Still though, the thought of 5 Str 10 Int 7 Attacks does make me shed a tear. Whether out of cool or fear is still to be determined.
Still though, the thought of 5 Str 10 Int 7 Attacks does make me shed a tear. Whether out of cool or fear is still to be determined.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
I'd put the "Fury" for Salamander units only. I'd also combine the weapons for simplification - Song of Entropy is a Maxima Bolter with an additional stat, Hammer of Nocturne that can be a Eversor Lamina or a super Thunder Hammer.
Either one, if you can appreciate the destructive power of such a thing.
Yes. He's got a lot of toys as it is.
1) Agreed on the Salamander point.
2) I don't want the Song of Entropy to be a Maxima Bolter. I don't want it to grant an additional Attack in CC if he's using the blade, and as a Heavy weapon it allows the use of the Relentless rule, which fits Vulkan to my mind.
3) If I changed the Hammer to an Eversor that way, I'd either have to bring back the Initiative penalty or scrap the Spear of Vulkan, as there would be no point in using it then. Which are you recommending?
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
Simple, if using the other profile Vulkan can't assault. This way you can have both, but still pay a penalty instead of it being either/or.
The Spear of Vulkan is an Eversor Lamina custom built by Vulkan. At the start of every combat phase the player must declare if Vulkan will use the Spear as an Eversor Lamina, of if Vulkan takes it in two hands. The spear then counts as a two handed, master crafted Thunder Hammer which allows Vulkan to stike in initiative order. This ability to change fighting styles in mid combat from grace to raw power earnt Vulkan the epither "the Hammer of Nocturne" by his troops and this name has also been applied to the Spear of Vulkan.
That does make him better than most other primarchs in melee. His multi attack form is identical to other primarchs but his mighty strike attack is better than the others, because it's at S10 whilst the others will be at S7.
Whilst i really like Vulkan I don't think he was that good in combat.
Hellebore
"Humanity's Insignificance pales in comparison to its Ego." (Sir Rumplestiltskin)
"The capacity to think does not assign importance to your thoughts, it merely indicates you can." (Sir Rumplestiltskin)
I thought about this, but frankly I can't see Vulkan (or any Primarch for that matter) being so slowed by a hefty weapon.
I was originally going to use a -1 Initiative penalty, but I think the Eversor's one-handed Attack bonus compensates nicely as a counter balance to ignoring a hammer's Initiative penalty.
Charging aside, you'll still get 7 Strength 5 Attacks with the Eversor one-handed, which in many circumstances is superior to 4 Strength 10 Attacks. In fact, I may even consider making the switch from blade to hammer free.
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
alright so where does that leave us? we've done:
We have left:Horus of the Luna Wolves
Sanguinius of the Blood Angels
Lorgar of the Word Bearers
Leman Russ of the Space Wolves
Ferrus Manus of the Iron Hands
Roboute Guilliman of the Ultramarines
Alpharius and Omegon of the Alpha Legion
Lion El Johnson of the Dark Angels
Angron of the World Eaters
Rogal Dorn of the Imperial Fists
Corax of the Raven Guard
Vulkan of the Salamanders
Magnus the Red of the Thousand Sons
Konrad Curze of the Night Lords
Mortarion of the Death Guard
so far we have established a base statline:Jaghati Khan of the White Scars
Perturabo of the Iron Warriors
Fulgrim of the Emporer's Children
Base wargear:WS- 7; BS- 6; S- 5; T- 5; W- 4; I- 7; A- 4; Ld- 10
Alpha-Class Bolter
Forged in the crucible of Mars' forges, these ornate and potent weapons were made specifically to suit the Primarchs. They use the following profiles, but always count as pistols for the purposes of an assault.
. . .Rng: 24". . .Str: 5. . .AP: 3. . .Type: Assault 2Aegis Imperator
As the sons and champions of the Emperor, the Primarchs marched to war in the finest suits of power armor the Mechanicum could craft. They count as Artificer Armor that confers the Feel No Pain and Deep Strike special rules.and base special rule:Eversor Lamina
This is a master-crafted power weapon that can be wielded one-handed or two-handed. If one-handed, the wielder strikes with two additional attacks. If two-handed, the wielder strikes at +2 Strength and adds an additional D6 to armor penetration rolls. You must decide which method the Primarch is using at the start of each assault phase.
Just felt i should condense all our findings into one post, making an easy reference post.Son of the Emperor
A unit with this rule benefits from the Eternal Warrior and Fleet special rules. It is also immune psychic powers without a given Strength value and has a 3+ invulnerable save.
If a unit with this rule has the And They Shall Know No Fear special rule, it and any unit it is with may choose to automatically pass any Morale check they are called upon to take.
If a unit with this rule has the Fearless special rule, it confers Fearless to any unit it is with.
Did i leave anything out?
Many thanks for the attempted summary jdunn. I completely forgot to provide the current version of the basic template for reference. I'm also still in the process of tweaking the older ones to fit the new template.
Basic template
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
Might give Khan a go. Lexicanium has an interesting note of Khan leading an assault on Terra against Horus's forces mounted on a razorback!
The Arena of Death, where I write the duel you imagine.
The Coming Apocalyse, my blog for 40k and FB rules development.
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Jaghati Khan
WS-7; BS- 6; S- 5; T-5; W- 4; I- 8; A- 5; Ld- 10
Points
400
Special Rules
Son of the Emporer, Father of the Legion, Hit and Run,
Lightning Assault: In an army that includes Jaghati Khan, Bike squads count as Troops Choices as well as Fast Attack Choices. In addition, all models in your army may exchange Combat Tactics for fleet. Finally, Vanguard Veteran squads may be given bikes instead of jump packs at + 20 points per model.
Warrior's Spirit:In an army that includes Jaghati Khan, Dreadnoughts may not be taken. In addition, one unit in your army may receive the blessing of the Khan, granting them +1 attack and the hit and run and fearless special rules.
Special Wargear
Aegis Imperator,
Sundrakkan:This Bike was the epitiome of bikes used by the White Scars. This is a space marine bike that is equipped with Alpha Class bolters and allows Khan and his unit to run during the shooting phase and gifts his entire unit with furious charge.
Sunfang:This is an Eversor Lamina that must be used 1 handed. In addition, if Sunfang causes an unsaved wound against an enemy model, they must immediatly take a Initiative test. If they fail, Khan makes an additional attack against the same enemy model, worked out at his same initiative. This continues until either Khan has slain the enemy model, or he he fails to cause an unsaved wound.
It feels like it needs a little bit more "pizazz" to make it stand out against the other primarchs. thoughts?
lol i left out alot of stuff. :P
i don't think the white scars make use of sternguard do they? i heard that it was like not acceptable or something of their doctrine. idk may have just been other marine players talking out the ***.
anyways, the teleport homer is included in the Aegis Imperator, and he already gains fleet from Sundrakkan. Skilled rider was a good addition
no probs
Nah, haven't heard anything about this. The vast majority of the WS background comes from before Sterngaurd/Vanguard were invented.
Keep the Fleet and make Sundrakkan an upgrade. Thing a Primarch to one style of fighting is a bad idea.