@Drakcore Didn't know about the power whip, but supposedly he crafted the Ravens talons during the heresy so i thought i'd included them.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
Children of the Dark King http://www.warseer.com/forums/showthread.php?t=307922
No lost primarchs for this project, though you are more than welcome to use these rules as a template for a thread about them, if you'd like.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
I enjoy these rules quite a bit. I am amused at how the Space wolves codex seems to already have enough special rules in it that not too many needed to be created for him. I am curious at what happens if the enemy fails the psychic test when Russ uses the howl of the world wolf (which I think is a great ability that really reflects how it appears in thousand sons)
At first I was a bit off that russ has less STR than everyone else, however he should gain one more attack. Relic blades dont allow an extra attack whereas frost blades do, but are +1 str instead of str 7.
I am assuming all primarchs are medium bases with these rules? As they are supposed to tower over all marines.
Trials of Morkai: Making every model pass the trials and prove themselves before becoming a Space Wolf.
My adventures with Nurgle! (painting and conversion log)
Welcome to the discussion! I do hope you'll continue to follow this.
Thanks for the review.
As for Russ' ability, forcing the enemy psykers to test is to cause the odd perils of the warp. Also, if I'm not mistaken, Russ was actually one of the smaller Primarchs.
On the bases point, they would go, ideally, on Terminator bases. An unarmored Mortarion is described as the same height as Typhon in Terminator Armor in Flight of the Eisenstein. They are taller than most Marines without a doubt, but with the exception of maybe Magnus, none of them were the size of greater demons, for example. Sadly because of the similarities in power level, people often assume the Primarchs were all 15 feet tall.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
I really like what I see in this thread and I like how all of these primarchs are turning out however with sanguinius does he only count as a psyker for the force weapon or can he use psychic powers if so from which codex? And Leman russ you have stated all non-space wolf psykers is it meant to affect all psykers but how does making them take a psychic test effect them maybe it could be on 3D6 with double 6's and 1's counting as perils. Also will we be seeing custodes any time soon or ios this primarch only
"Duty, honor, and valor are either in your heart or they are not. You will never know until you are truly tested"
Ajani goldmane
Sanguinius is a psyker for the purposes of his force weapon and as a point of consistency with his background and his foresight rule.
Leman Russ' howl is meant to make enemy psykers take a psychic test and run the risk of a normal Perils of the Warp attack. 2 or 12, as normal.
In this thread I will not be including the Custodes or the Emperor, but judging by the success of this thread I may very well start one for them.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
I've just read in, I think, Horus Heresy artbook that all primarchs were psychic to a certain extent and that the Emperor told them to repress those abilities. I'll have another look later, but its definitely there - all primarchs have some psychic attributes
They were created from the stuff of the warp so they are all atleast a but psychic. Corax had the ability to fog peoples minds, Sanguinius and Night Haunter could see the future, All of there charisma and force of personality could have be part psychic. The Lion i'm sure had lightning quick reflexes which could point to latent ability, and i bet Alpharius and Omegon had a freaky twin telepathy! And do i need to say anything about Magnus?
Thanks!
I spent some time thinking about all of the primarchs, it was my love for space wolves that lead me to think his strength should be higher. That night I read fight between Magnus and Russ, then rethought to back in the beginning of the HH whenSo I have accepted the rules pretty well. It also got me thinking on the point of Primarch Vs Daemon prince. That comparison, with the lore, and the rules you have made fits very well.
Awesome thread though!
Trials of Morkai: Making every model pass the trials and prove themselves before becoming a Space Wolf.
My adventures with Nurgle! (painting and conversion log)
I'd be tempted to take out all the Apoc upgrades and have a special "Apoc" section for each Primarch mate. It will be easier and less confusing.
Cool. I'd maybe consider allowing psychic hoods to counter?
Whats the Sword of Deliverance?
Just some thoughts guys.
@Yabbadabba
Shadow whip i think Making their attacks 1 would be better due to Shadows Converge.
Sabotage seems a good idea more hits but less damage!
Shadows is a standard psychic powers i.e needs a psychic test to all normal rules apply like eldar runes and psychic hoods
Sword of Deliverance was what i armed him with before someone told me about his whip and has now been replaced by the Shadow whip.
Also here's a thought Primarchs Armour: Gives a 2+ Armour Save, Includes a Teleport Homer and Allows Bearer To Deep Strike.
