HQ ------ Farseer Rune Armour Shuriken Pistol Singing Spear Ghosthelm - if unsaved W perils of the warp, prevent it by spending a warp charge Eldar Jetbike Spirit Stone of Anath'lan - reduce warp charge by 1, no invul save till next Mantle of the Laughing God Runes of Warding Runes of Witnessing Ancient Doom Battle Focus Fleet Independent Character Psyker 3 Hit & Run - can leave close combat at the end of assault phase Shrouded - cover saves as being 2 points better than normal Stealth - cover saves as being 1 point better than normal. (re-roll failed cover saves) Guide - 24" blessing, unit blessed can re-roll all failed to hit Terrify - 24" enemy no fearless, gets fear, must make morale check Presience - 12" blessing, target rerolls all failed to hit Avatar of Khaine The Wailing Doom Ancient Doom Battle Focus Daemon Fearless Fleet Khaine Awakened Molten Body Fast Shot Crushing Blow TROOPS ------ Dire Avengers Aspect Armour / Heavy Aspect Armour Avenger Shuriken Catapult Plasma Grenades Ancient Doom Battle Focus Counter-Attack - when charged, must take leadership test. if successful, +1 to attack until end of phase Fleet Rangers Mesh Armour Ranger Long Rifle Shuriken Pistol Ancient Doom Battle Focus Fleet Infiltrate Move Through Cover Stealth Guardian Defenders Mesh Amour Shuriken Catapult Plasma Grenades Fusion Gun Scatter Laser Bright Lance Ancient Doom Battle Focus Fleet TRANSPORTS ------ Wave Serpent Twin Linked Bright Lance Twin Linked Shuriken Catapult Serpent Shield Holo-fields Tank Fast Skimmer Transport ELITES ------ Wraithguard Wraithcannon D-Scythes Ancient Doom Bulky Fearless Wraithblades Ghost Axe Forceshield Ancient Doom Bulky Fearless Firedragons Heavy Aspect Armour Fusion Gun Melta Bombs Dragon's Breath Flamer Ancient Doom Battle Focus Fleet Fast Shot Iron Resolve FAST ATTACK ------ Shining Spears Heavy Aspect Armour Laser Lance Star Lance Eldar Jetbike Ancient Doom Battle Focus Outflank Skilled Rider Hit and Run Warp Spiders Heavy Aspect Armour Death Spinner Twin-Linked Death Spinner Power Blades Ancient Doom Battle Focus Fleet Hit & Run - can leave close combat at the end of assault phase Fast Shot Stalker HEAVY SUPPORT ------ Wraithknight Suncannon Scattershield Shuriken Cannon Starcannon Ancient Doom Fearless Jump Monstrous Creature - 2 weapons fire, move up to 12" with jump pack Fear Hammer of Wrath Move Through Cover Relentless Smash Night Spinner Doomweaver Shuriken Cannon Holo-fields Tank Fast Skimmer Fire Prism Prism Cannon Shuriken Cannon Holo-fields Tank Fast Skimmer