcons=0= field_110324_m=icons=0= field_110325_k=optionsBackground=0= field_110328_d=pumpkinBlurTexPath=0= field_110329_b=vignetteTexPath=0= field_110330_c=widgetsTexPath=0= field_110352_y=minecraftTitleTextures=0= field_110353_x=splashTexts=0= field_110444_H=locationMojangPng=0= field_110445_I=macDisplayModes=0= field_110446_Y=fileAssets=0= field_110447_Z=launchedVersion=0= field_110448_aq=mcResourcePackRepository=0= field_110449_ao=defaultResourcePacks=0= field_110450_ap=mcDefaultResourcePack=0= field_110451_am=mcResourceManager=0= field_110452_an=metadataSerializer_=0= field_110453_aa=proxy=0= field_110456_c=serverProxy=2= field_110463_b=packFormat=0= field_110464_a=packDescription=0= field_110465_b=charLefts=0= field_110466_c=charSpacings=0= field_110467_a=charWidths=0= field_110475_d=frameTime=0= field_110476_b=frameWidth=0= field_110477_c=frameHeight=0= field_110478_a=animationFrames=0= field_110481_b=textureClamp=0= field_110482_a=textureBlur=0= field_110498_b=frameTime=0= field_110499_a=frameIndex=0= field_110506_b=gsonBuilder=0= field_110507_c=gson=0=Cached Gson instance. Set to null when more sections are registered, and then re-created from the builder. field_110508_a=metadataSectionSerializerRegistry=0= field_110520_f=locationTexturePackIcon=0= field_110521_d=rePackMetadataSection=0= field_110522_e=texturePackIcon=0= field_110523_b=resourcePackFile=0= field_110524_c=reResourcePack=0= field_110525_a=reResourcePackRepository=0= field_110529_f=mcmetaJsonChecked=0= field_110530_g=mcmetaJson=0= field_110531_d=mcmetaInputStream=0= field_110532_e=srMetadataSerializer=0= field_110533_b=srResourceLocation=0= field_110534_c=resourceInputStream=0= field_110535_a=mapMetadataSections=0= field_110539_b=frmMetadataSerializer=0= field_110540_a=resourcePacks=0= field_110546_b=reloadListeners=0= field_110547_c=rmMetadataSerializer=0= field_110548_a=domainResourceManagers=0= field_110553_a=glTextureId=0= field_110559_g=textureUploaded=0= field_110560_d=bufferedImage=0= field_110561_e=imageThread=0= field_110562_b=imageUrl=0= field_110563_c=imageBuffer=0= field_110566_b=dynamicTextureData=0= field_110567_b=layeredTextureNames=0= field_110568_b=textureLocation=0= field_110574_e=mapRegisteredSprites=0= field_110575_b=locationBlocksTexture=0= field_110576_c=locationItemsTexture=0= field_110582_d=theResourceManager=0= field_110583_b=listTickables=0= field_110584_c=mapTextureCounters=0= field_110585_a=mapTextureObjects=0= field_110597_b=resourcePackFile=0= field_110598_a=resourceLog=0= field_110600_d=resourcePackZipFile=0= field_110601_c=entryNameSplitter=0= field_110606_b=mapResourceFiles=0= field_110607_c=fileAssets=0= field_110608_a=defaultResourceDomains=0= field_110617_f=repositoryEntries=0= field_110618_d=dirResourcepacks=0= field_110619_e=repositoryEntriesAll=0= field_110620_b=rprDefaultResourcePack=0= field_110621_c=rprMetadataSerializer=0= field_110622_a=resourcePackFilter=0= field_110625_b=resourcePath=0= field_110626_a=resourceDomain=0= field_110684_D=frontRightLeg=0= field_110685_E=frontRightShin=0= field_110686_F=frontRightHoof=0= field_110687_G=muleLeftChest=0=The left chest box on the mule model. field_110688_A=frontLeftLeg=0= field_110689_B=frontLeftShin=0= field_110690_C=frontLeftHoof=0= field_110691_L=horseLeftSaddleRope=0= field_110692_M=horseLeftSaddleMetal=0= field_110693_N=horseRightSaddleRope=0= field_110694_O=horseRightSaddleMetal=0= field_110695_H=muleRightChest=0=The right chest box on the mule model. field_110696_I=horseSaddleBottom=0= field_110697_J=horseSaddleFront=0= field_110698_K=horseSaddleBack=0= field_110699_Q=horseRightFaceMetal=0=The right metal connected to the horse's face ropes. field_110700_P=horseLeftFaceMetal=0=The left metal connected to the horse's face ropes. field_110701_S=horseRightRein=0= field_110702_R=horseLeftRein=0= field_110703_f=muleLeftEar=0=The left ear box for the mule model. field_110704_g=muleRightEar=0=The right ear box for the mule model. field_110705_d=horseLeftEar=0= field_110706_e=horseRightEar=0= field_110707_b=mouthTop=0= field_110708_c=mouthBottom=0= field_110709_a=head=0= field_110710_n=tailTip=0= field_110711_o=backLeftLeg=0= field_110712_l=tailBase=0= field_110713_m=tailMiddle=0= field_110714_j=mane=0= field_110715_k=body=0= field_110716_h=neck=0= field_110717_i=horseFaceRopes=0=The box for the horse's ropes on its face. field_110718_w=backLeftHoof=0= field_110719_v=backLeftShin=0= field_110720_z=backRightHoof=0= field_110721_y=backRightShin=0= field_110722_x=backRightLeg=0= field_110737_b=particleTextures=0= field_110778_a=shadowTextures=0= field_110780_a=arrowTextures=0= field_110782_f=boatTextures=0= field_110785_a=experienceOrbTextures=0= field_110787_a=enderCrystalTextures=0= field_110789_a=mapBackgroundTextures=0= field_110798_h=RES_ITEM_GLINT=0= field_110801_f=leashKnotModel=0= field_110802_a=leashKnotTextures=0= field_110804_g=minecartTextures=0= field_110810_f=witherTextures=0= field_110811_a=invulnerableWitherTextures=0= field_110814_a=RES_ITEM_GLINT=0= field_110826_a=steveTextures=0= field_110830_f=creeperTextures=0= field_110831_a=armoredCreeperTextures=0= field_110833_a=cowTextures=0= field_110835_a=batTextures=0= field_110837_a=blazeTextures=0= field_110839_f=endermanTextures=0= field_110840_a=endermanEyesTexture=0= field_110842_f=enderDragonExplodingTextures=0= field_110843_g=enderDragonCrystalBeamTextures=0= field_110844_k=enderDragonTextures=0= field_110845_h=enderDragonEyesTextures=0= field_110850_f=whiteHorseTextures=0= field_110851_g=muleTextures=0= field_110853_l=skeletonHorseTextures=0= field_110854_k=zombieHorseTextures=0= field_110855_h=donkeyTextures=0= field_110861_l=witherSkeletonTextures=0= field_110862_k=skeletonTextures=0= field_110864_q=zombieVillagerTextures=0= field_110865_p=zombieTextures=0= field_110866_o=zombiePigmanTextures=0= field_110868_f=ghastShootingTextures=0= field_110869_a=ghastTextures=0= field_110871_a=zombieTextures=0= field_110873_a=magmaCubeTextures=0= field_110875_f=ocelotTextures=0= field_110876_g=redOcelotTextures=0= field_110877_a=blackOcelotTextures=0= field_110878_h=siameseOcelotTextures=0= field_110880_a=mooshroomTextures=0= field_110882_a=silverfishTextures=0= field_110884_f=shearedSheepTextures=0= field_110885_a=sheepTextures=0= field_110887_f=pigTextures=0= field_110888_a=saddledPigTextures=0= field_110890_f=spiderTextures=0= field_110891_a=spiderEyesTextures=0= field_110893_a=caveSpiderTextures=0= field_110895_a=snowManTextures=0= field_110897_a=slimeTextures=0= field_110899_a=ironGolemTextures=0= field_110901_a=squidTextures=0= field_110903_f=villagerTextures=0= field_110904_g=farmerVillagerTextures=0= field_110905_l=smithVillagerTextures=0= field_110906_m=butcherVillagerTextures=0= field_110907_k=priestVillagerTextures=0= field_110908_h=librarianVillagerTextures=0= field_110910_a=witchTextures=0= field_110912_f=witherTextures=0= field_110913_a=invulnerableWitherTextures=0= field_110915_f=tamedWolfTextures=0= field_110916_g=anrgyWolfTextures=0= field_110917_a=wolfTextures=0= field_110918_h=wolfCollarTextures=0= field_110920_a=chickenTextures=0= field_110922_T=locationLightMap=0= field_110923_r=locationSnowPng=0= field_110924_q=locationRainPng=0= field_110925_j=locationCloudsPng=0= field_110926_k=locationEndSkyPng=0= field_110927_h=locationMoonPhasesPng=0= field_110928_i=locationSunPng=0= field_110929_d=RES_UNDERWATER_OVERLAY=0= field_110930_b=RES_ITEM_GLINT=0= field_110931_c=RES_MAP_BACKGROUND=0= field_110932_a=theThreadDownloadImageData=0= field_110973_g=frameCounter=0= field_110974_d=originY=0= field_110975_c=originX=0= field_110976_a=framesTextureData=0= field_110977_n=minV=0= field_110978_o=maxV=0= field_110979_l=minU=0= field_110980_m=maxU=0= field_110982_k=animationMetadata=0= field_110983_h=tickCounter=0= field_110984_i=iconName=0= field_110999_b=missingTextureData=0= field_111000_c=dataBuffer=0= field_111001_a=missingTexture=0= field_111053_a=numericVariablePattern=2=Pattern