I wouldn't play against someone who wanted to use the sword, to be honest.
I wouldn't play against someone who wanted to use the sword, to be honest.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
Yes very true. Whats everyone one think bout The Lion?
I not sure if some of his rules need to be changed, Also was thinking Of changing the sword to a one hander cause its a bit naff when your Chapter master has a better sword....
Personally, i think that you should knock off the bit about choosing to pass or fail morale checks and leave it at they get his ld. the roar of caliban might wanna be just to hits as to not give him too huge an advantage over the other primarchs.
any thoughts on Angron?
Possibly the addition of Headstrong just for the fact he's even more crazed than Russ, also feel no pain could be a valid fluff choice to show he's near enough desensitised to pain but that might unbalance him... but then again he's a primarch and primarches can only be unbalanced....
Not overpowered at all. That is the whole point of the point system. And 500 is too much for what I'm going for. 450 at the max, and frankly too much over 400 is pushing it.
Also, I admire you creativity guys, I really do, but don't go too crazy. My efforts here are to create characters that are usable and compatible with the existing Codecies.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
alright SoS your teh boss here.
so. should we give angron fnp? i'm on board for that one, maybe knock off fleet for it? id say him being fleet really shouldn't make sense in the first place, in hindsight.
Here's my version of Angron.
ANGRON, PRIMARCH OF THE WORLD EATERS
WS- 8; BS- 6; S- 6; T- 5; W- 4; I- 7; A-5; Ld- 10
POINTS
400
UNIT TYPE
Infantry
UNIT COMPOSITION
1 Angron
WARGEAR
Artificer Armor; Frag Grenades; Krak Grenades
Brazentooth: This is a master-crafted, two-handed power weapon that attacks with +2 Strength and rolls an extra D6 for armor penetration.
Gorefather and Gorechild: These are a pair of power weapons that roll an extra D6 for armor penetration. As long as Angron gains the bonus for using two close combat weapons, he may re-roll all failed to hit and to wound rolls in close combat.
Options: Angron may take a Jump Pack (+40pts).
SPECIAL RULES
Independent Character; Fearless; Counter-Attack; Furious Charge; Fleet; Eternal Warrior; Headstrong
Son of the Emperor: Angron is immune to psychic powers without a given strength value and has a 3+ invulnerable save.
The Red Angel: If you include Angron in your army, all of your units with the Combat Tactics special rule replace it and the And They Shall Know No Fear special rule with the Fearless and Furious Charge special rules. In addition, Assault Squads count as Troops choices.
Fury Unleashed: All of your friendly units within 12" of Angron gain +1 Attack and the Headstrong special rule.
Eater of Worlds: In the Assault phase, Angron gains a number of additional Attacks equal to the amount of unsaved wounds he caused in the previous Assault phase.
Last edited by Son of Sanguinius; 01-08-2010 at 19:37.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
ooh. i definitely like your version better.
but, I'd change the name of The Red Angel rule to something else. sounds more sanguinius-y. maybe something like The Red Gladiator, since he was raised as a gladiator?
Angron's actual nickname was the Red Angel, according to Loken in Galaxy in Flames or False Gods.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
ROBOUTE GUILLIMAN, PRIMARCH OF THE ULTRAMARINES
WS- 8; BS- 6; S- 6; T- 5; W- 4; I- 6; A-5; Ld- 10
POINTS
XXX
UNIT TYPE
Infantry
UNIT COMPOSITION
1 Roboute Guilliman
WARGEAR
Frag Grenades; Krak Grenades,
Artificer's Armour – Guilliman's armour also contains a teleport homer, and allows Guilliman to Deep Strike.
Gauntlets of Ultramar – Master Crafted Power Fists that strike in normal I order. In addition they count as having a twin linked Primarch Bolter
Sword of Asgelius - (fluff). Once per game, at the start of the Ultramarines phase but before moving, Guilliman can unveil the Sword of Asgelius. All Ultrmarines in combat at the start of the turn gain FnP until the start of their next movement phase. All Ultramarine Vehicles count their weapons as being twin linked. Twin linked weapons may instead reroll to wound, or reroll armour penetration rolls. All remaining Ultramarine units gain Relentless until the start of their next movement phase. These rules do not affect Guilliman, in addition until the start of his next movement phase, he loses 1 Attack and may not use his Lord of War special rule.