Thanks
Gabriel
Vulkan, Primarch of the Salamanders
WS-8 BS-6 S-5 T-5 W-4 I-7 A-4 Ld-10 Sv- 2+
Points
400
Unit Type
Infantry
Unit Comp
1 Vulkan
Special Rules
Feel No Pain, Fearless, Furious Charge, Relentless, Eternal Warrior,
Son of the Emperor: Vulkan is immune to psyker powers without a given strength value and benefits from a 3+ invulnerable save.
Promethian Cult: Vulkan and his Salamanders are all skilled craftsmen, able to maintain their own weapons and armor without the use of a techmarine. They have an excessively high usage of mastercrafted weapons and artificer armor. Any HQ choice (besides Vulkan) in your army may Master-craft his weapon at a cost of +15 pts. In addition, all Meltas, Multi-Meltas, Flamers, Heavy Flamers, Flamestorm Cannons, and Thunder Hammers in your army count as twin linked or master crafted.
Eye of Vulkan: A spacebound defense laser, Vulkan can call down orbital strikes with this massive machine. it counts as a shooting weapon with the following profile:
..Rng unlimited...S10...AP1...Heavy 2, large blast.
Note that Vulkan cannot use his BS to subtract distance from the scatter on the template.
Wargear
Kesare's Mantle: This allows Vulkans Invulnerable save to be re rolled once per turn (one die per turn).
Gauntlet of the Forge: This armored gauntlet can be fired as a heavy flamer.
The Spear of Vulkan: This is a master-crafted relic blade.
The Unbound Flame: This is an undying flame that burns above Vulkan, mounted on his backpack. It lets any friendly model within 24" use his Ld for the purposes of Morale.
The Song of Entropy: This is a Heavy bolter with the following profile
Rng 36"...S6...AP3...Heavy 5
The Engine of Woes: (running out of ideas!) A dreadnought of unfathomable age, he served with Vulkan during the horus heresy. He counts as an IronClad dreadnought that may be fielded with Vulkan as listed below. He is armed with Master Crafted Seismic Hammer and benefits from the Venerable special rule. His Hammer has a twin linked multi melta and his Dreadnought cc arm is equipped with a heavy flamer (that is twin linked as well).
The Obsidian Chariot: A Land Raider dating back to before the Horus Heresy, Vulkan and any squad he joins at the beginning of the game may be mounted in this at a cost list below.
It counts as a Land Raider Redeemer in all respects, except its flamestorm cannon is twin linked and it has extra armor, a multi melta, and a hunter killer missile. It also benefits from the Venerable Rule as listed in the Venerable Dreadnought entry.
Options
May take the Engine of Woes................................+ 165
The Engine of Woes may be mounted in a Drop Pod.....+ 35
May take the Obsidian Chariot................................+ 300
--------------------------------------------------------------------------
i think i may have made him a bit too overpowered? idk what yall think?
also i'd like to note i havent read nearly as much fluff on the salamanders as i'd want to, so alot of the artefacts of vulkan are just guesses.
Okay, methinks I should lay down some basic profiles for certain equipment, mostly based on yabbadabba's ideas. If you're going to design Primarchs for this thread, you should use the following equipment rules if they apply.
If your Primarch has a bolt weapon, you can call it whatever you like, but it will count as this:
Alpha-Class Bolter
Forged in the crucible of Mars' forges, these ornate and potent weapons were made specifically to suit the Primarchs. They use the following profiles, but always count as pistols for the purposes of an assault.
. . .Rng: 24". . .Str: 5. . .AP: 3. . .Type: Assault 2
If your Primarch as some sort of power armor, it counts as the following:
Aegis Imperator
As the sons and champions of the Emperor, the Primarchs marched to war in the finest suits of power armor the Mechanicum could craft. They count as Artificer Armor that confers the Feel No Pain and Deep Strike special rules.
What do you guys think?
EDIT: And this improvement to Son of the Emperor...
Son of the Emperor
A unit with this rule benefits from the Eternal Warrior and Fleet special rules. It is also immune psychic powers without a given Strength value and has a 3+ invulnerable save.
If a unit with this rule has the And They Shall Know No Fear special rule, it and any unit it is with may choose to automatically pass any Morale check they are called upon to take.
If a unit with this rule has the Fearless special rule, it confers Fearless to any unit it is with.
Last edited by Son of Sanguinius; 04-08-2010 at 05:05.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
I really like everything you have going on here guys keep it up looks great my friends and i always try and talk suitable stuff for the primarchs. perhaps ill take a wack at Night Haunter when im more awake. really enjoy reading all the ideas though!
That looks good SoS. Will cut a lot of repetition out. You could call it Primarch Trappings of War.