that matches numeric variable placeholders in a resource string, such as "%d","%3$d","%.2f" field_111113_b=defaultValue=2= field_111114_c=shouldWatch=2= field_111115_a=unlocalizedName=2= field_111118_b=maximumValue=2= field_111119_c=description=2= field_111120_a=minimumValue=2= field_111132_f=baseValue=2= field_111133_g=needsUpdate=2= field_111134_d=mapByName=2= field_111135_e=mapByUUID=2= field_111136_b=genericAttribute=2=The Attribute this is an instance of field_111137_c=mapByOperation=2= field_111138_a=attributeMap=2=The BaseAttributeMap this attributeInstance can be found in field_111139_h=cachedValue=2= field_111153_b=attributesByName=2= field_111154_a=attributes=2= field_111162_d=attributeInstanceSet=2= field_111163_c=descriptionToAttributeInstanceMap=2= field_111170_d=id=2= field_111171_e=isSaved=2=If false, this modifier is not saved in NBT. Used for "natural" modifiers like speed boost from sprinting field_111172_b=operation=2= field_111173_c=name=2= field_111174_a=amount=2= field_111180_a=horseHost=2= field_111192_g=previousTotalWorldTime=2=time what is using to check if InhabitedTime should be calculated field_111193_e=playerInstanceList=2=This field is using when chunk should be processed (every 8000 ticks) field_111198_g=previousWorldTime=2=time what is using when chunk InhabitedTime is being calculated field_111203_a=moonPhaseFactors=2= field_111204_q=inhabitedTime=2=the cumulative number of ticks players have been in this chunk field_111218_cA=iconString=2=The string associated with this Item's Icon. field_111241_a=theHorse=2= field_111242_f=theHorse=2= field_111263_d=movementSpeed=2= field_111264_e=attackDamage=2= field_111265_b=followRange=2= field_111266_c=knockbackResistance=2= field_111267_a=maxHealth=2= field_111273_g=locationFontTexture=0= field_111274_c=unicodePageLocations=0= field_120024_b=servergui=1=Reference to server GUI. field_120025_a=chatTextfield=1=Textfield below the server GUI textarea. field_130023_H=minecraftRealmsButton=0= field_130070_K=fileResourcepacks=0= field_130074_a=joinerResourcePacks=0= field_130076_a=theSimpleReloadableResourceManager=0= field_130089_b=mapResourceLocations=0= field_130222_e=rotated=0= field_130223_c=width=0= field_130224_d=height=0= field_135010_a=repairContainer=2= field_135017_as=mcLanguageManager=0= field_135019_a=languages=0= field_135030_b=splitter=0=Splits on "=" field_135036_d=bidirectional=0= field_135037_b=region=0= field_135038_c=name=0= field_135039_a=languageCode=0= field_135046_d=languageMap=0= field_135047_b=theMetadataSerializer=0= field_135048_c=currentLanguage=0= field_135049_a=currentLocale=0= field_135054_a=i18nLocale=0= field_135057_d=setResourceDomains=0= field_135059_Q=animalSpawner=2= field_135061_b=theTextureManager=0= field_135062_a=theTextureObject=0= field_135065_b=equalSignSplitter=2=A Splitter that splits a string on the first "=". For example,"a=b=c" would split into ["a","b=c"]. field_135068_e=repairContainer=2= field_142016_bo=lastAttackerTime=2=Holds the value of ticksExisted when setLastAttacker was last called. field_142025_a=isRunningOnMac=0= field_142027_a=theWorldClient=0= field_142029_a=theWorldClient=0= field_145783_c=entityId=2= field_145803_d=logger=2= field_145804_b=delayBeforeCanPickup=2= field_145846_f=tileEntityInvalid=2= field_145847_g=blockMetadata=2= field_145848_d=yCoord=2= field_145849_e=zCoord=2= field_145850_b=worldObj=2=the instance of the world the tile entity is in. field_145851_c=xCoord=2= field_145852_a=logger=2= field_145853_j=classToNameMap=2=A HashMap storing the classes and mapping to the string names (reverse of nameToClassMap). field_145854_h=blockType=2=the Block type that this TileEntity is contained within field_145855_i=nameToClassMap=2=A HashMap storing string names of classes mapping to the actual java.lang.Class type. field_145869_a=storedBlock=2= field_145870_n=lastProgress=2=the progress in (de)extending field_145871_o=pushedObjects=2= field_145872_l=shouldHeadBeRendered=2= field_145873_m=progress=2= field_145874_j=storedOrientation=2=the side the front of the piston is on field_145875_k=extending=2=if this piston is extending or not field_145876_i=storedMetadata=2= field_145879_a=note=2=Note to play field_145880_i=previousRedstoneState=2=stores the latest redstone state field_145915_a=signText=2=An array of four strings storing the lines of text on the sign. field_145918_i=lineBeingEdited=2=The index of the line currently being edited. Only used on client side, but defined on both. Note this is only really used when the > < are going to be visible. field_145943_l=filledSlots=2=an integer with each bit specifying whether that slot of the stand contains a potion field_145944_m=ingredientID=2= field_145945_j=brewingItemStacks=2=The ItemStacks currently placed in the slots of the brewing stand field_145946_k=brewTime=2= field_145956_a=furnaceBurnTime=2=The number of ticks that the furnace will keep burning field_145957_n=furnaceItemStacks=2=The ItemStacks that hold the items currently being used in the furnace field_145959_l=slotsBottom=2= field_145960_m=slotsSides=2= field_145961_j=furnaceCookTime=2=The number of ticks that the current item has been cooking for field_145962_k=slotsTop=2= field_145963_i=currentItemBurnTime=2=The number of ticks that a fresh copy of the currently-burning item would keep the furnace burning for field_145967_a=flowerPotItem=2= field_145968_i=flowerPotData=2= field_145981_s=customName=2= field_145982_r=cachedChestType=2= field_145983_q=ticksSinceSync=2=Server sync counter (once per 20 ticks) field_145984_a=adjacentChestChecked=2=Determines if the check for adjacent chests has taken place. field_145985_p=chestContents=2= field_145986_n=prevLidAngle=2=The angle of the lid last tick field_145987_o=numPlayersUsing=2=The number of players currently using this chest field_145988_l=adjacentChestZPos=2=Contains the chest tile located adjacent to this one (if any) field_145989_m=lidAngle=2=The current angle of the lid (between 0 and 1) field_145990_j=adjacentChestXPos=2=Contains the chest tile located adjacent to this one (if any) field_145991_k=adjacentChestXNeg=2=Contains the chest tile located adjacent to this one (if any) field_145992_i=adjacentChestZNeg=2=Contains the chest tile located adjacent to this one (if any) field_146009_a=effectsList=2=List of effects that Beacon can apply field_146010_n=secondaryEffect=2=Secondary potion effect given by this beacon. field_146011_o=payment=2=Item given to this beacon as payment. field_146012_l=levels=2=Level of this beacon's pyramid. field_146013_m=primaryEffect=2=Primary potion effect given by this beacon. field_146120_f=width=0=Button width in pixels field_146121_g=height=0=Button height in pixels field_146122_a=buttonTextures=0= field_146124_l=enabled=0=True if this control is enabled, false to disable. field_146125_m=visible=0=Hides the button completely if false. field_146126_j=displayString=0=The string displayed on this control. field_146127_k=id=0= field_146128_h=xPosition=0=The x position of this control. field_146129_i=yPosition=0=The y position of this control. field_146137_o=enumOptions=0= field_146139_o=logger=0= field_146209_f=xPosition=0= field_146210_g=yPosition=0= field_146212_n=canLoseFocus=0=if true the textbox can lose focus by clicking elsewhere on the screen field_146213_o=isFocused=0=If this value is true along with isEnabled, keyTyped will process the keys. field_146214_l=cursorCounter=0= field_146215_m=enableBackgroundDrawing=0= field_146216_j=text=0=Has the current text being edited on the