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Thread: Primarchs and Legion Datasheets

  1. #141
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    Quote Originally Posted by Warmaster_John View Post
    I like this, a lot, and the name is awesome. I like that it's not just Artificer Armor+Iron Halo with a new name, and the teleporting thing is cool -- although you could easily separate this part and call it a Personal Teleporter, as I don't know if all Primarchs would use it (*cough*Leman Russ*cough*)
    Thanks. And Russ is getting his own, unique sort of armor. Russ gets a lot unique stuff. My only justification is he is Russ.
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  2. #142
    Chapter Master Hellebore's Avatar
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    Re: Primarchs and Legion Datasheets

    Quote Originally Posted by Son of Sanguinius View Post
    Something else to ponder.

    I've given standard Armor and Bolt weapons for Primarchs, but what about swords?

    Roboute, Lion, Vulkan, Jaghatai, Horus, and probably others have all been described as using swords. Should we make them as simple master-crafted power weapons? Do we make them all into relic blades? Do we give them new rules?

    My inclination is master-crafted power weapon that re-rolls to wound and adds an additional d6 to armor penetration.
    Well you could use a rule I used for the Avatar in my fandex.

    Use the primarch sword one handed and get X attacks, use it two handed and get +Y strength and less attacks.

    So for arguments sake, we go with a Mechanicus Perfecta power weapon. It adds 1D6 to armour penetration and rerolls to hit and wound rolls. Used one handed it grants +2 Attacks (in place of the normal +1 for two ccws), used two handed it grants +2 strength.

    So they can go horde killing (smiting orks) or MC killing (slaying wraithlords).

    So if a primarch is base S5 A4, he can either strike at S7 A4 or S5 A6. Especially good for those dramatic flying leaps onto land raiders to smite them with one fell swing.

    I gave it to the Avatar as a representation of his ability to choose the perfect combat technique for the enemy, flurry of blows or mighty strikes. I think it appropriate that a primarch possesses a similar ability.

    Just an idea.
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  3. #143
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    Quote Originally Posted by Hellebore View Post
    Well you could use a rule I used for the Avatar in my fandex.

    Use the primarch sword one handed and get X attacks, use it two handed and get +Y strength and less attacks.

    So for arguments sake, we go with a Mechanicus Perfecta power weapon. It adds 1D6 to armour penetration and rerolls to hit and wound rolls. Used one handed it grants +2 Attacks (in place of the normal +1 for two ccws), used two handed it grants +2 strength.

    So they can go horde killing (smiting orks) or MC killing (slaying wraithlords).

    So if a primarch is base S5 A4, he can either strike at S7 A4 or S5 A6. Especially good for those dramatic flying leaps onto land raiders to smite them with one fell swing.

    I gave it to the Avatar as a representation of his ability to choose the perfect combat technique for the enemy, flurry of blows or mighty strikes. I think it appropriate that a primarch possesses a similar ability.

    Just an idea.
    Damn good idea.

    So...how about this:

    Eversor Lamina
    This is a master-crafted power weapon that can be wielded one-handed or two-handed. If one-handed, the wielder strikes with two additional attacks. If two-handed, the wielder strikes at +2 Strength and adds an additional D6 to armor penetration rolls. You must decide which method the Primarch is using at the start of each assault phase.
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  4. #144
    Chapter Master Hellebore's Avatar
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    Re: Primarchs and Legion Datasheets

    Sounds like a plan to me.

    EDIT: How many Primarchs would be using this weapon? I'd be tempted to make it a generic 'primarch weapon' that all primarchs use, thus representing all the myriad types of weapons they have, but it would reduce the uniqueness between them downt to some stat differences and a special rule here or there...

    Hellebore
    Last edited by Hellebore; 10-08-2010 at 03:07.
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  5. #145
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    Quote Originally Posted by Hellebore View Post
    Sounds like a plan to me.

    EDIT: How many Primarchs would be using this weapon? I'd be tempted to make it a generic 'primarch weapon' that all primarchs use, thus representing all the myriad types of weapons they have, but it would reduce the uniqueness between them downt to some stat differences and a special rule here or there...

    Hellebore
    That is exactly what I intend to do, which occasional modifications.