SPECIAL RULES
Independent Character; Eternal Warrior; Feel No Pain; Fearless;
Son of the Emperor: Roboute Guilliman is immune to psychic powers without a given strength value and has a 3+ invulnerable save.
Guilliman allows all Ultramarine units in reserve to deploy on a 2+ from turn 2. If the Ultramarine player choses, he may delay the deployment of any successfully selected unit until the following turn when they will deploy automatically. Any Ultramarine unit deployed from reserve may use the Flank Attack special rules. Any Ultramarine unit may halve its Deep Strike scatter distance.
Strength In Depth: Guilliman might have lacked some of his brothers more extreme specialisms, but only the Warmaster could top Guilliman organisational genius. Once per turn Guilliman may redeploy one destroyed unit/vehicle/vehicle squadron from any Imperial Guard, Ultramarine or Ultramarine Successor Chapter. This excludes War Machines, Super Heavy Vehicles, Super Heavy Flyers, named Characters and their units or Fortifications. The unit may use Deep Strike or Flank Attack regardless of if it actually has the rule. Once per game Guilliman may try to redeploy a Apocalypse Formation of 1000pts or less.. Roll a d6 and on a roll of 4+ the formation may come on at any point in the Imperial deployment side. The formation counts as moving for its first turn.
Lord of War: As a primarch and a son of Ultramar, Guilliman had the finest warriors train him and help him develop his skills beyond most mortals. His time campaigning against the wild hillmen of his planet, Guilliman also witnessed the horrifying impact of berserkers - ferocious warriors almost invincible and with no thought to personal safety. Recognising this, Guilliman adapted the techniques with devastating but controlled results.
Guilliman may reroll rolls to hit or wound in combat. Guilliman may choose to forgo these rerolls and double his attacks in any combat phase, but his Initiative counts as 1 in this phase.[/QUOTE]
Here's my version of Roboute, though I very much like yours too.
ROBOUTE GUILLEMAN, PRIMARCH OF THE ULTRAMARINES
WS- 8; BS- 6; S- 5; T- 5; W- 4; I- 7; A-4; Ld- 10
POINTS
400
UNIT TYPE
Infantry
UNIT COMPOSITION
1 Roboute Guilleman
WARGEAR
Artificer Armor; Frag Grenades; Krak Grenades
Hera's Judgment: This is a master-crafted bolter that fires at Strength 5 and AP 3.
Asigleus: This is a master-crafted relic blade that rolls an extra D6 for armor penetration.
The Gauntlets of Ultramar: These are a pair of master-crafted power fists that re-roll failed to wound rolls and roll an extra D6 for armor penetration.
Options: Roboute may replace Asigleus with the Gauntlets of Ultramar (+20pts).
SPECIAL RULES
Independent Character; And They Shall Know No Fear; Combat Tactics; Orbital Bombardment; Eternal Warrior
Son of the Emperor: Roboute is immune to psychic powers without a given strength value and has a 3+ invulnerable save.
The Battle King: If you include Roboute in your army, all of your units with the Combat Tactics special rule may choose to automatically pass any Morale check they are called upon to take. After normal deployment but before Scouts and Infiltrators are deployed, you may redeploy up to three of your units. None of these unit may be deployed outside of your original deployment zone.
Lord and Master of Ultramar: If you include Roboute Guilleman in your army, you may add 1 to any of your Reserves rolls and subtract 1 from any opponent's Reserves rolls.
Now that's a general I wouldn't want to face.
Oh, and I need your help in the SM fandex section, yabbadabba, if you don't mind. Before I show my first draft, I need help with the Honorific Titles.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
I didn't get rid of anything, jdunn. These are simply the version I thought of and the version yabbadabba thought of. The point is to try and reconcile the two into something playable and fun for people to use.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.