textbox. field_146217_k=maxStringLength=0= field_146218_h=width=0=The width of this text field. field_146219_i=height=0= field_146220_v=visible=0=True if this textbox is visible field_146221_u=disabledColor=0= field_146222_t=enabledColor=0= field_146223_s=selectionEnd=0=other selection position, maybe the same as the cursor field_146224_r=cursorPosition=0= field_146225_q=lineScrollOffset=0=The current character index that should be used as start of the rendered text. field_146226_p=isEnabled=0=If this value is true along with isFocused, keyTyped will process the keys. field_146247_f=mc=0= field_146248_g=sentMessages=0=A list of messages previously sent through the chat GUI field_146249_a=logger=0= field_146252_h=chatLines=0=Chat lines to be displayed in the chat box field_146287_f=eventButton=0= field_146288_g=lastMouseEvent=0= field_146289_q=fontRendererObj=0=The FontRenderer used by GuiScreen field_146290_a=selectedButton=0=The button that was just pressed. field_146291_p=allowUserInput=0= field_146292_n=buttonList=0=A list of all the buttons in this container. field_146293_o=labelList=0=A list of all the labels in this container. field_146294_l=width=0=The width of the screen object. field_146295_m=height=0=The height of the screen object. field_146296_j=itemRender=0=Holds a instance of RenderItem, used to draw the achievement icons on screen (is based on ItemStack) field_146297_k=mc=0=Reference to the Minecraft object. field_146349_a=logger=0= field_146352_g=confirmButtonText=0=The text shown for the first button in GuiYesNo field_146355_a=parentScreen=0=A reference to the screen object that created this. Used for navigating between screens. field_146356_h=cancelButtonText=0=The text shown for the second button in GuiYesNo field_146362_s=copyLinkButtonText=0=Label for the Copy to Clipboard button. field_146363_r=openLinkWarning=0=Text to warn players from opening unsafe links. field_146370_f=logger=0= field_146385_f=createWorldGui=0= field_146387_g=theFlatGeneratorInfo=0= field_146390_s=createFlatWorldListSlotGui=0= field_146408_f=logger=0= field_146409_v=defaultInputFieldText=0=is the text that appears when you press the chat key and the input box appears pre-filled field_146411_u=clickedURI=0=used to pass around the URI to various dialogues and to the host os field_146415_a=inputField=0=Chat entry field field_146416_h=sentHistoryCursor=0=keeps position of which chat message you will select when you press up, (does not increase for duplicated messages sent immediately after each other) field_146465_D=buttonSign=0=The GuiButton to sign this book. field_146466_f=bookGuiTextures=0= field_146467_E=buttonFinalize=0= field_146468_g=editingPlayer=0=The player editing the book field_146469_F=buttonCancel=0= field_146470_A=buttonNextPage=0= field_146471_B=buttonPreviousPage=0= field_146472_C=buttonDone=0= field_146473_a=logger=0= field_146474_h=bookObj=0= field_146475_i=bookIsUnsigned=0=Whether the book is signed or can still be edited field_146476_w=bookTotalPages=0= field_146477_v=bookImageHeight=0= field_146478_u=bookImageWidth=0= field_146479_t=updateCount=0=Update ticks since the gui was opened field_146482_z=bookTitle=0= field_146483_y=bookPages=0= field_146484_x=currPage=0= field_146485_f=commandTextField=0=Text field containing the command block's command. field_146487_r=cancelBtn=0= field_146489_h=localCommandBlock=0=Command block being edited. field_146490_i=doneBtn=0="Done" button for the GUI. field_146491_f=buttonId=0=The ID of the button that has been pressed. field_146494_r=keyBindingList=0= field_146496_h=parentScreen=0=A reference to the screen object that created this. Used for navigating between screens. field_146497_i=options=0=Reference to the GameSettings object. field_146498_f=parentGuiScreen=0= field_146499_g=guiGameSettings=0= field_146500_a=screenTitle=0= field_146501_h=optionsRowList=0= field_146502_i=videoOptions=0=An array of all of GameSettings.Options's video options. field_146543_v=doesGuiPauseGame=0=When true, the game will be paused when the gui is shown field_146580_a=logger=0= field_146629_g=logger=0= field_146695_f=logger=0= field_146729_f=logger=0= field_146748_a=logger=0= field_146765_a=logger=0= field_146773_a=logger=0= field_146786_a=logger=0= field_146802_a=logger=0= field_146819_a=logger=0= field_146841_f=logger=0= field_146848_f=tileSign=0=Reference to the sign object. field_146849_g=updateCounter=0=Counts the number of screen updates. field_146850_a=screenTitle=0=The title string that is displayed in the top-center of the screen. field_146851_h=editLine=0=The index of the line that is being edited. field_146852_i=doneBtn=0="Done" button for the GUI. field_146862_a=logger=0= field_146889_a=logger=0= field_146928_a=logger=0= field_146953_f=logger=0= field_146968_a=logger=0= field_146974_g=logger=0= field_146989_A=returningStackDestSlot=0= field_146990_B=returningStackTime=0= field_146991_C=returningStack=0=Used when touchscreen is enabled field_146999_f=xSize=0=The X size of the inventory window in pixels. field_147000_g=ySize=0=The Y size of the inventory window in pixels. field_147002_h=inventorySlots=0=A list of the players inventory slots field_147003_i=guiLeft=0=Starting X position for the Gui. Inconsistent use for Gui backgrounds. field_147004_w=isRightMouseClick=0=Used when touchscreen is enabled. field_147005_v=clickedSlot=0=Used when touchscreen is enabled. field_147006_u=theSlot=0= field_147009_r=guiTop=0=Starting Y position for the Gui. Inconsistent use for Gui backgrounds. field_147012_x=draggedStack=0=Used when touchscreen is enabled field_147013_v=tileBrewingStand=0= field_147014_u=brewingStandGuiTextures=0= field_147015_w=lowerChestInventory=0= field_147016_v=upperChestInventory=0= field_147018_x=inventoryRows=0=window height is calculated with these values; the more rows, the heigher field_147019_u=craftingTableGuiTextures=0= field_147024_w=tileBeacon=0= field_147025_v=beaconGuiTextures=0= field_147026_u=logger=0= field_147027_y=buttonsNotDrawn=0= field_147028_x=beaconConfirmButton=0= field_147031_u=horseGuiTextures=0= field_147039_u=logger=0= field_147047_v=ySizeFloat=0=y size of the inventory window in pixels. Defined as float, passed as int. field_147048_u=xSizeFloat=0=x size of the inventory window in pixels. Defined as float, passed as int field_147058_w=selectedTabIndex=0=Currently selected creative inventory tab index. field_147062_A=searchField=0= field_147065_z=wasClicking=0=True if the left mouse button was held down last time drawScreen was called. field_147066_y=isScrolling=0=True if the scrollbar is being dragged field_147067_x=currentScroll=0=Amount scrolled in Creative mode inventory (0 = top, 1 = bottom) field_147086_v=tileFurnace=0= field_147087_u=furnaceGuiTextures=0= field_147088_v=dispenserGuiTextures=0= field_147089_u=tileDispenser=0= field_147102_bM=logger=2= field_147123_G=logger=0= field_147124_at=framebufferMc=0= field_147125_j=pointedEntity=0= field_147126_aw=mcMusicTicker=0= field_147127_av=mcSoundHandler=0= field_147128_au=textureMapBlocks=0= field_147129_ai=jvm64bit=0= field_147145_h=logger=2= field_147148_h=logger=0= field_147150_a=logger=2= field_147166_l=categoryName=0= field_147167_m=categoryId=0= field_147174_a=uuidPattern=2=Matches a UUID string, such as "b2a72a80-d078-4ea4-ae43-fcaf95707a76". Will not match UUIDs containing upper-case letters. field_147175_a=logger=2= field_147208_a=logger=2= field_147228_b=logger=0= field_147299_f=gameController=0=Reference to the Minecraft instance, which many handler methods operate on field_147300_g=clientWorldController=0=Reference to the current ClientWorld instance, which many handler methods operate on field_147301_d=logger=0= field_147302_e=netManager=0=The NetworkManager instance used to