    So the rule will be at the front, and the entries will have something like this.

    Sword of Dorn
    This is an Eversor Lamina that may only be used two-handed and re-rolls all failed to wound rolls.

    Mjalnar
    This is an Eversor Lamina that always wounds Demons on a roll to wound of 2+.

    Etc.
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  6. #146
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    I hope that Aaron Dembski-Bowden sees this at some point.

    KONRAD CURZE, PRIMARCH OF THE NIGHT LORDS

    WS- 7; BS- 6; S- 5; T- 5; W- 4; I- 7; A- 5; Ld- 10

    POINTS
    400


    UNIT TYPE
    Infantry (Unique)


    WARGEAR
    Frag Grenades; Krak Grenades


    Heart of Darkness: (See what I did there? ) This is an Aegis Imperator suit that confers the Stealth special rule and forces all shooting at Konrad to be done under the effects of the Night Fighting rules. If the Night Fighting rules are already in effect, range results are halved.

    Midnight Talons: These count as pair of master-crafted lightning claws that strike with +2 Attacks and the Rending special rule.

    SPECIAL RULES
    Independent Character; Fearless; Son of the Emperor; Father of the Legion; Scout


    The Cursed Vision: Konrad counts as a psyker in all respects. If you include him in your army, you may redeploy D3 of your units before the start of the game. At the start of the game, Konrad must take a Leadership test. If he fails this test, he becomes subject to the Rage, Furious Charge, and Counter-Attack special rules for the remainder of the game.

    Creature of Dreaded Night: Konrad has the Fear the Darkness, Shackle Soul, Transfixing Gaze, and Wings of Sanguinius psychic powers. He may use up to two of these powers per turn and automatically passes the psychic tests to use them.

    Fear is Our Weapon: Konrad is a Headquarters choice for a Blood Angels army. All Morale checks and Leadership tests caused by Konrad are taken with a -1 Leadership penalty, which is cumulative with other Leadership modifiers.



    Yes, those Blood Angels. Why? Because 1) you get Assault Squads as Troops and Librarians that have Fear the Darkness, and 2) I've always liked the idea that Konrad didn't have total control over the barbarity of his Legion, which Red Thirst reflects well.
    Last edited by Son of Sanguinius; 10-08-2010 at 18:06.
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  7. #147
    Chapter Master Hellebore's Avatar
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    Re: Primarchs and Legion Datasheets

    Alright, gotcha.

    So the primarch template is the armour, the weapon, the bolter, the son of the emperor and the statline.

    Then each primarch has a few specific rules peculiar to them. That sonds pretty good to me.

    You might want to edit Curze's statline - he apparently has 12 attacks...

    I reckon this is a great thing you're putting together. My aforementioned 'daemon prince' template never really got finished and this is pretty much what I wanted to do with them.

    Well done.

    Hellebore
    "Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)

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  8. #148
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    Quote Originally Posted by Hellebore View Post
    So the primarch template is the armour, the weapon, the bolter, the son of the emperor and the statline.
    Yes, but include Father of the Legion in there too.

    Quote Originally Posted by Hellebore View Post
    You might want to edit Curze's statline - he apparently has 12 attacks...
    Right. Thanks.

    Quote Originally Posted by Hellebore View Post
    I reckon this is a great thing you're putting together. My aforementioned 'daemon prince' template never really got finished and this is pretty much what I wanted to do with them.

    Well done.

    Hellebore
    Many thanks. I'll be starting a Demon Primarchs thread tonight or tomorrow as well, so don't throw your Demon Prince ideas away just yet. They will be in the same document as the...ahem..."normal" Primarchs, but it would be too convoluted to start them in this thread.
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  9. #149
    Chaplain jdunn's Avatar
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    Re: Primarchs and Legion Datasheets

    good job on Konrad. maybe he should confer infiltrate/scout to units in place of combat tactics or something like that?
    Quote Originally Posted by Lord-Caerolion View Post
    Well, Morghur hates the Wood Elves, but the rest don't really seem to care. Your average Gor isn't too picky as to what civilisation he's tearing down, as long as he gets to fling poop at something.
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    The 40K in my head is way better (by my tastes, of course) than the one GW puts out

