IRON CHEETAH
 
Source: MechForceQuarterly Vol. 1, Issue 4
Mass: 100 tons
Chassis: Endo Steel
Power Plant: 400 XL
Cruising Speed: 43.2 kph
Maximum Speed: 64.8 kph
Jump Jets: None
          Jump Capacity: None
Armor: Ferro-Fibrous
Armament:
          39.75 tons pod space available
Manufacturer: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

 

Overview:
        The Dire Wolf is the most powerful OmniMech in the Clans inventory, but it suffers from a flaw common to most assault Mechs-poor speed and maneuverability. Its slowness is seen by many as a reason forthe poor showing of the Smoke Jaguars on Luthien and Tukayyid. They relied greatly on the Dire Wolf , and on several occasions they were unable to exploit openings in enemy lines and escape ComGuard traps.
        The tremendous firepower of the Dire Wolf was often handicapped by the 'Mech’s inability to move where and when it was needed.Soon after the Tukayyid debacle, the Jaguars, followed closely by three other Clans, began to field a new OmniMech, described by many as a "Timberwolf on steroids. "The Clans call their new titan the "Iron Cheetah," after a genetically engineered feline native to Arcadia. The Iron Cheetah is much larger and more aggressive than its now-extinct Terran ancestor, yet it retains the cheetah’s speed and agility. It is a fitting name for an OmniMech that combines both relatively high speed and considerable firepower.

Capabilities:
        The Iron Cheetah tries to correct the speed deficiency of the Daishi by installing a 400 XL rating engine, increasing its speed by a third and granting the 'Mech superior maneuverability to the Dire Wolf. Ferro-Fibrous armor gives it protection that exceeds the Daishi’s slightly, yet with a weight savings of 15%, and endo steel internal structure provides additional weight for weapons and equipment. Despite the larger engine and loss of internal volume, the Iron Cheetah still has nearly 80% of weapon capacity of the Dire Wolf. Sixteen double heat sinks provide for the dissipation of the intense heat often generated by the Iron Cheetah’s weaponry.
        The primary configuration of the IronCheetah was first seen during a 3054 Smoke Jaguar raid on Wolcott, and four alternates have been seen since serving with three of the five invading Clans. The primary design is geared toward combat at all ranges and has a powerful array of weaponry -including a gauss rifle, twin ER PPCs, an Artemis-equipped LRM 15 and two medium pulse lasers, along with an anti-missile system. A token ER small laser protects the rear.
        Alternate configuration A is designed for combat at close range in the most difficult of environments - the man made one. A huge Class 20 Ultra autocannon is backed up by twin large pulse lasers and twin SRM-6 Streak racks. Six machine guns compensate for the lack of A-Pods, while an active probe helps to reduce the ever-present danger of ambush in urban settings. The removal of the lower arm actuators allows it to flip its arms, a useful advantage in close quarters where turning around might be difficult.
        Alternate configuration B, seen primarily with Clan Wolf, is a very interesting design, apparently created for rough terrain or urban combat at ranges of less than 400 meters. Twin large pulse lasers and a half dozen medium pulse lasers are linked to an advanced targeting computer to provide astounding accuracy at all ranges. Jump jets provide the Iron Cheetah with a 120-meter jump capacity, an impressive achievement for such a large OmniMech. The lack of ammunition-based weapons is evidence of Clan Wolf’s appreciation of the designs of relying on easily disrupted supply lines, a painful lesson learned by many of the other invading Clans on Tukayyid.
        Alternate Configuration C resembles the primary configuration of the Daishi and is particularly deadly. Four ER large lasers and an LRM 15 provide long range punch, while four medium pulse lasers and twin SRM-2 Streaks racks provide accurate firepower at closer range. Despite eight additional heat sinks, configuration C must stagger its weapons fire or face shutdown. The design also removes the arm actuators, allowing it to rotate its arms to cover its rear arc, a deadly surprise for many an unsuspecting MechWarrior.
        The final configuration recorded to date, and used primarily by the Ghost Bears, shows an intriguing mix of weaponry. This D configuration carries twin ER large lasers, a gauss rifle, and an LB 20-X autocannon. There appears to be a logical reason for this somewhat eclectic mix of weaponry. The cannon uses standard rounds at first and, aided by the lasers and gauss rifle, punches holes in an opposing Mech’s armor. Then switching to shotgun shells, the IronCheetah can wreak havoc with the internal systems of the enemy Mech. A Guardian ECM system fills the center torso, while an ER small laser guards the rear arc. Heat is not a consideration with this configuration, allowing a tremendous rate of fire, hampered only by ammunition limitations.