communicate with the server (used only by handlePlayerPosLook to update positioning and handleJoinGame to inform the server of the client distribution/mods) field_147303_b=playerInfoList=0=An ArrayList of GuiPlayerInfo (includes all the players' GuiPlayerInfo on the current server) field_147304_c=currentServerMaxPlayers=0= field_147305_a=mapStorageOrigin=0=Origin of the central MapStorage serving as a public reference for WorldClient. Not used in this class field_147306_l=avRandomizer=0=Just an ordinary random number generator, used to randomize audio pitch of item/orb pickup and randomize both particlespawn offset and velocity field_147307_j=guiScreenServer=0=Seems to be either null (integrated server) or an instance of either GuiMultiplayer (when connecting to a server) or GuiScreenReamlsTOS (when connecting to MCO server) field_147309_h=doneLoadingTerrain=0=True if the client has finished downloading terrain and may spawn. Set upon receipt of S08PacketPlayerPosLook, reset upon respawning field_147310_i=playerInfoMap=0=A mapping from player names to their respective GuiPlayerInfo (specifies the clients response time to the server) field_147332_c=logger=2= field_147365_f=floatingTickCount=2=Used to keep track of how the player is floating while gamerules should prevent that. Surpassing 80 ticks means kick field_147367_d=serverController=2= field_147368_e=networkTickCount=2= field_147369_b=playerEntity=2= field_147370_c=logger=2= field_147371_a=netManager=2= field_147373_o=lastPosX=2=The last known x position for this connection. field_147374_l=chatSpamThresholdCount=2=Incremented by 20 each time a user sends a chat message, decreased by one every tick. Non-ops kicked when over 200 field_147380_r=hasMoved=2=is true when the player has moved since his last movement packet field_147381_q=lastPosZ=2=The last known z position for this connection. field_147382_p=lastPosY=2=The last known y position for this connection. field_147396_a=logger=0= field_147415_a=logger=0= field_147417_b=logger=2= field_147433_r=parabolicField=2= field_147436_a=logger=0= field_147482_g=loadedTileEntityList=2=A list of the loaded tile entities in the world field_147484_a=addedTileEntityList=2= field_147489_T=blockEventCacheIndex=2= field_147491_a=logger=2= field_147552_d=staticPlayerZ=0=The player's current Z position (same as playerZ) field_147554_b=staticPlayerX=0=The player's current X position (same as playerX) field_147555_c=staticPlayerY=0=The player's current Y position (same as playerY) field_147556_a=instance=0= field_147559_m=mapSpecialRenderers=0= field_147566_d=floatBuffer=0=The same memory as byteBuffer, but referenced as an float buffer. field_147567_e=shortBuffer=0=The same memory as byteBuffer, but referenced as an short buffer. field_147568_c=intBuffer=0=The same memory as byteBuffer, but referenced as an integer buffer. field_147569_p=rawBufferIndex=0=The index into the raw buffer to be used for the next data. field_147577_f=hasNormals=0= field_147578_g=hasColor=0= field_147579_d=hasTexture=0= field_147580_e=hasBrightness=0= field_147581_b=rawBufferIndex=0= field_147582_c=vertexCount=0= field_147583_a=rawBuffer=0= field_147592_B=renderBlocksRg=0= field_147593_P=mapSoundPositions=0=Currently playing sounds. Type: HashMap field_147594_S=displayListEntities=0= field_147595_R=displayListEntitiesDirty=0= field_147596_f=prevRenderSortX=0= field_147597_g=prevRenderSortY=0= field_147598_a=tileEntities=0= field_147599_m=logger=0= field_147600_j=prevChunkSortY=0= field_147601_k=prevChunkSortZ=0= field_147602_h=prevRenderSortZ=0= field_147603_i=prevChunkSortX=0= field_147616_f=framebufferObject=0= field_147617_g=framebufferTexture=0= field_147618_d=framebufferHeight=0= field_147619_e=useDepth=0= field_147620_b=framebufferTextureHeight=0= field_147621_c=framebufferWidth=0= field_147622_a=framebufferTextureWidth=0= field_147623_j=framebufferFilter=0= field_147624_h=depthBuffer=0= field_147625_i=framebufferColor=0= field_147635_d=logger=0= field_147636_j=mipmapLevels=0= field_147637_k=anisotropicFiltering=0= field_147638_c=logger=0= field_147639_c=logger=0= field_147643_d=threadDownloadCounter=0= field_147644_c=logger=0= field_147646_a=logger=0= field_147648_b=logger=0= field_147658_f=zPosF=0= field_147659_g=repeat=0= field_147660_d=xPosF=0= field_147661_e=yPosF=0= field_147662_b=volume=0= field_147668_j=donePlaying=0= field_147694_f=sndManager=0= field_147695_g=mcResourceManager=0= field_147697_e=sndRegistry=0= field_147698_b=logger=0= field_147700_a=missing_sound=0= field_147707_d=theShaderGroup=0= field_147708_e=shaderCount=0= field_147709_v=theMapItemRenderer=0= field_147710_q=logger=0= field_147711_ac=resourceManager=0= field_147712_ad=shaderResourceLocations=0= field_147713_ae=shaderIndex=0= field_147719_a=instance=0= field_147720_h=renderBlocksIr=0= field_147810_D=aoLightValueScratchXYPN=0=Used as a scratch variable for ambient occlusion between the bottom face and the south face. field_147811_E=aoLightValueScratchXYZPNP=0=Used as a scratch variable for ambient occlusion on the south/bottom/west corner. field_147812_F=aoLightValueScratchXYZNPN=0=Used as a scratch variable for ambient occlusion on the north/top/east corner. field_147813_G=aoLightValueScratchXYNP=0=Used as a scratch variable for ambient occlusion between the top face and the north face. field_147814_A=aoLightValueScratchYZNN=0=Used as a scratch variable for ambient occlusion between the bottom face and the east face. field_147815_B=aoLightValueScratchYZNP=0=Used as a scratch variable for ambient occlusion between the bottom face and the west face. field_147816_C=aoLightValueScratchXYZPNN=0=Used as a scratch variable for ambient occlusion on the south/bottom/east corner. field_147817_L=aoLightValueScratchYZPP=0=Used as a scratch variable for ambient occlusion between the top face and the west face. field_147818_M=aoLightValueScratchXYZPPP=0=Used as a scratch variable for ambient occlusion on the south/top/west corner. field_147819_N=aoLightValueScratchXZNN=0=Used as a scratch variable for ambient occlusion between the north face and the east face. field_147820_O=aoLightValueScratchXZPN=0=Used as a scratch variable for ambient occlusion between the south face and the east face. field_147821_H=aoLightValueScratchXYZNPP=0=Used as a scratch variable for ambient occlusion on the north/top/west corner. field_147822_I=aoLightValueScratchYZPN=0=Used as a scratch variable for ambient occlusion between the top face and the east face. field_147823_J=aoLightValueScratchXYZPPN=0=Used as a scratch variable for ambient occlusion on the south/top/east corner. field_147824_K=aoLightValueScratchXYPP=0=Used as a scratch variable for ambient occlusion between the top face and the south face. field_147825_U=aoBrightnessYZNN=0=Ambient occlusion brightness YZNN field_147826_T=aoBrightnessXYZNNP=0=Ambient occlusion brightness XYZNNP field_147827_W=aoBrightnessXYZPNN=0=Ambient occlusion brightness XYZPNN field_147828_V=aoBrightnessYZNP=0=Ambient occlusion brightness YZNP field_147829_Q=aoLightValueScratchXZPP=0=Used as a scratch variable for ambient occlusion between the south face and the west face. field_147830_P=aoLightValueScratchXZNP=0=Used as a scratch variable for ambient occlusion between the north face and the west face. field_147831_S=aoBrightnessXYNN=0=Ambient occlusion brightness XYNN field_147832_R=aoBrightnessXYZNNN=0=Ambient occlusion brightness XYZNNN field_147833_aA=colorBlueTopRight=0=Blue color value for the top right corner field_147834_Y=aoBrightnessXYZPNP=0=Ambient occlusion brightness XYZPNP field_147835_X=aoBrightnessXYPN=0=Ambient occlusion brightness XYPN field_147836_Z=aoBrightnessXYZNPN=0=Ambient occlusion brightness XYZNPN field_147837_f=renderAllFaces=0=If