  10. #150
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    Konrad's boys don't get Combat Tactics. He uses Codex: Blood Angels.
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  11. #151

    Re: Primarchs and Legion Datasheets

    Who do we have left?
    Free your hobby! Be creative and stop slavishly following the damn Book.
    Quote Originally Posted by Osbad View Post
    Anyone calling the LotR system's balance inferior to the other 2 core games' is just spouting absolute rubbish and clearly doesn't know what they are talking about.
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  12. #152
    Chaplain jdunn's Avatar
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    Re: Primarchs and Legion Datasheets

    Mortarion of the Death Guard
    Jaghati Khan of the White Scars
    Perturabo of the Iron Warriors
    Fulgrim of the Emperor's Children

    i think
    Quote Originally Posted by Lord-Caerolion View Post
    Well, Morghur hates the Wood Elves, but the rest don't really seem to care. Your average Gor isn't too picky as to what civilisation he's tearing down, as long as he gets to fling poop at something.
    Quote Originally Posted by Iuris View Post
    The 40K in my head is way better (by my tastes, of course) than the one GW puts out

  13. #153
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    I've got versions for all of them, but remember we are making something to agree on. If you have ideas for any Primarchs, post them. If we like them, I can always update the document. Then there are the Legion Datasheets to be considered too. Besides, I have to update the ones we've done to fit the new rules and wargear anyway.

    Here's my idea for Mortarion.

    MORTARION, PRIMARCH OF THE DEATH GUARD

    WS- 7; BS- 6; S- 5; T- 5; W- 4; I- 7; A- 4; Ld- 10

    POINTS
    400


    UNIT TYPE
    Infantry (Unique)


    WARGEAR
    Aegis Imperator; Frag Grenades; Krak Grenades


    Lantern: This is a ranged weapon that uses the following profile-
    . . .Rng: Template. . .Str: 6. . .AP: 3. . .Type: Assault 1

    Manreaper: This is an Eversor Lamina that can only be used two-handed. Instead of attacking normally, you may have Mortarion make a single special attack in an assault that causes one automatic hit on all models in base contact.


    SPECIAL RULES
    Independent Character; Fearless; Son of the Emperor; Father of the Legion


    Indomitable: Mortarion may roll for Feel No Pain against wounds caused by AP 1 or AP 2 weapons.

    The Grim Reaper: All enemy Morale checks taken within 12” of Mortarion are taken with a -2 Leadership penalty.

    Stand Your Ground: If you include Mortarion in your army, all of your units with the Combat Tactics special rule replace it with the Feel No Pain special rule. Tactical Squads with dedicated transports may be taken as Troops and/or Fast Attack choices.


    I feel this needs a tad more flavor though.
    Last edited by Son of Sanguinius; 19-08-2010 at 02:46.
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  14. #154

    Re: Primarchs and Legion Datasheets

    Hmmm heres a suggestion from other primarch rules ive seen. How about making the armor confer a 1+ armor save? A roll of 1 still fails however it gives the primarch some protection vs ap2 weapons also (Im thinking plasma and lascannon like weapons mainly). It could offset the relatively low invuln save,

    EDIT: I was under the impression the lantern was a plasma weapon...
    Last edited by The Custodian; 10-08-2010 at 18:26.

  15. #155
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    Quote Originally Posted by The Custodian View Post
    Hmmm heres a suggestion from other primarch rules ive seen. How about making the armor confer a 1+ armor save? A roll of 1 still fails however it gives the primarch some protection vs ap2 weapons also (Im thinking plasma and lascannon like weapons mainly). It could offset the relatively low invuln save,
    Nothing else in the game has that kind of armor save, and it would effectively give a 2+ invulnerable save to almost every weapon in the game. Way, way too powerful. Still though, keep it up. The more ideas, the merrier.