Deployment:
        The Smoke Jaguars were the first to use the IronCheetah against the Inner Sphere during a 3054 raid on Wolcott. During the raid, theJaguar commander, separated from the rest of her force, defeated an entire lance of BattleMechs. The Jaguars have since deployed Iron Cheetahs to several clusters intheir occupation zone. Apparently, the Iron Cheetah will supplement the Dire Wolf, replacing it in situations where more speed is needed. The Jaguars use all of the listed configurations except for the D, which is apparently exclusive to the Ghost Bears.

 

Type: Iron Cheetah

Equipment Mass
Internal Structure: Endo Steel 5
Engine: 400 XL 26.25
     Walking MP: 4
     Running MP: 6
     Jumping MP: 0
Heat Sinks: 16 [32] 6
Gyro: 4
Cockpit: 3
Armor Factor: 307 16
Internal
Structure
Armor
Value
     Head 3 9
     Center Torso 31 48
     Center Torso (rear) 14
     R/L Torso 21 32
     R/L Torso (rear) 10
     R/LArm 17 34
     R/L Leg 21 42

CASE in all appropriate locations

Weight and Space Allocation

Location Fixed Spaces Remaining
Head Endo Steel 0
Center Torso Ferro Fibrous 1
Right Torso 2 Engine 7
2 Ferro Fibrous
Endo Steel
Left Torso 2 Engine 7
2 Ferro Fibrous
Endo Steel
Right Arm Ferro Fibrous 7
Left Arm Ferro Fibrous 7
Right Leg 2 Endo Steel 0
Left Leg 2 Endo Steel 0

Primary Weapons Configuration

Weapons and Ammo Location Critical Tonnage
Gauss Rifle RA 6 12
Medium Pulse Laser RA 1 2
Medium Pulse Laser RA 1 2
Ammo (Gauss) 16 RT 2 2
ER PPC LA 2 6
ER PPC LA 2 6
LRM 15 LA 2 3.5
Artemis IV FCS LT 1 1
Ammo (LRM) 16 LT 2 2
Anti-Missle System LT 1 .5
Ammo (AMS) 48 LT 2 2
ER Small Laser RT (R) 1 .5

Alternate Configuration A

Weapons and Ammo Location Critical Tonnage
Ultra AC/20 RA 8 12
Machine Gun RA 1 .25
Large Pulse Laser LA 2 6
Large Pulse Laser LA 2 6
Machine Gun LA 1 .25
Machine Gun LA 1 .25
Machine Gun LA 1 .25
Machine Gun LA 1 .25
Ammo (AC) 10 RT 2 2
Streak SRM 6 RT 2 3
Ammo (Streak) 15 RT 1 1
Double Heat Sink RT 2 1
Streak SRM 6 LT 2 3
Ammo (Streak) 15 LT 1 1
Double Heat Sink LT 2 1
Machine Gun LT 1 .25
Ammo (MG) 200 LT 1 1
Double Heat Sink LT 2 1
Beagle Active Probe CT 1 1

Alternate Configuration B

Weapons and Ammo Location Critical Tonnage
Large Pulse Laser RA 2 6
Medium Pulse Laser RA 1 2
Medium Pulse Laser RA 1 2
Medium Pulse Laser RA 1 2
Large Pulse Laser LA 2 6
Medium Pulse Laser LA 1 2
Medium Pulse Laser LA 1 2
Medium Pulse Laser LA 1 2
Jump Jets LT 2 4
Targeting Computer LT 5 5
Jump Jets RT 2 4
Double Heat Sink RT 2 1
Double Heat Sink RT 2 1
ER Small Laser CT 1 .5

Alternate Configuration C

Weapons and Ammo Location Critical Tonnage
ER Large Laser RA 1 4
ER Large Laser RA 1 4
Medium Pulse Laser RA 1 2
Medium Pulse Laser RA 1 2
SRM 2 Streak RA 1 1
Double Heat Sink RA 2 1
Double Heat Sink RA 2 1
ER Large Laser LA 1 4
ER Large Laser LA 1 4
Medium Pulse Laser LA 1 2
Medium Pulse Laser LA 1 2
SRM 2 Streak LA 1 1
Double Heat Sink LA 2 1
Double Heat Sink LA 2 1
LRM 15 RT 2 3.5
Ammo (LRM) 8 RT 1 1
Ammo (SRM) 50 RT 2 2
Double Heat Sink RT 2 1
Double Heat Sink LT 2 1
Double Heat Sink LT 2 1
Double Heat Sink LT 2 1

Alternate Configuration D

Weapons and Ammo Location Critical Tonnage

LB 20-X AC

RA 9 12
ER Large Laser LA 1 4
ER Laser Laser LA 1 4
ER Medium Laser LA 1 1
Ammo (LB-X) 15 RT 3 3
Ammo (Gauss) 16 RT 2 2
ER Small Laser RT (R) 1 .5
Gauss Rifle LT 6 12
Guardian ECM Suite CT 1 1



NEXT