true, renders all faces on all blocks rather than using the logic in Block.shouldSideBeRendered. field_147838_g=renderFromInside=0= field_147839_az=colorBlueBottomRight=0=Blue color value for the bottom right corner field_147840_d=overrideBlockTexture=0=If set to >=0, all block faces will be rendered using this texture index field_147841_ay=colorBlueBottomLeft=0=Blue color value for the bottom left corner field_147842_e=flipTexture=0=Set to true if the texture should be flipped horizontally during render*Face field_147843_b=fancyGrass=0=Fancy grass side matching biome field_147844_c=useInventoryTint=0= field_147845_a=blockAccess=0=The IBlockAccess used by this instance of RenderBlocks field_147846_at=colorGreenTopLeft=0=Green color value for the top left corner field_147847_n=lockBlockBounds=0= field_147848_as=colorRedTopRight=0=Red color value for the top right corner field_147849_o=partialRenderBounds=0= field_147850_ar=colorRedBottomRight=0=Red color value for the bottom right corner field_147851_l=renderMinZ=0=The minimum Z value for rendering (default 0.0). field_147852_aq=colorRedBottomLeft=0=Red color value for the bottom left corner field_147853_m=renderMaxZ=0=The maximum Z value for rendering (default 1.0). field_147854_ax=colorBlueTopLeft=0=Blue color value for the top left corner field_147855_j=renderMinY=0=The minimum Y value for rendering (default 0.0). field_147856_aw=colorGreenTopRight=0=Green color value for the top right corner field_147857_k=renderMaxY=0=The maximum Y value for rendering (default 1.0). field_147858_av=colorGreenBottomRight=0=Green color value for the bottom right corner field_147859_h=renderMinX=0=The minimum X value for rendering (default 0.0). field_147860_au=colorGreenBottomLeft=0=Green color value for the bottom left corner field_147861_i=renderMaxX=0=The maximum X value for rendering (default 1.0). field_147862_ak=aoBrightnessXZPP=0=Ambient occlusion brightness XZPP field_147863_w=enableAO=0=Whether ambient occlusion is enabled or not field_147864_al=brightnessTopLeft=0=Brightness top left field_147865_v=uvRotateBottom=0= field_147866_ai=aoBrightnessXZPN=0=Ambient occlusion brightness XZPN field_147867_u=uvRotateTop=0= field_147868_aj=aoBrightnessXZNP=0=Ambient occlusion brightness XZNP field_147869_t=uvRotateNorth=0= field_147870_ao=brightnessTopRight=0=Brightness top right field_147871_s=uvRotateSouth=0= field_147872_ap=colorRedTopLeft=0=Red color value for the top left corner field_147873_r=uvRotateWest=0= field_147874_am=brightnessBottomLeft=0=Brightness bottom left field_147875_q=uvRotateEast=0= field_147876_an=brightnessBottomRight=0=Brightness bottom right field_147877_p=minecraftRB=0= field_147878_ac=aoBrightnessYZPN=0=Ambient occlusion brightness YZPN field_147879_ad=aoBrightnessXYZPPN=0=Ambient occlusion brightness XYZPPN field_147880_aa=aoBrightnessXYNP=0=Ambient occlusion brightness XYNP field_147881_ab=aoBrightnessXYZNPP=0=Ambient occlusion brightness XYZNPP field_147882_ag=aoBrightnessXYZPPP=0=Ambient occlusion brightness XYZPPP field_147883_ah=aoBrightnessXZNN=0=Ambient occlusion brightness XZNN field_147884_z=aoLightValueScratchXYZNNP=0=Used as a scratch variable for ambient occlusion on the north/bottom/west corner. field_147885_ae=aoBrightnessXYPP=0=Ambient occlusion brightness XYPP field_147886_y=aoLightValueScratchXYNN=0=Used as a scratch variable for ambient occlusion between the bottom face and the north face. field_147887_af=aoBrightnessYZPP=0=Ambient occlusion brightness YZPP field_147888_x=aoLightValueScratchXYZNNN=0=Used as a scratch variable for ambient occlusion on the north/bottom/east corner. field_147893_C=tileEntities=0= field_147894_y=vertexState=0= field_147895_x=tileEntityRenderers=0=All the tile entities that have special rendering code for this chunk field_147908_f=staticEntity=0= field_147913_i=renderBlocksRi=0= field_147923_a=logger=0= field_147959_c=logger=0= field_147966_k=useAnisotropicFiltering=0= field_147967_a=logger=0= field_147968_d=mipmapLevelHolder=0= field_147971_a=mipmapLevelStitcher=0= field_148001_b=defaultShaderUniform=0= field_148002_c=staticShaderManager=0= field_148003_a=logger=0= field_148029_f=listFramebuffers=0= field_148030_g=projectionMatrix=0= field_148031_d=listShaders=0= field_148032_e=mapFramebuffers=0= field_148033_b=resourceManager=0= field_148034_c=shaderGroupName=0= field_148035_a=mainFramebuffer=0= field_148038_h=mainFramebufferWidth=0= field_148039_i=mainFramebufferHeight=0= field_148046_f=listAuxWidths=0= field_148047_g=listAuxHeights=0= field_148048_d=listAuxFramebuffers=0= field_148049_e=listAuxNames=0= field_148050_b=framebufferOut=0= field_148051_c=manager=0= field_148052_a=framebufferIn=0= field_148053_h=projectionMatrix=0= field_148079_b=staticShaderLinkHelper=0= field_148080_a=logger=0= field_148104_a=logger=0= field_148149_f=slotHeight=0=The height of a slot. field_148150_g=mouseX=0= field_148151_d=right=0= field_148152_e=left=0= field_148153_b=top=0=The top of the slot container. Affects the overlays and scrolling. field_148154_c=bottom=0=The bottom of the slot container. Affects the overlays and scrolling. field_148155_a=width=0= field_148156_n=scrollDownButtonID=0=The buttonID of the button used to scroll down field_148157_o=initialClickY=0=Where the mouse was in the window when you first clicked to scroll field_148158_l=height=0= field_148159_m=scrollUpButtonID=0=The buttonID of the button used to scroll up field_148160_j=headerPadding=0= field_148161_k=mc=0= field_148162_h=mouseY=0= field_148165_u=hasListHeader=0= field_148166_t=showSelectionBox=0=Set to true if a selected element in this gui will show an outline box field_148167_s=lastClicked=0=The time when this button was last clicked. field_148168_r=selectedElement=0=The element in the list that was selected field_148169_q=amountScrolled=0=How far down this slot has been scrolled field_148170_p=scrollMultiplier=0=What to multiply the amount you moved your mouse by (used for slowing down scrolling when over the items and not on the scroll bar) field_148189_l=mc=0= field_148257_b=playerID=0= field_148258_c=token=0= field_148261_a=logger=0= field_148270_M=valueStep=0= field_148271_N=valueMin=0= field_148272_O=valueMax=0= field_148280_d=btnChangeKeyBinding=0= field_148281_e=btnReset=0= field_148304_a=logger=0= field_148322_c=logger=0= field_148326_f=logger=2= field_148330_a=itemList=0=the list of items in this container field_148336_b=rand=0= field_148337_c=namePartsArray=0= field_148338_a=instance=0= field_148438_c=logger=0= field_148490_a=logger=0= field_148510_a=logger=0= field_148536_c=listMipmaps=0= field_148546_d=logger=2= field_148550_b=logger=0= field_148575_b=replaceExisting=0=if true it will override all the sounds from the resourcepacks loaded before field_148617_f=loaded=0=Set to true when the SoundManager has been initialised. field_148618_g=playTime=0=A counter for how long the sound manager has been running field_148619_d=options=0=Reference to the GameSettings object. field_148620_e=sndSystem=0=A reference to the sound system. field_148621_b=logger=0= field_148622_c=sndHandler=0=A reference to the sound handler. field_148624_n=playingSoundsStopTime=0=The future time in which to stop this sound. Type: HashMap field_148625_l=tickableSounds=0=A subset of playingSounds, this contains only ITickableSounds field_148626_m=delayedSounds=0=Contains sounds to play in n ticks. Type: HashMap field_148627_j=playingSoundPoolEntries=0=A HashMap of the playing sounds. field_148628_k=categorySounds=0=Contains sounds mapped by category. Type: Multimap field_148629_h=playingSounds=0=Identifiers of all currently playing sounds. Type: HashBiMap field_148630_i=invPlayingSounds=0=Inverse map of currently playing sounds, automatically mirroring changes