    Quote Originally Posted by The Custodian View Post
    EDIT: I was under the impression the lantern was a plasma weapon...
    I'll have to dig up FotE to find out. I know it's an energy weapon, not a flame weapon, but it seemed to be very short range and able to incinerate swathes, if I remember correctly.
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  16. #156
    Chapter Master gwarsh41's Avatar
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    Re: Primarchs and Legion Datasheets

    I think a good chunk of the sheets done on the first few pages might need updated with all of the fancy stuff that is given to all primarchs base IE aegis armor and whatnot.
    Fulgrim needs a thunderfist for punching avatars in the head!
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  17. #157
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    Quote Originally Posted by gwarsh41 View Post
    I think a good chunk of the sheets done on the first few pages might need updated with all of the fancy stuff that is given to all primarchs base IE aegis armor and whatnot.
    Indeed. I'm in the process of doing that now.

    Quote Originally Posted by gwarsh41 View Post
    Fulgrim needs a thunderfist for punching avatars in the head!
    If I'm to stick with the background, the Avatar needs rules like this-

    WS- 3; BS- 0; S- 3; T- 3; W- 1; I- 4; A- 2; Ld- 2

    THE WAILING DOOM: At the start of your turn, the Avatar must take a Leadership test. If he fails, he cannot do anything because his sword won't shut up.

    THE BLOODY-HANDED ONE: The Avatar has the following special rules- Vulnerable to Blasts, Vulnerable to Independent Characters, Vulnerable to Tanks, Vulnerable to Authors

    THE GOD OF WAR: If your opponent places Marneus Calgar on the table for any reason, the Avatar is removed as a casualty and you surrender an Objective and 6 kill points to your opponent.
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  18. #158

    Re: Primarchs and Legion Datasheets

    @SoS - Some thoughts on Mortarion. Sounds good, you might want to look at these ideas as well:
    >Mortarion is said to have had brass globes filled with the poisonus gases of his homeworld
    >Deathshroud - Mortarions Bodyguard armed with Manreapers
    >Swap ATSKNF for FnP and Relentless. However only Devastator squads and Terminators may take heavy weapons - for other units where this is an option it maybe replaced by a second special weapon.
    >In the early days, the DG weren't reknowned for vehicle assaults, they were more known for being footsloggers
    Free your hobby! Be creative and stop slavishly following the damn Book.
    Quote Originally Posted by Osbad View Post
    Anyone calling the LotR system's balance inferior to the other 2 core games' is just spouting absolute rubbish and clearly doesn't know what they are talking about.
    RIP Brimstone.
    I used to read the GW Other Forum, but I am much happier now.

  19. #159
    Chapter Master gwarsh41's Avatar
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    Re: Primarchs and Legion Datasheets

    Quote Originally Posted by Son of Sanguinius View Post
    Indeed. I'm in the process of doing that now.


    If I'm to stick with the background, the Avatar needs rules like this-

    THE BLOODY-HANDED ONE: The Avatar has the following special rules- Vulnerable to Blasts, Vulnerable to Independent Characters, Vulnerable to Tanks, Vulnerable to Authors
    You almost made me laugh out loud in class!
    Bloodthirster in fantasy got the same deal in the gotrek and felix books.

    And yay for updating the previous primarchs.
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  20. #160
    Chapter Master Son of Sanguinius's Avatar
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    Re: Primarchs and Legion Datasheets

    Quote Originally Posted by yabbadabba View Post
    @SoS - Some thoughts on Mortarion. Sounds good, you might want to look at these ideas as well:
    >Mortarion is said to have had brass globes filled with the poisonus gases of his homeworld
    >Deathshroud - Mortarions Bodyguard armed with Manreapers
    >Swap ATSKNF for FnP and Relentless. However only Devastator squads and Terminators may take heavy weapons - for other units where this is an option it maybe replaced by a second special weapon.
    >In the early days, the DG weren't reknowned for vehicle assaults, they were more known for being footsloggers
    1) Will add the globes. Completely forgot about those.
    2) Deathshroud will definitely be included when we get around to the bodyguards. In fact, you can start it if you'd like.
    3) Eh...I'm very hesitant to drop ATSKNF for anything but Fearless. That said, Fearless and Relentless instead of ATSNKF and Combat Tactics would be pretty awesome.
    4) I got that rule from the Death Guard list in CSM 3.5

    Quote Originally Posted by gwarsh41 View Post
    You almost made me laugh out loud in class!

    And yay for updating the previous primarchs.
    Shame on you for loling in class. Your students would be ashamed.

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