in original map field_148657_b=logger=0= field_148731_f=eventVolume=0= field_148733_e=eventPitch=0= field_148734_b=rnd=0= field_148736_a=soundPool=0=A composite (List) of ISoundEventAccessors field_148743_a=logger=2= field_148759_a=underlyingIntegerMap=2=The backing store that maps Integers to objects. field_148797_a=theBackupList=0= field_148823_f=framebufferSupported=0= field_148824_g=shadersSupported=0= field_148825_d=anisotropicFilteringSupported=0= field_148826_e=anisotropicFilteringMax=0= field_148827_a=openGL21=0= field_148828_i=openGL14=0= field_148841_a=logger=2= field_148927_a=logger=2= field_149754_D=minZ=2= field_149755_E=maxX=2= field_149756_F=maxY=2= field_149757_G=maxZ=2= field_149758_A=isBlockContainer=2=true if the Block contains a Tile Entity field_149759_B=minX=2= field_149760_C=minY=2= field_149761_L=blockIcon=0= field_149762_H=stepSound=2=Sound of stepping on the block field_149763_I=blockParticleGravity=2= field_149764_J=blockMaterial=2=Block material definition. field_149765_K=slipperiness=2=Determines how much velocity is maintained while moving on top of this block field_149766_f=soundTypeWood=2=the wood sound type field_149767_g=soundTypeGravel=2=the gravel sound type field_149768_d=textureName=2= field_149769_e=soundTypeStone=2= field_149770_b=unlocalizedName=2= field_149771_c=blockRegistry=2= field_149772_a=displayOnCreativeTab=2= field_149773_n=soundTypeSnow=2= field_149774_o=soundTypeLadder=2=The ladder sound type field_149775_l=soundTypeCloth=2=Sound for cloth and carpets field_149776_m=soundTypeSand=2= field_149777_j=soundTypeMetal=2=The metal sound type field_149778_k=soundTypeGlass=2=Glass footsteps field_149779_h=soundTypeGrass=2= field_149780_i=soundTypePiston=2=The piston step sound field_149781_w=blockResistance=2=Indicates the block's resistance to explosions. field_149782_v=blockHardness=2=Indicates how many hits it takes to break a block. field_149783_u=useNeighborBrightness=2=Flag if block should use the brightest neighbor light value as its own field_149784_t=lightValue=2=Amount of light emitted field_149785_s=canBlockGrass=2= field_149786_r=lightOpacity=2=How much light is subtracted for going through this block field_149787_q=opaque=2= field_149788_p=soundTypeAnvil=2=The anvil sound type field_149789_z=needsRandomTick=2=Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake. field_149790_y=enableStats=2=If this field is true, the block is counted for statistics (mined or placed) field_149791_x=blockConstructorCalled=2= field_149832_M=fallInstantly=2= field_149833_b=anvilRenderSide=0= field_149834_a=anvilDamageNames=2= field_149835_N=anvilIconNames=2= field_149836_O=anvilIcons=0= field_149891_b=sunflowerIcons=0= field_149893_M=doublePlantBottomIcons=0= field_149894_N=doublePlantTopIcons=0= field_149914_a=isRepeaterPowered=2=Tells whether the repeater is powered or not field_149943_a=dispenseBehaviorRegistry=2=Registry for all dispense behaviors. field_149960_b=iconBrewingStandBase=0= field_149973_b=repeaterTorchOffset=2=The offsets for the two torches in redstone repeater blocks. field_149974_M=repeaterState=2=The states in which the redstone repeater blocks can be. field_149992_a=logger=2= field_150022_b=iconEndPortalFrameEye=0= field_150023_a=iconEndPortalFrameTop=0= field_150081_b=innerTopIcon=0=Only visible when piston is extended field_150082_a=isSticky=2=This piston is the sticky one? field_150083_M=bottomIcon=0=Bottom side texture field_150084_N=topIcon=0=Top icon of piston depends on (either sticky or normal) field_150243_f=strikethrough=2= field_150244_g=obfuscated=2= field_150245_d=italic=2= field_150246_e=underlined=2= field_150247_b=color=2= field_150248_c=bold=2= field_150249_a=parentStyle=2=The parent of this ChatStyle. Used for looking up values that this instance does not override. field_150250_j=rootStyle=2=The base of the ChatStyle hierarchy. All ChatStyle instances are implicitly children of this. field_150251_h=chatClickEvent=2= field_150252_i=chatHoverEvent=2= field_150263_b=style=2= field_150264_a=siblings=2=The later siblings of this component. If this component turns the text bold, that will apply to all the siblings until a later sibling turns the text something else. field_150267_b=text=2= field_150274_f=syncLock=2= field_150275_g=lastTranslationUpdateTimeInMilliseconds=2= field_150276_d=key=2= field_150277_e=formatArgs=2= field_150278_b=children=2=The discrete elements that make up this component. For example, this would be ["Prefix,","FirstArg","SecondArg"," again ","SecondArg"," and ","FirstArg"," lastly ","ThirdArg"," and also ","FirstArg"," again!"] for "translation.test.complex" (see en-US.lang) field_150279_c=stringVariablePattern=2= field_150301_b=logger=2= field_150317_a=logger=2= field_150318_D=golden_rail=2= field_150319_E=detector_rail=2= field_150320_F=sticky_piston=2= field_150321_G=web=2= field_150322_A=sandstone=2= field_150323_B=noteblock=2= field_150324_C=bed=2= field_150325_L=wool=2= field_150326_M=piston_extension=2= field_150327_N=yellow_flower=2= field_150328_O=red_flower=2= field_150329_H=tallgrass=2= field_150330_I=deadbush=2= field_150331_J=piston=2= field_150332_K=piston_head=2= field_150333_U=stone_slab=2= field_150334_T=double_stone_slab=2= field_150335_W=tnt=2= field_150336_V=brick_block=2= field_150337_Q=red_mushroom=2= field_150338_P=brown_mushroom=2= field_150339_S=iron_block=2= field_150340_R=gold_block=2= field_150341_Y=mossy_cobblestone=2= field_150342_X=bookshelf=2= field_150343_Z=obsidian=2= field_150344_f=planks=2= field_150345_g=sapling=2= field_150346_d=dirt=2= field_150347_e=cobblestone=2= field_150348_b=stone=2= field_150349_c=grass=2= field_150350_a=air=2= field_150351_n=gravel=2= field_150352_o=gold_ore=2= field_150353_l=lava=2= field_150354_m=sand=2= field_150355_j=water=2= field_150356_k=flowing_lava=2= field_150357_h=bedrock=2= field_150358_i=flowing_water=2= field_150359_w=glass=2= field_150360_v=sponge=2= field_150361_u=leaves2=2= field_150362_t=leaves=2= field_150363_s=log2=2= field_150364_r=log=2= field_150365_q=coal_ore=2= field_150366_p=iron_ore=2= field_150367_z=dispenser=2= field_150368_y=lapis_block=2= field_150369_x=lapis_ore=2= field_150370_cb=quartz_stairs=2= field_150371_ca=quartz_block=2= field_150372_bz=sandstone_stairs=2= field_150373_bw=double_wooden_slab=2= field_150374_bv=lit_redstone_lamp=2= field_150375_by=cocoa=2= field_150376_bx=wooden_slab=2= field_150377_bs=end_stone=2= field_150378_br=end_portal_frame=2= field_150379_bu=redstone_lamp=2= field_150380_bt=dragon_egg=2= field_150381_bn=enchanting_table=2= field_150382_bo=brewing_stand=2= field_150383_bp=cauldron=2= field_150384_bq=end_portal=2= field_150385_bj=nether_brick=2= field_150386_bk=nether_brick_fence=2= field_150387_bl=nether_brick_stairs=2= field_150388_bm=nether_wart=2= field_150389_bf=brick_stairs=2= field_150390_bg=stone_brick_stairs=2= field_150391_bh=mycelium=2= field_150392_bi=waterlily=2= field_150393_bb=pumpkin_stem=2= field_150394_bc=melon_stem=2= field_150395_bd=vine=2= field_150396_be=fence_gate=2= field_150397_co=stained_glass_pane=2= field_150398_cm=double_plant=2= field_150399_cn=stained_glass=2= field_150400_ck=acacia_stairs=2= field_150401_cl=dark_oak_stairs=2= field_150402_ci=coal_block=2= field_150403_cj=packed_ice=2= field_150404_cg=carpet=2= field_150405_ch=hardened_clay=2= field_150406_ce=stained_hardened_clay=2= field_150407_cf=hay_block=2= field_150408_cc=activator_rail=2= field_150409_cd=dropper=2= field_150410_aZ=glass_pane=2= field_150411_aY=iron_bars=2= field_150412_bA=emerald_ore=2= field_150413_aR=unpowered_repeater=2= field_150414_aQ=cake=2= field_150415_aT=trapdoor=2= field_150416_aS=powered_repeater=2= field_150417_aV=stonebrick=2= field_150418_aU=monster_egg=2= field_150419_aX=red_mushroom_block=2= field_150420_aW=brown_mushroom_block=2= field_150421_aI=jukebox=2= field_150422_aJ=fence=2= field_150423_aK=pumpkin=2= field_150424_aL=netherrack=2= field_150425_aM=soul_sand=2= field_150426_aN=glowstone=2= field_150427_aO=portal=2= field_150428_aP=lit_pumpkin=2= field_150429_aA=redstone_torch=2= field_150430_aB=stone_button=2= field_150431_aC=snow_layer=2= field_150432_aD=ice=2= field_150433_aE=snow=2= field_150434_aF=cactus=2= field_150435_aG=clay=2= field_150436_aH=reeds=2= field_150437_az=unlit_redstone_torch=2= field_150438_bZ=hopper=2= field_150439_ay=lit_redstone_ore=2= field_150440_ba=melon_block=2= field_150441_bU=unpowered_comparator=2= field_150442_at=lever=2= field_150443_bT=heavy_weighted_pressure_plate=2= field_150444_as=wall_sign=2= field_150445_bS=light_weighted_pressure_plate=2= field_150446_ar=stone_stairs=2= field_150447_bR=trapped_chest=2= field_150448_aq=rail=2= field_150449_bY=quartz_ore=2= field_150450_ax=redstone_ore=2= field_150451_bX=redstone_block=2= field_150452_aw=wooden_pressure_plate=2= field_150453_bW=daylight_detector=2= field_150454_av=iron_door=2= field_150455_bV=powered_comparator=2= field_150456_au=stone_pressure_plate=2= field_150457_bL=flower_pot=2= field_150458_ak=farmland=2= field_150459_bM=carrots=2= field_150460_al=furnace=2= field_150461_bJ=beacon=2= field_150462_ai=crafting_table=2= field_150463_bK=cobblestone_wall=2= field_150464_aj=wheat=2= field_150465_bP=skull=2= field_150466_ao=wooden_door=2= field_150467_bQ=anvil=2= field_150468_ap=ladder=2= field_150469_bN=potatoes=2= field_150470_am=lit_furnace=2= field_150471_bO=wooden_button=2= field_150472_an=standing_sign=2= field_150473_bD=tripwire=2= field_150474_ac=mob_spawner=2= field_150475_bE=emerald_block=2= field_150476_ad=oak_stairs=2= field_150477_bB=ender_chest=2= field_150478_aa=torch=2= field_150479_bC=tripwire_hook=2= field_150480_ab=fire=2= field_150481_bH=jungle_stairs=2= field_150482_ag=diamond_ore=2= field_150483_bI=command_block=2= field_150484_ah=diamond_block=2= field_150485_bF=spruce_stairs=2= field_150486_ae=chest=2= field_150487_bG=birch_stairs=2= field_150488_af=redstone_wire=2= field_150499_b=volume=2= field_150500_c=frequency=2= field_150501_a=soundName=2= field_150511_e=lastUpdateTimeInMilliseconds=2=The time, in milliseconds since epoch, that this instance was last updated field_150514_p=yellowFlowerGen=2= field_150574_L=jungleEdge=2= field_150575_M=deepOcean=2= field_150576_N=stoneBeach=2= field_150577_O=coldBeach=2= field_150578_U=megaTaiga=2= field_150579_T=coldTaigaHills=2= field_150580_W=extremeHillsPlus=2= field_150581_V=megaTaigaHills=2= field_150582_Q=birchForestHills=2= field_150583_P=birchForest=2= field_150584_S=coldTaiga=2= field_150585_R=roofedForest=2= field_150586_aC=logger=2= field_150587_Y=savannaPlateau=2= field_150588_X=savanna=2= field_150589_Z=mesa=2= field_150590_f=height_MidPlains=2= field_150591_g=height_LowHills=2= field_150592_d=height_DeepOceans=2= field_150593_e=height_LowPlains=2= field_150594_b=height_ShallowWaters=2= field_150595_c=height_Oceans=2= field_150596_a=height_Default=2= field_150597_n=explorationBiomesList=2= field_150598_l=height_LowIslands=2= field_150599_m=height_PartiallySubmerged=2= field_150600_j=height_Shores=2= field_150601_k=height_RockyWaters=2= field_150602_h=height_HighPlateaus=2= field_150603_i=height_MidHills=2= field_150605_ac=temperatureNoise=2= field_150606_ad=plantNoise=2= field_150607_aa=mesaPlateau_F=2= field_150608_ab=mesaPlateau=2= field_150610_ae=genTallFlowers=2= field_150611_aD=baseBiome=2= field_150670_b=value=2= field_150671_a=action=2= field_150676_f=allowedInChat=2= field_150677_g=canonicalName=2=The canonical name used to refer to this action. field_150679_e=nameMapping=2= field_150688_f=canonicalName=2= field_150690_d=nameMapping=2= field_150691_e=allowedInChat=2= field_150703_b=value=2= field_150704_a=action=2= field_150734_f=eventLoops=2= field_150735_g=logger=2= field_150736_d=attrKeyReceivable=2= field_150737_e=attrKeySendable=2= field_150738_b=logMarkerPackets=2= field_150739_c=attrKeyConnectionState=2= field_150740_a=logMarkerNetwork=2= field_150741_n=connectionState=2=The current connection state, being one of: HANDSHAKING, PLAY, STATUS, LOGIN field_150742_o=terminationReason=2=A String indicating why the network has shutdown. field_150743_l=socketAddress=2=The address of the remote party field_150744_m=netHandler=2=The INetHandler instance responsible for processing received packets field_150745_j=outboundPacketsQueue=2=The queue for packets that require transmission field_150746_k=channel=2=The active channel used to send data field_150747_h=isClientSide=2=Whether this NetworkManager deals with the client or server side of the connection field_150748_i=receivedPacketsQueue=2=The queue for received, unprioritized packets that will be processed at the earliest opportunity field_150776_b=variation=2= field_150777_a=rootHeight=2= field_150798_a=logger=2= field_150800_a=logger=2= field_150814_l=isLightPopulated=2= field_150816_i=chunkTileEntityMap=2=A Map of ChunkPositions to TileEntities in this chunk field_150817_t=logger=2= field_150828_b=fallbackTranslator=2=A StringTranslate instance using the hardcoded default locale (en_US). Used as a fallback in case the shared StringTranslate singleton instance fails to translate a key. field_150889_b=logger=2= field_150901_e=itemRegistry=2= field_150929_a=recordName=2=The name of the record. field_151004_a=underlyingSet=2=The set for this ForwardingSet to forward methods to. field_151005_D=golden_pickaxe=2= field_151006_E=golden_axe=2= field_151007_F=string=2= field_151008_G=feather=2= field_151009_A=mushroom_stew=2= field_151010_B=golden_sword=2= field_151011_C=golden_shovel=2= field_151012_L=diamond_hoe=2= field_151013_M=golden_hoe=2= field_151014_N=wheat_seeds=2= field_151015_O=wheat=2= field_151016_H=gunpowder=2= field_151017_I=wooden_hoe=2= field_151018_J=stone_hoe=2= field_151019_K=iron_hoe=2= field_151020_U=chainmail_helmet=2= field_151021_T=leather_boots=2= field_151022_W=chainmail_leggings=2= field_151023_V=chainmail_chestplate=2= field_151024_Q=leather_helmet=2= field_151025_P=bread=2= field_151026_S=leather_leggings=2= field_151027_R=leather_chestplate=2= field_151028_Y=iron_helmet=2= field_151029_X=chainmail_boots=2= field_151030_Z=iron_chestplate=2= field_151031_f=bow=2= field_151032_g=arrow=2= field_151033_d=flint_and_steel=2= field_151034_e=apple=2= field_151035_b=iron_pickaxe=2= field_151036_c=iron_axe=2= field_151037_a=iron_shovel=2= field_151038_n=wooden_shovel=2= field_151039_o=wooden_pickaxe=2= field_151040_l=iron_sword=2= field_151041_m=wooden_sword=2= field_151042_j=iron_ingot=2= field_151043_k=gold_ingot=2= field_151044_h=coal=2= field_151045_i=diamond=2= field_151046_w=diamond_pickaxe=2= field_151047_v=diamond_shovel=2= field_151048_u=diamond_sword=2= field_151049_t=stone_axe=2= field_151050_s=stone_pickaxe=2= field_151051_r=stone_shovel=2= field_151052_q=stone_sword=2= field_151053_p=wooden_axe=2= field_151054_z=bowl=2= field_151055_y=stick=2= field_151056_x=diamond_axe=2= field_151057_cb=name_tag=2= field_151058_ca=lead=2= field_151059_bz=fire_charge=2= field_151060_bw=speckled_melon=2= field_151061_bv=ender_eye=2= field_151062_by=experience_bottle=2= field_151063_bx=spawn_egg=2= field_151064_bs=magma_cream=2= field_151065_br=blaze_powder=2= field_151066_bu=cauldron=2= field_151067_bt=brewing_stand=2= field_151068_bn=potionitem=2= field_151069_bo=glass_bottle=2= field_151070_bp=spider_eye=2= field_151071_bq=fermented_spider_eye=2= field_151072_bj=blaze_rod=2= field_151073_bk=ghast_tear=2= field_151074_bl=gold_nugget=2= field_151075_bm=nether_wart=2= field_151076_bf=chicken=2= field_151077_bg=cooked_chicken=2= field_151078_bh=rotten_flesh=2= field_151079_bi=ender_pearl=2= field_151080_bb=pumpkin_seeds=2= field_151081_bc=melon_seeds=2= field_151082_bd=beef=2= field_151083_be=cooked_beef=2= field_151084_co=record_wait=2= field_151085_cm=record_ward=2= field_151086_cn=record_11=2= field_151087_ck=record_stal=2= field_151088_cl=record_strad=2= field_151089_ci=record_mall=2= field_151090_cj=record_mellohi=2= field_151091_cg=record_chirp=2= field_151092_ch=record_far=2= field_151093_ce=record_cat=2= field_151094_cf=record_blocks=2= field_151095_cc=command_block_minecart=2= field_151096_cd=record_13=2= field_151097_aZ=shears=2= field_151098_aY=filled_map=2= field_151099_bA=writable_book=2= field_151100_aR=dye=2= field_151101_aQ=cooked_fished=2= field_151102_aT=sugar=2= field_151103_aS=bone=2= field_151104_aV=bed=2= field_151105_aU=cake=2= field_151106_aX=cookie=2= field_151107_aW=repeater=2= field_151108_aI=chest_minecart=2= field_151109_aJ=furnace_minecart=2= field_151110_aK=egg=2= field_151111_aL=compass=2= field_151112_aM=fishing_rod=2= field_151113_aN=clock=2= field_151114_aO=glowstone_dust=2= field_151115_aP=fish=2= field_151116_aA=leather=2= field_151117_aB=milk_bucket=2= field_151118_aC=brick=2= field_151119_aD=clay_ball=2= field_151120_aE=reeds=2= field_151121_aF=paper=2= field_151122_aG=book=2= field_151123_aH=slime_ball=2= field_151124_az=boat=2= field_151125_bZ=diamond_horse_armor=2= field_151126_ay=snowball=2= field_151127_ba=melon=2= field_151128_bU=quartz=2= field_151129_at=lava_bucket=2= field_151130_bT=netherbrick=2= field_151131_as=water_bucket=2= field_151132_bS=comparator=2= field_151133_ar=bucket=2= field_151134_bR=enchanted_book=2= field_151135_aq=wooden_door=2= field_151136_bY=golden_horse_armor=2= field_151137_ax=redstone=2= field_151138_bX=iron_horse_armor=2= field_151139_aw=iron_door=2= field_151140_bW=hopper_minecart=2= field_151141_av=saddle=2= field_151142_bV=tnt_minecart=2= field_151143_au=minecart=2= field_151144_bL=skull=2= field_151145_ak=flint=2= field_151146_bM=carrot_on_a_stick=2= field_151147_al=porkchop=2= field_151148_bJ=map=2= field_151149_ai=golden_leggings=2= field_151150_bK=golden_carrot=2= field_151151_aj=golden_boots=2= field_151152_bP=fireworks=2= field_151153_ao=golden_apple=2= field_151154_bQ=firework_charge=2= field_151155_ap=sign=2= field_151156_bN=nether_star=2= field_151157_am=cooked_porkchop=2= field_151158_bO=pumpkin_pie=2= field_151159_an=painting=2= field_151160_bD=item_frame=2= field_151161_ac=diamond_helmet=2= field_151162_bE=flower_pot=2= field_151163_ad=diamond_chestplate=2= field_151164_bB=written_book=2= field_151165_aa=iron_leggings=2= field_151166_bC=emerald=2= field_151167_ab=iron_boots=2= field_151168_bH=baked_potato=2= field_151169_ag=golden_helmet=2= field_151170_bI=poisonous_potato=2= field_151171_ah=golden_chestplate=2= field_151172_bF=carrot=2= field_151173_ae=diamond_leggings=2= field_151174_bG=potato=2= field_151175_af=diamond_boots=2= field_151191_b=jsonSerializableValue=2= field_151192_a=integerValue=2= field_151227_b=logger=2= field_151228_a=downloadThreadsStarted=2=The number of download threads that we have started so far. field_151234_b=logger=2= field_151242_b=multiplyDeBruijnBitPosition=2=Though it looks like an array, this is really more like a mapping. Key (index of this array) is the upper 5 bits of the result of multiplying a 32-bit unsigned integer by the B(2, 5) De Bruijn sequence 0x077CB531. Value (value stored in the array) is the unique index (from the right) of the leftmost one-bit in a 32-bit unsigned integer that can cause the upper 5 bits to get that value. Used for highly optimized "find the log-base-2 of this number" calculations. field_151249_a=logger=2= field_151254_d=locationOfBlockChange=2= field_151258_a=logger=2= field_151262_p=logger=2= field_151272_f=networkManagers=2=A list containing all NetworkManager instances of all endpoints field_151273_d=mcServer=2=Reference to the MinecraftServer object. field_151274_e=endpoints=2=Contains all endpoints added to this NetworkSystem field_151275_b=logger=2= field_151276_c=eventLoops=2= field_151277_a=isAlive=2=True if this NetworkSystem has never had his endpoints terminated field_151327_b=chunkPosY=2= field_151328_c=chunkPosZ=2= field_151329_a=chunkPosX=2= field_151343_f=eventParameter=2=Different for each blockID, eventID field_151345_e=eventID=2=Different for each blockID field_151346_b=coordY=2= field_151347_c=coordZ=2= field_151348_a=coordX=2= field_151356_a=logger=2= field_151360_e=AMPLIFIED=2=amplified world type field_151361_l=hasNotificationData=2= field_151362_b=logger=2= field_151430_f=resourceKey=2= field_151433_e=chatVisibility=2= field_151441_H=showInventoryAchievementHint=0= field_151442_I=mipmapLevels=0= field_151443_J=anisotropicFiltering=0= field_151444_V=keyBindSprint=0= field_151445_Q=keyBindInventory=0= field_151446_aD=mapSoundLevels=0= field_151447_Z=keyBindScreenshot=0= field_151448_g=fboEnable=0= field_151449_az=typeListString=0= field_151450_ay=gson=0= field_151451_c=renderDistanceChunks=0= field_151452_as=saturation=0= field_151453_l=resourcePacks=0= field_151454_ax=logger=0= field_151455_aw=forceUnicodeFont=0= field_151456_ac=keyBindsHotbar=0= field_151457_aa=keyBindTogglePerspective=0= field_151458_ab=keyBindSmoothCamera=0= field_151471_f=keyCategory=0= field_151472_e=keyCodeDefault=0= field_151473_c=keybindSet=0= field_151474_i=pressTime=0= field_151476_f=logger=2= field_151477_a=optionIds=0= field_151478_a=logger=2= field_151479_b=logger=2= field_151480_b=logger=2= field_151481_a=logger=2= field_151505_a=logger=2= field_151506_a=logger=2= field_151516_b=logger=2= field_151520_r=damageIsAbsolute=2=Whether or not the damage ignores modification by potion effects or enchantments. field_151527_f=difficultyId=2= field_151528_g=difficultyResourceKey=2= field_151530_e=difficultyEnums=2= field_151566_D=dragonEgg=2= field_151567_E=portal=2= field_151568_F=cake=2= field_151569_G=web=2= field_151570_A=cactus=2= field_151571_B=clay=2= field_151572_C=gourd=2= field_151573_f=iron=2= field_151574_g=anvil=2= field_151575_d=wood=2= field_151576_e=rock=2= field_151577_b=grass=2= field_151578_c=ground=2= field_151579_a=air=2= field_151580_n=cloth=2= field_151581_o=fire=2= field_151582_l=vine=2= field_151583_m=sponge=2= field_151584_j=leaves=2= field_151585_k=plants=2= field_151586_h=water=2= field_151587_i=lava=2= field_151588_w=ice=2= field_151589_v=coral=2= field_151590_u=tnt=2= field_151591_t=redstoneLight=2= field_151592_s=glass=2= field_151593_r=carpet=2= field_151594_q=circuits=2= field_151595_p=sand=2= field_151596_z=craftedSnow=2=The material for crafted snow. field_151597_y=snow=2= field_151598_x=packedIce=2= field_151629_c=logger=2= field_151645_D=redColor=2= field_151646_E=blackColor=2= field_151647_F=goldColor=2= field_151648_G=diamondColor=2= field_151649_A=blueColor=2= field_151650_B=brownColor=2= field_151651_C=greenColor=2= field_151652_H=lapisColor=2= field_151653_I=emeraldColor=2= field_151654_J=obsidianColor=2= field_151655_K=netherrackColor=2= field_151656_f=tntColor=2= field_151657_g=iceColor=2= field_151658_d=sandColor=2= field_151659_e=clothColor=2= field_151660_b=airColor=2= field_151661_c=grassColor=2= field_151662_n=waterColor=2= field_151663_o=woodColor=2= field_151664_l=dirtColor=2= field_151665_m=stoneColor=2= field_151666_j=snowColor=2= field_151667_k=clayColor=2= field_151668_h=ironColor=2= field_151669_i=foliageColor=2= field_151670_w=grayColor=2= field_151671_v=pinkColor=2= field_151672_u=limeColor=2= field_151673_t=yellowColor=2= field_151674_s=lightBlueColor=2= field_151675_r=magentaColor=2= field_151676_q=adobeColor=2= field_151677_p=quartzColor=2= field_151678_z=purpleColor=2= field_151679_y=cyanColor=2= field_151680_x=silverColor=2= field_151687_a=logger=2